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Made in us
Hurr! Ogryn Bone 'Ead!






yeah once you look at it more closely you realize that necrons are powerful, but very high in point cost and only excel in mid range and can handle themselves in close combat. Thank everyone for clearing that up for me!
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

They are a pretty well balanced army. If you go up against Blood angels or orks with the, I have a feeling things aren't going to be going your way. I have a 2000 point ork list planned out, and I don't necrons would do well against 180 boyz, especially once they all get in close combat.

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1000 Points
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

King Crow wrote:
Dude, SRM, you're fething annoying as gak. i posted cause i wanted someone to tell me that crons aren't overpowered. but you're just fething annoying.

If I was the type of person who put quotes in my signature, you bet I'd put this right at the top I told you that Necrons weren't overpowered. I was snarky because it's a repetitive question and you shouldn't jump to conclusions about an army just because you read a few stats and haven't seen them on the tabletop. Thicken your skin a little; the Internet can be a brutal place.

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Made in gb
Sneaky Striking Scorpion






Deep in the Webway

Brother SRM wrote:
King Crow wrote:
Dude, SRM, you're fething annoying as gak. i posted cause i wanted someone to tell me that crons aren't overpowered. but you're just fething annoying.

If I was the type of person who put quotes in my signature, you bet I'd put this right at the top I told you that Necrons weren't overpowered. I was snarky because it's a repetitive question and you shouldn't jump to conclusions about an army just because you read a few stats and haven't seen them on the tabletop. Thicken your skin a little; the Internet can be a brutal place.

...Don't take this the wrong way King Crow, but why would you create a thread about how horrible you think an army is, because you want someone to say the opposite?
   
Made in gb
The Hammer of Witches





Lincoln, UK

Commander Jimbob wrote:
Brother SRM wrote:
King Crow wrote:
Dude, SRM, you're fething annoying as gak. i posted cause i wanted someone to tell me that crons aren't overpowered. but you're just fething annoying.

If I was the type of person who put quotes in my signature, you bet I'd put this right at the top I told you that Necrons weren't overpowered. I was snarky because it's a repetitive question and you shouldn't jump to conclusions about an army just because you read a few stats and haven't seen them on the tabletop. Thicken your skin a little; the Internet can be a brutal place.

...Don't take this the wrong way King Crow, but why would you create a thread about how horrible you think an army is, because you want someone to say the opposite?


Seems to me that this is a perfectly logical course of action to embark upon on the internet. Why, I don't think I've ever seen an opinion thread that hasn't been about 80% disagreeing with the OP.

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in ca
Krazed Killa Kan




Claremont, ON

bombboy1252 wrote:They are a pretty well balanced army. If you go up against Blood angels or orks with the, I have a feeling things aren't going to be going your way. I have a 2000 point ork list planned out, and I don't necrons would do well against 180 boyz, especially once they all get in close combat.


I dont think there are many armies who can deal with 180 boys at 2000pts

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Made in gb
Fresh-Faced New User




United Kingdom

Necrons are pretty well balanced, i think its just that they used to have OP stats but were balanced with phase out.

Therefore people think the stats have remained OP and phase out has gone.

I do however propose that a good Necron assault army will be seriously pricey.
   
Made in us
Tail-spinning Tomb Blade Pilot







I disagree, I think necrons have several tools to handle orcs at 2000 points, massive amounts of ap4-5 are prevelant. What that armor 13 transports that is open topped for 30+ shots a squad to come from that are bs4. Monstourous creatures that can charge you and are t7 so that you can't even wound him except for the claw. Lots of cool things in the codex. But mob heavy orcs aren't as scary as other armies.

My Armies: 8000 , 3000 , 8000 High Elf, 10000+ and goblin, 5000 Dwarf

My current work blog on what I am painting.http://www.dakkadakka.com/dakkaforum/posts/list/410840.page
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Commander Jimbob wrote:
Brother SRM wrote:
King Crow wrote:
Dude, SRM, you're fething annoying as gak. i posted cause i wanted someone to tell me that crons aren't overpowered. but you're just fething annoying.

If I was the type of person who put quotes in my signature, you bet I'd put this right at the top I told you that Necrons weren't overpowered. I was snarky because it's a repetitive question and you shouldn't jump to conclusions about an army just because you read a few stats and haven't seen them on the tabletop. Thicken your skin a little; the Internet can be a brutal place.

...Don't take this the wrong way King Crow, but why would you create a thread about how horrible you think an army is, because you want someone to say the opposite?


I posted cause I looked at the Necron stats and thought they were op, but i knew they probably were not op, so i posted hoping someone would explain to me that they were not op. I hope that cleared my position up. I'm sorry for any problems i caused.
   
Made in us
I'll Be Back



Michigan

I've now played 4 games with the New Necron Codex against tournament top 3 regulars at my club.

Game 1 - Ultramarine balanced list (LR, Dreadnought, Razorbacks, Devestators, Drop Pod, etc)
Game 2 - Imperial guard mass bodies (lots of Autocannons)
Game 3 - Grey Knights - LOS ignoring weapon spam (4 Rhinos)
Game 4 - Blood Angel - Mech Spam with 10 vehicles (LR, 2x Baal Preds, 2x Preds, 5x Las/Plasbacks)

In all games I took 30 Scarabs. All games were using Missions randomly rolled from the Battle Missions book.

Most games ended on turn 3 - With the Imperial forces conceding in each game. Game 1 the Vanilla Marines were tabled on turn 4. Only the Grey Knights made a showing with their LOS ignoring weapons - until I used a Monolith to pull units out of their weapon range and decimate the rest of his army.

I ran two different lists.

List 1: (used in games 1,2 and 4)
Stormlord
10 Immortals
10 Immortals
10 Warriors
10 Warriors
10 Scarabs
10 Scarabs
10 Scarabs
Monolith
Monolith
3x Tomb Spyders

List 2: (used in game 3)
Orikan
Vargard
Cryptek, Tremorstave
Cryptek, Solar Pulse, Lance
Cryptek, Tremorstave
Cryptek, Solar Pulse, Lance
C'tan, Writhing Worldscape, Pyreshard
10 Warriors
10 Immortals
10 Immortals
10 Scarabs
10 Scarabs
10 Scarabs
Monolith

The Scarabs 19"-24" assault under night-fight conditions was devestatingly effective. Even units that had moved flat out were destroyed in 1 assault.

The GK commander tried to rush forward on turn 1 and lost several troops, immobilized 2 of his own vehicles and wounded his own HQ - I didn't have to take a single shot. The combination of the C'tan and Orikan on Turn 1 will make a mess of Orks, Nids and Chaos Deamons - 16.6% of everything that moves takes a wound (the entire game table is Dangerous terrain for turn 1 - care to deep strike?). The 36" range Tremorstaves make charging units wound themselves when combined with the C'tan as well. 2 Solar Pulses shut down GK shooting on turns 1 and 2.

edit* In the next game I'm dropping the Monolith(s) and taking a total of 9 Tomb Spyders (creating 27 wounds of new units every turn)


Automatically Appended Next Post:
One key to the new Necrons is: Buckets of dice. A single unit of Scarabs gets 50 attacks on the charge. With 3 full units of scarabs (30), growing by 9 models (45 more attacks) on turn 1 and every succeeding turn, you're rolling 195 dice on assault turn 1. You can easily multi-assault vehicles and dreadnoughts.

Watching a top tournament BA player sit down hard when he loses 5 vehicles on turn 1 is very satisfyling. There was no place for the other 5 to hide.

The next time I play against the same guys I might switch-up and bring DA Deathwing assault - just to remind them that jumping ship to flamers and templates (to kill Scarabs) will get them pawned in other games...

This message was edited 8 times. Last update was at 2011/11/25 02:40:58


 
   
Made in us
Dakka Veteran






runmymouth wrote:I disagree, I think necrons have several tools to handle orcs at 2000 points, massive amounts of ap4-5 are prevelant. What that armor 13 transports that is open topped for 30+ shots a squad to come from that are bs4. Monstourous creatures that can charge you and are t7 so that you can't even wound him except for the claw. Lots of cool things in the codex. But mob heavy orcs aren't as scary as other armies.


Scarabs charging in wreck ork blob squads, as does massed shooting. Plus mobility means your whole army can take on one blob a turn and whittle it to nothing. Played two games for far against nob/blob spam and it was pretty quick. Nobs are a far worse adversary than just basic orks.
   
Made in gb
Regular Dakkanaut




List 2: (used in game 3)
Orikan
Vargard
Cryptek, Tremorstave
Cryptek, Solar Pulse, Lance
Cryptek, Tremorstave
Cryptek, Solar Pulse, Lance
C'tan, Writhing Worldscape, Pyreshard
10 Warriors
10 Immortals
10 Immortals
10 Scarabs
10 Scarabs
10 Scarabs
Monolith


This list isnt legal, since orikan cant take a royal court so you cant have 2 pulses, and if by vargard you are talking about obyron he cant have a court either, so you couldnt have any crypteks at all

This message was edited 1 time. Last update was at 2011/11/25 08:24:11


 
   
Made in us
Boosting Ultramarine Biker






Ultramar

These threads are annoying. The Whermacht was considered an all powerful fighting force, but the Soviets discovered their weaknesses and defeated them. Same thing with 40k, an army is considered all powerful for a little while, but once their weak points are found they aren't as dramatic a force to battle.

