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Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Swara wrote:For me, (just for fun ) I'm going to teleport my group of lychguard with shields within 6" of a heavy weapon squad. (such as lascannons)


Automatically Appended Next Post:
Tapeworm711 wrote:
Bond wrote:Can someone tell us if these new rules affect praetorians in a positive way and make them better? Especially the Rod of the Covenant variant? I havent had time to look at the leaked rules in depth yet


Not much can save them, short of a amendment to their rules.

40 pts gets you:
• Very little kill power. (6" guns, 1A)
• Poor Survivability (1W, 3+ and no invul for 40pts doesn't cut it)

They are just the bastard child as other units in the book serve the same role only better.



I'd have to agree. They look cool, but there is a reason they are the only unit in the book that I can't remember the rules for..


Would they get the 5++ for having a "normal" power weapon in assault? That would be a nice bonus for them.

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Made in us
Been Around the Block




tiekwando wrote:
Swara wrote:For me, (just for fun ) I'm going to teleport my group of lychguard with shields within 6" of a heavy weapon squad. (such as lascannons)


Automatically Appended Next Post:
Tapeworm711 wrote:
Bond wrote:Can someone tell us if these new rules affect praetorians in a positive way and make them better? Especially the Rod of the Covenant variant? I havent had time to look at the leaked rules in depth yet


Not much can save them, short of a amendment to their rules.

40 pts gets you:
• Very little kill power. (6" guns, 1A)
• Poor Survivability (1W, 3+ and no invul for 40pts doesn't cut it)

They are just the bastard child as other units in the book serve the same role only better.



I'd have to agree. They look cool, but there is a reason they are the only unit in the book that I can't remember the rules for..


Would they get the 5++ for having a "normal" power weapon in assault? That would be a nice bonus for them.


No. All of their weapons have special abilities.

This message was edited 1 time. Last update was at 2012/01/18 01:31:05


 
   
Made in us
Pile of Necron Spare Parts




Tapeworm711 wrote:
tiekwando wrote:
Swara wrote:For me, (just for fun ) I'm going to teleport my group of lychguard with shields within 6" of a heavy weapon squad. (such as lascannons)


Automatically Appended Next Post:
Tapeworm711 wrote:
Bond wrote:Can someone tell us if these new rules affect praetorians in a positive way and make them better? Especially the Rod of the Covenant variant? I havent had time to look at the leaked rules in depth yet


Not much can save them, short of a amendment to their rules.

40 pts gets you:
• Very little kill power. (6" guns, 1A)
• Poor Survivability (1W, 3+ and no invul for 40pts doesn't cut it)

They are just the bastard child as other units in the book serve the same role only better.



I'd have to agree. They look cool, but there is a reason they are the only unit in the book that I can't remember the rules for..


Would they get the 5++ for having a "normal" power weapon in assault? That would be a nice bonus for them.


No. All of their weapons have special abilities.


What rules do their Power Weapons have? Nothing in the codex as it stands would imply they do anything besides be a power weapon and function as a gun.

When it says a power weapon gives 5++, it notes that power weapons with other special rules don't give that. Those other special rules include things like coarse, 2-handed, channel, +1 str, and so on. Given that the Rods of Covenant have none of those, it would seem safe to assume they are just a regular power weapon and confer the "Parry" ability.

Fire does not cleanse, it blackens. 
   
Made in us
Been Around the Block




Mustakha the Undying wrote:
Tapeworm711 wrote:
tiekwando wrote:
Swara wrote:For me, (just for fun ) I'm going to teleport my group of lychguard with shields within 6" of a heavy weapon squad. (such as lascannons)


Automatically Appended Next Post:
Tapeworm711 wrote:
Bond wrote:Can someone tell us if these new rules affect praetorians in a positive way and make them better? Especially the Rod of the Covenant variant? I havent had time to look at the leaked rules in depth yet


Not much can save them, short of a amendment to their rules.

40 pts gets you:
• Very little kill power. (6" guns, 1A)
• Poor Survivability (1W, 3+ and no invul for 40pts doesn't cut it)

They are just the bastard child as other units in the book serve the same role only better.



I'd have to agree. They look cool, but there is a reason they are the only unit in the book that I can't remember the rules for..


Would they get the 5++ for having a "normal" power weapon in assault? That would be a nice bonus for them.


No. All of their weapons have special abilities.


What rules do their Power Weapons have? Nothing in the codex as it stands would imply they do anything besides be a power weapon and function as a gun.

When it says a power weapon gives 5++, it notes that power weapons with other special rules don't give that. Those other special rules include things like coarse, 2-handed, channel, +1 str, and so on. Given that the Rods of Covenant have none of those, it would seem safe to assume they are just a regular power weapon and confer the "Parry" ability.


Since we don't have the Necron 6ed FAQ. My guess is they will no longer be listed as "Power Weapons" and be listed as "AP2" like most other weapons in the rule book. Also, Rods are Two Handed as they are modeled.

This message was edited 1 time. Last update was at 2012/01/18 02:58:54


 
   
Made in us
Pile of Necron Spare Parts




Tapeworm711 wrote:Since we don't the Necron 6ed FAQ. My guess is they will no longer be listed as "Power Weapons" and be listed as "AP2" like most other weapons in the rule book. Also, Rods are Two Handed as they are modeled.


Ehh, yeah without the final codex update and the final rules we can't be certain. My point is more that, given the fact praetorians suck currently, and their guns will become even more useless, it seems like they're going to give them the parry rule to make it somewhat worthwhile to take a squad. Whereas Warscythes are listed as 2-handed weapons in their description, Rods of Covenant don't say that and instead are merely called a "power weapon" for CC use.

Honestly, I think they're going to revamp the Praetorians (or at least their weapons) in the 6th edition update quite a bit. It seems like what they were going for was some kind of extended reach type of ability by giving them a 6-inch gun with the same str and armor piercing capability as their close combat attacks, probably as a way to let them kill things before getting into combat and being chopped up first (due to low initiative). I wouldn't be surprised if in the update, Praetorians are like, able to attack at init 10 for a single attack then do regular close combat attacks at init 2 or something, to represent their prowess in close combat or something.

It's all speculation of course, but I'd say if I played a game today using the leaked rules a covenant rod would give me a 5++ for close combat.

Fire does not cleanse, it blackens. 
   
Made in at
Deranged Necron Destroyer





I would imagine that Rod Praetorians get the 5++, but without being able to shoot before charging, they just won't do enough damage to take out anything.

Another interesting change might be the Vanguard. With Nemsor acting as a beacon, Vanguard will be able to charge 6" after DSing without scatter, along with his squad. Couldn't one also put him with some Spyders and then pull the whole thing through his super VOD?

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Made in us
Huge Hierodule





Louisiana

The fact that the Rod of the Covenant is an assault weapon, it grants the Praetorians +1 Attack when used as a secondary weapon...So they'll have 3 A on the charge with a purported 5++ save, and a 5+++ afterwards. Not nearly as good as Lychguard, in my opinion, with the exception that they charge 18" while LG only charge 12"

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Warp-Screaming Noise Marine






tetrisphreak wrote:The fact that the Rod of the Covenant is an assault weapon, it grants the Praetorians +1 Attack when used as a secondary weapon...So they'll have 3 A on the charge with a purported 5++ save, and a 5+++ afterwards. Not nearly as good as Lychguard, in my opinion, with the exception that they charge 18" while LG only charge 12"


To get the extra attack as a secondary weapon then you have to have a primary as well. The only weapon they have is the rod, so no extra attack : (. I do hope they get a 5++ though. Would at least make them bareble.

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Made in us
Huge Hierodule





Louisiana

Swara wrote:
tetrisphreak wrote:The fact that the Rod of the Covenant is an assault weapon, it grants the Praetorians +1 Attack when used as a secondary weapon...So they'll have 3 A on the charge with a purported 5++ save, and a 5+++ afterwards. Not nearly as good as Lychguard, in my opinion, with the exception that they charge 18" while LG only charge 12"


To get the extra attack as a secondary weapon then you have to have a primary as well. The only weapon they have is the rod, so no extra attack : (. I do hope they get a 5++ though. Would at least make them bareble.


good catch. I have never used praetorians, i forgot they only carry the big staff when using the Rod.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Warp-Screaming Noise Marine






tetrisphreak wrote:
Swara wrote:
tetrisphreak wrote:The fact that the Rod of the Covenant is an assault weapon, it grants the Praetorians +1 Attack when used as a secondary weapon...So they'll have 3 A on the charge with a purported 5++ save, and a 5+++ afterwards. Not nearly as good as Lychguard, in my opinion, with the exception that they charge 18" while LG only charge 12"


To get the extra attack as a secondary weapon then you have to have a primary as well. The only weapon they have is the rod, so no extra attack : (. I do hope they get a 5++ though. Would at least make them bareble.


good catch. I have never used praetorians, i forgot they only carry the big staff when using the Rod.


I think every Necron player I've meet doesn't use them, for good reason, lol. Poor little guys : (

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Made in us
Ruthless Interrogator





Ann Arbor, MI

Praets are the new Pariah, with a slightly less fitting name.
   
Made in us
Longtime Dakkanaut





whigwam wrote:Praets are the new Pariah, with a slightly less fitting name.


Yup they are defining turd that is for sure.
   
Made in us
Warp-Screaming Noise Marine






Now with the release of the "not Tomb Blades" from puppet wars I'm looking at them in 6th edition.

For 20 points you get a bike that can take a twin linked Gauss blaster and have relentless.

That's Move 16" into terrain (ignoring it) and shooting 2 shots at 18". For 3 more points you get a more awesome immortal in a smaller group that is harder to hit (jink) and faster. Yeah only a 4+ save, but the 5 toughness makes up for that IMO. Also they can take a 10 point upgrade giving them a small blast S6 AP5..

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Made in at
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Then again, Void Blade Praetorians did not change at all, except for being able to assault 9" after a deepstrike. Seems like a decent enough little anti-tank package there.


https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in se
Freaky Flayed One





I'm hoping for tomb blades in the second wave - I used to run destroyerwing (back when it and wraithwing were all we had left. So... about 5 months ago.) and enjoyed zooming around the place. Moar of that is good.

 
   
Made in ca
Depraved Slaanesh Chaos Lord





Swara wrote:Azazel, if you are correct.. god help us all.... well except me, I'll have 3 mother ******* monoliths.

You and me, both.

Seriously, Jink makes the Tomb Blades very, very good... gaining the +1 for moving and another +1 for Jink means that BS 4 will only hit on a 6+ if I recall the table correctly. At 20 points for a TL Tesla Cannon, that is a very good harrier unit. But alas, it competes with my Destroyers, who will deliver blissful death to Blood Angels now, and that I cannot pass up.
   
Made in se
Freaky Flayed One





I was considering Pbeamer blades. 5 PBeamer blades is very cheap for a bunch of highspeed S6 blasts, and might prove to be good at making infantry blobs go away very very fast. Would need to test it to be sure, though.

 
   
Made in us
Huge Hierodule





Louisiana

azazel the cat wrote:
Swara wrote:Azazel, if you are correct.. god help us all.... well except me, I'll have 3 mother ******* monoliths.

You and me, both.

Seriously, Jink makes the Tomb Blades very, very good... gaining the +1 for moving and another +1 for Jink means that BS 4 will only hit on a 6+ if I recall the table correctly. At 20 points for a TL Tesla Cannon, that is a very good harrier unit. But alas, it competes with my Destroyers, who will deliver blissful death to Blood Angels now, and that I cannot pass up.


