Another battle report with my army, tonight at 2000 pts vs. a combined space marines and tau army of 2000 pts. I tried out a few new things in this battle including some new sniper scouts I just painted up...pics to come! Also some new dreadnought configurations, going all out ranged with no
dccw.
My list was:
HQ: Terminator librarian and Pedro Cantor
Troops:
5 scouts with sniper rifle and missile launcher, plus camo cloaks.
10 tactical marines with missile launcher, melta and powerfist in a rhino
10 tactical marines with missile launcher, flamer. I was intending to combat squad them and place 5 into a razorback armed with twin linked lascannon and hunter-killer missile, and have the other 5 with missile launcher stay back.
Elites:
Dreadnought with 2x twin linked autocannon
Dreadnought with plasma cannon and
tl ac
5 assault terminators with thunder hammers and storm shield, lead by terminator librarian, riding in a land raider redeemer with multi-melta and hunter-killer missile.
Fast attack:
10 assault marines with power sword
Heavy Support:
Predator destructor with heavy bolter sponsons and hunter-killer missile
Vindicator with hunter-killer missile and siege shield
My buddies' force was tau and space marines from the tau battleforce box plus proxies and
AOBR space marines with a few new units.
Space marines:
AoBR set
Predator annihilator with lascannon sponsons, heavy bolter and hunter-killer missile
devastator squad with heavy bolter, plasma cannon, lascannon, multi-melta and sgt with signum.
Tau:
Battleforce set
3 stealth suits with fusion blasters and plasma weapon of some kind
4 old Heavy Gear mecha proxied in as 2 tau broadside units of 2 each full upgrades.
We rolled for an annihilate mission, and the pitched battle deployment. In hindsight this wasn't so good as we were playing on a small area...my kitchen table which is small (3x5
ft). Scenery wise, all I have is lots of nice rocks and mineral specimens, a few trees and random old model railroad stuff. It's not the best but far from the worst!
I kinda got my friends into the hobby after them watching me paint up my army, so they're all jazzed up and painting away and learning the game. We've only played a few times and none of us are good at the game or fully understand all the rules, so playing beer and pretzels games like this is kinda fun but sometimes it gets frustrating with all of us constantly digging through manuals every turn. You need friggin flash cards for this game and we often make rules mistakes.
Anyway, they played a combined turn together and got the initiative. Set up wise, this battle was gonna be a slaughter with so much ranged weaponry stacked in prime killing range on turn 1. Turn 1 would be critical to gain the advantage.
Turn 1:
Space marines went first, and immediately destroyed my lascannon on the razorback, as well as stunning the crew with heavy fire from the predator annihilator. There went Pedro's ride! The rifleman dreadnought lost one of his arms from the melta on the
AoBR dread. Marines did some bad shooting.
The Tau also faired well, the heavy firepower of the broadside proxies destroying my vindi before it could get into first gear, as well as killing a scout who wasn't in cover in the resulting explosion! Their stealth suit unit and
HQ crisis suit opened fire on the land raider, but found their shots did nothing to its heavy armor, and jumped to safety during the assault phase.
My marines were shaken by the ferocity of the opening salvo, but were undaunted as they rushed forward. The plasma cannon mounted on the dreadnought slew 3 of the devastators in a single blast, reducing the squad to the sgt and plasma cannon marine. Definitely hard to lose so many awesome heavy weapons in one go like that! The land raider advanced at combat speed in order to shoot at the tau broadside proxies with its assault cannon, but failed to do any damage but did manage to incinerate 4 kroot instantly with its flamestorm sponson. Nice! My rhino with 10 tactical marines advanced at full speed in order to fire its melta from the hatch, and popped smoke.
I decided to keep my predator stationary and fire all its weapons, which was a good idea as I scored a wound on the Tau
HQ.
Kill points:
Tau/marines: 1
Octoberforce: 0
Turn 2:
Kroot advanced as well as the devilfish, which fired a few shots but didn't do any damage. The marines did well, destroying my rifleman dreadnought and immobilizing the razorback as well as destroying it's storm bolter, rendering it completely useless for the rest of the game, but not getting a
kp for it. Unless razorbacks can self repair? I know rhinos can, not sure about razorbacks. Marine player also got lucky with a terminator deep strike near my tactical marines!