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Made in gb
Servoarm Flailing Magos





DoctorZombie wrote: These threads are annoying. The Whermacht was considered an all powerful fighting force, but the Soviets discovered their weaknesses and defeated them. Same thing with 40k, an army is considered all powerful for a little while, but once their weak points are found they aren't as dramatic a force to battle.

Not really. It helped that the German industrial base was bombed to smithereens and they had to fight a war on 2/3 fronts outnumbered 5 to 1.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
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Nurgle Predator Driver with an Infestation





The Memphis Sprawl

King Crow wrote:Necrons are the newest codex.


There, I went ahead and translated the OP for everyone.

"SIC GORGIAMUS ALLOS SUBJECTATOS NUNC" 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

You may be interested to know that a couple of weeks ago I asked the poll whether Necrons were OP. Although 15 people said yes, 219 people said no.

They have a severe lack of Long Range Firepower and other than the Destroyers they do not really have the speed to get close enough to use said guns, and even when they are, they are going to get charged pretty soon if their shooting doesn't do the business, and Necrons aren't going to be winning many assaults.

Sharkvictim wrote:
King Crow wrote:Necrons are the newest codex.


There, I went ahead and translated the OP for everyone.

+1, hit the nail on the head.

This message was edited 2 times. Last update was at 2011/11/25 18:47:19


-Tom Leighton
- Ireland ETC - Eldar - 2016

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Irked Necron Immortal





Rampage wrote:You may be interested to know that a couple of weeks ago I asked the poll whether Necrons were OP. Although 15 people said yes, 219 people said no.

Sadly some people in DakkaDakka used to think that, 3rd edition Necrons were already OP in 5th edition too.
In fact, one them was the reason that I've stopped lurking and rage-joined to DakkaDakka.

 
   
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Angry Chaos Agitator






Daft question but does this mean it might actually be viable to take raptors in a chaos army now?

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And other science facts....

Just repeat to yourself; "It's just a show".
"I should really just relax".

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I'll Be Back



Michigan

zacharia wrote:This list isnt legal, since orikan cant take a royal court so you cant have 2 pulses, and if by vargard you are talking about obyron he cant have a court either, so you couldnt have any crypteks at all


Thank you for pointing out the mistake in the list! Looks like I will have re-build the list with just 1 pulse with a Necron Overlord and Orikan.

Cheers!
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Ive got a few games in recently, kinda weird with the new book though.
The lith is still solid, just not as solid as before.
Also miss the 2nd WBB from it :(

However, BA or any fast moving assault army are a pain, but thats allways been the case.

Green tide - not so much anymore.
Stormlords lightning mixed with dangerous terrain spam really does help against this now.

   
Made in ca
Lethal Lhamean





somewhere in the webway

as said before.. and in many other threads newcrons are not OP they are just new. sit down for more then 10 minutes to read the dex and learn its rules, and you should be able to fight them fairly with just about any army. only one i think might have an issue is tyranids... but even then a fast moving CC list might be able to bring the newcrons down.

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 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
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Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Clumpski wrote:Daft question but does this mean it might actually be viable to take raptors in a chaos army now?


Taking Raptors?!? That's the stupidest thing I ever heard!


Automatically Appended Next Post:
skycapt44 wrote:
bombboy1252 wrote:They are a pretty well balanced army. If you go up against Blood angels or orks with the, I have a feeling things aren't going to be going your way. I have a 2000 point ork list planned out, and I don't necrons would do well against 180 boyz, especially once they all get in close combat.


I dont think there are many armies who can deal with 180 boys at 2000pts


180 boyz, 9 killa kans, and 2 KFF meks...to be precise

With all the boyz mobs being led by Nob with PK

This message was edited 1 time. Last update was at 2011/11/26 04:39:32


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I'll Be Back



Michigan

180 Orc Boyz would lose 30 Boyz and 1-2 Killa-Kans a turn (-16.666%) during their own Movement with a C'tan, Writhing World, Orikan and a Cryptek with a Tremorstave. 3 turns of walking/running should have them down to about half strength without the Necrons firing a shot. Leaving just over 1,000 points of Orcs to face 2,000 points of waiting Necrons.

