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![[Post New]](/s/i/i.gif) 2011/10/09 15:29:43
Subject: Most Cost-Effective Upgrade in 40k
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Stealthy Warhound Titan Princeps
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kronk wrote:im2randomghgh wrote:
Automatically Appended Next Post:
kronk wrote:Honorable Mention: Tank Hunters on Cyclone Missile Launcher sporting Black Templar Terminators. Only 3 points per teminator.
Also, it will make their storm bolters S5, which can glance a rhino.
2nd honorable mention: Furious Charge on Black Templar Assault terminators. 3 points per model for +1I and +1S doesn't suck with Lightning claws that reroll to hit and wound.
It basically makes their storm-bolters a short-range version of the gun every single infantry model in my army gets.
Impressive.
Nice. But you're focusing on the wrong part. Do you have something that can move 6", shoot 4 times at S9AP3, and then assault what it shot with 5 powerfists at S9 (if the launchers didn't kill it's target) while sporting a 2+/5++?
Didn't think so...
I have two mantas though.
Each one can shoot close to 100 times per turn.
Including two heavy rail guns.
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![[Post New]](/s/i/i.gif) 2011/10/09 16:57:46
Subject: Re:Most Cost-Effective Upgrade in 40k
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Trazyn's Museum Curator
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Mantas are Apoc. They don't count.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/09 17:28:29
Subject: Most Cost-Effective Upgrade in 40k
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Sinewy Scourge
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im2randomghgh wrote:kronk wrote:im2randomghgh wrote:
Automatically Appended Next Post:
kronk wrote:Honorable Mention: Tank Hunters on Cyclone Missile Launcher sporting Black Templar Terminators. Only 3 points per teminator.
Also, it will make their storm bolters S5, which can glance a rhino.
2nd honorable mention: Furious Charge on Black Templar Assault terminators. 3 points per model for +1I and +1S doesn't suck with Lightning claws that reroll to hit and wound.
It basically makes their storm-bolters a short-range version of the gun every single infantry model in my army gets.
Impressive.
Nice. But you're focusing on the wrong part. Do you have something that can move 6", shoot 4 times at S9AP3, and then assault what it shot with 5 powerfists at S9 (if the launchers didn't kill it's target) while sporting a 2+/5++?
Didn't think so...
I have two mantas though.
Each one can shoot close to 100 times per turn.
Including two heavy rail guns.
Black Templars don't die when you happen to pass them and cough. Tau do.
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Kabal of the Void Dominator - now with more purple!
"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." |
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![[Post New]](/s/i/i.gif) 2011/10/09 17:56:27
Subject: Most Cost-Effective Upgrade in 40k
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Frightening Flamer of Tzeentch
Some dusty place in Texas
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Mr. Self Destruct wrote:im2randomghgh wrote:kronk wrote:im2randomghgh wrote:
Automatically Appended Next Post:
kronk wrote:Honorable Mention: Tank Hunters on Cyclone Missile Launcher sporting Black Templar Terminators. Only 3 points per teminator.
Also, it will make their storm bolters S5, which can glance a rhino.
2nd honorable mention: Furious Charge on Black Templar Assault terminators. 3 points per model for +1I and +1S doesn't suck with Lightning claws that reroll to hit and wound.
It basically makes their storm-bolters a short-range version of the gun every single infantry model in my army gets.
Impressive.
Nice. But you're focusing on the wrong part. Do you have something that can move 6", shoot 4 times at S9AP3, and then assault what it shot with 5 powerfists at S9 (if the launchers didn't kill it's target) while sporting a 2+/5++?
Didn't think so...
I have two mantas though.
Each one can shoot close to 100 times per turn.
Including two heavy rail guns.
Black Templars don't die when you happen to pass them and cough. Tau do.
