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![[Post New]](/s/i/i.gif) 2012/05/16 10:54:20
Subject: Re:Who could cause the most damage.
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Legendary Dogfighter
Australia
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imperial Guard reaver titan 1450pts plus 4 platoons of guardsmen 530pts
nothing on earth could defeat that!
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Elysian Drop Troops 1500pts
Renegades & Heretics 2056pts
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![[Post New]](/s/i/i.gif) 2012/05/16 11:23:19
Subject: Who could cause the most damage.
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Courageous Space Marine Captain
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Our tank rounds are about an Autocannon.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/05/16 11:29:44
Subject: Re:Who could cause the most damage.
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Trazyn's Museum Curator
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Nukes mate. They generally work.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/16 11:33:31
Subject: Re:Who could cause the most damage.
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Legendary Dogfighter
Australia
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CthuluIsSpy wrote:Nukes mate. They generally work.
Void Shields mate, They generally work
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Elysian Drop Troops 1500pts
Renegades & Heretics 2056pts
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![[Post New]](/s/i/i.gif) 2012/05/16 11:37:33
Subject: Re:Who could cause the most damage.
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Trazyn's Museum Curator
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Yak9UT wrote:CthuluIsSpy wrote:Nukes mate. They generally work.
Void Shields mate, They generally work
Just use more gun
Context - This guy is the Saint of Killers from the comic Preacher . He had a nuke dropped onto him. It wasn't enough.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/16 14:42:05
Subject: Who could cause the most damage.
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Swift Swooping Hawk
England, Sunderland, Hetton-Le-Hole
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CthuluIsSpy wrote:redkeyboard wrote: Orks necrons and Daemons have the best chance. Tyranids although they go back into the Hive Mind can be stopped if they are wiped out. Orks die and just go poof and spores come out and make more orks, they are comparable to body builders in strength and size. Daemons because well they are un-killable and can just flood onto Earth as much as as their God wants them to.
But a single stormraven could wipe a country albeit very slowly. They can fly out of our atmospher so fly outside drop into the atmosphere to shoot then fly back out. Repeat and slowly you will destroy towns.
Why does everyone keep forgetting about necrons? All they have to do is deploy one C'tan in each city, and that's it.
Also, that stormraven thing would work...if we didn't have SAM sites, ballistic missiles, fighter jets...
Yes it would work providing the Stormraven only stayed in the atmosphere for a short perioid of time. It hears of trouble it zips back out of the atmosphere where fhighter jets cannot go. Outr fighter jets could not take one out if it was on the edge of the atmosphere as they are not built to go there.
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![[Post New]](/s/i/i.gif) 2012/05/16 14:59:42
Subject: Who could cause the most damage.
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Trazyn's Museum Curator
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redkeyboard wrote:CthuluIsSpy wrote:redkeyboard wrote: Orks necrons and Daemons have the best chance. Tyranids although they go back into the Hive Mind can be stopped if they are wiped out. Orks die and just go poof and spores come out and make more orks, they are comparable to body builders in strength and size. Daemons because well they are un-killable and can just flood onto Earth as much as as their God wants them to.
But a single stormraven could wipe a country albeit very slowly. They can fly out of our atmospher so fly outside drop into the atmosphere to shoot then fly back out. Repeat and slowly you will destroy towns.
Why does everyone keep forgetting about necrons? All they have to do is deploy one C'tan in each city, and that's it.
Also, that stormraven thing would work...if we didn't have SAM sites, ballistic missiles, fighter jets...
Yes it would work providing the Stormraven only stayed in the atmosphere for a short perioid of time. It hears of trouble it zips back out of the atmosphere where fhighter jets cannot go. Outr fighter jets could not take one out if it was on the edge of the atmosphere as they are not built to go there.
Missles on the other hand can, and as soon as the SR is detected there will immediately be a fighter task force after it.
And still, SAMs.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/16 15:25:23
Subject: Who could cause the most damage.
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Hurr! Ogryn Bone 'Ead!
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CthuluIsSpy wrote:
Why does everyone keep thinking that our cannons are S8? Imperial weapons are a lot stronger and more advanced than ours; our tank cannons are probably closer to S6 or S7.
