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![[Post New]](/s/i/i.gif) 2011/05/24 16:18:40
Subject: Re:Cleansing Flame
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Been Around the Block
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Bugs_N_Orks wrote:So we don't get to make cover saves against non-shooting wounds? So no cover saves against vehicles exploding, or movement phase attacks (Big Bombs, Void mines, etc.), or Doom of Malantai's spirit leech, or Mawlocs.
I think it's been pretty well established that you can take a cover save against just about any kind of wound unless there's something that specifically says you cannot.
Pg. 39 in the rulebook says "models do not get cover saves for wounds suffered in close combat". However everyone is arguing that CF wounds don't count as being caused in CC until after saves, meaning that before you roll saves they are NOT counted as being caused in CC and would allow cover saves.
Very true I shouldnt of said cover is used against shooting attacks. I am wrong there so I apologize. However, per the rules what I've been saying still stands.
"models do not get cover saves for wounds suffered in close combat". There is no debate that Cleansing Flame is causing wounds IN close combat. (cover saves wont apply due to this) What you are missing and what the main question of this thread is about is that the wounds are NOT close combat ATTACK wounds until after an unsaved wound.
Per the wyches dodge rule: Dodge (4+): Wyches have a 4+ invulnerable saving throw against wounds caused by close combat attacks.
So assault moves go off. Both units are now in close combat. Cleansing Flame goes off causing 4 wounds to Wyches. At this point it is a psychic power causing wounds in close combat. Only armor saves or all encompassing inv saves apply. No cover since its in close combat and no close combat inv saves since it is not classified as a close combat attack. All 4 wyches fail and take wounds. Now it is counted as a close combat attack wound per the RAW rules. Sadly the Wyches have already made their saves and are not allowed another so die.
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This message was edited 2 times. Last update was at 2011/05/24 16:22:46
I am the Hammer. I am the point of His spear. I am the mail about His fist... |
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![[Post New]](/s/i/i.gif) 2011/05/24 17:56:48
Subject: Re:Cleansing Flame
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Regular Dakkanaut
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I get what you're saying. What I'm not sure is completely clear though is if CF actually occurs in close combat or right before close combat. "Close Combat" is not particularly well defined in the rules. If you define it as the time when you resolve CC attacks (when blows are struck), then CF definitely occurs before this and cover should be allowed. Or you could define it as everything between assault moves/reactions and combat resolution, in which case CF would be during CC and cover would be disallowed (as per pg 39).
Personally I do not think that it occurs in CC, I think it occurs just before CC, but counts for Combat Res. The reason I believe this is because of this part of the CF rules "Once the effects of Cleansing Flame have been resolved (and any casualties removed), blows are struck as normal. Unsaved wounds caused by Cleansing Flame are counted as having been caused in close combat for all purpose."
If the wounds were actually in CC they would not need to be counted as having been caused in close combat.
Many people have tried to argue that CF does not occur in CC, and that the wounds only count as being caused in CC after you take saves. While this would prevent the wyches from using their 4++ dodge, it also allows cover saves to be taken.
Here is a collection of a few of the statements that I'm referring to:
It does not happen in close combat, just in the assault phase,
The wording says "Before blows are struck" It happens BEFORE actual CC takes place, it just has the nice bonus of counting towards combat res. I would say No they do not get there invul.
As it is written, they don't get their invun save as it happens in a magical phase after charges and defenders react, but before combat is initiated.
The rule says that cleansing flame wounds only count as cc wounds for all intents and purposes when they are unsaved (after taking saves), prior to that, they are pys attacks that happen before cc.
Also "This power can be used during the assault phase" This is assaulting no CC yet. So it does not count as CC
The rules of the power specifically state that it only counts as close combat wounds for unsaved wounds. Therefor prior to rolling your save it is NOT yet a close combat wound
Cool, so this ability is used during the assault phase before anything else aside from the movements are resolved...After the armor test is failed NOW it becomes an unsaved wound and follows the RAW of being a close combat wound... It isnt a close combat wound until you fail a save therefor why would a close combat inv save apply?
4. As per the psychic power's rules, the unsaved wounds now count as close combat wounds. They do not count as close combat wounds before this point.
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This message was edited 4 times. Last update was at 2011/05/24 18:22:41
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![[Post New]](/s/i/i.gif) 2011/05/24 18:07:01
Subject: Cleansing Flame
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Longtime Dakkanaut
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Rephistorch wrote:I agree that it can be confusing but here's the logic as I see it:
1. Certain models get wounded by the Psychic power (not an attack)
2. Those models must make any saves they can normally make against a psychic power. Aka, armor, a regular invul (not a cc only invul, as it is not a close combat attack, but a psychic power)
3. Those models that fail their saves suffer an unsaved wound as per the BRB
4. As per the psychic power's rules, the unsaved wounds now count as close combat wounds. They do not count as close combat wounds before this point.
thats cool but the rule never says it is not a close combat attack until x event happens, thats something people are making up.
So point 4 you made is incorrect and false.
here are some true points.
If models are in base 2 base contact they are locked in close combat. You cannot be locked in close combat any other way. You cannot be in base to base combat without being in close combat.
Cleansing flame is an attack that can only be used when in close combat.
Cleansing flame is a close combat attack.
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![[Post New]](/s/i/i.gif) 2011/05/24 18:18:40
Subject: Re:Cleansing Flame
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Mekboy Hammerin' Somethin'
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The fluff states that their SOULS ignite. Their SOULS. You can't dodge a fire that is occurring inside you. Just had to say it, in terms of them getting their invul saves. I thought that the fact that this occurred before blows were struck meant they werent CC attacks. The line about them counting as such is just for combat res.
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![[Post New]](/s/i/i.gif) 2011/05/24 18:44:23
Subject: Cleansing Flame
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Member of the Malleus
SLC, UT
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Larotonda1984 wrote:Castellian Crowe in all his baddassery has clensing flame as well. :-) he's also the tool who lets you spam purifyers. :-)
Crowe isn't an IC
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2011/05/24 18:46:17
Subject: Re:Cleansing Flame
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Dakka Veteran
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gpfunk wrote:The fluff states that their SOULS ignite. Their SOULS. You can't dodge a fire that is occurring inside you. Just had to say it, in terms of them getting their invul saves. I thought that the fact that this occurred before blows were struck meant they werent CC attacks. The line about them counting as such is just for combat res.
Completely irrelevant and pointless; don't bother using fluff in a rules debate... there are already way too many fluffy things that make no sense rules wise.
Besides, nowhere does it say "the soul ignites". They manifest the azure flames from their own will, then send it forth to burn their enemies. It burns the soul within, not the body, but this is assuming it actually hits the intended target.
And I agree with you, since the hits are happening before cc, there is no reason why you couldn't take a cover save. There are plenty of other examples where units get cover saves from abilities. The no invulnerable save crowed are starting to put themselves in a corner here. They are either saying it happens before combat, yet don't get a cover save, or it's a close combat attack that doesn't count as a close combat attack, except for when they want it to determine a winner in close combat. Both situations seem a bit flimsy right now...
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![[Post New]](/s/i/i.gif) 2011/05/24 18:49:24
Subject: Cleansing Flame
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Been Around the Block
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AFAIK and how the power is worded, wyches cannot make invul saves against cleansing flame because they are not a close combat attack it is a psychic attack that occurs before normal CC attacks are made. many people are concluding since unsaved wounds caused by CF are counted towards combat resolution then they are CC attacks but in fact they occur before any attacks. wyches dodge was very specific that they only get the save against CC attacks. CF is not a CC attack but a psychic attack (whatever classification that is) hopefully an early FAQ release is very much needed
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![[Post New]](/s/i/i.gif) 2011/05/24 19:04:22
Subject: Cleansing Flame
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Been Around the Block
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blaktoof wrote:
thats cool but the rule never says it is not a close combat attack until x event happens, thats something people are making up.
So point 4 you made is incorrect and false.
here are some true points.
If models are in base 2 base contact they are locked in close combat. You cannot be locked in close combat any other way. You cannot be in base to base combat without being in close combat.
Cleansing flame is an attack that can only be used when in close combat.
Cleansing flame is a close combat attack.
What are you talking about? Quote me somewhere in the Cleansing Flame rule that states it is a close combat attack. You will find it in only one place. That is where it states that unsaved wounds count as close combat attacks. Nowhere else is that stated. You dont get to interpret it however you want and treat it as a close combat attack if it isn't stated as one.
The spell is detailed and written out in a way that's easy to follow. Assault moves made locking people in CC. A psychic test is made to cast a psychic power that causes wounds. This is not a close combat attack as a psychic test was made causing the effect NOT a close combat weapon and nowhere in the rules up to this point does this state that the wounds are being caused by a close combat attack. Once armor saves are made unsaved wounds are tallied up and treated as close combat attacks for combat resolution. That is pure RAW for the rules.
You are twisting wording to make it sound beneficial to your opinion. Cleansing Flame is NOT an attack that can only be used in close combat, it is a psychic spell that can be cast during any players assault phase after movements but before blows are struck. Close combat is not even mentioned anywhere except after the wounds are unsaved. Prior to that this should be following any and all rules for psychic spells. Dont claim points are true when there is no clear evidence supporting your claim in the written rules.
If Cleansing Flame is close combat attack you are allowed X amount of those per assault round. Purifier's have 2A are you also implying casting this takes up one of their attacks? If not then clearly this is not a close combat attack.
You dont get cover saves because it DOES happen in close combat since you are locked in base to base contact. What people seem to not understand is close combat and close combat attacks are 2 completely different things. One is a "status" your models are in while another describes a form of combat. Similar to how you can be in the form of combat called shooting while also being in the status of "in cover"
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This message was edited 1 time. Last update was at 2011/05/24 19:06:50
I am the Hammer. I am the point of His spear. I am the mail about His fist... |
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![[Post New]](/s/i/i.gif) 2011/05/24 19:23:23
Subject: Re:Cleansing Flame
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Dakka Veteran
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What people seem to not understand is close combat and close combat attacks are 2 completely different things
That's not really the issue at all. What seems to be the problem, is the definition of a close combat attack.
You're defining it as physical attacks only, where as the others are defining it as any attack made in close combat. With no official ruling or definition, people are left guessing. This has that same bad taste as the whole "what is considered a normal move" debate that went on a few weeks ago. Nobody is going to agree on the definition of either until an faq comes out
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![[Post New]](/s/i/i.gif) 2011/05/24 19:43:37
Subject: Cleansing Flame
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Member of the Malleus
SLC, UT
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Time to analyze the arguments that are pro-wyche saves. It's an attack in CC so therefor a CC attack.
Cleansing Flame is not an attack. It is never called an attack in the description of the power until the very end where it says that it counts as a CC attack after unsaved wounds are taken. If it was already a CC attack, then why make the effort to say that it counts as a CC attack after unsaved wounds have been taken? It's in the assault phase so therefor is a CC attack.
We know that there are several powers used durring the shooting phase. We also know that these power are only shooting attacks if they specifically say they are. So just because it takes place durring a certain phase, or durring a part of a phase, doesn't mean it is the same thing as the normal stuff that happens durring that phase. You can take cover saves if it's not a CC attack.
Incorrect. The power takes place after moves and are in base to base contact with other models. This means that they are "locked in combat" and can no longer take cover saves. At this point, once in base to base, they are in close combat. In the "Taking Saves" section it says that you may not take cover saves from wounds while in close combat. It does not specifically say close combat attacks. If is specifically said vs close combat attacks, I'd be completely for cover saves. If the wyches save said "in close combat" as opposed to "close combat attacks" then I'd say they got the saves. However it doesn't. In conclusion: 1. Cleansing Flame happens in close combat. 2. Cleansing Flame is not a close combat attack prior to unsaved wounds. 3. Cover saves cannot be taken against Cleansing Flame. 4. Saves that only work against close combat attacks cannot be taken. Personally I don't like these results as it seems OP.