And to add to this massive quote box:
Considering many Tau have a basic BS stat of 3 without markerlights, its not quite as dependable at shooting as it should be. I mean certainly, markerlights are abundant in a good Tau list, but the fact remains that BS 3 for an army that depends on shooting as its only source of reliable attack is pretty bad. Its like how Termigants with devourers are amazing troops, being able to unload a gakload of dakka at a cheap price, but beacsue they are BS 3 that means usually only about half the shots will get through. BS 3 is redeemable when you can use sheer weight of numbers to back up for lack of shooting accuracy, but most firewarrior squads are very small, and even with a pretty good gun in their hands, alot of shots are gonna miss, and that sinks your boat.
And if we're going to throw Mantas in the mix, Ill throw a Heirophant. That thing just wont die
And don't rhinos have a rear armor of 10, so technically str 4 can glance a Rhino?
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Warhammer 40,000 Armies:
Warmachine/Hordes Armies:
Protectorate, Legion, Skorne
"Something always fires that light that gets in your eyes" |
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![[Post New]](/s/i/i.gif) 2011/10/09 18:03:02
Subject: Re:Most Cost-Effective Upgrade in 40k
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Mutating Changebringer
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Deffrolla.
Painboy.
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![[Post New]](/s/i/i.gif) 2011/10/09 20:32:39
Subject: Most Cost-Effective Upgrade in 40k
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Stealthy Warhound Titan Princeps
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Swiftblade wrote:Mr. Self Destruct wrote:im2randomghgh wrote:kronk wrote:im2randomghgh wrote:
Automatically Appended Next Post:
kronk wrote:Honorable Mention: Tank Hunters on Cyclone Missile Launcher sporting Black Templar Terminators. Only 3 points per teminator.
Also, it will make their storm bolters S5, which can glance a rhino.
2nd honorable mention: Furious Charge on Black Templar Assault terminators. 3 points per model for +1I and +1S doesn't suck with Lightning claws that reroll to hit and wound.
It basically makes their storm-bolters a short-range version of the gun every single infantry model in my army gets.
Impressive.
Nice. But you're focusing on the wrong part. Do you have something that can move 6", shoot 4 times at S9AP3, and then assault what it shot with 5 powerfists at S9 (if the launchers didn't kill it's target) while sporting a 2+/5++?
Didn't think so...
I have two mantas though.
Each one can shoot close to 100 times per turn.
Including two heavy rail guns.
Black Templars don't die when you happen to pass them and cough. Tau do.
And to add to this massive quote box:
Considering many Tau have a basic BS stat of 3 without markerlights, its not quite as dependable at shooting as it should be. I mean certainly, markerlights are abundant in a good Tau list, but the fact remains that BS 3 for an army that depends on shooting as its only source of reliable attack is pretty bad. Its like how Termigants with devourers are amazing troops, being able to unload a gakload of dakka at a cheap price, but beacsue they are BS 3 that means usually only about half the shots will get through. BS 3 is redeemable when you can use sheer weight of numbers to back up for lack of shooting accuracy, but most firewarrior squads are very small, and even with a pretty good gun in their hands, alot of shots are gonna miss, and that sinks your boat.
And if we're going to throw Mantas in the mix, Ill throw a Heirophant. That thing just wont die
And don't rhinos have a rear armor of 10, so technically str 4 can glance a Rhino?
I often lament the lack of basic BS4. But if they did have that, Tau would be a force of nature. Especially since with Basic BS4 and with TA a Crisis team could have BS5
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![[Post New]](/s/i/i.gif) 2011/10/11 04:25:22
Subject: Re:Most Cost-Effective Upgrade in 40k
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Been Around the Block
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Waaagh banner 15 points (Ghazghkull WS 7  ) for 15 points in a nob squad.
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![[Post New]](/s/i/i.gif) 2011/10/11 05:11:38
Subject: Re:Most Cost-Effective Upgrade in 40k
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Nurgle Predator Driver with an Infestation
Reno NV
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Ima huge fan of Motw at 15 pts a potential 7 rending hits on a charge FTW.
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"Sir, intelligence reports the enemy can't swim."
"GOOD, DROWN THEM IN BODIES!"