How do you come to the conclusion that regular imperial weaponry is that much stronger than ours?
Judging by the size of the shells and the craters and damage done by imperial weapons and then comparing those to ours, they don't seem that much more advanced. Even disregarding the damage done in the game, the fluff gives a pretty good description of the firepower of different weapons and that shows that they are very similar. The auto cannon (which is S7) seems to compare very much to the 25mm cannon or the 40mm "machine gun". From what I recall, the damage done by regular LRBT cannon also seems very close to our average tank cannon (I'm by no means an expert on that stuff), ie. they can rip through a couple of walls, blast out good chunks of earth and ruin every soldiers day. I think the Gaunts Ghosts books showed quite a bit of tank action in one or two of the books and there the LRBT cannons were never described as anything more powerful than our cannons. Assuming that a rather powerful tank cannon is S8, we can imagine that stronger weapons of our time (not even nukes, but all kinds of long range missiles and bombs that create waaaay large impact craters and cause by far more damage than the average tank cannon) most be above S8.
By that logic, even most super heavies should go down after getting hit by enough bombs and missiles. Fact is, considering that we are not threatened by hoards of all consuming alien monsters or the like, we are extremely "well" armed. I think the only 2000p army that could really be a threat would have to operate in a very discrete matter, as in a genestealer cult, or some nurgle guys who spread plagues we can't find a cure for or some other crazy stuff. But regular tanks? no
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"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.
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![[Post New]](/s/i/i.gif) 2012/05/16 16:18:59
Subject: Who could cause the most damage.
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Sister Oh-So Repentia
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Fire_for_effect wrote:CthuluIsSpy wrote:
Why does everyone keep thinking that our cannons are S8? Imperial weapons are a lot stronger and more advanced than ours; our tank cannons are probably closer to S6 or S7.
How do you come to the conclusion that regular imperial weaponry is that much stronger than ours?
Judging by the size of the shells and the craters and damage done by imperial weapons and then comparing those to ours, they don't seem that much more advanced. Even disregarding the damage done in the game, the fluff gives a pretty good description of the firepower of different weapons and that shows that they are very similar. The auto cannon (which is S7) seems to compare very much to the 25mm cannon or the 40mm "machine gun". From what I recall, the damage done by regular LRBT cannon also seems very close to our average tank cannon (I'm by no means an expert on that stuff), ie. they can rip through a couple of walls, blast out good chunks of earth and ruin every soldiers day. I think the Gaunts Ghosts books showed quite a bit of tank action in one or two of the books and there the LRBT cannons were never described as anything more powerful than our cannons. Assuming that a rather powerful tank cannon is S8, we can imagine that stronger weapons of our time (not even nukes, but all kinds of long range missiles and bombs that create waaaay large impact craters and cause by far more damage than the average tank cannon) most be above S8.
By that logic, even most super heavies should go down after getting hit by enough bombs and missiles. Fact is, considering that we are not threatened by hoards of all consuming alien monsters or the like, we are extremely "well" armed. I think the only 2000p army that could really be a threat would have to operate in a very discrete matter, as in a genestealer cult, or some nurgle guys who spread plagues we can't find a cure for or some other crazy stuff. But regular tanks? no
I've always pointed out something too. I can have 10 IG or 5 Space Marines walk into a sniper fire from Ratlings, Scouts, IG whatever, and if I am lucky enough to hit at all, I may not wound at all, and then they get a save. Most real life snipers I know or know of, would have no issue dropping someone with one shot. When I play 40K I can fire from the same tank over and over, and not hit anything, because of scatter. Where while I was in the Navy, we could drop a shell almost pin point on something moving 3 miles away. So even if somehow our normal guns were just under a lasegun somehow, we would rake up more hits. And if a guardman in a muscle shirt gets a save from weapon fire from a lasegun, then I am sure we can outgun them.
As for would would cause more damage, Nurgel, anything else in this area would gut stuck mid forest (hey they have to roll a dice to go over a patch of trees) and there are a lot of hunters, and National Guard and Army bases in this area. I mean I alone own 13 firearms, so it's not like every neigbourhood could not take up arms.
