brainscan wrote:@phantom, you're probably right... what business would prioritise new customers over long term regular customers...
Many corporations like to throw out numbers like "it costs 5 times more to acquire a new customer than it does to retain an existing customer". And in some industries, this is exactly true. Due to marketing and advertising costs, new customer acquisition can be very expensive, and it is far cheaper for a company (that is, higher new profit margins) to retain and thus continue to take money from an existing customer.
However, I have never once seen any
GW advertising other than White Dwarf magazine, which is an internal publication and is targeted more toward existing customers rather than new ones. That being the case, then the idea that new customers will cost the company more will obviously not apply to
GW. This would imply that if a new customer is acquired, but never given any reason to stay, then the purchasing volume of that customer will decrease at a predictable rate over time until it approaches zero. Therefore, the greatest volume of purchasing would be done as a new customer. Let me give a clear example:
Timmy buys $500 of Warhammer during his first year
Timmy buys $300 of Warhammer during his second year
Timmy buys $150 of Warhammer during his third year
Timmy buys $50 of Warhammer during his fourth year
Timmy just trades for new Warhammer during each subsequent year.
Now, this is an expected outcome of Timmy's consumer purchasing habits if there is no effort at customer retention. However, if there is no up-front high overhead costs of advertising that forces
GW to sell to Timmy at a deficit, then the most profitable window for the company is within the first year, when Timmy is a new customer.
So, to answer your question: many businesses will prioritize new customers over old ones. It all depends on the purchasing habits of the customer base. And sadly, while our demographic may have anecdotal examples of veterans who drop large sums of money on Warhammer; generally new wargaming players will spend more than veterans. It's just the nature of the game: almost every player will get almost 2000 points for their army, but once they do, most players will just tweak their army rather than buying another 2000 points.