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Made in au
Sneaky Striking Scorpion






Looking goooood!

Where did you get your magnets from? I can't find a good retailer for tiny magnets.

   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

@ Foxtale: The magnets were purchased from YourGoGames for the measly sum of 12.99 $CAN. The ones that will be used to magnetise the Monoscythe missiles are 1/32 high and wide, just perfect for super small objects. Either Dan or James will be more than happy to help you out.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in au
Sneaky Striking Scorpion






Thanks Dark_Gear! That helps me loads.

   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

Found an online source for magnets, KJ Magnets. These guys have a wide selection and appear to ship worldwide.


Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

Just a quick update on the State of the Table series.



In the foreground is my base colour for the vehicles and troop armour, Tamiya Desert Yellow. I'm hoping to cover all the troops and the 2 new vehicles this evening. Tomorrow I've got a day off which means 18 hour painting day. That should put a good dent in my painting list for the the upcoming tournaments.

Speaking of tournaments, I also received some great news today. I'm no longer on the waiting to join Foodhammer 40k at the end of the month! Here's hoping I do Dark Eldar justice as one of 24 players for this 2-day fundraiser event.

Stay tuned.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

It's been a productive week. Though there's still much to do before the 2nd tournament of the month, here's the new State of the Table



The plan is to get wake nice and early so I can finish the first coat of red on the Wyches and possibly brush on some bronze paint before the event tomorrow.

And to think 2 weeks ago the only models that had 2 colours of paint were 5 Vehicles...

This message was edited 1 time. Last update was at 2011/11/06 07:12:44


Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

Tournament 1 has come to pass and it's been a great one. Credit goes to Your Go Games for providing good tables, great judges, awesome prizes and an amazing ambiance all day.

What made it even better was getting my first tournament win with the Dark Eldar, after a 3-0 streak totaling 24vs11 KP's throughout the day.

There were 5 4x4 tables in total for a decent turn-out of 10 players, including my nemesis from the last 40k tournament, a great Catachans player named Jesse. Sadly, I didn't get to play against him this time around but I did get somewhat of a rematch in the sense that my last match was once again against IG and also went on to turn 6. To get there however, I had to fight 2 other opponents, Blood Angels on game 1 and the New Necrons on game 2.

Game 1
First match was modified spearhead, capture and control. 5 objectives in total, 1 in the middle, 1 in the center of each quarter.
Terrain on this board seemed a bit iffy in that there were 3 large LOS blockers but very little in terms of in cover in between. You were either blocked or in plan sight.

Thanks to the Baron I won initiative and decided to go first as I'd never faced Blood Angels before.

My opponent's list seemed somewhat sparse for 1750 but who knows, maybe that's normal for Blood Angels.

HQ Tooled Librarian w/ Terminators in a Land Raider (so my first target)
1 Squad of Terminators joined by a Sanguinary Priest (on foot)
2 Tactical Squads | 1 of them split in 5's with 5 embarked on a Rhino
1 Dreadnought
1 Whirlwind

I deployed in cover yet still somewhat aggressively as I really wanted to try and shut down the vehicles asap. As luck would have it, my opponent stole the initiative...

The Rhino and the Landraider zoom up as much as possible while the rest of the army foots in forward, going for the middle. The Whirlwind kills 3 Kabalite Warriors, they pass morale and hold the objective. The Dreadnought pens my Ravager twice, both are ignored by flicker fields. This would become a running theme throughout the day. FYI, anyone who tells you not to take both both fields and shields, ignore them. I must've made about 20 save because of the filcker fields and the shields, well, I'll discuss that when I get to Necrons.

I'm feeling good about only losing 3 Kabalites in the opening but I don't let that get to me. I shuffle things around a bit, inching the Scourges forward to their range but everything else hovers at 32-35 range. My first priority is the impending Land Raider. It gets immobilised. Next target is one of the Marine squads on foot next to the objective. I let loose with 2 missiles from the Razorwings and score 16 hits. Thanks to FNP from the nearby Priest, only 2 bite it. So my 3rd target is the Terminators and the Priest. 4 Missiles and 13 Dark lances, 4 Terminators and 1 priest is dead, leaving one Terminator. I then went back to shooting the other squad. 6 of them to Splinter Cannon fire but they still don't run. Not bad for turn 1.

