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Anyone else think that the Woldwrath should be voiced by Vin Diesel in a WB animated movie?
Can't say that the sculpt show for the Circle Gargantuan is really impressing me in terms of detail. However in terms of sheer scale it looks to stand head and shoulders (or just shoulders) above the Colossals, at the moment it stands to be neck-and-neck between that and the Galleon for my money.
just hangin' out, hangin' out
2012/06/03 05:08:35
Subject: Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
The mammoth concept looks sharp, but dose not display the creativity I expect from PP. The giant troll and wold make sense in their factions. This giant titan seems a little blunt considering the variety of beasts Skorne are known to enslave.
I like the rules I see... just not too impressed with the P+S of his fists and his armor... but other than that, I'm okay...
I know some people on the PP forums are complaining about the lack of regeneration on the Mountain King, they forget that if he takes damage he creates a whelp for free... there is your regeneration...
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
2012/06/03 20:22:33
Subject: Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
AduroT wrote:He doesnt have regen?! Wow. That's kind of a shocker for a troll. Doesnt every single dire troll have it?
Every single Troll, actually. Even the elemental ones. Not that it makes too much of a difference here. It's already got two healing abilities, a third is hardly necessary.
2012/06/03 22:04:35
Subject: Re:Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
It's sounding like he's pretty hated on the other forum I read. They think he's going to die too easily and not really put out more damage than cheaper options.
2012/06/03 22:30:25
Subject: Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
The problem with the Mountain King is the lack of defenses and total health that the colossals have to keep it alive to use those whelps. Seems like it would just get eaten alive by Cryx especially.
2012/06/04 02:47:03
Subject: Re:Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
Yeah, I wasn't sure AoE, but I think Laughing Man is right- since Privateer Press allows the pictures of the cards to be posted on their own forums, it makes sense that they don't mind them being posted.
If you pay the points for a pack of whelps separately you can spawn TWO at a time which should make for some insanity.
2012/06/04 12:47:49
Subject: Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
RiTides wrote:Yeah, I wasn't sure AoE, but I think Laughing Man is right- since Privateer Press allows the pictures of the cards to be posted on their own forums, it makes sense that they don't mind them being posted.
They only allowed it because the miniature was released to the general public, otherwise posting the pictures on their forums would be a big no-no.
2012/06/04 12:51:07
Subject: Privateer Press: Gargantuans (Lock n Load Reveals: Latest Gargantuan art: Skorne! All now previewed)
So I've been toying around with the idea of using the Mountain King and making him the truck he is/should be...
Take an Earthborn, Janissa and Krielstone Bearers, and probably a Mauler (I mean who wouldn't want that), and I'm sure he becomes a lot better. Most people are probably going to say, "Well yeah but at those points, why wouldn't I just take another Dire Troll or two"
With the Krielstone Bearers w/UA and full focus (11 inch range) you can give him +2 ARM and +1 STR, that gives you a 2 inch sweep at P+S 20.
Add in the EBDT with Elemental Communion and Janissa's wall placing effect, your Mountain King gets 23 ARM, sure he's still DEF 9 but you want those troll whelps jumping off of him, if you boost his armor high enough, he'll only suffer a few points of damage.
Finally, I would probably run him with either of the Doomshapers. pDoomie has Fortune which will help (somewhat) with that MAT 5, and eDoomie can pop Wild Aggression which is probably your best bet to get around the MAT 5... or if you've got the points, use the Runebearer and cast it on him turn one if you don't want to use Doomshaper's fury early on.
Idk, just some thoughts...
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics