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![[Post New]](/s/i/i.gif) 2012/07/14 20:33:06
Subject: Re:Assault question: Charge range causes difficult terrain role?
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Loyal Necron Lychguard
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That's not the rule though. In 5th, it was tied to the test. In 6th, it's if the unit moved through DT. (  'd by Happy)
I think either way you play it will defy common logic, but it seems like the most RAW friendly is to simply take the initiative hit and move on.
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This message was edited 1 time. Last update was at 2012/07/14 20:34:20
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/14 20:36:19
Subject: Assault question: Charge range causes difficult terrain role?
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Powerful Phoenix Lord
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I actually play that way. Including with models that ignore difficult terrain. Had some Harlies assault through difficult terrain (which they ignore). Didn't roll the extra dice but I still took the Init hit. Didn't matter as they managed to tar pit the temrinators for about 3 game turns.
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This message was edited 1 time. Last update was at 2012/07/14 20:36:33
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/14 20:46:07
Subject: Assault question: Charge range causes difficult terrain role?
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Loyal Necron Lychguard
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Happyjew wrote:I actually play that way. Including with models that ignore difficult terrain. Had some Harlies assault through difficult terrain (which they ignore). Didn't roll the extra dice but I still took the Init hit. Didn't matter as they managed to tar pit the temrinators for about 3 game turns.
If it "ignores" DT (such as Harlies), there's no reason for you to be reducing your initiative, as you really aren't ignoring the DT. If it is "never slowed" by DT, then it's debateable as to whether you reduce Initiative or not. In the case of the latter, I play it as it does indeed reduce ini, otherwise why not simply say it ignores it?
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/14 20:47:53
Subject: Assault question: Charge range causes difficult terrain role?
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Powerful Phoenix Lord
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The guy I was playing said that since they moved through difficult terrain, they would strike at Init 1. I just didn't care enough to argue it or do a roll off.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/14 21:02:13
Subject: Assault question: Charge range causes difficult terrain role?
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Loyal Necron Lychguard
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Happyjew wrote:The guy I was playing said that since they moved through difficult terrain, they would strike at Init 1. I just didn't care enough to argue it or do a roll off.
I can understand not wanting to argue. If you wanted to: they did move through difficult terrain, but they ignore it. Reducing your initiative is not ignoring it just like taking the difficult terrain test is not ignoring it.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/14 22:28:17
Subject: Assault question: Charge range causes difficult terrain role?
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Longtime Dakkanaut
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Happyjew wrote:Testify, the only time you attack at Init 1 in regards to DT, is when you actually move through it.
Rulebook doesn't say that. Roll for DT, if the charge is successful then you strike at initiative 1.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/14 22:32:05
Subject: Assault question: Charge range causes difficult terrain role?
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Powerful Phoenix Lord
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Re-read the bolded part on page 22left column, third paragraph. It specifically states that if you move through difficult terrain, not roll for it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/15 00:03:09
Subject: Assault question: Charge range causes difficult terrain role?
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Decrepit Dakkanaut
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Yep, we're back to 4th edition rules, as opposed to the clarity of 5th.
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![[Post New]](/s/i/i.gif) 2012/07/15 02:04:04
Subject: Re:Assault question: Charge range causes difficult terrain role?
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Courageous Space Marine Captain
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Argh, this rule is horrible!
It would be way easier if the difficult terrain only affected those specific models that actually move through it; then you would not have to extrapolate what potentially could happen or try to take back moves if in middle of resolving a charge it turns out that one poor sod have to stumble though a shrubbery.
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![[Post New]](/s/i/i.gif) 2012/07/15 02:09:04
Subject: Assault question: Charge range causes difficult terrain role?
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[DCM]
Tilter at Windmills
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At least it's a bit easier to deal with now than in 5th, because we get to premeasure.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/15 02:11:30
Subject: Re:Assault question: Charge range causes difficult terrain role?
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Courageous Space Marine Captain
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But then again, the random charge range complicates matters.
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![[Post New]](/s/i/i.gif) 2012/07/15 02:13:20
Subject: Assault question: Charge range causes difficult terrain role?
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[DCM]
Tilter at Windmills
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If difficult was involved (or potentially involved) it was random in 5th, too.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/15 15:23:13
Subject: Re:Assault question: Charge range causes difficult terrain role?
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Loyal Necron Lychguard
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Episode Two in the series "Let's Make Sure Maelstrom808 Is Doing Charges Correctly." This one should be easier than the last. More of a clarification for myself.
Assumptions:
- Blue unit is assaulting Grey unit and has rolled plenty of distance to make the charge in any case.
- Dark green area is difficult terrain.
- Unlike my crappy diagram, the models are equidistant from each other.
- The center model is the first model to charge
So what looks like the most RAW friendly, straight-forward way to resolve the charge is to move each unit directly across to it's counterpart in the opposing unit. This forces model B to cross the difficult terrain, causing a difficult terrain test, and the unit will be reduced to initiative one if they still have the distance to make the assault after the DT test.
Alternatively, would it be possible to move model A before model B, charging it into the upper most model in the grey unit. This forces model B to assault the next model down, and saves it from assaulting through difficult terrain, allowing the entire unit to skip the DT test and allowing them to attack at their normal initiative.
Based on the passage pointed out earlier in this thread:
BRB pg 22 wrote: Charging units must attempt to engage as many opposing models in the enemy unit as possible with as many of their models as possible - no holding back or trying to avoid terrain!
It would seem that even though you still engage as many models as the first example, you are not allowed to avoid terrain, making the second move illegal. Correct or no?
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/15 18:08:40
Subject: Assault question: Charge range causes difficult terrain role?
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Dakka Veteran
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If you ignore DT then you do not roll 3d6 for your charge. You roll 2d6 and take your number.
After reading the rule everyone should understand this.
If you can move 6 out of 10 of your models into base to base you can't move in any other way then to make sure 6 out of 10 go into base to base.
You can't for example crisscross movement to make you short of touching unengaged models. Max assault means max assault and you can't avoid terrain.
My question still remains.. When do you have to roll to go into terrain?
My model is 10 inches away from your guy outside terrain but 11 inches from the guy in terrain. My second guy can not reach the guy in terrain because he is over 12 inches away.
So does the second closest guy have to within 12 inches of a viable target to make you roll 3d6?
This rule sucks because it doesn't explain things well.
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1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting |
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![[Post New]](/s/i/i.gif) 2012/07/15 18:33:10
Subject: Assault question: Charge range causes difficult terrain role?
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Loyal Necron Lychguard
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MJThurston wrote:If you ignore DT then you do not roll 3d6 for your charge. You roll 2d6 and take your number.
After reading the rule everyone should understand this.
I don't think that particular rule was ever in question here.
If you can move 6 out of 10 of your models into base to base you can't move in any other way then to make sure 6 out of 10 go into base to base.
You can't for example crisscross movement to make you short of touching unengaged models. Max assault means max assault and you can't avoid terrain.
Pretty much my assesment as well.
My question still remains.. When do you have to roll to go into terrain?
My model is 10 inches away from your guy outside terrain but 11 inches from the guy in terrain. My second guy can not reach the guy in terrain because he is over 12 inches away.
So does the second closest guy have to within 12 inches of a viable target to make you roll 3d6?
This rule sucks because it doesn't explain things well.
You wouldn't have to roll for DT because after your first charging model (the closest to his unit) got in base to base with the closest enemy model from the opposing unit, none of your remaining models have the movement to get into base to base with the models of his unit that are in difficult terrain. They would just move to base to base with the first model you charged in.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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