Turn 2. a Baal Predator outflanks right behind all of my vehicles. Thankfully, it only manages to stop one of my Razors from shooting. His Terminators get out of the Land Raider, I don't why as I have nothing at all anywhere near them. At least they are contesting the middle objective now... The whirlwind kills off 2 more 2 Kabalites but they're fine. The Dreadnought shoots one of the planes, it can't shoot next turn. His Rhino keeps on snuggles up to an objective and he now holds 2 while contesting 1.

Having those Marines close to my home turf can't be allowed so I divert part of my force towards this new flank, moving one my Trueborn Venoms through a building, and it's immobilised! Thankfully I'm pointing in the right direction so I still get to unload everything into the Squad. 3 of 5 die to Blasters and Splinter fire, yet they hold. I turbo-boost both planes all the way into his zone in order to shoot at his Whirlwind, it needs to die. In the meantime, all Lances are focused on the Terminators and the splinter Cannons are aimed at the foot marines. Two more squads die but the central termie squad still lives. Due to a bad gamble on my part, I now have a Trueborn Venom within charge range next turn. I wasn't counting on him passing that many 5++ saves.

Turn 3, The Trueborn Venom bites it to Assault Cannon fire and the Terminators charge in. They win combat but I manage to get away. Elsewhere, one of my turbo-boosting planes explodes due to Dreadnought fire. The Whirlwind shoots at my Ravager sniping from a building top and immobilises it. Thankfully it's pointing in the right direction so I'll still able to shoot at stuff next turn.

The sole surviving trueborne stays put and offers himself up a sacrificial speed bump, but at least he takes down one more terminator with his blaster. The Kabbalite Venom and the Wych Raider bypass that whole area as their goal is to claim objectives on the other side of the Terminators which are clawing their way through the boards equator. On the way there they take some pot shots, finishing off 1 more Terminator and killing 2 more Marines. The Razorwing shoots at the Whirlwind but misses. The Marines closes to my deployment zone get gibbed and their rhino is immobilised. The Ravager shoots at the Baal and prevents it from shooting again and the Baron, who was joined to the Scourges, veers off on his own to go tank hunting.

Turn 4 sees very little happening for my opponent as he's either outranged or can't shoot at all. The lone Trueborne dies to assault cannon fire and the Terminators charge into the Scouges. They don't survive.

To claim revenge the Baron, The Baron chages the Baal and wrecks it. The surviving plane aims at the sole troop choice in a building, wiping it out.

Turn 5. I Turbo my wyches onto one objective, turbo the Troop Venom onto another objective and manage to wipe out the Terminator and the Librarian with some lances. 3 oojectives claimed vs. 1 contested by Bloodied Angels for solid win.

In summary, Dark Lances are not anti-tank, they're anti-terminator weapons. Ignore the Dreadnoughts (unless they were podded into your face) and the Whirlwinds to your heart's content while focusing on the foot sloggers and you're golden.

Game 2

Opponent's list

1 Monolith
1 Destroyer Lord, 5 Wraith
10 scarab bases
1 CC tooled Ctan (scary!!!)
20 warriors
10 immortals
5 destroyers, 2 of which are heavies

Going against the new Necrons I was a bit nervous as I both own and love my Necrons. On the upside, I knew I totally outranged my opponent's list so the usual target priority remained. First, shoot the Monolith. Second, If you're in range, shoot the Destroyers. Third, if they're getting close, shoot the C'tan and the scarabs.

Game was pitched battle with 2 objectives on the center-line of the map, 18 inches apart, sitting on bridges.

Winning initiative I decided to go first, opponent didn't try to seize. Right out of the gate I came in just close to have splinter cannons and lances in range. First shot explodes the Monolith, 6 inch blast, hitting 6 destroyers, 5 immortals and 5 warriors. 3 of each die. I unleash the pie plates into the scarabs wiping them all out. Lances are unleashed into the Lord and the Wraiths, 2 die and the Lord is down to 1 wound. The Ctan takes 1 wound.

From this point it went downhill really quickly for my opponent. by the end he had 2 KP's and I'd tabled him in the top of turn 5.

