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![[Post New]](/s/i/i.gif) 2011/02/01 18:25:29
Subject: Arrgh! Models that break all the time...
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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SG wings for blood angels
I now know how death company feel when I open my case to find a guard with his wing missing
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013 |
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![[Post New]](/s/i/i.gif) 2011/02/01 19:02:30
Subject: Arrgh! Models that break all the time...
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Smokin' Skorcha Driver
why do you want to know? huh? HUH?
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Try pinning
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Waaaagh! Grotbash 3500 pts |
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![[Post New]](/s/i/i.gif) 2011/02/02 00:13:23
Subject: Re:Arrgh! Models that break all the time...
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Stormin' Stompa
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Zoanthropes, tiny waist with a giant head, way too easy to break.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2011/02/02 01:28:37
Subject: Arrgh! Models that break all the time...
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Insect-Infested Nurgle Chaos Lord
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Venomthropes ditto- lots of narrow metal that catches in everything and is prone to bending
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/02 01:56:12
Subject: Re:Arrgh! Models that break all the time...
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Mindless Spore Mine
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I fully agree with the Zoenthropes and Venomthropes,
but I also have a problem with the Hormagaunts and Termagaunts that are only attatched by their big toe to the base.
One wrong fall and they are toast.
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Proud founder / member of the Dorklords Game Club (find us on facebook & youtube)
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![[Post New]](/s/i/i.gif) 2011/02/02 02:57:17
Subject: Re:Arrgh! Models that break all the time...
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Commoragh-bound Peer
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The shokk attack gun, It comes in about 6 different pieces. All of which have to be glued and all fit together at the same time. Thats why all 6 bits sit under the bed somewhere collecting dust, or as a chew toy for my puppy.
I really couldn't care less.
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![[Post New]](/s/i/i.gif) 2011/02/02 03:10:59
Subject: Re:Arrgh! Models that break all the time...
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Homicidal Veteran Blood Angel Assault Marine
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JB wrote:Pacific wrote:The worst model was the old 2nd edition Land Speeder, that in theory came with a 'flight base', but in practise the massive weight of the model meant that whenever you saw the model in use it was sliding around the battlefield on its belly like some kind of high-tech lawnmower.
 This made me laugh! And yes, I've seen these "lawnmowers" on the tabletop...but they are few and far between now. 
I have a full squadron of those lawnmowers now, but I make flying bases with a 60mm base on the bottom. For my Eldar tanks I used 40mm square bases and used three clear flying base rods for a tripod
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For the Emperor! Kill Maim Burn!... I mean purge the unclean! |
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![[Post New]](/s/i/i.gif) 2011/02/02 03:17:22
Subject: Arrgh! Models that break all the time...
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Smokin' Skorcha Driver
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My first Killer Kan was one of the old metal ones that should not have been able to walk. the legs stayed on just fine, but the arms were forever falling out. at one point i even tried filling the hollow of its body with Greenstuff, and then pinning after it had cured. fell out 3 days later.
Then my brother decided he'd had enough of my complaining, and pinned it perpendicular to the joint. never fell out again, but only Orks can really get away with something like that.
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"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.
Victories against: 2 2 1 1 1 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
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![[Post New]](/s/i/i.gif) 2011/02/02 03:21:39
Subject: Re:Arrgh! Models that break all the time...
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Dangerous Leadbelcher
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Scraplaunchers aren't so bad if you pin them. But it still requires about 16 odd pins. Especially if you stick on the railing bits. If you have a bit of patients, then it isn't so bad. At least it's all right angles, and flat bits, nothing too hard to pin.
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![[Post New]](/s/i/i.gif) 2011/02/02 04:02:30
Subject: Arrgh! Models that break all the time...
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Scarred Ultramarine Tyrannic War Veteran
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Pretty much any top heavy model on a flying base gives me greif, just a little bump and off goes the base.
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"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!
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![[Post New]](/s/i/i.gif) 2011/02/02 05:16:25
Subject: Arrgh! Models that break all the time...
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Rifleman Grey Knight Venerable Dreadnought
Realm of Hobby
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To all those complaining about pinning... try the 70-odd pins required to build the Titan Dragon from Rackham confrontation... for those who dont know, its about the same size as the FW Chaos Dragon... but metal, not resin.
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 MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)
Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid  Since i avoid bushlands that is
But we're not that bad... are we?  |
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![[Post New]](/s/i/i.gif) 2011/02/02 07:29:11
Subject: Arrgh! Models that break all the time...
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Insect-Infested Nurgle Chaos Lord
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Or pinning the effing tomb-stalker ;(
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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