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![[Post New]](/s/i/i.gif) 2012/06/11 14:01:38
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Badass "Sister Sin"
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I would comment here. I put them here for this.
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![[Post New]](/s/i/i.gif) 2012/06/11 14:04:06
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Huge Hierodule
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<Copied from other thread - I posted too hastily!> Psyker power decks - Solves the d6 problem for 'random powers' if each army has it's psychic powers on cards. Also makes more $$ for GW since they have to sell the cards to each player. The fantasy system - I'm guessing these rumors are saying that each psychic power will have a target number, rather than a flat LD10 check, to cast. Jaws of the Wolf Wolf for example might require a 9+ while Fury of the Wolf Spirits would be cast on 4+....<---speculation to give examples. Vehicles WS1 if they move - Great, now we can actually deal with tanks and fast skimmers in CC. I'm going to assume that flyers will have some sort of exception to this rule - they'll be harder to hit so GW can sell more of them. Preferred enemy changes - Destroyers and Destroyer Lords will be amazing if these are true. Random Charges - I wonder if this means 2d6, pick the highest and add to your regular 6" charge? Because if not, then CC assaults look to be harder to achieve, not easier. So many things to speculate on, this is great. Hopefully whitehat is spot-on and these are things that are being discussed at the GW managers' meeting....I'm amped waiting for more. Thanks Whitehat and Petre!
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This message was edited 2 times. Last update was at 2012/06/11 14:07:19
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/11 14:10:16
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Pragmatic Primus Commanding Cult Forces
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Those rumors seem to point to movement still being broken up over 3 phases. Which would make me a sad panda, because that was one of the single best things about the pancake edition. Guess we'll find out soon.
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![[Post New]](/s/i/i.gif) 2012/06/11 14:13:34
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Foxy Wildborne
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Sounds pretty decent on the whole. Agreed with Gorgon that 1 move per turn would be better.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/11 14:13:36
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Fresh-Faced New User
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You know they REALLY should just drop FNP now.. they've gutted the rule to the point of uselessness IF the rumors are true..
And thank goodness i already have 70+ PBs... 5 per box for the price of 10 is typical GW BS...
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![[Post New]](/s/i/i.gif) 2012/06/11 14:13:46
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Huge Hierodule
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gorgon wrote:Those rumors seem to point to movement still being broken up over 3 phases. Which would make me a sad panda, because that was one of the single best things about the pancake edition. Guess we'll find out soon.
Yes, I agree that movement all-at-once was a great speed-up of the game in general. I'm still hoping to see something akin to allowing run moves to simply double your speed, like when units march in WHFB.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/11 14:52:15
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Longtime Dakkanaut
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OP
I really hope they redo Daemonettes to look like the old metal ones. Apply what they learned with the dark eldar sculpts.
Greater Daemons kits like the plastic hive tyrant would be great. I hope the Keeper of Secrets is closer to the forgeworld one, essentially a giant daemonette rather than the bull creature.
If they did both of these I might actually consider getting a Slanneshi daemon army. Plus changing the Deep Strike rules to be less of a crutch is essential.
A Tau gunship/transport would be really cool. I would love to do a black-hawk down style Tau army.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2012/06/11 14:55:20
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Badass "Sister Sin"
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Totalwar1402 wrote:OP
I really hope they redo Daemonettes to look like the old metal ones. Apply what they learned with the dark eldar sculpts.
I assume you don't mean the really old ones (crab claws). Why would they redo the Daemonettes though? They're already plastic.
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![[Post New]](/s/i/i.gif) 2012/06/11 14:59:48
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Dakka Veteran
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I'm not sure I'd call it Infantryhammer if vehicles cannot contest and are more easy hit - cover saves nerfed and 3-4" charges (the average of two dice) put a bit of dent in that.
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![[Post New]](/s/i/i.gif) 2012/06/11 15:01:24
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Pragmatic Primus Commanding Cult Forces
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tetrisphreak wrote:gorgon wrote:Those rumors seem to point to movement still being broken up over 3 phases. Which would make me a sad panda, because that was one of the single best things about the pancake edition. Guess we'll find out soon.