Summary
Necrons may have good strong guns but Dark Eldar lance spam, which is pretty much a requirement in the current meta due to 5th ed being "box spam", are just have too much range on Necrons. In my opponent's defence, he didn't have the time to build any of the new models on time for the Tournament. Having now had the chance to look at the Codex, I'd say it would have quite different if he had. The Wyches and the Razorwings performed really well this game. For one, although the Wyches did die by turn 4, they basically camped out in a building while drawing tons of fire and focusing attention on that corner on the map while the rest of my army just ripped all things to shreds. Razorwings single-handedly obliterated all the scarabs and the C'tan and lived on to assist with multiple other kills. Well worth the points. Speaking of things that are well worth the points, Night shields kept all my flyers this game. At 24 inch range, Necron foot units are hard-pressed to get anywhere near flyers if they don't have transports to help with the chase. On the off chance that they do, Flicker Fields also work beautifully. Seriously, take both on as many vehicles as you can if your play style consists of trying to shoot from near-max range all the time.

I'll write up game 3 tomorrow. Time to get some sleep after a good long day.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in nz
Stalwart Dark Angels Space Marine




Auckland

Looking forward to seeing more painting progress!

Ave Dominus Nox (WIP)
1500
1000
Deathwing 1250 
   
Made in us
Fully-charged Electropriest





Boston!

Nice batreps! What did you think of the new 'cron codex?
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

At first glance, it seems powerful yet not cheesy as the medium range of their guns balances out their output. The C'tan shards, with all their upgrades can be tooled to be absolute monsters in CC. Sadly for them a 4++ save doesn't really hold against 20-ish Lances. The scarabs are now also absolutely beastly, should they ever get close to your vehicles. Expect to see a lot multiple charges. I also predict that armies will start carrying a lot more template weapons from now on, in order to counter the swarms. The fact that WBB rolls are 5+ instead of 4+ isn't as bad as one would think considering that it always works now. Monoliths seem to have the potential to cause a lot more damage than before but it suffers from the same issues as before regarding speed. The loss of Living Metal definitely made my life easier considering I have 13 Dark lances in my list. I have 7 Blasters as well but those were basically just used as anti-infantry guns along with the 9 Splinter Cannons throughout most of my games. Doesn't matter if Immortals or Warriors are in cover, that's just too many saves to have to take while you're sitting out of range. If my opponent had used the "Night Fight Lord" I'm pretty sure that round would have gone quite differently.

Verdict on Necrons: Using mostly old units with the new rules, they are as slow and short ranged as before. We'll really see them start to shine when the new vehicles start being used as they provide the speed and the hitting power that the codex really need to be able to deal with Mech Armies. I also think that in spite of receiving some decent CC options, the better Necron army builds will probably be the ones that focus exclusively on shooting, just like Dark Eldar.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

Sounds about good to me. I've suffered through too many years of a horrendously underpowered codex. It'll be nice to dust of my favorite soulless automatons so that they may once again step forth into the galaxy to continue their red harvest
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

I hear ya! After what happened to the last Nid Codex, and considering how GK's just seemed tailor-made to rape DE, I was expecting Necrons to suffer the same treatment. Now, having had a chance to read some passages, I'm both surprised and happy to see that Necrons aren't only balanced against Xenos, they seem to be balanced against the Imperial Codices as well.

Kinda makes me wish I hadn't sworn to finish painting my DE before I'd buy any more models. Who knows, may be I'll get lucky and the 2nd wave will release just when I'm about done.

But to be honest, I never really felt the Necrons were underpowered. This might something to do with the fact that I would typically run 2 Monoliths, 10 Destroyers, 2 heavy Destroyers, 2 Lords and Immortals as my bog standard... Necrons did however feel like they had very limited options if they wanted any chance of ever being competitive, I'll give you that.

Any ideas on what you plan on running?

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

Dark_Gear wrote:
Any ideas on what you plan on running?


I don't really know, frankly. I haven't gotten a read through of the codex in yet, but I think i'll probably try to work out a foot list. I run my DE as a fast, fragile shooty mech army, so an ultra-durable footslogging horde would offer a very nice change of pace. Of course, I'd also really like to see how the new stuff in the codex plays on the table.
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

@ Prime: Looking at the new and improved Wraiths, i can see them being a great foundation for a fast foot list for Necrons. At 2 wounds each now, rending and with optional lash whips, they can actually work as a fast CC unit. I've yet to fully read the codex myself but speedy options seem to have popped up all the place now. I'll be reading it over by the end of the week so I'll do my best to cover the options at that point, providing a pseudo-review of the list.

