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Made in nz
Regular Dakkanaut






kenshin620 wrote:Depends on what else you're running. A land speeder storm and give them a good ride to get into CC quick so BP/CCW with a powerfist sergeant can be useful. If you want range, snipers is alright although 5 of them and BS3 makes it a little tough to do much. Bolters are wasteful though


Can you power the speeder 24, depoly them, then assault?


1850 -- |W 3 |D 1 |L 1| 
   
Made in ph
Stealthy Space Wolves Scout





Aqua wrote:
kenshin620 wrote:Depends on what else you're running. A land speeder storm and give them a good ride to get into CC quick so BP/CCW with a powerfist sergeant can be useful. If you want range, snipers is alright although 5 of them and BS3 makes it a little tough to do much. Bolters are wasteful though


Can you power the speeder 24, depoly them, then assault?


No, but you can move 24 in its scout move. More than enough to get turn 1 assault.

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Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah they can scout 24", then move 12" disembark 3" and assault another 6" for a 45" threat range from the spot of their deployment. Which basically means the entire table except for about 4" in each corner...

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Made in gb
Lieutenant Colonel







Long Range = Scout Sniper Squad + Telion and ML Camp them somewhere in Cover and start laying down pinpoint fire and remember the "Eye of Vengence"

Close Combat = Scout Squad BP + CCW + Sergeant Combi Flamer (No heavy weapon) + LSS.. Get in close to enemy use cerberus launcher on LSS, de-bus and get the charge in, Max No attacks, inflict more wounds win the combat the enemy leadership is reduced they fail leadership test. You sweeping advance, they all die. You will be amazed how many elite units you can eliminate with this tactic! Hands down the best Close Combat tactic for scouts!

EDIT Don't believe all the hate for SM Scouts they are brilliant if used correctly, think like a scout and you will employ them correctly. Don't stuff them in bunkers like a tactical or Dev squad, move from cover to cover, don't forget about going to ground. If you see a chance to kill something that is more points than them go for it. Remember many players get very concerned about a 90pt unit it can force them into silly errors or focusing on the Scouts to the detriment of the rest of the army. They are a thorn in your enemies side, not a sword, they can be very effective and I like to spend 300pts on as assault army, 15 SM scouts coming at them does tend to get their attention. "DEATH OR GLORY" with MELTA Bombs can pay massive dividends against a MECHANISED Army especially with 3 x 5 man squads running around. Only really good players can develop a counter on the fly even then they will take casualties, and still remain focused on their own objectives giving you time to smash his force up. Plus it will beef up your SM Numbers in any game and it will look more imposing.

This message was edited 2 times. Last update was at 2010/12/09 23:24:11


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Made in us
Slippery Ultramarine Scout Biker




Michigan

Are Scouts with BP/CCW and a Sarge with PF and a LSS still effective in 6th edition?

Thanks!

This message was edited 1 time. Last update was at 2013/01/04 12:47:05


 
   
Made in gb
Lieutenant Colonel







The snipers became alot better, as they can shoot when they are charged, okay it's 6's but it's a round of fire you never had before. Combi-flamer on your sergeant is also useful to thin out those enemy units charging your scouts.

This has also caused me to change to the Scout Heavy Bolter because it gives you 3 shots and the hellfire round and therefore 3 chances to get a 6 over say a snapshot with a Frag/Krak Missile.

This message was edited 1 time. Last update was at 2013/01/07 14:43:18


Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
Irked Blood Angel Scout with Combat Knife




United States, Ohio

Sniper rifles and a missile launcher all the way (if you're facing Nids a HB would be ok cause you can fire the hellfire round)


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— Chapter Master Gabriel Seth and Lord Commander Dante of the Blood Angels debate during the Conclave of the Scions of Sanguinius 
   
Made in us
Fireknife Shas'el





United States

Camo cloaks simply add +1 to your cover save, so combined with telion is a +2 to your save. Behind an aegis line you get a 2+ cover save without going to ground, plus a bunch of fully functional snipers and a missile launcher or heavy bolter.
   
 
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