DO:80S++G++MB++IPw40k99+++D++A++/eWD350R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/10/11 12:50:02
Subject: Re:Most Cost-Effective Upgrade in 40k
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Decrepit Dakkanaut
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DeffDred wrote:Deffrolla.
Painboy.
A painboy turns a nob squad with the proper mix of crazy weapon loadouts from point sink into death star!
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/10/11 12:58:10
Subject: Most Cost-Effective Upgrade in 40k
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Horrific Horror
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IF you have to pay points 5 points for The Changling if you are talking upgrade, its dark angles the upgade to Sammael jetbike is free to a 14 14 10 land speeder with 4+ invol. You could also argue Multi-Meltas free on Dreads
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This message was edited 1 time. Last update was at 2011/10/11 13:01:08
20k of = Too much money! |
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![[Post New]](/s/i/i.gif) 2011/10/11 13:19:51
Subject: Most Cost-Effective Upgrade in 40k
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Ruthless Interrogator
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Herald of Tzeentch's Chariot. 15 pts for +1S, +1T, +3W, +1A, Jetbike, Furious Charge. You lose IC status, but really, how could you not take this upgrade?
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![[Post New]](/s/i/i.gif) 2011/10/11 17:04:37
Subject: Most Cost-Effective Upgrade in 40k
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Storm Trooper with Maglight
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KFF MY WHOLE ARMY GETS COVER SAVES HURR!!!
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This message was edited 1 time. Last update was at 2011/10/11 17:08:12
DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/10/11 17:51:29
Subject: Most Cost-Effective Upgrade in 40k
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Servoarm Flailing Magos
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Camo cloaks essentially give a squad of veterans a 3+ invulnerable save, for 30 pts a squad. Add in go to ground and you can make that 2+, which aint bad.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/10/11 18:08:09
Subject: Most Cost-Effective Upgrade in 40k
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Long-Range Black Templar Land Speeder Pilot
Right behind you...
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Holy Orb of Antioch for Black Templars. Costs 10 points, and always wounds on a 2+, and has AP3
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There is only the Emperor, and he is our shield and protector.
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![[Post New]](/s/i/i.gif) 2011/10/11 19:13:50
Subject: Most Cost-Effective Upgrade in 40k
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Insect-Infested Nurgle Chaos Lord
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Gotta love the Holy Hand Grenade
Monty Python references FTW!
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/10/11 19:37:53
Subject: Most Cost-Effective Upgrade in 40k
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Long-Range Black Templar Land Speeder Pilot
Right behind you...
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Ascalam wrote:Gotta love the Holy Hand Grenade
Monty Python references FTW!
Indeed
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There is only the Emperor, and he is our shield and protector.
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![[Post New]](/s/i/i.gif) 2011/10/11 19:48:28
Subject: Most Cost-Effective Upgrade in 40k
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Joey wrote:Camo cloaks essentially give a squad of veterans a 3+ invulnerable save, for 30 pts a squad. Add in go to ground and you can make that 2+, which aint bad.
It gives them +1 to their *cover* save, which may or may not be 3+, and for a squad that costs 70pts base, that's not exactly cheap, there's a reason it's not hugely popular, especially given such units are usually mounted in chimeras where the cloaks don't do anything.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/10/11 20:01:17
Subject: Re:Most Cost-Effective Upgrade in 40k
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Terminator with Assault Cannon
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Rocky1 wrote:Tau Disruption Pods. 5pts for a cover save for all vehicles at 12+"
Gotta be this
Yup. This has my vote. But it's still not enough to help my tau win a game lol
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2011/10/11 20:10:40
Subject: Most Cost-Effective Upgrade in 40k
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Dakka Veteran
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Thunder Shield
/thread
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![[Post New]](/s/i/i.gif) 2011/10/11 21:10:00
Subject: Most Cost-Effective Upgrade in 40k
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Stealthy Warhound Titan Princeps
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Not an upgrade so much as a unit...
But An'ggrath costs 888 points and gets infinite attacks in melee and is basically unkillable.