A few tactical marines with Pedro died to fire from the tactical terminators and the tau
HQ claimed one of my assault marines with its blaster.
During my phase, I moved my land raider forward again but made the tactical blunder of popping its smoke launcher too early. This prevented me from firing it's weapons and was a potentially costly mistake. I advanced my rhino at combat speed and shot with the melta from the top, but missed. Scouts did some ineffective shooting and my remaining dreadnought did no damage.
Assault marines were in position and engaged the tau
HQ in close combat, scoring a wound. Desperately the
HQ tried to use his jetpack to escape, but failed and was forced to fight!
My predator did better however, opening fire with all its guns and killing a broadside. Some shooting from my tactical squad with pedro managed to kill a few enemy marines.
Kill points:
Tau/marines: 2
Octoberforce: 0
Turn 3:
Marines managed to destroy my last dreadnought with the predator annihilator, also killing a tactical marine nearby from the massive explosion! Devastators did some ineffective shooting with the plasma cannon, as well as the now rapidly advancing terminators lead by a space marine captain. The
AoBR dread was stunned by a lucky shot from the scout missile launcher, which was a help but definitely not the satisfying explosion we all want.
The advanced tau sensors on the broadside suits picked my rhino out from its primitive smoke screen and heavy railgun fire easily wrecked it, forcing the tacticals out, who were then assaulted by about 8 kroot with a shaper. Unfortunately for the kroot, they found it hard to crack the tough orange powered armor warriors and lost 4 in the melee with the shaper taking a wound from the powerfist.
The tau commander tried to use his jet pack to escape again, but failed and was slain by the assault marines, who took full advantage of their consolidation move to position themselves for the next assault. He also retreated one of his broadsides to more cover after the horror of witnessing his commander cut down.
Meanwhile, I was desperately trying to avoid a close combat with the
AoBR terminators, so forced my other tacticals with pedro to run during their shooting phase, which was probably a good move as the terminators would have most likely decimated them.
Kill points:
tau/marines: 4
octoberforce: 1
Turn 4:
Dice rolling went to utter crap for the marine player this turn, failing to do any shooting damage at all and merely advance. He did assault Pedro's squad of tacticals with his dreadnought and killed a few. Lucky for me but I do feel a bit bad for laughing so hard at someone rolling nothing but 1s and 2s on their shooting.
Tau also suffered heavy losses, losing their team of 3 stealth suits to a well-rolled assault marine advance, who again positioned themselves during their consolidation to engage the fire warriors during their next turn. The fight with the tactical marines and kroot was a bloodbath, with the wounded kroot shaper the only survivor, who somehow managed to retreat. Tactical marines were now positioned to assault the unit of 2 broadsides nearby.
Did more ineffective shooting with the scouts and land raider at the devilfish, which the tau player used to block my land raiders path. I couldn't ram it as I wasn't moving fast enough, and due to poor rolling on my part, every single weapon on the tank failed to hit, all 1s and 2s!

Assault terminators were however deployed and made a beeline for the remaining broadside from the other unit that retreated and the librarian force weapon downed him easily, also using the null-void power to hit all the remaining tau units in its range. Did manage to kill 2 terminators with the dakka pred which wasn't too bad.
kill points:
tau/marines: 4
octoberforce: 3
Turn 5:
Marines did decent this turn, killing about 3 of my tacticals and wounding pedro again. The tau also scored a devastating kill by wrecking my land raider with their broadsides! The surviving kroot shaper did the smart thing and jumped inside the safety of the devilfish. This denied me an easy
kp.
Unfortunately for them, during my phase I scored some major kills by wiping out the unit of 2 broadsides in
cc with my tacticals with powerfist sgt, massacring the remaining
AoBR tacticals with my assault terminators, and due to some lucky rolls, wrecking the
AoBR dreadnought in
cc with Pedro and 3 surviving marines! Go Pedro!!
A roll of 2 brought the game to an end, resulting in a draw with 5
kps each!
Definitely a fun game, but my little home is too small for 2000 pt games. I kinda feel bad for the tau, as their battleforce is kind of lame. I also never thought tactical marines could be effective in
cc, but they did allright for me this time, especially my assault marines.
I know people don't like em in codex marines that much, but I love the way they look. I guess they're situational and I'll definitely be taking them against tau in the future!