Asmodai Asmodean wrote:
Sarigar wrote:Barrage kills under pie plates, not direct fire pie plates, unless I've missed the rule somewhere: direct fire templates you still utilize normal casualty removal rules.
Shooting a fearless blob squad with a 4+
inv save takes a lot of shooting and can be a real borefest in an assault. I've run Azreal + 50
IG and it's not easy to shoot down nor is it really easy to kill off in assault.
Which is why I advised to have your opponent play against something similar. Except I think the
DC/Dante/Azreal combo will work better than the
IG/Azreal combo.
Wait, so your advice on how to beat his Azrael
IG blob is to bring an Azrael
IG blob of your own?
Yes. It makes for a horribly boring game and it would be good for the
OP opponent to see it. I played the
IG blob and Azreal and after getting into the assault I wanted to gouge my eyes out with a rusty spoon. If you want to get sillier, have Straken in the
CCS so you can pick up counterattack and furious charge...
Automatically Appended Next Post:
Arthas367 wrote:
Sarigar wrote:You can fight fire with fire to see how your opponent likes it. Take Azreal and Dante and put them in a large footslogging
DC. Add in a 5 man
DA tactical squad and have fun. This way you can hit and run out of assault. With the size of both units, it will be a bit hard to stay out of each others range. I personally prefer bolters, but your mileage may vary.
Also, how are
IG getting
FnP? They dont benefit from Azreal's Warlord trait? This combo is barely a month old, how is it already winning tourneys?
I was wrong on the the
fnp front, but they most definitely can gain the warlord trait of a battlebrother ally, So Azreal is free to give furious charge or coldblooded
Blktom is completely right, people are putting way to much pointless ineffective effort into killing them, templates plain and simple, or waste all your points on bad dc and watch them crumble before firepower without doing anythinof noteg
The Battlebrother ally was never in question nor were the other abilities; it was how
FnP was being given as the
DA codex specifically stated
DA models.
What I have learned from running the Azreal/
IG Blob squad is the it is a HUGE footprint if you run it 50 strong (which is what I did). Missions like the Relic are less than fun as I just move and run my blob onto the relic and it pretty much is contested the entire game. Azreal makes the unit Fearless and it is simply a massive borefest handling assault with such huge units.
Things like trying to figure out who is in rapid fire range,
LOS, Overwatch and then combine it with things like Prescience (which I did) makes for such a slow, clunky and boring game, I recommend doing it to your opponent as well so they can see what it's like. Personally, I found this type of game horribly boring and tedious. However...
To crush the
IG blob squad quickly, you need to be able to remove Azreal (and possibly an attached Librarian) as this will remove Fearless and you can actually assault the blob and make them go away fast. A couple of things immediately come to mind:
-Jaws of the World Wolf. This was done to me and once a second Jaws hit me, I rolled a 6 for Azreal and away he went. Lucky for me, I had the
DA Librarian in the squad which still made them Fearless. Granted, Azreal only fails on a '6', but the more times you can cast it, the more likely he will fail the roll.
-Vindicare Assassin manning an Icarus Lascannon. Because of the latest
GW FAQ, you cannot
LoS shots from the Vindicare. This is a case where Azreal gets his 4+
inv; if he fails he is removed as he does not have Eternal Warrior.
IIRC, you can also utilize Telion to the same effect, but I'm not positive with his particular ruling.
A blob without without the Space Marine support (giving them some type of special ability such as
ATSKNF or Fearless) makes them fairly susceptable in assault from dedicated assault elements (folks will bemoan that assault is dead, but assault is what can kill these squads quickly). Overwatch isn't overly scary, especially if assaulting with a unit having a 2+ save or
IC with 2+ save in front. Because the
IG blob squads are so large, they tend to be somewhat spaced out to avoid template/large blast death and it is nearly impossible to get all of them in close enough to even attack back at initiative 3. Some folks may have Power Axes in their squads, but again, watch very carefully the positioning in assault; it is quite possible the
IG SGTs won't even be in range to attack. Win the assault on the first turn and if they don't have something modifying their
LD, they go away quick.
The
DC have some interesting concepts, but are prone to any deathstar in the game; you lose your deathstar too early and you likely will lose the game. Dante/
DC/Azreal brings and interesting mix to the table. You have two models that have a 2+ save and can
LoS away wounds while the rest have a 3+/4++/5+
FnP to absorb other hits. They are all Fearless and have Hit and Run which only fails on a '6'. They can Rapid Fire and still assault if need be. Now throw in a Librarian, and cast Prescience on the unit. While the
DC are not a Scoring unit, they certainly are a Denial unit which can be just as useful.
30 Death Company with 2 Power Fists are 650 points; definitely a Death Star, but I think one that is more fun than the
IG blob squad. With Dante and Azreal, I believe has utility.
Also, for the
BA players, this has the potential to survive triple Helldrakes which I really anticipate will become the new hotness (albeit off topic a bit). Then again, Draigowing doesn't really care about triple Helldrakes.