Rephistorch wrote:Here is a more valid example of wraths in CC vs orks at equal-ish points: 9 wraiths vs 9 meganobz.
9 wraiths, 36 attacks, 18 hits, 15 wounds, 2.5 unsaved. Even at 3 wounds, one nob dies.
8 MN, 24 attacks, 12 hits, 6 wounds, 2 failed saves. It's either a tie, or orks lose by one. Orks lost one model, wraiths 2.
I'm not an ork player, and I am a necron player. I'm just restating that necron dedicated CC units can barely even hold their own vs other CC options. Don't even get me started on LC termies or tyranid warriors, or even hormagaunts with upgrades. Wraiths just can't hold their own in 5th.
Just to remind you, one of those Wraiths will get back up, and a Wraith Wing never works without a Destroyer Lord so your using an example of a crappy Wraith Wing.
Just because a Necron Player puts alot of his points into his Wraith Wing does Not mean his opponent will do the same with another
CC unit. It is very realistic for in-game terms to have a Wraith Wing against a unit worth much less points.
The whole idea with the wraith wing is to pray on units it will devastate easily in
CC, ones that wont retaliated well enough to effect its structure. The idea is to approach them quickly, destroyer them quickly, and move on. Who says the army a Necron plays against has to be Tyranids or Orks anyway?, why not against
IG? or Tau? or Necrons for that matter? Of course they can hold their own in 5th, but only if you use them properly.
Last, if they parred some of the better
CC units this game has to offer in
CC, they would be vastly superior because of their mobility. So they sacrifice
CC ability (lets say Power Weapon attacks) for being able to move through terrain at jetbike speed without ever taking a dangerous terrain test. Which makes them easy to use to your advantage. I think you might be ignoring the bigger picture to realize their potential. It's not all about their
CC ability, at least half of it is about their mobility.
Maybe your play style never works with a Wraith Wing, or maybe you never even tried one. But I almost never play without it, its a necessity to me and has become the notoriously feared unit that I field.
Automatically Appended Next Post:
Dashofpepper wrote:
That's my point - a wraith wing works *very* well together.
True words brethren.
Just one more point to make,
Consider the
WW as your Queen in chess, and lets say a
LR with 7 Assault Terminators is your opponents Queen. Both are quite equal in
CC and points. To intentionally put the
WW into
CC with the Terminators, or vise versa would be like sacrificing your queen to kill your opponents Queen. This is a common move in chess for amateurs, and quite easy to setup. However it is an irrational move in chess and makes it harder to checkmate your opponent for both players, you wont often see extremely good chess players sacrifice their queen like this. In Warhammer terms, it renders the core of your aggressive force useless or dead. If you play warhammer like its Checkers, eye for an eye is a great way to go about it. But if you play it more like its chess than the
WW is invaluable for a Necron player. It has the mobility that a Queen does, and is meant to be used to Kill without harming itself.