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![[Post New]](/s/i/i.gif) 2011/10/11 22:44:54
Subject: Most Cost-Effective Upgrade in 40k
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Mutated Chosen Chaos Marine
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Infinite? That's terrible. You'd never stop rolling once you started a combat with him.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/10/12 00:22:48
Subject: Most Cost-Effective Upgrade in 40k
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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5-point Psybolt ammo is pretty ridiculous.
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![[Post New]](/s/i/i.gif) 2011/10/12 01:21:26
Subject: Most Cost-Effective Upgrade in 40k
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Stealthy Warhound Titan Princeps
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Durza wrote:Infinite? That's terrible. You'd never stop rolling once you started a combat with him.
Not really. You'd just kill the things in B2B REAL fast.
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![[Post New]](/s/i/i.gif) 2011/10/12 10:58:28
Subject: Most Cost-Effective Upgrade in 40k
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Decrepit Dakkanaut
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He only gets more attacks when he rolls "6"s , same as the old Axe of Khorne
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![[Post New]](/s/i/i.gif) 2011/10/12 11:25:12
Subject: Most Cost-Effective Upgrade in 40k
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Water-Caste Negotiator
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Disruption pod for tau for 5 points. Vehicles get cover save from anything shooting more than 12 inches away. Automatically Appended Next Post: Nvrm someone said it already =[
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This message was edited 1 time. Last update was at 2011/10/12 11:25:36
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![[Post New]](/s/i/i.gif) 2011/10/12 11:31:33
Subject: Most Cost-Effective Upgrade in 40k
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Fixture of Dakka
On a boat, Trying not to die.
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nosferatu1001 wrote:He only gets more attacks when he rolls "6"s , same as the old Axe of Khorne
Yeah, I mean, the cheating Dreadnaught ( DC Dread w/ Blood Talons) will get a ton more extra attacks.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/10/12 11:50:29
Subject: Most Cost-Effective Upgrade in 40k
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Stealthy Warhound Titan Princeps
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Chowderhead wrote:nosferatu1001 wrote:He only gets more attacks when he rolls "6"s , same as the old Axe of Khorne
Yeah, I mean, the cheating Dreadnaught ( DC Dread w/ Blood Talons) will get a ton more extra attacks.
An'ggrath has like seven basic attacks plus IIRC three on the charge? so 10+ potentially infinite attacks
Plus, have you seen his statline? It's like they intended for him to be an unstoppable rape-machine.
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![[Post New]](/s/i/i.gif) 2011/10/12 12:06:21
Subject: Re:Most Cost-Effective Upgrade in 40k
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Stormin' Stompa
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5 pts. Psybolt Ammo upgrade for a Grey Knight Rifleman Dread must be the most cost-effective upgrade ever. 1. It increases the strength of both weapons at the same prize. 2. It increases the strength of twin-linked weapons making it more likely of being relevant. 3. It make said weapon capable of Insta-Gibbing Toughness 4 models, including such popular things as Marines, Tyranid Warriors and Ork Nobs to name a few. 4. It makes a popular anti-transport weapon even better. For 5 pts.!! .
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This message was edited 1 time. Last update was at 2011/10/12 12:06:46
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2011/10/12 12:11:47
Subject: Most Cost-Effective Upgrade in 40k
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Blood-Drenched Death Company Marine
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Dpods on tau. Practically mandatory.
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![[Post New]](/s/i/i.gif) 2011/10/12 14:00:02
Subject: Most Cost-Effective Upgrade in 40k
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Mutated Chosen Chaos Marine
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im2randomghgh wrote:Chowderhead wrote:nosferatu1001 wrote:He only gets more attacks when he rolls "6"s , same as the old Axe of Khorne
Yeah, I mean, the cheating Dreadnaught ( DC Dread w/ Blood Talons) will get a ton more extra attacks.
An'ggrath has like seven basic attacks plus IIRC three on the charge? so 10+ potentially infinite attacks
Plus, have you seen his statline? It's like they intended for him to be an unstoppable rape-machine.
Maybe they did. Nothing shouts 'Run away then shoot me' like a Greater Daemon of Khorne.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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