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Made in us
Hurr! Ogryn Bone 'Ead!






I was looking through the stats of Necrons, and i'm noticing that these necrons are absolutley devastating. They're tougher than space marines and their weapons are more powerful than tau! someone please prove me i'm wrong!
   
Made in us
Stealthy Warhound Titan Princeps






they are still extremely vulnerable in close combat, and they have little to no long range shooting.

Against a dedicated assault army, I don't see them doing too well... I also can't imagine they will do overly well against a lot of marine variants.
   
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King Crow wrote:I was looking through the stats of Necrons, and i'm noticing that these necrons are absolutley devastating. They're tougher than space marines and their weapons are more powerful than tau! someone please prove me i'm wrong!
I recommend that you read the necron codex again and think about it a little harder and you will realize they are not op :'D

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yeah i just realized that thier armor save 4+ now, and that thier point cost is 18 per model
   
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Shas'o Commanding the Hunter Kadre





Richmond, VA

Really?

Stats aren't everything. Also nercons always go last, but before powerfists/thunder hammers in assault.

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Made in gb
Stalwart Veteran Guard Sergeant





They're not OP - they're a lot more balanced than they were now and are actually viable to use. They do have some nasty tricks up their sleeves, but then again, so do most armies
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

King Crow wrote:They're tougher than space marines and their weapons are more powerful than tau!



With a 4+ armour save and 5+ reanimation protocols, along with T4, they're equally as tough as a space marine, not tougher.

And their guns are shorter range and lower S than the Tau. The only bonus Gauss Flayers have is the auto-glance on a 6, which isn't that useful anyway. It's a bonus, not something to be relied on.

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Made in ph
Nihilistic Necron Lord




The best State-Texas

King Crow wrote:yeah i just realized that thier armor save 4+ now, and that thier point cost is 18 per model



Huh? You are mixing up the Old warrior costs, with the New Warrior Save?

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Made in fr
Kabalite Conscript





Caen, France

I played against them with my Dark Eldar (raider+venom assault army) and I won. My friend played against them too (Blood Angels jump infantry army) and won too.

The monolith is still a powerful b*tch. C'tan too, and Crypteks are reallyyyy tricky. Their best unit is probably those scarabs, though. The guy I played against had 2 units of those, and they ate 4 of my vehicles. Impressing.

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Made in us
Dark Angels Librarian with Book of Secrets






If the OP had been around longer, he might have posted that the Space Wolves were over-powered, then the Dark Eldar, then Grey Knights. Everything getting updated seems over-powered until people start to see the chicks in the armour, so to speak.

So stop whining and start playing!
   
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Sister Oh-So Repentia



South Africa

Horst wrote:Against a dedicated assault army, I don't see them doing too well... I also can't imagine they will do overly well against a lot of marine variants.


Beign someone who collects blood angels, I looked at the necron codex and realized that blood angels will completely mulch necrons.

The necrons are a very nicely balanced army. It will fare really well against some other armies and will fair rather poorly against others.

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Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

Scarabs are nasty, and the reason I now take hull-mounted heavy flamers on all my tanks (I hardly ever wound anything with the heavy bolters anyway). If you use a lot of vehicles it helps to have plenty of blast and template weapons to keep them off you.

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Made in gb
Ichor-Dripping Talos Monstrosity






From what I've seen Necrons are nasty buggers, BUT, their power is mostly short-mid range, at extreme distance and point-blank they'll fall short, and that's where the balance comes in.

   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




My first thoughts when seeing the newcrons were the same, but with the lower chance at reanimating, and lower armor save they are fairly reasonable. When I first saw new transports and a lack of phase out I was worried, but it's probably fine. They will rock my SoB, but my BA will bash their backsides in. There maybe some cheese if you can get the right hq equipment, but every army has that pontential.

 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Newcrons also aren't designed for 5th ed... I've honestly found them to be a bit 'meh' right now and the really nasty builds tend to all look the same for some reason...

6th ed and how they fit into the new version of 40k will tell if the newcrons are 'dark eldar good' or 'smurf balanced' or else the woefull 'nid flop'.

 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Stop complaining, you're wrong. They're pretty middle of the road, and honestly, you just looked at their stats and you decided they were overpowered? Ugh.

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Tail-spinning Tomb Blade Pilot





Metro Detroit

So tired of SM players complaining every time a xenos army gets an update...

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Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

OP? Really? Because I crumped them every time I fought the new Crons. Even against a list designed to beat Orks. (Though in fairness, he didn't have any counter to my blob of Nobz, just my 90 Boyz)

Really, they've been given a boost from their last codex, but they really require some finesse to use. Outside of some long-range units, they suffer from the Sisters of Battle problem: they need to be in 12-24", but they don't want to be within 12-24". They're still slow (Orks out-initiative pretty much the entire codex if they get the charge), they still have expensive units, and they lack long-range heavy firepower outside of a few units. At one point, I played a 3-on-1 game (my 3300 points of Orks vs. 1100 each of Eldar, CSM, and Necrons) and I had one troop slot outnumbering the entire Necron army.