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This message was edited 4 times. Last update was at 2011/05/24 20:01:33
"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2011/05/24 20:12:40
Subject: Cleansing Flame
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Regular Dakkanaut
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veidin wrote:You dont get cover saves because it DOES happen in close combat since you are locked in base to base contact. What people seem to not understand is close combat and close combat attacks are 2 completely different things. One is a "status" your models are in while another describes a form of combat. Similar to how you can be in the form of combat called shooting while also being in the status of "in cover".
Sothas wrote:Incorrect. The power takes place after moves and are in base to base contact with other models. This means that they are "locked in combat" and can no longer take cover saves. At this point, once in base to base, they are in close combat.
The exact wording from the rulebook is "models do not get cover saves for wounds suffered in close combat".
"Wounds suffered in close combat" is very different than "wounds suffered while locked in combat" which I believe is how you both are reading it. Being in base-to-base with a non-vehicle enemy causes you to be Locked in Combat which as you said is a unit status (similar to Gone to Ground, etc.), whereas Close Combat is a very specific step of the assault phase (not a unit status)
As per the Rulebook page 34:
FIGHTING A CLOSE COMBAT
"In close combat, both player's models fight. Attacks in close combat work like shots in shooting - each attack that hits has a chance to wound. The wounded medel gets a chance to save, and if it fails is (generally) removed as a casualty."
This means that Close Combat (which is different than locked in combat) begins when you start making close combat attacks. Automatically Appended Next Post: To further illustrate the difference between Close Combat and Locked in Combat. Look at the Nemesis Warding Stave:
From the codex: "A model wielding a NWS has a 2+ invuln save against wounds caused in close combat."
Using your interpretation of Locked in Combat = in Close Combat a model with a NWS that is locked in combat should get their 2++ against things like scattering blasts and vehicles exploding in the shooting phase, which doesn't make any sense at all
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This message was edited 1 time. Last update was at 2011/05/24 20:21:31
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![[Post New]](/s/i/i.gif) 2011/05/24 20:51:21
Subject: Cleansing Flame
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Wicked Canoptek Wraith
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"Wounds caused in close combat" doesn't include wounds caused by shooting as those aren't caused in close combat. So your warding stave analogy isn't quite accurate.
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This message was edited 2 times. Last update was at 2011/05/24 20:51:58
In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
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![[Post New]](/s/i/i.gif) 2011/05/24 20:53:12
Subject: Cleansing Flame
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Member of the Malleus
SLC, UT
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Bugs_N_Orks wrote:veidin wrote:You dont get cover saves because it DOES happen in close combat since you are locked in base to base contact. What people seem to not understand is close combat and close combat attacks are 2 completely different things. One is a "status" your models are in while another describes a form of combat. Similar to how you can be in the form of combat called shooting while also being in the status of "in cover".
Sothas wrote:Incorrect. The power takes place after moves and are in base to base contact with other models. This means that they are "locked in combat" and can no longer take cover saves. At this point, once in base to base, they are in close combat.
The exact wording from the rulebook is "models do not get cover saves for wounds suffered in close combat".
"Wounds suffered in close combat" is very different than "wounds suffered while locked in combat" which I believe is how you both are reading it. Being in base-to-base with a non-vehicle enemy causes you to be Locked in Combat which as you said is a unit status (similar to Gone to Ground, etc.), whereas Close Combat is a very specific step of the assault phase (not a unit status)
As per the Rulebook page 34:
FIGHTING A CLOSE COMBAT
"In close combat, both player's models fight. Attacks in close combat work like shots in shooting - each attack that hits has a chance to wound. The wounded medel gets a chance to save, and if it fails is (generally) removed as a casualty."