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![[Post New]](/s/i/i.gif) 2012/05/16 16:19:10
Subject: Who could cause the most damage.
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Courageous Space Marine Captain
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But you forget our stuff and there's is made of different things. Their shells may only bust down a plastered wall but brick and mortar is demolished. Likewise our weapons may do damage to concrete but can't touch adamantium.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/05/16 17:01:52
Subject: Who could cause the most damage.
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Swift Swooping Hawk
England, Sunderland, Hetton-Le-Hole
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Fire_for_effect wrote:CthuluIsSpy wrote: Why does everyone keep thinking that our cannons are S8? Imperial weapons are a lot stronger and more advanced than ours; our tank cannons are probably closer to S6 or S7. How do you come to the conclusion that regular imperial weaponry is that much stronger than ours? Judging by the size of the shells and the craters and damage done by imperial weapons and then comparing those to ours, they don't seem that much more advanced. Even disregarding the damage done in the game, the fluff gives a pretty good description of the firepower of different weapons and that shows that they are very similar. The auto cannon (which is S7) seems to compare very much to the 25mm cannon or the 40mm "machine gun". From what I recall, the damage done by regular LRBT cannon also seems very close to our average tank cannon (I'm by no means an expert on that stuff), ie. they can rip through a couple of walls, blast out good chunks of earth and ruin every soldiers day. I think the Gaunts Ghosts books showed quite a bit of tank action in one or two of the books and there the LRBT cannons were never described as anything more powerful than our cannons. Assuming that a rather powerful tank cannon is S8, we can imagine that stronger weapons of our time (not even nukes, but all kinds of long range missiles and bombs that create waaaay large impact craters and cause by far more damage than the average tank cannon) most be above S8. By that logic, even most super heavies should go down after getting hit by enough bombs and missiles. Fact is, considering that we are not threatened by hoards of all consuming alien monsters or the like, we are extremely "well" armed. I think the only 2000p army that could really be a threat would have to operate in a very discrete matter, as in a genestealer cult, or some nurgle guys who spread plagues we can't find a cure for or some other crazy stuff. But regular tanks? no If I remeber correctly bolts that boltguns fire are 30mm so I find it hard to belive the auto cannon is only comparable to a 20mm cannon or 40mm "machine gun".
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This message was edited 1 time. Last update was at 2012/05/16 17:04:57
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![[Post New]](/s/i/i.gif) 2012/05/16 18:53:31
Subject: Who could cause the most damage.
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Fixture of Dakka
Temple Prime
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Spam lords of change. They'll rip a hole into the warp and bring in more daemons anyway and we'll all be drowning in daemons who will snort heartily at our weaponry.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2012/05/16 19:09:33
Subject: Re:Who could cause the most damage.
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Hellacious Havoc
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Imperator Class Titan !
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2000 pts Renegade Imperial Guard
1750 pts Chaos Undivided
1000pts Imperial Guard
750 pts Space Wolves
1000 pts Tau Empire
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![[Post New]](/s/i/i.gif) 2012/05/16 19:17:28
Subject: Re:Who could cause the most damage.
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Courageous Space Marine Captain
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Ilove40k wrote:Imperator Class Titan ! 
Is 4000. We have a 2000pt limit -.-
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/05/17 01:59:18
Subject: Re:Who could cause the most damage.
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Shas'ui with Bonding Knife
I wanna go back to New Jersey
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Pan Fo.
That is all.
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bonbaonbardlements |
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![[Post New]](/s/i/i.gif) 2012/05/17 08:08:14
Subject: Who could cause the most damage.
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Man O' War
Nosey, ain't ya?
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Black Templars with Grimaldus rampaging through Canterbury. Ain't nothing gonna stop that.
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I have dug my grave in this place and I will triumph or I will die!
Proud member of the I won with Zerkova club
Advocate of 'Jack heavy Khador. |
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![[Post New]](/s/i/i.gif) 2012/05/17 09:35:48
Subject: Who could cause the most damage.