I switched-up the list a bit and played another 1,850 list against Eldar. Random Mission from the Battle Book, Page 78 Fighting Withdrawal - The Eldar took the place of the Tau.

225 StormLord
140 4x Necron Lord
40 4x Warscythe
170 10x Immortals
170 10x Immortals
130 10x Warriors
130 10x Warriors
120 8x Scarabs
120 8x Scarabs
105 7x Scarabs
200 Monolith
150 3x Tomb Spyders
150 3x Tomb Spyders

I spread the Necron Lords out to the Troop squads (buried a Str 7 Power Weapon in each unit)
Lined the Tomb Spyders up behind the 8x Scarab units, the 7x Scarabs were used to go after his Eldar Sniper unit.
The StormLord kept Nightfight up for 3 turns. Lightning Strikes killed one of his nasty pie-plate shooting vehicles and his CC unit transport on turn 1. Lightning killed the other pie-plate vehicle on turn 2.
The 8x Scarab Swarms were bumped to 11 on turn 1 before they took off across the field.
The Tomb Spyders ran to attempt to keep in range of 1 unit of Scarabs - Bumping them up by 6 the next turn before they got into close combat.
With Nightfight the Eldar only got off 1 vehicle and 3 troop units worth of shooting the whole game.
We forgot about the Monolith and it sat beside the table - We rememebered and I deep-struck it on turn 2 (a very rare direct hit).
I pulled 1 unit of Warriors forward for rapid fire mayehm just before the largest blob of Scrabs charged-into Close combat - they at a vehicle on turn 1 and headed towards tasty troops.

The Eldar commander tossed in the towel at the end of turn 3. He had 0 of 4 vehicles left, 7 basic troops and 1 HQ model - everything else was wiped-out.
Necron losses: 4 Warriors, 1 Immortal, cumulative 6 Scarabs (I kept feeding 6 per turn back into Scarabs not tied in CC).

This seems to be the most effective "basic" list I've used so far - No new GW models required.

This message was edited 2 times. Last update was at 2011/11/27 05:26:44


 
   
Made in ca
Dakka Veteran





I think what people perceive as "overpowered" is more just "uneducated"

I mean they are a very new codex and Ward has a way of writing rules that are thinking "outside the box." I mean Grey Knights , albeit a space marine power armor/terminator armor army, they are very different from vanilla/black templar. I think a lot of the necrons rules are unorthadox and when you try and explain what is happening to your opponents army, and if he hasn't read the necron codex, he will likely have the look of "are you fething kidding me..." on his face.

I remember the first time i fielded the orikan & defiler w/ writhing worldscape he just rolled his eyes when i told him he needs to take dangerous terrain tests on the entire first round.

I also remember having my storm cryptek and getting charged and the lightning field made him lose a few models... also mindshackle scarabs vs a unit of 1 monstrous creature who failed his leadership so he attacked himself, lost his attacks then i mopped him up with a warscythe.

Seems a bit strong, but there are PLENTY of counters. As Reecius said in another thread - the necrons are a very easy army to build a poor list, but when you find that "sweet spot" , they can be quite potent.

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
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Made in ca
Krazed Killa Kan




Claremont, ON

maelstorm wrote:180 Orc Boyz would lose 30 Boyz and 1-2 Killa-Kans a turn (-16.666%) during their own Movement with a C'tan, Writhing World, Orikan and a Cryptek with a Tremorstave. 3 turns of walking/running should have them down to about half strength without the Necrons firing a shot. Leaving just over 1,000 points of Orcs to face 2,000 points of waiting Necrons.

I switched-up the list a bit and played another 1,850 list against Eldar. Random Mission from the Battle Book, Page 78 Fighting Withdrawal - The Eldar took the place of the Tau.

225 StormLord
140 4x Necron Lord
40 4x Warscythe
170 10x Immortals
170 10x Immortals
130 10x Warriors
130 10x Warriors
120 8x Scarabs
120 8x Scarabs
105 7x Scarabs
200 Monolith
150 3x Tomb Spyders
150 3x Tomb Spyders

I spread the Necron Lords out to the Troop squads (buried a Str 7 Power Weapon in each unit)
Lined the Tomb Spyders up behind the 8x Scarab units, the 7x Scarabs were used to go after his Eldar Sniper unit.
The StormLord kept Nightfight up for 3 turns. Lightning Strikes killed one of his nasty pie-plate shooting vehicles and his CC unit transport on turn 1. Lightning killed the other pie-plate vehicle on turn 2.
The 8x Scarab Swarms were bumped to 11 on turn 1 before they took off across the field.
The Tomb Spyders ran to attempt to keep in range of 1 unit of Scarabs - Bumping them up by 6 the next turn before they got into close combat.
With Nightfight the Eldar only got off 1 vehicle and 3 troop units worth of shooting the whole game.
We forgot about the Monolith and it sat beside the table - We rememebered and I deep-struck it on turn 2 (a very rare direct hit).
I pulled 1 unit of Warriors forward for rapid fire mayehm just before the largest blob of Scrabs charged-into Close combat - they at a vehicle on turn 1 and headed towards tasty troops.

The Eldar commander tossed in the towel at the end of turn 3. He had 0 of 4 vehicles left, 7 basic troops and 1 HQ model - everything else was wiped-out.
Necron losses: 4 Warriors, 1 Immortal, cumulative 6 Scarabs (I kept feeding 6 per turn back into Scarabs not tied in CC).

This seems to be the most effective "basic" list I've used so far - No new GW models required.


So the Necrons won't lose a single model eh? So 1000pts to 2000? You are way off. 9 rokkits from the kans won't kill anything? Lootas in the back field will miss every shot? the boys shooting wont kill a thing? You are wrong. Not to mention I bet 1000pts of orks will still out assault the entire necron army. Sure you are correct in saying the orks will take a beating...but the necrons not lossing a single model of the 2000pts in 3 moves...that's just foolish

This message was edited 1 time. Last update was at 2011/11/28 15:12:55


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DE 2500 TS: 2500 2500  
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Ok, here's how I beat that combo. Turn one, stand perfectly still to avoid the Snares' dangerous check. Turn 2-5, start walking up the board. Planning on hitting 6 different boyz mobs and 3 kan units with a single shot from that Tremorstave, are you? At worst, one or two boyz mobs has to stand still a turn if it's hit while 4 more walk up the field.

I've faced off against Necrons, and I haven't really seen them be able to answer to Orks very well. Even the combo above (Tremorstave + Writhing Worldscape) only works on what the stave hits - and with a small blast template (and the Ork player being smart enough to spread the boyz out) it'll never hit every unit in the army, leaving the majority of it safe to walk up the board.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

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There IS other terrain on the board, meaning that the tremor stave only hits the lead BW / unit that has a clear run. Then that one unit standing still blocks your other units from moving through the clear, or forces them through difficult and dangerous terrain
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

How much terrain do you play with? I can almost always move my Orks through clear terrain, even if it's not the shortest path to the other side of the board. I've never been in a situation where I had to move through terrain or I'd wind up going backwards.

Deployment also comes into this equation, because on a 12" standard deployment, I could with some difficulty line up 6 boyz squads in a line - no need to have one squad block another from moving if the Tremorstave smacks into one. Honestly, I'll admit that it's a good combo for fighting Orks, but any decent player can get around it with a some ease. The one time I did see it used effectively (IE, stopping my entire charge) was when my opponent used Writhing Worldscape, had 2 Tremorstaves on the board, and had an Eldar ally using the Nightspinner to make all three of my squads stuck in the mud. And I still wound up winning the game - nasty as the combo is, it does very little to stop a Battlewagon full of Nobz from advancing up the board and assaulting the back lines.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




King Crow wrote:
Commander Jimbob wrote:
Brother SRM wrote:
King Crow wrote:
Dude, SRM, you're fething annoying as gak. i posted cause i wanted someone to tell me that crons aren't overpowered. but you're just fething annoying.

If I was the type of person who put quotes in my signature, you bet I'd put this right at the top I told you that Necrons weren't overpowered. I was snarky because it's a repetitive question and you shouldn't jump to conclusions about an army just because you read a few stats and haven't seen them on the tabletop. Thicken your skin a little; the Internet can be a brutal place.

...Don't take this the wrong way King Crow, but why would you create a thread about how horrible you think an army is, because you want someone to say the opposite?


I posted cause I looked at the Necron stats and thought they were op, but i knew they probably were not op, so i posted hoping someone would explain to me that they were not op. I hope that cleared my position up. I'm sorry for any problems i caused.
Your initial manner of phrasing your point/question whatever, was asking for trouble. You're just lucky that this is a forum with rules and moderation. Stuff like that gets posted on 4chan/tg/ and the nicest replies you would have gotten would have merely accused you bestiality.

 
   
 
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