AustonT wrote:
Couldn't agree more in the first sentence, Couldnt agree less in the second. The Fast for rhino chasis is a logical evolution of the OE rules, no clumsy rolling and extended beyond just Troop transports was probably a little much.
While yes, Fast is a logical extension of the old OE rules, the old OE rules always had a potential negative and were primarily there for getting troops to positions, not making Fast Armored Companies. Fast on everything coupled with the Baal having Scout and being a Fast Attack choice instead of
HS where it belongs means that the army can field far too much heavy armor, far too effectively and have it all constantly be mobile which is the primary drawback of such units in 5E.
Having it on battle taxi's was one thing, as you said, but when they universally applied to to everything such as Razorbacks, Vindicators and Predators it lends entirely too much mobility to armies with several dozen assault troops backed by half a dozen battle tanks and often half a dozen lascannon packing IFV's. Had Rhino's been made fast, probably not too much of an issue, most people would be fine with that, but having it on every rhino chassis was a bit much, and feels forced in the way that it was done purely as an excuse to help justify the existence of a
BA codex which would otherwise be 80% identical or more to C:
SM. The old
BA preference for speed units was typically expressed by taking lots of jump pack troops, some transports, etc and not relying on footsloggers and heavy battle tanks and gunline units so much, but has evolved over years and editions to basically be expressed simply through having superior units instead sadly.
At least LRs didn't get fast too, but DS is a little derpy.
Right, it's not a huge deal really, but just feels silly.
The general feel of SMs but patched is wholly correct for BA, I often sigh in wistful remembrance of the 3e BA codex that had grey boxes with the words "See Codex:SM" in terms of gameplay they succeeded in making BA players gravitate to a mech, or all JP army. The PDF actually encouraged a gunline, which was silly for BA. It's not the most balanced, but considering it'll probably not see another update for 10 years it should at least remain fun to play for that long. If C:BA had allowed a TDA build, Biker Build, or a Dev heavy Gunline I would have gone bananas. At least it's basically a Fast Attack army without stealing SMs thunder.
In some ways true, but it still contributes heavily to the sentiment amongst many players of "why play 5E C:
SM when all other 5E Marine armies are 'Marines+1'?"