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Made in gb
Regular Dakkanaut




Leeds, England

@ Freddy

You make a good point with the rough riders coming in from reserve but I've looked over it before. Can't remember the details but the problem I found would be getting them in at the oppertune moment. Yes it's a risk a commander takes, as are things like deepstrike but its not a unit for me. I don't even like the models lol.

As for the Ogryns tieing up enemy in CC. I think thats a big no no. They're far too expensive to simply use them as a tarpit. They do it well and were probably designed with this kind of use in mind, but I avoid using them as a tarpit unless its a last resort. I have sentinels which do that for a lot cheaper and tie up units for longer. The Ogryns should be avoid specialist CC units anyway. I definatly wouldn't send them against Berserkers for example. Where as a sentinel would be a hard target for most berserker units. The Ogryns role in my mind is to stop those standard shooting infantry like tact squads getting through because if they do, they might as well as be berserkers for how many casualities you'll take. Another option is to make power blobs but it can pose other problems if you blob up all of your infantry.

This message was edited 1 time. Last update was at 2011/03/19 01:30:47


Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in au
Obergefreiter





@deciever: I hope you mean armoured sentinels, because my normal sentinels get owned by grey hunters in cc, let alone berserkers! :p

In general, it seems to me that those who have actually tried ogryns generally like them, whereas those that haven't write them off out of hand. They are worth more than they seem on paper. You can't always judge a unit by it's ability to make it's points back in kills alone - it's much harder to put a price on the more abstract value that the ogryns can provide such as distracting, tanking, or tarpiting that enemy unit that might blow up heaps of your stuff if left unmolested. Give them a try sometime, you might be suprised!

This message was edited 1 time. Last update was at 2011/03/19 02:13:44


It was my Avatar first, AF stoled it. 
   
Made in gb
Regular Dakkanaut




Leeds, England

They are armoured. I actually picked them to make sure most units can't damage them in cc since they hit its front armour of 12. A lot of people have reccomended the standard scout sentinel with good battle reports though. I was questioning whether to downgrade them but with the surge of GK players I think i'll keep hold of them for now. Cheers buddy ^.^

And you're right about the cost to effectiveness of the Ogryns. The idea of them is a support unit which you can use as a countercharge. They arn't meant to earn their points back, they're meant to extend the life of the rest of your army by stopping CC happening too early.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in ca
Sister Vastly Superior





At the risk of repeating myself, as a Sister of Battle player, Ogryns are a nightmare to deal with.

If you have no reliable way to ID them, they become a massive nuisance. If you're shooting higher strength weapons at them to reliably inflict wounds, then you're likely not shooting the other players armor enough and if you ignore them for too long, they will assault your troops and while Marines have a hard time putting wounds on them, it's nearly impossible for anything that has a GEQ stats line.

If you can move them from cover to cover, the 4+ save they get makes them ridiculous hard to kill with any sort of small arms fire.

18 / 3 / 6 since 6th ed. 
   
Made in ph
Rough Rider with Boomstick






jmurph wrote:How would one ogryn bonehead with a pweapon or Pfist be OP? Like a daemon Prince? Have you even looked at a DPs stats? Higher WS, I, AS, WS, BS, LD and options to fly. And I anticipate the power options would be pricier than the run of the mill sarge options. And they still have the same LD issues, and no assault craft ala a landraider.

As it is, they are a mediocre choice in a good codex.


Have you used them? If so how many times?

Mine have finished off tyranid MCs, Daemon princes, even an eldar wraithlord (OK i was lucky in that last case!!!)....in addition to weakened marine units (even grey hunters)....note the words I used..finishing off and weakened..it is foolhardy or an act of desperation to assault full strength units like these..there is a reason why ogryns have the stubborn rule as well as t5, and that is to hold up the enemy unit that would normally roll over your entire battle line...in some cases shooting does NOT do the job OR you need the rest of the shooting to be focused elsewhere (any IG player with experience knows this) and thus I always keep a unit who has this role in my lists, as after all there is still the assault phase which can be utilized (albeit rarely, for the us IG players).




Automatically Appended Next Post:
freddieyu1 wrote:
jmurph wrote:How would one ogryn bonehead with a pweapon or Pfist be OP? Like a daemon Prince? Have you even looked at a DPs stats? Higher WS, I, AS, WS, BS, LD and options to fly. And I anticipate the power options would be pricier than the run of the mill sarge options. And they still have the same LD issues, and no assault craft ala a landraider.

As it is, they are a mediocre choice in a good codex.


Have you used them? If so how many times?

Mine have finished off tyranid MCs, Daemon princes, even an eldar wraithlord (OK i was lucky in that last case!!!)....in addition to weakened marine units (even grey hunters)....note the words I used..finishing off and weakened..it is foolhardy or an act of desperation to assault full strength units like these..there is a reason why ogryns have the stubborn rule as well as t5, and that is to hold up the enemy unit that would normally roll over your entire battle line...in some cases shooting does NOT do the job OR you need the rest of the shooting to be focused elsewhere (any IG player with experience knows this) and thus I always keep a unit who has this role in my lists, as after all there is still the assault phase which can be utilized (albeit rarely, for the us IG players).

I repeat my assertion that a bonehead with a power weapon will be too strong...a bonehead cannot be targeted in close combat, and 5 s6 power weapon attacks on the charge in addition to the other s6 attacks from the regular ogryns will make the unit too overpowered....for the IG army, there must be risks associated with close combat, even with their dedicated hth units. Otherwise, I will just build an assault army, and this is NOT how the IG army should be played.

This message was edited 3 times. Last update was at 2011/03/19 16:12:11




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