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Land Raider Pilot on Cruise Control
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Deadshot wrote:But you forget our stuff and there's is made of different things. Their shells may only bust down a plastered wall but brick and mortar is demolished. Likewise our weapons may do damage to concrete but can't touch adamantium.
This. I did a thread on this a while ago. Basically, the durability of various materials is what REALLY makes warfare in the 41st millennium so far removed from that of the present. If they only had superior weapons, we could still swamp them in numbers and in tactics, which I'm inclined to say are generally inferior to what we have now. But when your 120mm smoothbore tank shells, and your guided missiles, and your bombs are barely dimpling that Land Raider, there's really nothing you can do about it. And yes, even the standard IG lasgun is a force to be reckoned with; I've read fluff where a single lasbolt on the standard power setting can sever an arm. That's damage comparable to a 12.7x99mm/.50 BMG round. Their STANDARD ISSUE ASSAULT WEAPON has power comparable to one of the most devastating man-portable (and by man portable, I mean able to be carried by humans, not hand-held.  ) weapons available. .50 caliber rounds can penetrate through sheets of steel, cinderblock walls, and still pop a man's head like an egg in a microwave at ranges of up to two and a half miles. And these things can barely touch SM power armor when fired in massed ranks, like colonial-era muskets. There's just no comparison.
Granted, for all the mayhem they could cause, there's still the nuclear option. Though the more I think about it, the more I'm inclined to say even that may not be enough.
Okay, time to get off my  . 2000 points Nurgline daemons, orks, or genestealers have a real and distinct potential to actually kill us all.
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- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/17 09:57:51
Subject: Re:Who could cause the most damage.
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Screaming Shining Spear
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I doubt a modern missile would find a Land Raider completely impenetrable, though I do agree that it would not have nearly the effect you see against modern tanks. I mean they have a marine hanging out of the hatch shooting a MultiMelta, the force could easily pass through that hatch and mess up the electronics, spill some coffee, etc And that also brings up the question: Even if the blast can't pierce the armor, wouldn't the pressure on the tank blow some tracks? I mean my friend had a land raider get immobilized from hitting a tree. I'm sure a massive missile could do as much damage as a  ing tree!
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/05/17 10:14:45
Subject: Re:Who could cause the most damage.
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Land Raider Pilot on Cruise Control
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felixander wrote:I doubt a modern missile would find a Land Raider completely impenetrable, though I do agree that it would not have nearly the effect you see against modern tanks. I mean they have a marine hanging out of the hatch shooting a MultiMelta, the force could easily pass through that hatch and mess up the electronics, spill some coffee, etc And that also brings up the question: Even if the blast can't pierce the armor, wouldn't the pressure on the tank blow some tracks? I mean my friend had a land raider get immobilized from hitting a tree. I'm sure a massive missile could do as much damage as a  ing tree! That's the rules/fluff divergence, there. As for the whole tracks thing, it's certainly possible. In WWII, the British used what were essentially sticks of dynamite in a sock, covered in tar, as an impromptu AT weapon. Flank around, slap it onto the tracks, and boom, your Panzer is now a stationary artillery piece, vulnerable to further attacks. But while truly massive munitions, (2000-pound JDAMs, Tomahawk missiles, and the like) may have more success, we've established that the .50 caliber rounds that cut people in half are bouncing off power armor as though they were .22s. Basically, as stated earlier, SM are modern tanks. That kind of armor needs 30mm DU shells, Hellfire or Maverick missiles, 1000 pound bombs, or 120mm APFSDS rounds to crack. So already, all of the usual 'tactical' assets used to deal with armor have been accounted for by standard SM infantry. So it's going to take strategic assets, munitions and weapons that are deployed by the generals looking at the overview of the entire battle, to even think about harming them. We're talking about 155mm artillery barrages, carpet bombings, cluster missiles... You get the picture.
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This message was edited 2 times. Last update was at 2012/05/17 10:17:28
- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/17 10:26:49
Subject: Who could cause the most damage.
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Hauptmann
In the belly of the whale.
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Avatar 720 wrote:Eldrad-led Mechdar vs the UK.
I don't like our chances to be honest.
This.