Yes, I agree that movement all-at-once was a great speed-up of the game in general. I'm still hoping to see something akin to allowing run moves to simply double your speed, like when units march in WHFB.
I'm hoping too. There has to be more to it than a straight-up 2d6-pick-highest assault move, because that'll mean failed charges galore and slower overall infantry speed. I can't imagine they'd go that route, but then I would never have thought all-the-time random charges would come into 40K in any form. Like it or hate it in WFB, the reasons they did it in that system don't necessarily apply to 40K.
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![[Post New]](/s/i/i.gif) 2012/06/11 15:04:26
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Huge Hierodule
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The rumors here are snippets, the more i think on it, it has to be 2d6, pick the highest, and add a number for a charge. (infantry get 6" + D6, maybe jump infantry get 9" + D6, Cavalry get 12" + D6") Otherwise as stated the board will be covered with failed charges, especially with casualty removal pulling models from the front ranks!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/11 15:06:13
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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[DCM]
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Random charge distances are beyond goofy...
I'm hoping that is not happening in 40K!
I'd be OK with different move values for things, but random charge distance do not equal fun!
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![[Post New]](/s/i/i.gif) 2012/06/11 15:08:20
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Badass "Sister Sin"
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Alpharius wrote:Random charge distances are beyond goofy...
I'm hoping that is not happening in 40K!
I'd be OK with different move values for things, but random charge distance do not equal fun!
To be fair, most of Whitehat's rumors look to be rehashed pancake. We'll see if they are worth anything.
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![[Post New]](/s/i/i.gif) 2012/06/11 15:14:21
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Willing Inquisitorial Excruciator
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I like all these rumors since I have infantry heavy armies in my CSM and Daemons, jump infantry army in my Red Hunters, and a supersonic insertion army with my GK. Excited to try some army builds that I have not been able to field in a long time and explore how the new rules will effect them.
Maybe the PB box costs what it does because it has PB's and Nurglings in it? That would be awesome.
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2012/06/11 15:20:04
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Fixture of Dakka
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Charge distances better be base movement + higher of 2d6.. Seems really absurd to fail charges if you're 2" away in the open! As if 5th wasnt already really skewed towards shooting based armies.
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This message was edited 1 time. Last update was at 2012/06/11 15:20:16
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2012/06/11 15:20:42
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Longtime Dakkanaut
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pretre wrote:Totalwar1402 wrote:OP
I really hope they redo Daemonettes to look like the old metal ones. Apply what they learned with the dark eldar sculpts.
I assume you don't mean the really old ones (crab claws). Why would they redo the Daemonettes though? They're already plastic.
The ones that actually looked like pleasure daemons with snake hair tentacles and not old hags with crab claws.
You're probably right, I just really don't like them and they really put me off doing a Slannesh army.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2012/06/11 15:49:19
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Pragmatic Primus Commanding Cult Forces
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Alpharius wrote: I'd be OK with different move values for things, but random charge distance do not equal fun!
Fun is what the studio says it is.
pretre wrote: To be fair, most of Whitehat's rumors look to be rehashed pancake. We'll see if they are worth anything.
Honestly, I'd estimate that only a 1/3 or so are pancake or heavily pancake-influenced. We're clearly missing tons of important info, so it will certainly be interesting to see how things sort out.
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![[Post New]](/s/i/i.gif) 2012/06/11 16:28:53
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Crafty Bray Shaman
NOVA
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Alpharius wrote:Random charge distances are beyond goofy...
I'm hoping that is not happening in 40K!
I'd be OK with different move values for things, but random charge distance do not equal fun!
Half of 40k charges are already random...ever assaulted through terrain?
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![[Post New]](/s/i/i.gif) 2012/06/11 16:31:17
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Dakka Veteran
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The wording on the charge thing doesn't really make sense.
Roll 2d6 take the highest. In terrain its 3d6 ignore the highest. 3d6 ignoring the highest ends up with you really just having a 2d6 again.
I would then make the jump in thought that regular charges are 6"+( 2d6 take the highest) so an average of 10". Then in terrain it's 3d6" ignore the highest, for an average of 7".
Curious what this means for beasts/cavalry. Scarabs moving even faster than they do now sounds.. ridiculously good  .
