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![[Post New]](/s/i/i.gif) 2012/08/15 15:10:07
Subject: Vehicles Do Not Grant First Blood.
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Dakka Veteran
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Not to mention he is using the same analogy in 2 different conclusions. To say a DT would not count as a separate unit and in the same sentence saying that combat sqauding results in 2 separate units is contradictory. To further it along if a DT is part of the unit it is purchased for you would break the coherency rule by deploying it on one side of the table and the squad on another even though that is allowed by the rules.
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![[Post New]](/s/i/i.gif) 2012/08/15 15:15:39
Subject: Vehicles Do Not Grant First Blood.
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Fixture of Dakka
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Friendly reminder: if you can't participate in conversations in YMDC without reaching for insulting labels like "troll," I can remove your ability to participate in them at all.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2012/08/15 15:20:06
Subject: Vehicles Do Not Grant First Blood.
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Focused Dark Angels Land Raider Pilot
Green Bay
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No, but trying to pass off your house rules as the actual rules and reasserting it after someone explains how you are wrong kindof does.
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rigeld2 wrote: Now go ahead and take that out of context to make me look like a fool. |
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![[Post New]](/s/i/i.gif) 2012/08/15 15:38:03
Subject: Re:Vehicles Do Not Grant First Blood.
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Killer Klaivex
Oceanside, CA
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yakface wrote:
Only models get removed as casualties by the RAW, units do not.
So by the 'RAW', First Blood is meaningless and never occurs.
Nah, you just have to kill an IC, who is both a model and unit.
-Matt
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![[Post New]](/s/i/i.gif) 2012/08/15 15:41:22
Subject: Vehicles Do Not Grant First Blood.
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Decrepit Dakkanaut
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Not while attached to a unit, then they are a normal member of that unit
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![[Post New]](/s/i/i.gif) 2012/08/15 16:51:07
Subject: Re:Vehicles Do Not Grant First Blood.
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Loyal Necron Lychguard
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Maybe with this, we can make a baby step in moving towards the day where removed, removed from play, removed from play as a casualty, destroyed, etc. can all mean the same thing in game terms and we can get rid of this stupid self-imposed layer of complexity all together.
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This message was edited 1 time. Last update was at 2012/08/15 16:51:24
11,100 pts, 7,000 pts
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Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/08/15 17:23:39
Subject: Re:Vehicles Do Not Grant First Blood.
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[ADMIN]
Decrepit Dakkanaut
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Maelstrom808 wrote:Maybe with this, we can make a baby step in moving towards the day where removed, removed from play, removed from play as a casualty, destroyed, etc. can all mean the same thing in game terms and we can get rid of this stupid self-imposed layer of complexity all together.
Actually the idea that effects that remove models from play somehow means that those models are NOT being removed as casualties as well, is a completely player-driven concept as far as I know.
People have read the rulebook where it explains how models ARE removed as casualties and then taken the improper logical leap to assume that this means by the rules this is the ONLY way that models are ever casualties, when that position is actually a logical fallacy.
While it is true that we know for sure that models removed via the typical casualty removal rules are without a shadow of a doubt considered casualties (because the rules explicitly say as much), for vehicles that are destroyed or models that just get removed from play we just don't know...they are as likely to be considered casualties as they are not to be considered casualties.
Because GW never says = a casualty is when a model loses all its wounds and is removed from play. They actually say the opposite, they say that when a model loses its last wound it is removed as a casualty. So they never actually define 'casualty' as a game term, despite what some people mistakenly believe.
So when a rule says that a model simply gets removed from play, while we cannot know for certain that this model is a casualty (because the rules don't explicitly say) we also can't know for certain that it isn't a casualty (because precisely what a casualty is in the game is not actually defined).
I could be mistaken here, but I don't think GW has ever explicitly ruled that an effect that removes a model from play is somehow not a casualty and should ignore abilities that apply when a model gets removed as a casualty. And in fact I know one ruling in particular (Saint Celestine) where they ruled that her effect (which triggers when she's removed as a casualty) does in fact apply even when she's affected by something that simply removes her from play.
So IMHO, its always been pretty clear: There is no distinction between something that simply removes a model from play and something that just removes a model as a casualty. In both cases, the model is a casualty.
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![[Post New]](/s/i/i.gif) 2012/08/15 17:27:08
Subject: Re:Vehicles Do Not Grant First Blood.
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The Hive Mind
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yakface wrote:So IMHO, its always been pretty clear: There is no distinction between something that simply removes a model from play and something that just removes a model as a casualty. In both cases, the model is a casualty.
So, just because I'm curious, you were voting for Necrons to make WBB rolls after failing the JotWW check?
Feel free to PM a reply if you want to.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/08/15 17:33:29
Subject: Re:Vehicles Do Not Grant First Blood.
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[ADMIN]
Decrepit Dakkanaut
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rigeld2 wrote:yakface wrote:So IMHO, its always been pretty clear: There is no distinction between something that simply removes a model from play and something that just removes a model as a casualty. In both cases, the model is a casualty.
So, just because I'm curious, you were voting for Necrons to make WBB rolls after failing the JotWW check?
Feel free to PM a reply if you want to.
Yes, personally I believe that models that are removed from play from such attacks are casualties and therefore are still entitled to things like WBB.
I understand why people have made the distinction and believe that it is ' RAW' to play otherwise, but I firmly believe that the basis for this is false (that the rules clearly dictate this).
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![[Post New]](/s/i/i.gif) 2012/08/15 17:47:20
Subject: Re:Vehicles Do Not Grant First Blood.
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The Hive Mind
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yakface wrote:I understand why people have made the distinction and believe that it is 'RAW' to play otherwise, but I firmly believe that the basis for this is false (that the rules clearly dictate this).
Fair enough - thanks.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/08/16 00:11:40
Subject: Re:Vehicles Do Not Grant First Blood.
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Dakka Veteran
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"...Because GW never says = a casualty is when a model loses all its wounds and is removed from play. They actually say the opposite, they say that when a model loses its last wound it is removed as a casualty. So they never actually define 'casualty' as a game term, despite what some people mistakenly believe..."
Then what is the rule actually telling us when it states a model is removed as a casualty when its strength, toughness, or wounds are reduced to zero ?
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This message was edited 1 time. Last update was at 2012/08/16 00:12:06
"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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![[Post New]](/s/i/i.gif) 2012/08/16 00:18:31
Subject: Vehicles Do Not Grant First Blood.
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[DCM]
Tilter at Windmills
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SkyD wrote:So 1st turn, your transport blows, your unit lives. No First Blood, the entire unit wasn't eliminated. 1st turn a non-transport tank blows, First Blood is awarded. Until the unit and their dedicated transport separate, they are one unit.
But where are you getting the idea that they're one unit? They've always been two units. The "common sense" interpretation would be that they're two units- a squad of guys and their vehicle are two different entities, and from the perspective of the rules they've always been two units. In every edition. They have had certain exceptions for which they're treated like one unit, like how many units they count as for Reserves. But those have always been exceptins.
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![[Post New]](/s/i/i.gif) 2012/08/16 04:46:41
Subject: Re:Vehicles Do Not Grant First Blood.
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Irked Necron Immortal
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People are getting the idea from the Preparing Reserves rule, which does state while counting for the 50% tally to count a Dedicated Transport and its occupants as one unit.
As far as vehicles granting first blood, Ill have to pour over the rules to see if theres a correlation or not. But for now... sleep. -_-zzz
toxic_wisdom wrote:"...Because GW never says = a casualty is when a model loses all its wounds and is removed from play. They actually say the opposite, they say that when a model loses its last wound it is removed as a casualty. So they never actually define 'casualty' as a game term, despite what some people mistakenly believe..."
Then what is the rule actually telling us when it states a model is removed as a casualty when its strength, toughness, or wounds are reduced to zero ?
Page 15 for the casualties section. Page 3, top right hand side for the second half.
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This message was edited 1 time. Last update was at 2012/08/16 04:51:00
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![[Post New]](/s/i/i.gif) 2012/08/16 04:53:36
Subject: Re:Vehicles Do Not Grant First Blood.
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[ADMIN]
Decrepit Dakkanaut
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toxic_wisdom wrote:"...Because GW never says = a casualty is when a model loses all its wounds and is removed from play. They actually say the opposite, they say that when a model loses its last wound it is removed as a casualty. So they never actually define 'casualty' as a game term, despite what some people mistakenly believe..."
Then what is the rule actually telling us when it states a model is removed as a casualty when its strength, toughness, or wounds are reduced to zero ?
That is the rule saying that a model which has its S,T or W reduced to zero is removed as a casualty. That rule does not say that a casualty is only a model that has its S,T or W reduced to 0.
That's the logical fallacy. Its the difference between saying (not that this is a example accurate to actual cats) that 'all cats have whiskers, fur and a tail' as opposed to saying 'all animals that have whiskers, fur and a tail are cats'.
That statement in the rules tells us without a shadow of a doubt that models who have their S,T or W reduced to zero are casualties. What it doesn't say is that ONLY models in this condition are ever considered to be casualties.
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![[Post New]](/s/i/i.gif) 2012/08/16 04:55:03
Subject: Re:Vehicles Do Not Grant First Blood.
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Decrepit Dakkanaut
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yakface wrote:toxic_wisdom wrote:"...Because GW never says = a casualty is when a model loses all its wounds and is removed from play. They actually say the opposite, they say that when a model loses its last wound it is removed as a casualty. So they never actually define 'casualty' as a game term, despite what some people mistakenly believe..."
Then what is the rule actually telling us when it states a model is removed as a casualty when its strength, toughness, or wounds are reduced to zero ?
That is the rule saying that a model which has its S,T or W reduced to zero is removed as a casualty. That rule does not say that a casualty is only a model that has its S,T or W reduced to 0.
That's the logical fallacy. Its the difference between saying (not that this is a example accurate to actual cats) that 'all cats have whiskers, fur and a tail' as opposed to saying 'all animals that have whiskers, fur and a tail are cats'.
That statement in the rules tells us without a shadow of a doubt that models who have their S,T or W reduced to zero are casualties. What it doesn't say is that ONLY models in this condition are ever considered to be casualties.
Indeed, a second good example is "All squares are rectangles." This does not mean that "All rectangles are squares."
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![[Post New]](/s/i/i.gif) 2012/08/16 08:05:47
Subject: Vehicles Do Not Grant First Blood.
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Killer Klaivex
Oceanside, CA
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If the first unit removed from play is my Valkyrie that flys off, it doesn't award a point. I think that is what the rule is referencing. I don't think they meant to say only troops bleed so no point for killing vehicle. I think they just meant it's got to be dead, not something that left on it's own and might return.
-Matt
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