Back on the Dark Eldar front, here's the new State of the Table as of November 9th. Currently working on the Ravager.



As I'm normally ready 20-30 minutes before I have to leave for work in the morning, I've started to get some painting in. The current priority is to finish blocking off all the colours and thus get everything ready for brass coats, weathering, washing and highlighting.

All the venoms have been touched up.



Both Raiders are done too, although I still have to work on the crew.



I tried using oil paints for the sails but I'm thinking I'll strip that off and airbrush them instead. I'm liking the red but I'm just not happy with how it looks. Once you've seen how smooth gradients can be with an airbrush it's just painful, tedious and annoying as hell to try to match any other way, especially when trying to get a smooth coat on a large flat surface. On the plus side, I think all this recent time is starting to have a positive effect on me as I had a painting dream last night. It was so real I could actually feel the variations in viscosity of the paint as I was brushing it on.

What do you all think, does the red need to be redone? I'm also considering of going with deep purple sails to act as a complement to the yellow of the vehicles.


Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

In the end, I think I just really need to read the codex. Hopefully I'll be able to pick it up this weekend, and maybe even get a game in. I'll tell you how it goes (provided it actually happens...)

Dark_Gear wrote:
On the plus side, I think all this recent time is starting to have a positive effect on me as I had a painting dream last night. It was so real I could actually feel the variations in viscosity of the paint as I was brushing it on.


I've never had a painting dream, but I have drempt of sculpting plague marines. They then became full-size and I had to fight them with my dremel tool (I think).

Anyways, it may be the pictures, but the panels of the vehicles look a little flat. They might benefit from a wash in the crevices in order to bring the plates out a little more. I think that the red looks nice, but purple would be cool too. The choice of color is really up to you, as I think both would turn out nice. Regardless of color, it would be good to see it on other parts of the model instead of just on the sail, because it looks a tad isolated now. Overall though, the boats look really cool. Are you going to do any freehand on them?
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

I've never had a painting dream, but I have drempt of sculpting plague marines. They then became full-size and I had to fight them with my dremel tool (I think).


Sculpting dreams, oh how crazy those dreams were when I was sculpting the Nids. There was one in particular which was very much like yours about Plague Marine. I was shaping a Harpy and at some it leapt to life, growing in size and proceeded to then go destroy a city. The whole dream felt like Cloverfield. Hence why the bases on the Monstrous Creatures are all about ruined cities.

Regarding the raiders, I agree, they are totally flat for now. My goal is to give them a very weathered desert look, inspired by a German SDKFZ222 painted by the amazing crew at Massive Voodoo. Not quite sure on the freehand yet as I've never done freehand yet. Heck, this is currently the most painting I've ever done on an army since 1989... God that number looks small now.




Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

I'd just go for the freehand. The raiders provide a very nice surface for big runes and the like, and what better time to try it out?
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

The raiders provide a very nice surface for big runes and the like, and what better time to try it out?


Too true. I may as well just bite the bullet and take the plunge into freehand if I'm ever going to improve my painting skills.


Some quick Necrons news. I've picked up the codex at long last and started converting my old army list spreadsheet to the new units and points costs. Looking at running the old Necrons with the new book, the points costs have dropped significantly. A typical list from the previous codex looked something like this at 2000points.

1 Destroyer Lord - Res Orb
8 Destroyers
2 Heavy Destroyers
1 Lord - Res Orb, Veil
6 Immortals
2x10 Warriors
6 Scarabs
2 Monoliths

That force would now cost me 1597points, opening some extra options. Having noticed first hand how easily Monoliths die now with their loss of Living Metal, I doubt I'd run 2 now. Similarly, the nerf of the Destroyer's range down to 24" makes them almost useless as there are just too many 36" guns that will bring them down in first round shooting. Running 2 squads of 3 Heavy Destroyers sounds good until you realise you're still paying 60 points for 3 single models that can no longer turbo-boost. If a Triarch Stalker puts a beacon on a unit the Heavy destroyers might not be too bad but even then, effectiveness remains to be seen. Wraiths on the other hand finally seem like potential, point cost and performance are now in perfect harmony. I'll be dusting them off soon enough.