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This message was edited 5 times. Last update was at 2012/06/11 16:33:19
5000 points (Blue rods are better than green!)
5000 points (Black Legion & Pre-heresy Sons of Horus) |
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![[Post New]](/s/i/i.gif) 2012/06/11 16:53:14
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Foxy Wildborne
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morgendonner wrote:I would then make the jump in thought that regular charges are 6"+(2d6 take the highest) so an average of 10". Then in terrain it's 3d6" ignore the highest, for an average of 7".
That was my conclusion as well.
(but note that 3d6 drop lowest is less than 7" on average)
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This message was edited 1 time. Last update was at 2012/06/11 16:54:08
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/11 17:09:59
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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[DCM]
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spyguyyoda wrote:Alpharius wrote:Random charge distances are beyond goofy...
I'm hoping that is not happening in 40K!
I'd be OK with different move values for things, but random charge distance do not equal fun!
Half of 40k charges are already random...ever assaulted through terrain?
I think you're exaggerating the percentages there, but, well, this is the Internet!
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![[Post New]](/s/i/i.gif) 2012/06/11 17:24:18
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Lead-Footed Trukkboy Driver
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Infantryhammer? More like Suckitnonpowerarmorhammer.
Reduced cover saves is seriously bad news for almost every xeno player. The changes seem to make shooting far more dangerous (to xenos, of course) and make hand to hand less useful. The game is already horribly shooty, this is just going to make it worse. Games will go faster though, because every turn about 20% more orks, eldar, tyranids, etc.... will be dying every shooting phase.
And I know this is only snippets, but based upon these:
Battlewagon orks are getting kicked in the balls. Moving only 6 inches in a battlewagons that are only getting +5 now? No thanks. I also feel sorry for non-Blood Angel landraider lists. (unless its all can move 6 and fire everything, move 12 and fire nothing, fast get an extra move).
While mentioning fast vehicles, fast vehicles will allow for all sorts of trickery, as any current Star Engines Eldar player will tell you. Block LoS during your opponents turn, move your vehicles aside for shooting, then scoot them back into blocking LoS in their extra move. Blood angels are going to have a field day.
On a hilarious note, I foresee kamakazi tau etherals being the new thing for this edition. PLEASE kill my Etheral so I can get prefered enemy on my entire army!
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![[Post New]](/s/i/i.gif) 2012/06/11 17:29:36
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Crafty Bray Shaman
NOVA
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Alpharius wrote:spyguyyoda wrote:Alpharius wrote:Random charge distances are beyond goofy...
I'm hoping that is not happening in 40K!
I'd be OK with different move values for things, but random charge distance do not equal fun!
Half of 40k charges are already random...ever assaulted through terrain?
I think you're exaggerating the percentages there, but, well, this is the Internet!
I always exaggerate (see what I did there?). Nevertheless, people seem to forget that there are random charges in 40k. While it may not be half the time, it is pretty frequent. If I explode a transport, the unit inside is standing in terrain. Long Fangs/ Devs tend to stand in terrain, as do a lot of troops that are holding objectives. I may be biased though, because we tend to play the NOVA tournament terrain setup pretty frequently, where the objectives are always in terrain.
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![[Post New]](/s/i/i.gif) 2012/06/11 17:34:02
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Pyro Pilot of a Triach Stalker
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Goresaw wrote:Infantryhammer? More like Suckitnonpowerarmorhammer.
Reduced cover saves is seriously bad news for almost every xeno player. The changes seem to make shooting far more dangerous (to xenos, of course) and make hand to hand less useful. The game is already horribly shooty, this is just going to make it worse. Games will go faster though, because every turn about 20% more orks, eldar, tyranids, etc.... will be dying every shooting phase.
It may not all be doom and gloom. 4+ cover works both ways as 5th dramatically reduced the effectiveness of anti- MEQ firepower across the board. Beyond mech reasons, all the cover eliminated the use of plasma and other low AP weaponry; Destroyers for necrons come to mind. Reduced cover could really help pop the ever present marines much better. Can anyone say the reign of Leman Russ Battlecannons?
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2012/06/11 17:35:50
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Foxy Wildborne
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We had 5+ cover in 4th and liked it fine that way!
