Switch Theme:

Necrons in 6th Edition (from leaked rules)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Warp-Screaming Noise Marine






Sasori wrote:
Swara wrote:Well, I've slept since then! /)^3^(\


I can't make out that, emoticon, lol.


I've really been enjoying my Necrons in 5th, and if these leaked rules are even somewhat true, I may enjoy them even more in 6th!


Yes, I should enjoy them more and spend all my monies yet again!

Oh and..


9k  
   
Made in us
Shrieking Guardian Jetbiker






I'm just curious as to how these changes will affect list building.

As units in transports are no longer able to hold objectives I think the meta will shift to more durable troops as opposed to MSU warriors in Ghost arks.

The buff to rapid fire also helps a lot in the troops sections as Gauss now becomes a very viable option again. Foot troops are also faster.

How are these changes going to affect list choices like annihilation barges, scarabs, and Catacomb command barges? Or other stuff considered a staple in 5th? Or will the configuration of units change? Is the 20 man warrior blob viable now or other unit configurations?

This message was edited 2 times. Last update was at 2012/01/24 00:49:25


2k
2k 
   
Made in ca
Depraved Slaanesh Chaos Lord





I'm curious... I seem to remember reading in the 6th Ed. rules that Skimmers would not block LOS anymore. Or perhaps I just invented this and am now crazy. Anyway, if that is the case, and since units in transports cannot hold objectives any longer, could the Necrons not revive the Tau 'fish of fury' (I think that's what it was called?)

The buffs to rapid fire certainly seems conducive to the tactic, and the Ghost Ark benefit of the D3 model repair, combined with the long and thin shape of the Ghost Ark make it seem like this would be a very powerful way to sit on objectives.

Again, assuming the LOS actually works.



EDIT: spelling

This message was edited 1 time. Last update was at 2012/01/24 08:18:50


 
   
Made in us
Huge Hierodule





Louisiana

Yes, anything with a base (including skimmers since they are on flying bases) is not counted for LOS and does not automatically grant a cover save. Fish-of-Fury will be viable again, albeit with an 8" move+disembark instead of 12" (since you can only get out of a vehicle, closed or open, if it moves combat speed or less).

*note* Intervening units can give cover saves to other units receiving fire if the owning player uses the special rule "Look Out, Sergeant!" on them. They take a critical hit for every passed 5+ cover save. So using a meat wall makes sense now, if they were giving you cover then those models are susceptible to dying as well!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Depraved Slaanesh Chaos Lord





tetrisphreak wrote:Yes, anything with a base (including skimmers since they are on flying bases) is not counted for LOS and does not automatically grant a cover save. Fish-of-Fury will be viable again, albeit with an 8" move+disembark instead of 12" (since you can only get out of a vehicle, closed or open, if it moves combat speed or less).

*note* Intervening units can give cover saves to other units receiving fire if the owning player uses the special rule "Look Out, Sergeant!" on them. They take a critical hit for every passed 5+ cover save. So using a meat wall makes sense now, if they were giving you cover then those models are susceptible to dying as well!


My point is that the Ghost Ark's repair protocols, as well as it's slender design seems to mesh beautifully with this tactic. Coupled with the 18" rapid fire and the fact that the Ghost Ark is AV 13 on its side, I think this may be a fantastic tactic for parking on objectives. I can't think of any other Necron units that I would use as meat shields, just because the range is so short and they fold so fast in CC.

EDIT: spelling

This message was edited 1 time. Last update was at 2012/01/25 01:32:16


 
   
Made in us
Shrieking Guardian Jetbiker






azazel the cat wrote:My point is that the Ghost Ark's repair protocols, as well as it's slender design seems to mesh beautifully with this tactic. Coupled with the 18" rapid fire and the fact that the Ghost Ark is AV 13 on its side, I think this may be a fantastic tactic for parking on objectives. I can't think of any other Necron units that I would use as meat shields, just because the range is so short and they fold so fast in CC.


Wow this is a really good idea. Might level the playing field between Immortals and warriors as I seem to see more people favoring Immortals over Warriors now. Where does this leave other unit configurations of warriors? I can still see the 5 Warrior squad seeing game play but with the need to hold objective all game and not just at the end of play I think it will be less useful, but not completely useless.

I see the 10 warrior "Pirate ship of Furry" being quite common and effective as azazel mentioned.

And then there is the 20 warrior blob, supported by an Overlord or Lord and possibly a cryptek of some flavor. With the need for durable troops I really see this option getting better. Just the changes to Rapid Fire make this unit much better. I also think there is a stratagem that gives one unit stubborn. 20 stubborn warriors with a scythe and MSS support would be a pain to shift off an objective. Even more so if you have a couple Arks for your "Fish of Fury" warriors floating around reanimating the blob.

I might have to make warriors and not immortals my go to troop choice. I'd use a couple "Arks of Fury" and a large blob to advance midfield. I'd take 2nd turn to get the stubborn stratagem then watch their alpha strike fizzle thanks to my solar pulse.

2k
2k 
   
Made in ca
Depraved Slaanesh Chaos Lord





alspal8me wrote:I see the 10 warrior "Pirate ship of Furry" being quite common and effective as azazel mentioned.

Erm... you mean "Fury", right? Because, uh, it's a very different thing.

I think the 20-Warrior blob works best with the Pirate Ship tactic: you put 10 Warriors inside the boat, and keep ten behind the boat-wall, so that the unit can hold an objective as well as dish out a huge amount of firepower. Nobody is going to charge into 20 rapid-fire Gauss shots just to assault the Ark, because even after the Ark is gone the assaulting unit will get shot again.


EDIT: typos

This message was edited 1 time. Last update was at 2012/01/25 09:20:28


 
   
Made in us
Huge Hierodule





Louisiana

azazel the cat wrote:
alspal8me wrote:I see the 10 warrior "Pirate ship of Furry" being quite common and effective as azazel mentioned.

Erm... you mean "Fury", right? Because, uh, it's a very different thing.

I think the 20-Warrior blob works best with the Pirate Ship tactic: you put 10 Warriors inside the boat, and keep ten behind the boat-wall, so that the unit can hold an objective as well as dish out a huge amount of firepower. Nobody is going to charge into 20 rapid-fire Gauss shots just to assault the Ark, because even after the Ark is gone the assaulting unit will get shot again.


EDIT: typos


Except you can't do that with a 20 man blob - the entire unit must be able to embark or nobody can.

With the scoring rules being that you must be disembarked to score objectives, I can see Warriors gaining favor over immortals with their ability to repair with RP rolls as well as ghost arks replenishing the squads that camp on objectives.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Depraved Slaanesh Chaos Lord





tetrisphreak wrote:Except you can't do that with a 20 man blob - the entire unit must be able to embark or nobody can.

Since when? Did I miss something?
   
Made in gb
Decrepit Dakkanaut




Since ever. 3rd ed onwards
   
 
Forum Index » 40K General Discussion
Go to: