Actinium wrote:
@cryage Let's talk about ghost arks. Do you consistently get to use the warrior repair function following around a warrior blob or does the ark just act as a big ablative armor 13 vehicle the opponent is compelled to shoot before they shoot the blob? With two ghost arks and a res orb the numbers get so crazy where the opponent needs to kill like 10 warriors just to get 1 reliable death and he needs to keep that up every turn until it's wiped out, I can't imagine anyone ever not killing them first.
Absolutely the ghost arks draw A LOT of gunfire, and i love that. People love to keep their lascannons as far back as possible so i take advantage of that with the 2 solar pulses in my list. Only about 1/2 my opponents shots will even be in nigt figting range (being generous with that number as well) and of those shots that can see the ghost arks, only about 2/3 will land, and less than even 1/3 of those will pen/glance the arks.
Also i run wraiths, a command barge, 2x annihilation barges and scarabs so i have a lot of targets that are threats so i force my opponent to make tough choices