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/11 18:02:35
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Huge Hierodule
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buddha wrote:Goresaw wrote:Infantryhammer? More like Suckitnonpowerarmorhammer.
Reduced cover saves is seriously bad news for almost every xeno player. The changes seem to make shooting far more dangerous (to xenos, of course) and make hand to hand less useful. The game is already horribly shooty, this is just going to make it worse. Games will go faster though, because every turn about 20% more orks, eldar, tyranids, etc.... will be dying every shooting phase.
It may not all be doom and gloom. 4+ cover works both ways as 5th dramatically reduced the effectiveness of anti- MEQ firepower across the board. Beyond mech reasons, all the cover eliminated the use of plasma and other low AP weaponry; Destroyers for necrons come to mind. Reduced cover could really help pop the ever present marines much better. Can anyone say the reign of Leman Russ Battlecannons?
To this, I agree.
Xenos players (counting myself, I currently play both Tau and Necrons, and Tyranids were my first love) have gotten so used to the ubiquitous 4+ cover save that they rely on it as an every-game tactic. Thus leading to lists that spam MSU in the same way that marines can ( DE Venoms ring a bell?) in the knowledge that should their pithy tank eat the dust, they've got a 4+ save to rely on (regardless of the unit's actual save). Dancing from tree to tree like squirrels in springtime, they use their small units to bound across the table inflicting pain where ever they go. Space marines currently stand tall in abandoned ruins and craters, clearly in view, yet having resounding resilience to armor-shredding AP2 plasma and lascannon weaponry.
This is not right! I pay extra points for that plasma gun, and it sometimes (often?) kills the guy wielding it...but it can't slay a space marine or termagant because they have their boots next to a tree stump??
I, for one, welcome our new (old) 5+ cover save overlords, and ask that open craters confer only a 6+ to top that! Let the battlefield run red with the blood of power armor and xenos alike!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/11 18:17:07
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Fresh-Faced New User
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Next month's White Dwarf is going to be another hot selling issue.
It's going to have some new stuff about 40k. your auto ships will be shipping out next week if your signed up for them.
However if not you may want to bring them in.
I recommend you find out how many 40k collectors you have so that when the new 6th edition rulebook becomes available you know how many you need for your customer base.
We don't want to under sell these new rules.. As we know that everybody that plays 40k will need them.
Take pre orders for the book, not sure what the prices will be but I'm pretty sure that it's going to be listed in the Wdwarf.
This is an exciting time of the year for us in releasing this new thing.
Also check out the web site there is a movie skit on there talking about the WDwarf July.
Saw this Email this morning.....
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![[Post New]](/s/i/i.gif) 2012/06/11 18:30:48
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Huge Hierodule
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Loredragon2 wrote:Next month's White Dwarf is going to be another hot selling issue.
It's going to have some new stuff about 40k. your auto ships will be shipping out next week if your signed up for them.
However if not you may want to bring them in.
I recommend you find out how many 40k collectors you have so that when the new 6th edition rulebook becomes available you know how many you need for your customer base.
We don't want to under sell these new rules.. As we know that everybody that plays 40k will need them.
Take pre orders for the book, not sure what the prices will be but I'm pretty sure that it's going to be listed in the Wdwarf.
This is an exciting time of the year for us in releasing this new thing.
Also check out the web site there is a movie skit on there talking about the WDwarf July.
Saw this Email this morning.....
Who was this email from? The grammar is horrible.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/11 18:37:50
Subject: Re:Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Nasty Nob on Warbike with Klaw
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So, would this be a good time to set up a tent in front of my FLGS so I can start getting in on all the 40K 6th edition goodness right away? Because I'm considering it, and I don't even own a tent.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2012/06/11 19:03:50
Subject: Release Schedule Rumors and 6th Edition Detail Rumors- updated 6/8
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Longtime Dakkanaut
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lord_blackfang wrote:We had 5+ cover in 4th and liked it fine that way!
That's not really true. Better cover was one of the most widely-desired improvements, because it was perceived to foster more footslogger lists and the presence of non-power armoured infantry. Whether it did or didn't achieve that is debatable, since you seem to hear the same request even now.
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