Our current level of tech could do nothing against pretty much any of the "advanced races".
However, I think a non-mechanized IG army could be stopped, as could Orks. Maybe even 'nids if they don't have one of those gaunt-spawners.
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kestril wrote:The game is only as fun as the people I play it with.
"War is as natural to a man as maternity is to a woman." |
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![[Post New]](/s/i/i.gif) 2012/05/17 10:55:27
Subject: Who could cause the most damage.
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Big Fat Gospel of Menoth
The other side of the internet
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My all reserve nid army. Trygons, mawlocks, ravenors, lictors and such. Our tremor sensing technology is horribly inefficient for this kind of purpose and no weapons with which to deal with a burrowed army. The civilian damage would be catastrophic.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2012/05/17 19:13:30
Subject: Re:Who could cause the most damage.
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Hellacious Havoc
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Deadshot wrote:Ilove40k wrote:Imperator Class Titan ! 
Is 4000. We have a 2000pt limit -.-
I didn't knew it was 4000 points!
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2000 pts Renegade Imperial Guard
1750 pts Chaos Undivided
1000pts Imperial Guard
750 pts Space Wolves
1000 pts Tau Empire
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![[Post New]](/s/i/i.gif) 2012/05/19 19:46:11
Subject: Who could cause the most damage.
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Sister Oh-So Repentia
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TermiesInARaider wrote:Deadshot wrote:But you forget our stuff and there's is made of different things. Their shells may only bust down a plastered wall but brick and mortar is demolished. Likewise our weapons may do damage to concrete but can't touch adamantium.
This. I did a thread on this a while ago. Basically, the durability of various materials is what REALLY makes warfare in the 41st millennium so far removed from that of the present. If they only had superior weapons, we could still swamp them in numbers and in tactics, which I'm inclined to say are generally inferior to what we have now. But when your 120mm smoothbore tank shells, and your guided missiles, and your bombs are barely dimpling that Land Raider, there's really nothing you can do about it. And yes, even the standard IG lasgun is a force to be reckoned with; I've read fluff where a single lasbolt on the standard power setting can sever an arm. That's damage comparable to a 12.7x99mm/.50 BMG round. Their STANDARD ISSUE ASSAULT WEAPON has power comparable to one of the most devastating man-portable (and by man portable, I mean able to be carried by humans, not hand-held.  ) weapons available. .50 caliber rounds can penetrate through sheets of steel, cinderblock walls, and still pop a man's head like an egg in a microwave at ranges of up to two and a half miles. And these things can barely touch SM power armor when fired in massed ranks, like colonial-era muskets. There's just no comparison.
But they are never set in what a lasgun can do. In some books (there was a Space Wolf one that comes to mind) where the laspistol does nothing when they find a wild animal, and everyone laughs at thegy for ever having it. Some books a lasround will blow your head off, and in some you can take two to he chest, and still fight for 5 minuntes, because you wont bleed out. Stubbers are more or less what we use now? Lets look at table top, razor wire ca nstop a bolt round, and a tshirt can stop a lasround (Cath Guard) I can have three snipers fire, hit 50% of the time, and then wound on a 4+ so another 50% just to wound (even a model with no armor save or wearing anything) But I know I can tae a 30/30 sit in a tree, and hit a deer 9 out of 10 times with no sniper training. And drop that deer with a shot. People like to bring up "well they have this type of armor and this time" Guard wear flack armor, and part o a Space Marine armor is made in a kilm so it's backed to form, and has all of those joints and a Lasgun can stop a Termie...Orks wear no armor or scapes picked up, and drive pick up trucks. I understand the all might Space Marine has power armor, but when he is charged by Guard with rifles and knives and an still be killed, then there is no reason 5 rednecks with deer rifles hiding in a tree and getting cover a 4+ cover save, cant kill some Marines. Hell, they still use shotguns for scouts and guard, most police cars carry a shotfgun in them.
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![[Post New]](/s/i/i.gif) 2012/05/19 19:51:04
Subject: Who could cause the most damage.
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Land Raider Pilot on Cruise Control
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RicBlasko wrote:TermiesInARaider wrote:Deadshot wrote:But you forget our stuff and there's is made of different things. Their shells may only bust down a plastered wall but brick and mortar is demolished. Likewise our weapons may do damage to concrete but can't touch adamantium.
This. I did a thread on this a while ago. Basically, the durability of various materials is what REALLY makes warfare in the 41st millennium so far removed from that of the present. If they only had superior weapons, we could still swamp them in numbers and in tactics, which I'm inclined to say are generally inferior to what we have now. But when your 120mm smoothbore tank shells, and your guided missiles, and your bombs are barely dimpling that Land Raider, there's really nothing you can do about it. And yes, even the standard IG lasgun is a force to be reckoned with; I've read fluff where a single lasbolt on the standard power setting can sever an arm. That's damage comparable to a 12.7x99mm/.50 BMG round. Their STANDARD ISSUE ASSAULT WEAPON has power comparable to one of the most devastating man-portable (and by man portable, I mean able to be carried by humans, not hand-held.  ) weapons available. .50 caliber rounds can penetrate through sheets of steel, cinderblock walls, and still pop a man's head like an egg in a microwave at ranges of up to two and a half miles. And these things can barely touch SM power armor when fired in massed ranks, like colonial-era muskets. There's just no comparison.
But they are never set in what a lasgun can do. In some books (there was a Space Wolf one that comes to mind) where the laspistol does nothing when they find a wild animal, and everyone laughs at thegy for ever having it. Some books a lasround will blow your head off, and in some you can take two to he chest, and still fight for 5 minuntes, because you wont bleed out. Stubbers are more or less what we use now? Lets look at table top, razor wire ca nstop a bolt round, and a tshirt can stop a lasround (Cath Guard) I can have three snipers fire, hit 50% of the time, and then wound on a 4+ so another 50% just to wound (even a model with no armor save or wearing anything) But I know I can tae a 30/30 sit in a tree, and hit a deer 9 out of 10 times with no sniper training. And drop that deer with a shot. People like to bring up "well they have this type of armor and this time" Guard wear flack armor, and part o a Space Marine armor is made in a kilm so it's backed to form, and has all of those joints and a Lasgun can stop a Termie...Orks wear no armor or scapes picked up, and drive pick up trucks. I understand the all might Space Marine has power armor, but when he is charged by Guard with rifles and knives and an still be killed, then there is no reason 5 rednecks with deer rifles hiding in a tree and getting cover a 4+ cover save, cant kill some Marines. Hell, they still use shotguns for scouts and guard, most police cars carry a shotfgun in them.
Well, that's mainly because there is no such thing as canon in 40k. No matter where you found that piece of fluff, there's a BL writer who's contradicted it. That, and making comparisons from game to fluff is slightly rediculous, because if things operated in game the way they did in fluff, the game wouldn't be fun.
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- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/19 20:02:46
Subject: Who could cause the most damage.
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Sister Oh-So Repentia
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This. I did a thread on this a while ago. Basically, the durability of various materials is what REALLY makes warfare in the 41st millennium so far removed from that of the present. If they only had superior weapons, we could still swamp them in numbers and in tactics, which I'm inclined to say are generally inferior to what we have now. But when your 120mm smoothbore tank shells, and your guided missiles, and your bombs are barely dimpling that Land Raider, there's really nothing you can do about it. And yes, even the standard IG lasgun is a force to be reckoned with; I've read fluff where a single lasbolt on the standard power setting can sever an arm. That's damage comparable to a 12.7x99mm/.50 BMG round. Their STANDARD ISSUE ASSAULT WEAPON has power comparable to one of the most devastating man-portable (and by man portable, I mean able to be carried by humans, not hand-held. ) weapons available. .50 caliber rounds can penetrate through sheets of steel, cinderblock walls, and still pop a man's head like an egg in a microwave at ranges of up to two and a half miles. And these things can barely touch SM power armor when fired in massed ranks, like colonial-era muskets. There's just no comparison.
But they are never set in what a lasgun can do. In some books (there was a Space Wolf one that comes to mind) where the laspistol does nothing when they find a wild animal, and everyone laughs at thegy for ever having it. Some books a lasround will blow your head off, and in some you can take two to he chest, and still fight for 5 minuntes, because you wont bleed out. Stubbers are more or less what we use now? Lets look at table top, razor wire ca nstop a bolt round, and a tshirt can stop a lasround (Cath Guard) I can have three snipers fire, hit 50% of the time, and then wound on a 4+ so another 50% just to wound (even a model with no armor save or wearing anything) But I know I can tae a 30/30 sit in a tree, and hit a deer 9 out of 10 times with no sniper training. And drop that deer with a shot. People like to bring up "well they have this type of armor and this time" Guard wear flack armor, and part o a Space Marine armor is made in a kilm so it's backed to form, and has all of those joints and a Lasgun can stop a Termie...Orks wear no armor or scapes picked up, and drive pick up trucks. I understand the all might Space Marine has power armor, but when he is charged by Guard with rifles and knives and an still be killed, then there is no reason 5 rednecks with deer rifles hiding in a tree and getting cover a 4+ cover save, cant kill some Marines. Hell, they still use shotguns for scouts and guard, most police cars carry a shotfgun in them.
Well, that's mainly because there is no such thing as canon in 40k. No matter where you found that piece of fluff, there's a BL writer who's contradicted it. That, and making comparisons from game to fluff is slightly rediculous, because if things operated in game the way they did in fluff, the game wouldn't be fun.
Thats what I am getting at. We say "Well they can do this, or that" but we dont have something set in stone to go off of. I mean really, if you read a Caphis Cain novel, he could show up on his own and take over this planet. If we go by table top, then things are an even playing field for us. But you say we cant use table top rules, but the question did not state where we would base the power level off of.
But okay, we will go by books then, but you said yourself people keep changing things with no cannon, so then what are we going to use as the standered rule? The fact they said their armor is made of some metal, that really, we dont know how stronge it is...sure Marvel comics say it can not be broken, bent, or whatever, but in 40K how do we know it's not normal steel? After all Star Wars likes to rename platic and glass and steel.
So I will go off of what i know for sure. In game and books, they still use shotguns ad combat knives, and both of which have been used to kill a Marine in armor. I own a shotgun and a knife, so I must have the means to kill a Space Marine.
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![[Post New]](/s/i/i.gif) 2012/05/19 21:10:11
Subject: Who could cause the most damage.
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Been Around the Block
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2k pnts in to as many stealth suits and Shadow Sun. We can't detect them they will just go door to door doing what they want.
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![[Post New]](/s/i/i.gif) 2012/05/19 23:47:14
Subject: Who could cause the most damage.
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Screaming Shining Spear
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RicBlasko wrote:
So I will go off of what i know for sure. In game and books, they still use shotguns ad combat knives, and both of which have been used to kill a Marine in armor. I own a shotgun and a knife, so I must have the means to kill a Space Marine.
If you want to go by that train of thought then a Space Marine will shoot you before you get in range to use your shotgun and will kill you before you swing your knife at his squishyjoints. On average it'll take 18 Imperial Guardsmen with knifes to take down a single space marine or 9 with shotguns shooting (18 * .5 to hit * .333 to wound * .3333 to pass armor). I'd put more weight on the redneck ring with buck rifles than alone  I'd agree though that if you attacked my redneck hometown in MD with Tac Squads you'd see a lot more resistance than one might expect. Granted if you go by how powerful the space marines in the books they would be able to out range, out shoot, and spot you earlier even if you know the woods and hills there.
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/05/19 23:49:30
Subject: Re:Who could cause the most damage.
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Trazyn's Museum Curator
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Do you seriously think the emperor's finest, soldiers who are created solely to wage war and have been fighting for +100 years, will let themselves get ambushed by a bunch of hillbillies?
Just...no.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/20 02:00:30
Subject: Who could cause the most damage.
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Strangely Beautiful Daemonette of Slaanesh
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Sly Marbo.
We lose.
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![[Post New]](/s/i/i.gif) 2012/05/20 02:28:24
Subject: Who could cause the most damage.
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Norn Queen
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Orks.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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