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Made in us
Regular Dakkanaut







Eternally Cursed Dice wrote:
2 necron lords
60 warriors
10 immortals
6 pariahs
8 desroyers
2 heavy desroyers
1 tomb spyder
1 nightbringer
2 monoliths
10 scarab swarms

could you make this army to a anti chaos space marine army

by the way the chaos player uses alot of assault weapons and uses deamon price

also could anyone tell me how to kill a deamon prince will be appreciated


You should try to pick up more destroyers. It is cheapest to get them at ebay in small batches of 2-4, usually badly painted and half-assembled. You will pay typically less than 50% of retail value.

If that is not an option, you can proxy the 2 heavies as normals, giving you two full squads of 5.

What I would do is:
Lord, destroyer body, phase shifter, orb
2 Monoliths
5 destroyers
5 destroyers
Deceiver (proxy the nightbringer)
2x squads of warriors, each no more than 14

That is about 1800 pt. Ask your opponent to decrease his points to your level until you get some more destroyers.

The plan is to use your monoliths as roadblocks while the destroyers pop the rhinos. That should be easy as you get 30 shots, 20 of which will hit, so you get 3 glances and 3 pens. When the CSMs jump out of the rhinos, hit them with particle whips from the monoliths - S9 AP3 large pie will hurt them a lot.

Hide the C'tan behind the monoliths until something is in striking range, e.g. a DP. The C'tan should beat the DP one-on-one without problems. It is important to take the deceiver, so you can leave CC in the enemy's turn's assault phase, then shoot the DP on your turn and assault back in. That is a very dirty tactic, but that is what the Deceiver is about.

Attach the Lord to the destroyers, as they move the same, and the lord will help them make WBB even against vindicators. If many destroyers still fail the roll, recycle them through a monolith for a reroll. Always move the destroyer squads as one big cloud. If you split them, they may lose the WBB.

The warriors should be reserved and walked in in most cases. They have a lot of shots and the gauss rule, so under certain circumstances, it is a good idea to teleport them through the monolith and have them rapid-fire an isolated target. Contrary to what many say, they are an asset rather than a liability if you use them right. Yes, they will die in sweeping advances, but there are ways to keep them out of combat, and if they don't break and run, you can teleport them out of CC by the monoliths.

Do not take immortals and a second lord. A second lord is getting very expensive on games below 2000 pts. Immortals are still vulnerable to sweeping advances and to losing WBB for lack of nearby models.

Do not take the scarabs - to be effective, you need many of them. Also they compete with destroyers for the fast attack slots, and will not do much against CSMs. Also, they are not necrons, so do not count towards phase out.

Against this chaos army, the above strategies should hold out well.

Contrary to advice you were given, whipping the oblits is not a good idea. The whips should be used on the zerkers first, because they are the main threat to your army due to sweeping advance. Once the zerkers are dead or significantly reduced, it may make sense to whip the obliterators. Remember that meltas do not get extra dice against the monolith due to living metal, while oblits shooting a lascannon each may take a very long time killing a monolith. So, the oblits are not as big a threat if they go after the monoliths. They would be more dangerous if the CSM player switches to plasma cannons and goes after your destroyers and warriors, but you get WBB and can recycle for a reroll.

It is important to remain focused on your priority list:
- destroyers shoot rhinos and DP
- liths whip zerkers then oblits
- deceiver hides behind liths, then assaults, then waltzes out on enemy CC turn, then charges back in to kill DPs
- warriors keep out of CC but teleport in to finish isolated weakened squads and claim objectives

Good luck!


5k 5k 6k
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Gun wall, just a massed gun wall...

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

What Necrontyr40k said. Sound tactical advice there

RatWolf: It work like this. I think the Monolith can Deepstrike a whip on the same turn.
Use the portal; can't whip. Use the Whip; can't portal (in the same turn.)
Can't whip and flux arc in the same turn, but can portal and flux arc in the same turn.

This message was edited 1 time. Last update was at 2011/08/28 13:07:06


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Wait, you cant fire Whip and use the portal?
or are you saying you cant whip and deep strike?
   
Made in us
Deranged Necron Destroyer





The codex is ridiculously clear that cannot use the whip and still use the portal the same turn

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

RatWolf wrote:Wait, you cant fire Whip and use the portal?
or are you saying you cant whip and deep strike?


If you deep strike, you either fire the whip or don't fire at all. Since you count as going at cruising speed, you can't fire the flux arcs.



 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Wolfe: One or the other kind of thing...

Tactics: Me still thinks a massed gun wall dose just fine.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
One Canoptek Scarab in a Swarm




thank you very much necrontyr40k you explain a very good tactic. people have been saying to buy more destroyers and yeah i will use your tactic of hiding everything behind the monlith. you can see my mate (darkvoidof40k) army list on the army list section even though hes done a 1750pts army i will vs him soon.

any other tactics or comments please write will be apprectiated

necron will emerge once more

This message was edited 1 time. Last update was at 2011/08/28 15:23:01


 
   
Made in gb
Proud Triarch Praetorian





Woodbok: Thanks. I always thought you couldn't fire a lith after deep strike

Necrontyr: That's a brilliant tactic. Got to try it sometime.

This message was edited 1 time. Last update was at 2011/08/28 15:52:00


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Isnt the Particle Whip a Ordanance Barrage?
   
Made in us
Regular Dakkanaut







woodbok wrote:
RatWolf wrote:Wait, you cant fire Whip and use the portal?
or are you saying you cant whip and deep strike?


If you deep strike, you either fire the whip or don't fire at all. Since you count as going at cruising speed, you can't fire the flux arcs.


That reasoning is sound when applied to other units, but the monolith can only move 6 inches due to ponderous. So, its top (cruising) speed is still 6 inches, which means it can fire the arc after deep-striking. So, you can deep strike and fire the arc, so long as you do not fire the whip that turn.

The whip is ordnance but not barrage.

By the way, another tactic to consider is splitting the 10 destroyers in three squads instead of two, since there is an unused fast slot. As you move them around in one cloud, smaller squads are not more fragile wrt WBB. However, 3 squads means you can shoot three targets instead of two per turn. That way, if you can get lucky and blow up 3 instead of 2 rhinos, for example. Finally, in this build, I would not give the lord a scythe, because his is only WS4 and would also lose the shots from the staff. If you have the scythe, you will be tempted to go slash at DPs, which is not as good a tactic as waltzing with the Deceiver.

This message was edited 1 time. Last update was at 2011/08/28 19:29:12


5k 5k 6k
 
   
Made in gb
One Canoptek Scarab in a Swarm




my battle with darkvoidof40k will happen tomorrow if anyone has anymore comments feel free to. darkvoidof40ks army list is on the army list forum its csm 1750/2000pts

This message was edited 2 times. Last update was at 2011/08/31 12:19:04


 
   
Made in gb
Proud Triarch Praetorian





"splitting the 10 destroyers in three squads instead of two"

I would go for this without hesitation, and then if the marines get close, youve got more chance of geting more guys away with three squads.

This message was edited 1 time. Last update was at 2011/09/04 21:36:27


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
One Canoptek Scarab in a Swarm




i dont know if i should have a deciever my army is

1 lord with VoD and resurrection orb
10 warriors
10 warriors
4 destroyers
4 destroyers
1 monolith
1 monolith

i have 290pts should i buy a deciever i dont have anymore destroyers or immortals or monoliths help

note: its a freindly game allowed to be a little amout of pts over

This message was edited 1 time. Last update was at 2011/08/31 12:24:28


 
   
Made in gb
Proud Triarch Praetorian





I think you should have a Deciever and a
Lord w/ Warsythe
Resurection Orb
Phase Shifter
Lightning Field

This is 20 points over.

This message was edited 1 time. Last update was at 2011/08/31 13:13:36


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
One Canoptek Scarab in a Swarm





im putting my lord with with the immortals so i use the VoD when the immortals are in trouble and resurrection orb to keep them alive if i use your lord i would put him in with pariahs or flayed ones

so i could get the deciever but that puts my warriors in trouble as there the most weakest units in my army should i get him or putting more warriors comments
   
Made in gb
Proud Triarch Praetorian





I don't know what you should get. But you should defenetely get the C'Tan

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Water-Caste Negotiator






Bring all 60 Bots and 10 Immortals. The golden rule for Necron is to bring lots and lots of Warriors and just flip the field with them. Immortals do the same thing but better. I guess it depends on the amount of points you are playing but 2 Monoliths do make a very scary sight for any race out there.
As for the Daemon Prince, the Nightbringer can take him on face to face and still win. Other option are the Pariahs but I'm a little skeptical about them actually winning against the Prince. They are better off for counter-charging enemy units that hits your Warriors.

This message was edited 1 time. Last update was at 2011/09/05 01:02:11



Why buy expensive 40k at retail price?


http://www.dakkadakka.com/dakkaforum/posts/list/0/469464.page#4727302


See the link above and get decent 40k armies for a decent price.
 
   
 
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