They're very much like the Dark Eldar. They can be really powerful, but only in the hands of an expert.

This message was edited 1 time. Last update was at 2011/11/22 16:56:51


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Made in gb
Been Around the Block




I know, silly me thought they were OP till I ACTULLAY LOOKED AT THE STATS AND POINTS! My pre-heresy BA would mulch them into...er..leaves.
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Deep in the Webway

Please, people, stop making these threads - I'm not being derogatory to you in particular, I just find it annoying when people make these OP posts... You can't do anything about it officially, so live with it.
Besides, in my opinion they aren't too bad - they have an enormous weakness of being incredibly slow, and fairly short range (with some exceptions like the doomsday ark).
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Commander Jimbob wrote:Please, people, stop making these threads - I'm not being derogatory to you in particular, I just find it annoying when people make these OP posts... You can't do anything about it officially, so live with it.
Besides, in my opinion they aren't too bad - they have an enormous weakness of being incredibly slow, and fairly short range (with some exceptions like the doomsday ark).

I don't know, it's pretty funny when they do it for armies that are distinctly not overpowered, or frankly anywhere near top tier.

"OMG U GUYZ, TAU R DA MOST UVERPOWERRRD ARMEE EVAR!!!! GOT STRENG FIEV GUNZ AND THIRY (30!1!!) INCH RANGES!"

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Newbie Black Templar Neophyte





Moore, OK

I recently played the new Necrons with my Black Templars. They could not take it. They remind me of Tau, once you grab them, it is all over.
I will say that the Necron player did not have the full range of models. He was using what he could from his old necron army and some new crypteks. The crypteks were not bad, but against a dedicated CC army like the Templars, they could not hold them off long enough.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Necrons have always been weak to assault armies; the new codex added some viable assault units with the Lychguard and whatnot, but CC is still the army's weakness. I'm sure if you played against that army with the old codex you would have won a turn or two earlier thanks to Phase Out.

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Made in ie
Mutated Chosen Chaos Marine





Spoiler:


The Necrons aren't OP. They're just newish now and a few tactics will take some getting used to.

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Made in gb
Bounding Assault Marine



england

I love the BA brigade saying they will much up the Necrons easy

Come on yes their not OP but there good ,the Necrons were never good vs CC but with the right list and tactics their a good army to use .

I wont accept that the BA or any other CC army will beat them easy as pie !!!!!! unless the guy using them is clueless

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I've got a game tommorow against the new 'crons so I'll see if they play like they read.

   
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Hurr! Ogryn Bone 'Ead!






Brother SRM wrote:
Commander Jimbob wrote:Please, people, stop making these threads - I'm not being derogatory to you in particular, I just find it annoying when people make these OP posts... You can't do anything about it officially, so live with it.
Besides, in my opinion they aren't too bad - they have an enormous weakness of being incredibly slow, and fairly short range (with some exceptions like the doomsday ark).

I don't know, it's pretty funny when they do it for armies that are distinctly not overpowered, or frankly anywhere near top tier.

"OMG U GUYZ, TAU R DA MOST UVERPOWERRRD ARMEE EVAR!!!! GOT STRENG FIEV GUNZ AND THIRY (30!1!!) INCH RANGES!"



Dude, SRM, you're fething annoying as gak. i posted cause i wanted someone to tell me that crons aren't overpowered. but you're just fething annoying.

This message was edited 2 times. Last update was at 2011/11/23 01:29:47


 
   
Made in nz
Pulsating Possessed Space Marine of Slaanesh





Christchurch, NZ

Ancre wrote: Their best unit is probably those scarabs, though. The guy I played against had 2 units of those, and they ate 4 of my vehicles. Impressing.

Good, it wasn't just me that had this happen. Luckily the Warriors behind the Scarab wall were easy to beat up .

The army struck me as solid, but not overpowered in the slightest when I played them last week. I imagine I'll find them more difficult to play against once my friend gets the hang of them, but I didn't feel hopelessly outclassed like I do with other armies.

This message was edited 1 time. Last update was at 2011/11/23 10:30:14


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Made in us
Long-Range Land Speeder Pilot





In the battlefield

If you guys haven't notice the codex is largely the same. in fact the old codex had more upgrades for the warriors than this codex! hahaha

Not counting transports as possible "upgrades" lets take a look of some actual upgrades!

Warriors = 0 upgrades
Flayed ones = 0 upgrades
Immortals = 1 upgrades
Deathmarks = 0 upgrades
lychguard = 1 upgrades
triarchs = 1 upgrades

and many many more including tanks etc

THE ONLY REAL DIFFERENCE IS THAT WE HAVE MORE UNITS IN THIS CODEX! but it largely remains the "take it as is" type
while other codices have a MUCH larger lists of upgrades. but honestly I love this codex! I remade my old army for about 430 points cheaper which is great!
because my old army I fell in love with and was extremely hard to beat! OP? lol give me a break.


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