Sorry, not quite that good. The leak shows that remaining stationary is a -1 to EV, but moving is a +/-0 to EV. Jink gives +1, so moving tomb blades will be hit on 4+ by Space Marines and 5+ by Tau Firewarriors, and 6+ by Orks.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Warp-Screaming Noise Marine






Right, but that with a 5T for a 20 point model? I'll be taking them most likely. Probably with gauss blasters though. They are bikes which gives them relentless which means twin linked weapons can fire twice at 18".. all for the same 20 points.

9k  
   
Made in us
Huge Hierodule





Louisiana

Swara wrote:Right, but that with a 5T for a 20 point model? I'll be taking them most likely. Probably with gauss blasters though. They are bikes which gives them relentless which means twin linked weapons can fire twice at 18".. all for the same 20 points.


Oh no kidding, I love tomb blades and I'll be buying a full squad of 5 once they have models.

I want mine with particle beamers, however, to lay down the hurt with 5 s6 small templates. With the new rules of blast weapons they'll be getting between 10 and 20 hits at s6 per shooting phase, consistently.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Warp-Screaming Noise Marine






Smexy! /)^3^(\

I just ordered 3 from Puppets wars to mix in as my "leader" for if they come out with some that are less expensive from GW. I'm going to have a fast themed army with the bikes and tomb blades everywhere. The blast templates are indeed very sexy and I'll probably 1 group of 5 of those and 2 groups of gauss blasters, but I'll have to play test it some.

9k  
   
Made in eu
Screamin' Stormboy





I think Phaeron actually got better in this rule set since you can now double tap outside of charge range of normal infantry, considering its only 20pts if you used it twice a game with 20 warriors thats 40 extra S4 shots, well worth the points.

   
Made in us
Warp-Screaming Noise Marine






Give them a cryptek so they can teleport in 19" away, move up and 40 shots to the butt.

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Made in us
Fresh-Faced New User




Phaeron didn't take a hit, it not only extends double tap but in assault units with relentless can use their rapid fire and heavy weapons for +1 attack. That is awesome.

This message was edited 1 time. Last update was at 2012/01/23 17:12:12


 
   
Made in at
Deranged Necron Destroyer





Skywalker049 wrote:Phaeron didn't take a hit, it not only extends double tap but in assault units with relentless can use their rapid fire and heavy weapons for +1 attack. That is awesome.

If they already have another CC weapon. Which necron unit has both a rapid/heavy weapon and a CC weapon? As far as my admittedly cursory glance, the only thing that can actually make use of the new "Assault weapons give +1 attack with a non coarse CC weapon" are tachyon arrows. 30 points for an extra attack anyone? Not with warscythes though, those are two handed.

https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

I had another cursory glance through the book, and I didn't see a -1 Modifier for "AP -" anymore. If that's true, Tesla got even more useful!


4000+
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Made in us
Warp-Screaming Noise Marine






Sasori wrote:I had another cursory glance through the book, and I didn't see a -1 Modifier for "AP -" anymore. If that's true, Tesla got even more useful!



I think they also took out the +1 for being open topped as well ʘ‿ʘ

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Made in us
Nihilistic Necron Lord




The best State-Texas

Swara wrote:
Sasori wrote:I had another cursory glance through the book, and I didn't see a -1 Modifier for "AP -" anymore. If that's true, Tesla got even more useful!



I think they also took out the +1 for being open topped as well ʘ‿ʘ


Yeah, I posted that earlier in the thread

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Well, I've slept since then! /)^3^(\

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Made in us
Nihilistic Necron Lord




The best State-Texas

Swara wrote:Well, I've slept since then! /)^3^(\


I can't make out that, emoticon, lol.


I've really been enjoying my Necrons in 5th, and if these leaked rules are even somewhat true, I may enjoy them even more in 6th!

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