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![[Post New]](/s/i/i.gif) 2011/11/29 03:28:04
Subject: Re:Necrons are op
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Huge Hierodule
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Locclo wrote:How much terrain do you play with? I can almost always move my Orks through clear terrain, even if it's not the shortest path to the other side of the board. I've never been in a situation where I had to move through terrain or I'd wind up going backwards.
Deployment also comes into this equation, because on a 12" standard deployment, I could with some difficulty line up 6 boyz squads in a line - no need to have one squad block another from moving if the Tremorstave smacks into one. Honestly, I'll admit that it's a good combo for fighting Orks, but any decent player can get around it with a some ease. The one time I did see it used effectively (IE, stopping my entire charge) was when my opponent used Writhing Worldscape, had 2 Tremorstaves on the board, and had an Eldar ally using the Nightspinner to make all three of my squads stuck in the mud. And I still wound up winning the game - nasty as the combo is, it does very little to stop a Battlewagon full of Nobz from advancing up the board and assaulting the back lines.
Only as long as you've taken deffrollas (but who doesn't, right?). Remember vs this combo vehicles will bust a track (immobilized) on rolls of 1 or 2 instead of just 1 in terrain or if they're hit with tremorstaves, since they treat all difficult terrain as dangerous, and the c'tan makes all dangerous terrain "super" dangerous instead. Just a note to be aware of.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/29 09:46:05
Subject: Necrons are op
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Decrepit Dakkanaut
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25% coverage, as usual, but not all of it placed in large easily avoided terrain pieces, or placed at the edges. If you clump together to go round terrain, the large blast is more likely to touch 2 or more units (if placed sensibly) - and with 12' width you are unlikely to be able to get all 6 mobs having clear run across the board with them all side by side.
It doesnt need to stop the entire charge, just feed you in a unit at a time.
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![[Post New]](/s/i/i.gif) 2011/11/29 12:41:11
Subject: Re:Necrons are op
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Growlin' Guntrukk Driver with Killacannon
Reading, England
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maelstorm wrote:180 Orc Boyz would lose 30 Boyz and 1-2 Killa-Kans a turn (-16.666%) during their own Movement with a C'tan, Writhing World, Orikan and a Cryptek with a Tremorstave. 3 turns of walking/running should have them down to about half strength without the Necrons firing a shot. Leaving just over 1,000 points of Orcs to face 2,000 points of waiting Necrons.
I switched-up the list a bit and played another 1,850 list against Eldar. Random Mission from the Battle Book, Page 78 Fighting Withdrawal - The Eldar took the place of the Tau.
225 StormLord
140 4x Necron Lord
40 4x Warscythe
170 10x Immortals
170 10x Immortals
130 10x Warriors
130 10x Warriors
120 8x Scarabs
120 8x Scarabs
105 7x Scarabs
200 Monolith
150 3x Tomb Spyders
150 3x Tomb Spyders
I spread the Necron Lords out to the Troop squads (buried a Str 7 Power Weapon in each unit)
Lined the Tomb Spyders up behind the 8x Scarab units, the 7x Scarabs were used to go after his Eldar Sniper unit.
The StormLord kept Nightfight up for 3 turns. Lightning Strikes killed one of his nasty pie-plate shooting vehicles and his CC unit transport on turn 1. Lightning killed the other pie-plate vehicle on turn 2.
The 8x Scarab Swarms were bumped to 11 on turn 1 before they took off across the field.
The Tomb Spyders ran to attempt to keep in range of 1 unit of Scarabs - Bumping them up by 6 the next turn before they got into close combat.
With Nightfight the Eldar only got off 1 vehicle and 3 troop units worth of shooting the whole game.
We forgot about the Monolith and it sat beside the table - We rememebered and I deep-struck it on turn 2 (a very rare direct hit).
I pulled 1 unit of Warriors forward for rapid fire mayehm just before the largest blob of Scrabs charged-into Close combat - they at a vehicle on turn 1 and headed towards tasty troops.
The Eldar commander tossed in the towel at the end of turn 3. He had 0 of 4 vehicles left, 7 basic troops and 1 HQ model - everything else was wiped-out.
Necron losses: 4 Warriors, 1 Immortal, cumulative 6 Scarabs (I kept feeding 6 per turn back into Scarabs not tied in CC).
This seems to be the most effective "basic" list I've used so far - No new GW models required.
Correct me if I am wrong but the Stormlord is a new model. So that whole bit about no new GW models required isn't really truthful is it?
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Bruins fan till the end.
Never assume anything, it will only make an ass of you and me. |
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![[Post New]](/s/i/i.gif) 2011/11/29 14:14:01
Subject: Re:Necrons are op
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Tail-spinning Tomb Blade Pilot
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Azza007 wrote:maelstorm wrote:180 Orc Boyz would lose 30 Boyz and 1-2 Killa-Kans a turn (-16.666%) during their own Movement with a C'tan, Writhing World, Orikan and a Cryptek with a Tremorstave. 3 turns of walking/running should have them down to about half strength without the Necrons firing a shot. Leaving just over 1,000 points of Orcs to face 2,000 points of waiting Necrons.
I switched-up the list a bit and played another 1,850 list against Eldar. Random Mission from the Battle Book, Page 78 Fighting Withdrawal - The Eldar took the place of the Tau.
225 StormLord
140 4x Necron Lord
40 4x Warscythe
170 10x Immortals
170 10x Immortals
130 10x Warriors
130 10x Warriors
120 8x Scarabs
120 8x Scarabs
105 7x Scarabs
200 Monolith
150 3x Tomb Spyders
150 3x Tomb Spyders
I spread the Necron Lords out to the Troop squads (buried a Str 7 Power Weapon in each unit)
Lined the Tomb Spyders up behind the 8x Scarab units, the 7x Scarabs were used to go after his Eldar Sniper unit.
The StormLord kept Nightfight up for 3 turns. Lightning Strikes killed one of his nasty pie-plate shooting vehicles and his CC unit transport on turn 1. Lightning killed the other pie-plate vehicle on turn 2.
The 8x Scarab Swarms were bumped to 11 on turn 1 before they took off across the field.
The Tomb Spyders ran to attempt to keep in range of 1 unit of Scarabs - Bumping them up by 6 the next turn before they got into close combat.
With Nightfight the Eldar only got off 1 vehicle and 3 troop units worth of shooting the whole game.
We forgot about the Monolith and it sat beside the table - We rememebered and I deep-struck it on turn 2 (a very rare direct hit).
I pulled 1 unit of Warriors forward for rapid fire mayehm just before the largest blob of Scrabs charged-into Close combat - they at a vehicle on turn 1 and headed towards tasty troops.
The Eldar commander tossed in the towel at the end of turn 3. He had 0 of 4 vehicles left, 7 basic troops and 1 HQ model - everything else was wiped-out.
Necron losses: 4 Warriors, 1 Immortal, cumulative 6 Scarabs (I kept feeding 6 per turn back into Scarabs not tied in CC).
This seems to be the most effective "basic" list I've used so far - No new GW models required.
Correct me if I am wrong but the Stormlord is a new model. So that whole bit about no new GW models required isn't really truthful is it?
You are quite right sir,
Here he is
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