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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

LordofSteel wrote:Fine, ill re-do it against equal points, I honestly doubt this will change your mind.


I'm not trying to give you math homework, I'm just saying that I think Wraiths aren't as good as Destroyers.

Everything else is superfluous.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Boom! Leman Russ Commander




Northampton

General_Chaos wrote:
Puscifer wrote: blah blah blah
Some words and a couple of valid points


No I don't think they are over priced.

They are very fairly priced for what they are. It's just difficult for them to earn their points back.

I simply stated that I have had bad experiences with them.

Now I'll try using three units of five as opposed to two units of five, but I can't see them earning 750 points back.


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Implacable Black Templar Initiate





Montreal

Monster Rain wrote:
LordofSteel wrote:Fine, ill re-do it against equal points, I honestly doubt this will change your mind.


I'm not trying to give you math homework, I'm just saying that I think Wraiths aren't as good as Destroyers.

Everything else is superfluous.


Fair enough, and no doubt you are right. But I swear by my Wraith-wing, and to me Destroyers aren't as good.

How can Necrons take back their universe if they fight amongst each other?

Use The Emperors will as your torch, with it Destroy the Shadows.

Struggle is natures way of strengthening. - John Lock. 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Let's never quarrel again.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Boom! Leman Russ Commander




Northampton

This is the list I'm going to try out:

Lord = 195
Res Orb, Destroyer Body, Warscythe, Phylactery.

13 Warriors = 234
13 Warriors = 234

4 Destroyers = 200
4 Destroyers = 200
4 Destroyers = 200

Monolith = 235

The Phylactery is in the list because I had 15 points left.

The combined firepower of the Destroyers and Monolith will be devastating, buy I cannot see how a phase out of 29 is good. It's that issue that makes me want to field more Necron Units.


Automatically Appended Next Post:
I could always drop the monolith for more Warriors, but it sounds counterproductive to do so as the Monolith adds so much to the list.

This message was edited 1 time. Last update was at 2010/11/30 05:40:55


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






IMHO you always need at least one monolith. The primary purpose of the monolith is not its weapon, but its function as a support unit - take that away, and you not only take away a massive moving shield, but also one of your best units.

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Well I'm taking that list against Dark Eldar tonight.

Seeing as though that's my main army, I know it's weaknesses and more importantly it's strengths and I know that the army I'm facing tonight has no way of destroying a Monolith. To my knowledge there's only one unit in the codex that can.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Wicked Canoptek Wraith




Here is a more valid example of wraths in CC vs orks at equal-ish points: 9 wraiths vs 9 meganobz.

9 wraiths, 36 attacks, 18 hits, 15 wounds, 2.5 unsaved. Even at 3 wounds, one nob dies.
8 MN, 24 attacks, 12 hits, 6 wounds, 2 failed saves. It's either a tie, or orks lose by one. Orks lost one model, wraiths 2.

I'm not an ork player, and I am a necron player. I'm just restating that necron dedicated CC units can barely even hold their own vs other CC options. Don't even get me started on LC termies or tyranid warriors, or even hormagaunts with upgrades. Wraiths just can't hold their own in 5th.

In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Rephistorch wrote:Here is a more valid example of wraths in CC vs orks at equal-ish points: 9 wraiths vs 9 meganobz.

9 wraiths, 36 attacks, 18 hits, 15 wounds, 2.5 unsaved. Even at 3 wounds, one nob dies.
8 MN, 24 attacks, 12 hits, 6 wounds, 2 failed saves. It's either a tie, or orks lose by one. Orks lost one model, wraiths 2.

I'm not an ork player, and I am a necron player. I'm just restating that necron dedicated CC units can barely even hold their own vs other CC options. Don't even get me started on LC termies or tyranid warriors, or even hormagaunts with upgrades. Wraiths just can't hold their own in 5th.


Yes, because we see big units of meganobs all the time. ><

Do you think a Necron player running a wraith wing is going to assault a unit of meganobs with wraiths, or drop several particle whips on them? The same for tyranid warriors. The point of a wraith wing isn't throwing yourself helter-skelter into assaults, but that you have such a massive assault range and potential, and the ability to bounce out of combat and charge back in that you can choose anywhere you want. My wraiths aren't going to assault a unit of LC terminators, but my Deceiver will. And then he'll bounce around from combat to combat during your assault phase so that your guys don't get to do anything for at least a turn.

That's my point - a wraith wing works *very* well together.

   
Made in ca
Implacable Black Templar Initiate





Montreal

Rephistorch wrote:Here is a more valid example of wraths in CC vs orks at equal-ish points: 9 wraiths vs 9 meganobz.

9 wraiths, 36 attacks, 18 hits, 15 wounds, 2.5 unsaved. Even at 3 wounds, one nob dies.
8 MN, 24 attacks, 12 hits, 6 wounds, 2 failed saves. It's either a tie, or orks lose by one. Orks lost one model, wraiths 2.

I'm not an ork player, and I am a necron player. I'm just restating that necron dedicated CC units can barely even hold their own vs other CC options. Don't even get me started on LC termies or tyranid warriors, or even hormagaunts with upgrades. Wraiths just can't hold their own in 5th.


Just to remind you, one of those Wraiths will get back up, and a Wraith Wing never works without a Destroyer Lord so your using an example of a crappy Wraith Wing.
Just because a Necron Player puts alot of his points into his Wraith Wing does Not mean his opponent will do the same with another CC unit. It is very realistic for in-game terms to have a Wraith Wing against a unit worth much less points.
The whole idea with the wraith wing is to pray on units it will devastate easily in CC, ones that wont retaliated well enough to effect its structure. The idea is to approach them quickly, destroyer them quickly, and move on. Who says the army a Necron plays against has to be Tyranids or Orks anyway?, why not against IG? or Tau? or Necrons for that matter? Of course they can hold their own in 5th, but only if you use them properly.
Last, if they parred some of the better CC units this game has to offer in CC, they would be vastly superior because of their mobility. So they sacrifice CC ability (lets say Power Weapon attacks) for being able to move through terrain at jetbike speed without ever taking a dangerous terrain test. Which makes them easy to use to your advantage. I think you might be ignoring the bigger picture to realize their potential. It's not all about their CC ability, at least half of it is about their mobility.

Maybe your play style never works with a Wraith Wing, or maybe you never even tried one. But I almost never play without it, its a necessity to me and has become the notoriously feared unit that I field.






Automatically Appended Next Post:
Dashofpepper wrote:
That's my point - a wraith wing works *very* well together.


True words brethren.


Just one more point to make,
Consider the WW as your Queen in chess, and lets say a LR with 7 Assault Terminators is your opponents Queen. Both are quite equal in CC and points. To intentionally put the WW into CC with the Terminators, or vise versa would be like sacrificing your queen to kill your opponents Queen. This is a common move in chess for amateurs, and quite easy to setup. However it is an irrational move in chess and makes it harder to checkmate your opponent for both players, you wont often see extremely good chess players sacrifice their queen like this. In Warhammer terms, it renders the core of your aggressive force useless or dead. If you play warhammer like its Checkers, eye for an eye is a great way to go about it. But if you play it more like its chess than the WW is invaluable for a Necron player. It has the mobility that a Queen does, and is meant to be used to Kill without harming itself.

This message was edited 2 times. Last update was at 2010/11/30 17:21:07


Use The Emperors will as your torch, with it Destroy the Shadows.

Struggle is natures way of strengthening. - John Lock. 
   
 
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