This means that Close Combat (which is different than locked in combat) begins when you start making close combat attacks.
Automatically Appended Next Post:
To further illustrate the difference between Close Combat and Locked in Combat. Look at the Nemesis Warding Stave:
From the codex: "A model wielding a NWS has a 2+ invuln save against wounds caused in close combat."
Using your interpretation of Locked in Combat = in Close Combat a model with a NWS that is locked in combat should get their 2++ against things like scattering blasts and vehicles exploding in the shooting phase, which doesn't make any sense at all
Well here's the biggest issue then. If the unit is not in CC when it is locked it combat, then when exactly does CC begin? It doesn't actually say. So at this point, I would have to say that the cover save thing is up in the air. I firmly believe that the wyche save doesn't work. The NWS and cover saves are unknown. Personally I'd go with NWS works, no cover saves, no wyche saves because I see it as in CC, but not CC attacks.
I don't believe the community as a whole is going to come to any sort of agreement, mainly due to the inability of GW to clearly define the word "attack" and when close combat actually starts. This one is at the top of my list for needing a FAQ.
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2011/05/24 20:59:11
Subject: Cleansing Flame
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Wicked Canoptek Wraith
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An attack is clearly defined as either a "special attack" or the Model's attack characteristic with any bonus attacks available to it.
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In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
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![[Post New]](/s/i/i.gif) 2011/05/24 21:08:51
Subject: Cleansing Flame
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Member of the Malleus
SLC, UT
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Really? What's a special attack?
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2011/05/24 21:28:21
Subject: Re:Cleansing Flame
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Dakka Veteran
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I think attacks are like children... each and every one of them is special ^^
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![[Post New]](/s/i/i.gif) 2011/05/24 21:31:51
Subject: Re:Cleansing Flame
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Member of the Malleus
SLC, UT
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omerakk wrote:I think attacks are like children... each and every one of them is special ^^
ROFL! Win!
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2011/05/24 21:45:06
Subject: Re:Cleansing Flame
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Wicked Canoptek Wraith
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Sothas wrote:omerakk wrote:I think attacks are like children... each and every one of them is special ^^ ROFL! Win! A special attack is one that replaces the normal way attacks work. Gabriel Seth's Whirlwind of Gore for instance, or a Brotherhood Champion's The Perfect Warrior rule. A psychic power is most certainly not an attack unless it says so.
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This message was edited 2 times. Last update was at 2011/05/24 21:48:31
In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
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![[Post New]](/s/i/i.gif) 2011/05/25 16:28:35
Subject: Cleansing Flame
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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I honestly can't see how there is any confusion over this rule.
It's one of the most clear GW rules I've seen written, and being its GW, thats saying something. You can't save a unsaved wound, the saving process is done, regardless of if you had an armour save or not.
The CC reference is there so the unit can 'pawn' their opponents with loads of bonus CC resolution at the end of the proper round. It's also noted as being classed as CC after the point any save could be made.
To quote an annoying Meerkat. "Simples."
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/05/25 16:43:05
Subject: Cleansing Flame
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Deadly Dark Eldar Warrior
Pittsburgh Pennsylvania
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This ruling makes Gk absolutely broken against Dark Eldar.
It happens in base to base, after assault moves have taken place, it's a special attack that happens in close combat. I'm still in the group who says wyches get their save. This codex is rank with half-explained rules and grey areas. FAQ is needed.
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Kabal of the Night's Blood
Tournament Record 2011 W/D/L
--------13/1/2--------
1st place Legions RTT 6/18/11
1st place Legions 'Ard Boyz 8/13/11
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![[Post New]](/s/i/i.gif) 2011/05/25 16:48:31
Subject: Cleansing Flame
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Aye FAQ will settle the argument, but I'll be shocked if there are any happy Wych players celebrating if it does.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/05/25 17:21:09
Subject: Cleansing Flame
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Yellin' Yoof
North Texas
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Morathi's Darkest Sin wrote:Aye FAQ will settle the argument, but I'll be shocked if there are any happy Wych players celebrating if it does.
