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Eh. I see no reason why teleport homers cannot be attached to power armor, though I think I may have confused some people. I mean the assault specialists teleport out, not the walkers and vehicles.
Basically, a battle would go like this, assuming that the foe was attacking, say, an IoM world and my chapter was first to respond:
1- Deploy Razorbacks, Devastators, and Dreadnoughts. They unleash the full force of their weaponry (which would be slightly advanced compared to most others, except those with ties to the AdMech or those that are just better at technology, like the Salamanders).
2- As that happens, dozens of sniper teams drop in, either by teleporting or using grav-chutes (which ever is more silent), then they advance forward and take up positions on the flanks, and begin taking out important-looking targets. They also mark locations near enemy lines, and locator beacons are shot from orbit directly onto those marked points, ensuring pinpoint teleport/drop pod accuracy.
3- As the snipers start sniping, and the enemy starts losing their fudge, the assault units (known in my army as The Facerollers) teleport/drop in as close to the enemy as possible (usually on the flanks, or behind the enemy), instantly attacking enemy lines with all the ferocity they can muster.
4- As lines break, those assault units are teleported back up, then down again in a different location, again usually on the flanks or behind the enemy, with the razorbacks, Devs, and Dreads still raining plasma, lascannon fire, missiles, and AC shells into the enemy.
Basically, the Dreads, Devs, and Razors meet the enemy head on, while the Snipers and assault units harass the fudge out of the enemy.
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