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[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in si
Steady Stonecleaver







Yeah I think I forgot to put it in. I'm at work ATM and can't check my notes but IIRC it causes a flesh wound if you miss the to wound roll by 1 (saves apply)

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Cog in the Machine





Is career the only way to gain access to special weapons? For example, I have an antihero leader, is it at all possible for him to use specials?
   
Made in si
Steady Stonecleaver







Currently it's career only. You don't see Batman running around with a flamer do you!

But seriously, sometimes I tinker with a new edition and one of the things I'm adding is a "primaris" skill in each skill group and special weapons would be the primaris skill for Shooting.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Cog in the Machine





That exactly what I was imagining! An orkish batman with a scorcha! Would be awesome lol

Seriously though, loving the game so far.
   
Made in jp
Fresh-Faced New User






CountCyrus wrote:
That exactly what I was imagining! An orkish batman with a scorcha! Would be awesome lol

Seriously though, loving the game so far.


I was thinking of giving my Antihero a meltagun until I realized this was not Necromunda and being a leader did not automatically give you access to special weapons. Lots of little things are different from the original games.
Probably find room for a hand flamer on the Batsquig utilitee belt anyways. All sorts of groovy grenades to play with too.
@Lord B- I didn't see any mention of a model's Strength modifying armor saves. Did I miss it, or is that a change from the source games? It would be an interesting change. In the original Necro/Mord/Gork armor is for the most part pretty useless and expensive compared to the weapons that would nullify it.

This message was edited 1 time. Last update was at 2014/01/26 03:32:41


 
   
Made in si
Steady Stonecleaver







Indeed, base Strength doesn't modify armour saves. That's what ASM are for.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in jp
Fresh-Faced New User






@Lord Blackfang What's the width of the 6 inch flamer template at it's widest point? I found a print of the old hand flamer template and can make the others myself easy enough. Burn baby burn.
   
 
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