I bet that they don't address it.
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3500 4000 5000
iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
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![[Post New]](/s/i/i.gif) 2011/05/25 17:45:36
Subject: Cleansing Flame
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Me either, hence the 'if it does.'
Probably badly worded, It's been a long day.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/05/25 18:07:50
Subject: Cleansing Flame
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Sword-Bearing Inquisitorial Crusader
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Night's Blood wrote:This ruling makes Gk absolutely broken against Dark Eldar.
It happens in base to base, after assault moves have taken place, it's a special attack that happens in close combat. I'm still in the group who says wyches get their save. This codex is rank with half-explained rules and grey areas. FAQ is needed.
It's 1 unit in the codex, even in purifier spam lists, you can play a more defensive DE, pop transports with Dark Lances, and stay out of Psycannon range then charge when you can or when they're weak. Although cleansing flame will only give you a 6+ save, it wounds on a 4+ which is on AVG 5 Witches, which you might get a 6+ armor save against. So you'll lose probably 4-5 Witches, but get to attack first unless purifiers have halberds, in which case you go at the same time, and can use your +4 invul on those and it's only 4 attacks on Halberds in a normally equipped purifier squad, if you get the charge. You still have a pretty good chance of wiping out the squad of Grey Knights, and living with at least 2-3 Witches.
I wouldn't cry too hard before you tried it my man.
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This message was edited 4 times. Last update was at 2011/05/25 18:12:45
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![[Post New]](/s/i/i.gif) 2011/05/25 18:14:12
Subject: Cleansing Flame
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Deadly Dark Eldar Warrior
Pittsburgh Pennsylvania
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Kreedos wrote:Night's Blood wrote:This ruling makes Gk absolutely broken against Dark Eldar.
It happens in base to base, after assault moves have taken place, it's a special attack that happens in close combat. I'm still in the group who says wyches get their save. This codex is rank with half-explained rules and grey areas. FAQ is needed.
It's 1 unit in the codex, even in purifier spam lists, you can play a more defensive DE, pop transports with Dark Lances, and stay out of Psycannon range then charge when you can or when they're weak. Although cleansing flame will only give you a 6+ save, it wounds on a 4+ which is on AVG 5 Witches, which you might get a 6+ armor save against. So you'll lose probably 4-5 Witches, but get to attack first unless purifiers have halberds, in which case you go at the same time, and can use your +4 invul on those and it's only 4 attacks on Halberds in a normally equipped purifier squad, if you get the charge. You still have a pretty good chance of wiping out the squad of Grey Knights, and living.
I wouldn't cry too hard before you tried it my man.
Crying isn't the exact word choice i would use. But it does really make any CC Dark Eldar army impotent against GK. Obviously i can take a venom spam list and make you roll armor save after armor save, but right now i do think this puts an already extremely powerful unit over the top.
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Kabal of the Night's Blood
Tournament Record 2011 W/D/L
--------13/1/2--------
1st place Legions RTT 6/18/11
1st place Legions 'Ard Boyz 8/13/11
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![[Post New]](/s/i/i.gif) 2011/05/26 05:58:19
Subject: Cleansing Flame
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Resourceful Gutterscum
Miri, Sarawak, Malaysia
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Cleansing flame causes wounds before before any blows are struck.
First move into close combat.
Second, GK player passed the psyhic test for Cleansing Flame.
Third, wounds are caused and casualties are removed.
Fourth, THAN close combat happens.
Detemining CC results:
Grey Knight player: Cleansing Flame wounds + CC wounds on enemy
Dark Eldar Player: CC wounds
This is clearly stated, Cleansing Flame is psychic attack used in the Close combat phase. NO WHERE it says it is a close combat weapon. Just a psychic power used before CC blows are struck.
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![[Post New]](/s/i/i.gif) 2011/05/26 14:02:50
Subject: Cleansing Flame
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Been Around the Block
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Night's Blood wrote:This ruling makes Gk absolutely broken against Dark Eldar.
It happens in base to base, after assault moves have taken place, it's a special attack that happens in close combat. I'm still in the group who says wyches get their save. This codex is rank with half-explained rules and grey areas. FAQ is needed.
They day people stop interpreting rules however they want is the day this game will begin playing smoother. Where in the world did you pull this stuff from? Nowhere in the Cleansing Flame rules is it listed as a "special attack." It is a Psychic spell plain and simple. There is no room for budging there. While I agree the codex is filled with half explained rules there are no grey areas on this rule.
Unless you can point out where it states this attack is a close combat attack PRIOR to armor saves it is a psychic spell which you do not get the CC save for. Just because you "feel" it's a special attack doesn't make it one. If it was I would demand that I never need to take a psychic test to cast it. Since a test is required it is a psychic spell period. It happens in the assault phase after movement meaning that CC has begun and models are locked. Again at this point it is still a spell causing wounds and the spell specifically states you may use your armor save to avoid it. After this save is made or failed is when the rule kicks in that the wounds are treated as close combat attack wounds. The rule even says UNSAVED wounds count as close combat attacks.
How does this ruling make GK broken against DE? Because one single unit in the entire codex can possibly eat your wyches in CC? You sound like you are expecting Wyches to be the ultimate CC unit and nothing should give them a hard time and they should always win no matter what. It isnt broken in the least you just dont like the taste of seeing a unit be able to threaten the Wyches. I'm sorry you feel your CC DE army is impotent against a single unit in a single codex in the entire WH40K universe. Learn to adapt.
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I am the Hammer. I am the point of His spear. I am the mail about His fist... |
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![[Post New]](/s/i/i.gif) 2011/05/26 17:13:11
Subject: Cleansing Flame
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Been Around the Block
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I agree GK is not a broken codex like many people cry about. In fact it is not a noob friendly codex by all means. It takes considerable amount of learning and playing to play the GK dex well.
On a side note: the true kings of close combat has always been hammernators nugg said!
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![[Post New]](/s/i/i.gif) 2011/05/26 19:17:11
Subject: Cleansing Flame
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Ferocious Black Templar Castellan
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juppy wrote:I agree GK is not a broken codex like many people cry about. In fact it is not a noob friendly codex by all means. It takes considerable amount of learning and playing to play the GK dex well.
On a side note: the true kings of close combat has always been hammernators nugg said!
BT FC LC (abbreviations for the abbreviation God!) would like to discuss your definition of "kings of close combat"
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/05/28 19:17:58
Subject: Cleansing Flame
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Hardened Veteran Guardsman
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Kreedos wrote:It's 1 unit in the codex, even in purifier spam lists, you can play a more defensive DE, pop transports with Dark Lances, and stay out of Psycannon range then charge when you can or when they're weak. Although cleansing flame will only give you a 6+ save, it wounds on a 4+ which is on AVG 5 Witches, which you might get a 6+ armor save against. So you'll lose probably 4-5 Witches, but get to attack first unless purifiers have halberds, in which case you go at the same time, and can use your +4 invul on those and it's only 4 attacks on Halberds in a normally equipped purifier squad, if you get the charge. You still have a pretty good chance of wiping out the squad of Grey Knights, and living with at least 2-3 Witches.
You assuming everyone is going to run GK like you... I wouldn't be so hasty. Some people may run a full squad of 10 with Halberds. it's a possability.
But something i think everyone is forgetting to address is the fact that Clensing flame can go off every turn... So if it's the second round of CC, does everone pause and say "Ok guys hang on. stop figting so i can burn your evil space elfs butts!" I doubt it. it probably sounds a lot cooler than that. but if it's before any CC blows have been struck and it's not a CC attack, how, does it continue to attack every turn. (Even on the opponents turn)
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