That's it for now, I'll post my further analysis as ideas keep coming.


Automatically Appended Next Post:
Alrighty, the spreadsheet is done except for a few units that I just can't ever myself use, namely the Tomb Blades and Praetorians.

By me reckoning, 5th edition has 2 types of CC units, hard-hitters or harassers. Terminators are an example of the first, whereas Wyches are an example of the second. Harassers are what I would consider to be disposable tar-pit units in that you field them to buy time for your core force to organise a solid response to the enemy. If harassers survive at this task, that's all fine and good but they are expected to die most of the time. Any unit that costs 40 points before upgrades yet only strikes on I2 does not fit in either category as it's neither effective nor disposable, therefore it's never going to be used.

Using my own Dark Eldar list as a litmus test for a prospective Necron list I've come up with the following as a first draft.

Orikan the Diviner | Command Barge

C'tan Shard | Writhing Worldscape
2 Stalkers

2x 5 Warriors | Night Scythe
2x 5 Immortals | Night Scythe

1 Doomsday Ark
2 Doom Scythes


The first thing you might notice is that I'm using 4 Night Scythes. This is based on the assumption that the 2nd Wave won't be out until January so it buys me more time to work on painting the Dark Eldar The other idea behind that choice revolves around that decision comes down to weapon loadout. A twin-linked Tesla Destructor vehicle is cheaper than an Ark, thereby maximising the damage potential of the Necron ships once they actually get in range, which is rather short for such a powerful gun.

The Doom scythes are there to act as first turn distractions and 2nd turn heavy-hitters, hopefully allowing the far-away Doomsday Ark to work it's magic.

The walkers are there to march forward and support the C'tan as it makes moving around a PITA for everyone thanks to the combo provided by the Diviner's special rules.

I might change my mind on the walkers after some proxying but I'm thinking that their guns will be quite effective once they get close. It remains to be seen whether they actually have the ruggedness to survive the walk forward...

In case some of you are interested, here's a link to the google Docs army list I've been working on.

Stay tuned for more.


This message was edited 2 times. Last update was at 2011/11/12 06:15:26


Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





In a cave

Nice painting and the blending is flawless, can't wait to see more!

My Inq28 blog, check it out!

PDH wrote:Farty Wiffmas (you have the worst name ever!)
 
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

@ Wiffmas: Thanks. I'm thoroughly in love with airbrushing when it comes to painting large flat surfaces. So fast and so smooth it's just torture to go back to using bristles. Expect to see some more painting progress in the coming weeks.

So I woke up this Saturday and I had a really crazy idea. Why not turn one of my terrain boards into a display. If you recall the last image from the previous page of this plog, it's not exactly a new idea but what is new this time around is that I'm going to incorporate some of the bases for the flyers into the display board.

A quick session with some foam and the hot wire cutter produced this...



At this point I had to leave to grab some groceries and another idea struck as I was passing a hardware store. I've always been a fan of weighing down models, especially the all-plastic ones, as they're just so light and easy to knock over or move accidentally. Lead pellets are my method of choice but this time I figured I'd go for washers. They're a bit more expensive but, should I choose to magnetise a whole army, it will be a lot easier to do so if it already has metal bases. So I ended up buying 55 washers and gluing them to all the infantry as soon as I got home.

Following that I spent the next few hours with some foam blocks and some white glue to start building up the space for an army. A wire brush was then used to soften up the contours of the terrain until I ended with this...



After a solid half-hour of vacuuming, it was to reach for acrylic soft modeling paste, some dried beach sand and a sprinkling of ballast.



In total, 3 vehicles were given the full-bore treatment of being embedded into the base.



The other vehicles will have some detail added to their bases but nothing as extensive.

This little side project took longer than expected but I'm happy with the results considering it was built from scratch in 2 days. If I can finish both this board and my army on time for the tournament in 13 days I'll definitely be in the runnings for best painted.

Stay tuned.





Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

Really cool idea with the flyer bases. How are you going to paint the display board?
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

For the display board I'll be reinforcing the desert theme of the army by going with a rough desert landscape, think Afghanistan or North African theatre of WW2.

Therefore, a lot beiges and browns, some small dark rocks scattered about and possibly some low scrub brush if I have time.

This is the first time I ever attempt such an undertaking so every step of the way is a learning experience and I'm not even sure I can pull this off as I still have to the army as well. We'll see how it goes.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





In a cave

Can't wait to see the board painted, it looks epic so far!

My Inq28 blog, check it out!

PDH wrote:Farty Wiffmas (you have the worst name ever!)
 
   
Made in hk
Stalwart Tribune






I realized that I'd been following your thread for a while now in "lurker" mode and hadn't even realized it was your tip on Raider tail fins I was using.

The tips you posted on storing Dark Eldar vehicles are brilliant! I wish I had done all mine that way! I actually did manage to use your method for trimming the "tail fin pole" on my third Ravager and it worked great. It's really much easier to prime and paint the tail fin separately and then just slot it in.

The desert scheme works great and I can't wait to see the board finished!

Are you going to keep everything clean? It might be cool to add a few chips and scratches for a sandblasted look. Although that might just be my urge to weather everything talking .
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

LOL, you honour me by saying so Jon! Really happy that my tips are helpful since that's why I put them there. Considering how much inspiration you've given me with your thread, I'd say we're about even by now. hehehe

Weathering is definitely in the wings for my army as well. I was a weathering nut before even reading. Seeing how well it looks when done well on the Dark Eldar just confirmed that I had to go that route. For the time being I'm still at the colour blocking phase. There's still so much to do and it's really hard to fight the urge to just rush ahead and completely finish one model rather than do everything in phases.

As an extra hint of how much I love weathering in general, you should google images of a European graphic novel illustrator called "Enki Bilal". Been reading his work since my teens and it's just amazing stuff. It's hasn't at all compared to other drawing styles.

*edit*

Here's a few weathering sketches I did when I got home, as a teaser for what I have in mind for the vehicles. Yes, very well aged and sand blasted. Damn I wish I could find some weathering pigments in Vancouver rather than having to order them online.



Enjoy.

This message was edited 1 time. Last update was at 2011/11/17 07:41:17


Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

Nice sketches. The weathering should look really cool.
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

Thanks Prime. I can hardly wait to get the army done. Weathering with oils is going to be so much fun.

And not on an odd bit of news, having recently taken a crash course in php in order to complete a project for work, I've decided that I'll push the skills <em>a bit</em> further and design an online army list calculator for php. The goal is to have something hosted from a private server (so I won't to deal with GW IP Police) yet isn't as clunky as Excel and that will run on mobile and desktop computers. Between this and painting I'm thinking my marriage is in for some seriously choppy seas ahead... Wish me luck.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

I've always thought that oil weathering looks the best, though I've never seen it on dark eldar.

Though I'm not as familiar with php as I'd like, a list calculator seems feasible. If you need anyone to test it...
   
Made in ca
Elite Tyranid Warrior





Sechelt, BC

I've already got it going in excel as mentioned in one of my earlier posts, you can find it here on Google Docs.

When it comes to painting it's just amazing how many options are available. Whether you're looking at ink washes, airbrush washes, oil washes, pigments, dunking, the hairspray technique or salt weathering; there are just so many techniques that it's really hard to find enough time to try them all and test which one is best for any given situation. Hence why I love this hobby, learning never stops. Speaking of which, it's really too bad I forgot about the salt technique before starting to paint the Raiders and Venoms. With their large flat areas and the desert theme, the pitted effect would have been awesome. Eh well, next project I guess.

For a great series of videos on weathering go check out MassiveVoodoo on youtube. Amazing work.

Dark_Gear's Spawning Vats | Follow the evolution of multiple new strains.
Dark_Gear's Webway Portal | A new Kabal rises.
Dark Machinations | Dark Gear's Tumblr. 
   
Made in us
Fully-charged Electropriest





Boston!

Salt weathering would look pretty cool on DE vehicles, but of course, oil should turn out well, too.
Thanks for the link. I was thinking about using salt on the new necron vehicles, and it should prove helpful.
   
 
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