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Baldur's Gate 1 & 2 Re-release with enhanced graphics Summer 2012  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dwarf High King with New Book of Grudges




United States

 BaronIveagh wrote:

I don't see it from these screen shots. Still looks like the same old engine.


Old:



New:



Huge difference.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Looks like its pushed back to Nov 30.


It looks like fans will have to wait for Baldur's Gate to swing open once again, as Beamdog head Trent Oster has revealed that Baldur's Gate: Enhanced Edition has been delayed. Writing in the Baldur's Gate forums, Oster noted that the overwhelming response to the project – and the resulting influx of volunteers, additions and fixes – has lead Beamdog to push the project back from September 18 to November 30.

In other words, it sounds as if the project has grown larger than Beamdog originally intended. "The suggestions, fixes, and translations continue, and more volunteers keep joining," wrote Oster, adding that Beamdog has delayed the project to provide "the best possible product on launch."

Oster asks for patience from fans, promising "something a little extra" is in the works for those who have already pre-ordered.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Powerful Pegasus Knight





It came out today for PC. Anyone got it yet? Are the enhanced features worth another play through for someone who played the game several times back in the day?
   
Made in gb
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Yvan eht nioj






In my Austin Ambassador Y Reg

I got it yesterday but didn't have time to play it yet - I hope to have a go later today.

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Made in gb
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

I'm waiting for the iPad version.
I hear it has been rejected by the App Store though, so it might take a few more weeks.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 dogma wrote:
 BaronIveagh wrote:

I don't see it from these screen shots. Still looks like the same old engine.


Old:



New:



Huge difference.


Ugh, I think I prefer the old to the new. The new version looks like they just put a bunch of sprites on a photoshopped landscape. Does not blend in at all.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut





"2/10. Would not bang".

The new graphics look sweet. The intro movie is fething terrible though

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in sa
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

The iPad version is up on the App Store.
I'm downloading it now...

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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Made in us
Fate-Controlling Farseer





Fort Campbell

I'm having no issues with this version, looks good to me. I was playing it religiously until Dragonborn was released, haven't gone back to it yet.

Full Frontal Nerdity 
   
Made in sa
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

I've had one crash so far, but other than that, it's a good game.
Selecting loot from the ground can be a touch tricky, even with a stylus, but on the whole, I'm not disappointed.
Money well spent I think.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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Made in us
Hooded Inquisitorial Interrogator





New York State

Picked it up for the iPad. As Marv335 said, picking up loot can be a pain, and some stairs/doorways are tough to get out of (though this was an issue in the original game too, now compounded by the fact that you can't 'hover' the mouse). There's a hint button that pops up the hover tooltips on everything on the screen, making it easier to find small pieces of loot (like that Ring of Wizardry hidden in a treetrunk outside of the Friendly Arm Inn) but it's still hard to actually click it. Splitting stacks (potions, arrows, etc) is next to impossible.

Still, it's a lot of fun, and I'm glad to be able to play on of my favorite games of all time while I'm on the go. It also brings back a lot of AD&D memories- THAC0, negative AC's, low level wizards being more useless than animal companions, etc. Aah, memories.

This message was edited 2 times. Last update was at 2012/12/10 18:34:34


   
 
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