Nemesor Dave wrote:Kevin949 wrote:nosferatu1001 wrote:Or you treat taking the test as including the possibility of being slowed, so you dont take the test at all, and no I1 reduction
Certainly it is how I assume others will play wraiths against me
Well, that's how I was playing it always (mainly because that was the correct way in the previous edition and I just assumed as much for this edition), but having had this brought up to my attention now it will certainly change how I play the wraiths.
The problem here is that the necron rule is "fluffy" while the
BRB rule is precisely about the game mechanic.
1) The wraith unit is forced to take a dangerous terrain test but is not "slowed" by the test.
2) Dangerous Terrain tests cause the model to attack at I1.
#1 does not say you do not have to roll - so lets say you roll
#1 does not say that you automatically pass or get 6's or anything - so lets use an example of rolling less that a 6 - lets say a 4.
3) Game mechanic terms - Your movement is 4. Your strike at I1.
4) Fluff terms - Your movement is "slowed" and your attacks are "slowed". Both of these should not effect a unit of wraiths.
That "striking at I1" is triggered by the roll for
DT does not change the fact that it is the
DT that is slowing you. #2 is actually according to the same "fluff" as #1 "slowing" the unit regardless of the mechanic involved.
The dangerous terrain wording is different and more easily clarified by
RAW. They wraith unit does still have to take the test, they just automatically succeed. Whereas other specific units clarify they "ignore" it. Nowhere does it say that wraiths ignore the rules for any terrain, it simply states they either automatically pass or they just aren't slowed by it, via movement. If wraiths really were supposed to assault into cover without penalty then they would have said they "ignore" the terrain OR they would have given them similar wording to the previous codex of acting as if they had assault grenades. Neither is case, and NOTHING says they throw out the entire rule set for assaulting through cover, simply that they aren't slowed by terrain. This has nothing to do with the initiative lowering aspect of the rule.
Also, dangerous terrain does not slow your movement unless it is also difficult, but it still lowers your initiative to 1 if you took a test. I think you got confused on that part.