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![[Post New]](/s/i/i.gif) 2013/03/04 17:31:30
Subject: Make Your Own Wargear/Weapons
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Proud Triarch Praetorian
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i dunno...
I reckon someone should draft up a Spartan Squad upgrade for some IG Stormies...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/03/04 20:17:00
Subject: Re:Make Your Own Wargear/Weapons
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Fresh-Faced New User
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tau weapons
Coil Cannon
A XV88 battle suit mounted cannon that fires a explosive slug using electromagnet coils to propel the slug out of the barrel
Range: 48" Str: 7 AP: 4 Heavy 1 Blast, Strikedown
Airburst Missile
this missile system detonates high in the air raining smaller drone guided payloads onto the enemy below when fitted to a Skyray gunship it makes it effective anti infantry artillery
range: Unlimited Str: 5 AP: 5 Heavy 1 Large Blast, Ignores Cover *
* fired in the same way as a Seeker Missile
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This message was edited 4 times. Last update was at 2013/03/05 11:29:40
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![[Post New]](/s/i/i.gif) 2013/03/05 01:33:08
Subject: Make Your Own Wargear/Weapons
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Regular Dakkanaut
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Rail Bolter: Boltguns that use magnetic-accelerated ammunition. The rounds are smaller and slightly less powerful than standard rounds, but they have better armour penetration.
[Rail Rounds]
30" / S3 / AP4 / Rapid Fire
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![[Post New]](/s/i/i.gif) 2013/03/05 01:41:29
Subject: Re:Make Your Own Wargear/Weapons
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Ultramarine Librarian with Freaky Familiar
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Codex: Imperial Guard
Artillery Launched Flares (Standard Wargear)
S- AP- Range: 36"-120" Light up the night, Brushfire!, Barrage, Blast
At the start of the shooting phase, a Imperial Ordnance Battery unit (Basilisk, Medusa etc) may elect for fire an Artillery Launched Flare rather than making a normal shooting attack when night fighting rules are in effect. When an artillery unit is squadroned, each model may fire elect to either fire a flare or a normal shot.
Light up the night
When the flare lands, it removes night fighting rules for a D3' area of the board (Measured from the center of the blast marker) starting the artillery unit's shooting has ended* phase and ending after a D6 amount of turns. One may place a counter where the center of the blast marker was in order to use the template for other artillery shots. Treat the flare as a seperate shot from the rest of the squadron when rolling for blast scattering from the other units.
Brush fire!
If a flare lands in a wooded terrain area (See the BRB for rules), roll a D6. If the result is 6, then the area becomes dangerous terrain! If a unit is inside the area terrain, then each model must immediately make a dangerous terrain check. Afterwards, any must make a emergency disembarkation move out of the terrain.
*(Meaning, one model in a squadron cannot ignore night fighting rules when shooting at a illuminated enemy unit after another model in it's squadron illuminated it. However, it is perfectly acceptable for another unit to fire at a illuminated unit, ignoring night fighting rules, after that squadron has finished firing)
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/03/05 01:41:30
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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NeoAigaion wrote:Rail Bolter: Boltguns that use magnetic-accelerated ammunition. The rounds are smaller and slightly less powerful than standard rounds, but they have better armour penetration.
[Rail Rounds]
30" / S3 / AP4 / Rapid Fire
how would they be less powerful? Just because the slug is smaller does not mean that the weapon has less power, if anything it would be greater because of the vastly greater velocity and speed.
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![[Post New]](/s/i/i.gif) 2013/03/05 01:47:28
Subject: Make Your Own Wargear/Weapons
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Regular Dakkanaut
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McNinja wrote:NeoAigaion wrote:Rail Bolter: Boltguns that use magnetic-accelerated ammunition. The rounds are smaller and slightly less powerful than standard rounds, but they have better armour penetration.
[Rail Rounds]
30" / S3 / AP4 / Rapid Fire
how would they be less powerful? Just because the slug is smaller does not mean that the weapon has less power, if anything it would be greater because of the vastly greater velocity and speed.
Because in an actual game with these houserules, people would bitch to no end!
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![[Post New]](/s/i/i.gif) 2013/03/05 02:50:05
Subject: Make Your Own Wargear/Weapons
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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McNinja wrote:NeoAigaion wrote:Rail Bolter: Boltguns that use magnetic-accelerated ammunition. The rounds are smaller and slightly less powerful than standard rounds, but they have better armour penetration.
[Rail Rounds]
30" / S3 / AP4 / Rapid Fire
how would they be less powerful? Just because the slug is smaller does not mean that the weapon has less power, if anything it would be greater because of the vastly greater velocity and speed.
Because balance
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![[Post New]](/s/i/i.gif) 2013/03/05 03:52:25
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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washout77 wrote: McNinja wrote:NeoAigaion wrote:Rail Bolter: Boltguns that use magnetic-accelerated ammunition. The rounds are smaller and slightly less powerful than standard rounds, but they have better armour penetration.
[Rail Rounds]
30" / S3 / AP4 / Rapid Fire
how would they be less powerful? Just because the slug is smaller does not mean that the weapon has less power, if anything it would be greater because of the vastly greater velocity and speed.
Because balance
Also, they are less powerful than Kraken penetrator rounds. If anything, rail rounds should be more powerful considering that railguns are designed to be the most powerful solid-projectile weapons ever. Nova Cannons installed on Imperial ships and Heavy Railguns on Tau ship and both are extraordinarily powerful weapons. Why would a bolter version be less powerful than a chemically-projected shot?
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![[Post New]](/s/i/i.gif) 2013/03/07 05:24:10
Subject: Make Your Own Wargear/Weapons
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Dakka Veteran
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Thanks for the heads up on the RG guys! I heard about it when they first said 'ok we'll try this' but hadn't followed the news apparently. One last thing about the Skimmer platform-I would have to assume the Devilfish hull (and various vehicles built off its chassis) Would have sophisticated as heck fly-by-wire systems combined with predictive protocols for things like incoming shot recoil and onboard outbound weapons fire before you even looked at the recoil compensators for said on board weapon systems. I mean c'mon, remember the F-117 Nighthawk test flight? And that was when the FBW tech was new. BTW where do you get the tonnage for the Hammerhead? Huge fan of schematic/stat write ups for fantasy/sci-fi stuff. Comes with wanting to be an engineer.
Really like the airburst missile too. Would it be like SM missile launcher and get to choose which mode it fires in?
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![[Post New]](/s/i/i.gif) 2013/03/07 06:09:58
Subject: Re:Make Your Own Wargear/Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Having a rail bullet for the bolter wouldn't make any sense. it would make the bolter a railrifle, not a bolter.
a bolter fires a rocket propellet explosive bullet.
a railgun/rifle uses magnetic acceleration.
They are 2 completely different types of weapon. It doesn't make sense for them to be combined.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/07 07:13:51
Subject: Make Your Own Wargear/Weapons
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Battleship Captain
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Warp Bolter. The Mek made dis gun crazy. Range 24" Strenght 2d6 ap2, assault 4, gets hot. On the event of snake eyes rolled the weapon is sucked into the warp, including user. One way trip, have a nice vacation. On the roll of double fives the unit being shot is not shot, but instead sucked into melee with the unit. Move the enemy models into base contact with the shooting models. Over watch is ignored. As the foe really just doesnt know what happened. Treat neither side as charging. On the roll of double 6 - the strength goes to 10 ap 1 and ignores cover as the warp opens up inside the foe pulling him inside out to visit all his lost friends and orks. Make it a new flash git weapon. cost? idk a 10pt upgrade per flashgit? it has the chance to kill the entire unit.
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This message was edited 2 times. Last update was at 2013/03/07 07:15:24
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![[Post New]](/s/i/i.gif) 2013/03/07 11:53:49
Subject: Re:Make Your Own Wargear/Weapons
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Gefreiter
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IG weapons (note- arty upgrades)
Magazine-IG-Arty
Magazine- may fire multiple attacks on the same target before reloading. 2 shells (40 extra) 3 shells (60 extra) 4 shells (80 extra) five shells (100 extra).
HEAT rounds-IG-Arty
HEAT-+3 attack on all vehicles except wolves (why are you fighting the SW anyway?) (50 extra)
Canister rounds-IG-Arty
Shot-Uses double shotgun stats, (24" range, strength 6, Assault 4), units fired upon must take a leadership test
Inspiration (Ordinatus)-IG/Mechanicus-Arty
Inspire-Causes all troops within 28" to receive +3 to leadership tests, as well as counting as an extra Holy Relic
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The guns of Armageddon shall never fall silent!
6000 points
750 points |
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![[Post New]](/s/i/i.gif) 2013/03/07 16:25:19
Subject: Re:Make Your Own Wargear/Weapons
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Lone Wolf Sentinel Pilot
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Heavy Lasgun: Generally given to individual squad members or entire regiments of heavy infantry, the heavy lasgun can lay down a torrent of fire.
S:3 AP:- Range: 24 Salvo 2/4
Infantry squads can take one as their special weapon choice for 3 points, every veteran in a squad can replace their lasgun with one for 30 points.
Hot-shot Long-las: A hot-shot lasgun designed for increased lethality and with improved optics, being issued to some storm trooper squads, or by highly skilled snipers in the Imperial Guard.
S:X A:3 Range: 30 Heavy 1, Sniper
Storm Troopers can take one for 5 points as a special weapon, and any ratling can replace their sniper rifle with one for 5 points (hey, makes Ratlings a little less gakky).
Hunting Lance reloads: The tips of the hunting lances are designed to be easily removed and replaced allowing the squad to make multiple charges without needing to retreat to replace their lances completely
Hunting lance stats
Any squad of rough riders can take them for 3 points per model and if they spend a single shooting phase not shooting and out of base to base contact with enemy models their lances are reloaded and they can charge with their hunting lances again.
Ogryn Close Combat Weapons: Ogryn tend to be specialized towards close combat, and as a result frequently abandon their guns for various weapons to use in close combat, whether a pair of swords, a small tree trunk, or even an eviscerator.
Any ogryn can replace his ripper gun with one of the following for free
A pair of close combat weapons
A Hittin' Stick (S:+1 AP:5) (two handed weapon)
Any Ogryn can instead replace their ripper gun with the following for 5 points per model
A Heavy Hittin' Stick (S:+3 AP:3) (two handed, unwieldy)
The Bone 'ead can
Replace his ripper gun with a pair of Eviscerators: 20 Points
Take an eviscerator: 10 Points
All upgrades should be properly displayed and be able to be told apart.
I just like the idea of heavy lasguns, Ratlings need some boost, as do ogryn, and reloadable hunting lances would just be nice. I think the Ogryn upgrades are undercosted, but being that Ogryn are already overcosted... Besides, who wouldn't want to have a blob of Ogryn running around with tree trunks and dual eviscerators ripping marines apart?
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![[Post New]](/s/i/i.gif) 2013/03/07 19:53:49
Subject: Make Your Own Wargear/Weapons
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Heroic Senior Officer
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Considering they're losing the shooting abilities, I'd say its fine.
Sure, shooting is not their strong point, but I heard good things about it.
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![[Post New]](/s/i/i.gif) 2013/03/08 16:18:06
Subject: Make Your Own Wargear/Weapons
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Lone Wolf Sentinel Pilot
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Peregrine wrote:And that's on top of the advantages of having solid shot ammunition instead of conventional rounds.
There really are none. There is a reason no modern tank fires solid AP or even APDS, they are extremely inferior to APFSDS, which are lighter (no, you don't want a high muzzle energy in a tank gun persay, you want a high penetration) and are capable of penetrating more for their length and mass. So a gun firing solid munitions will penetrate significantly less than a gun firing APFSDS at the same muzzle energy.
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![[Post New]](/s/i/i.gif) 2013/03/09 04:49:50
Subject: Make Your Own Wargear/Weapons
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Douglas Bader
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Buttons wrote:There really are none. There is a reason no modern tank fires solid AP or even APDS, they are extremely inferior to APFSDS, which are lighter (no, you don't want a high muzzle energy in a tank gun persay, you want a high penetration) and are capable of penetrating more for their length and mass. So a gun firing solid munitions will penetrate significantly less than a gun firing APFSDS at the same muzzle energy.
You misread that. I wasn't talking about just the projectile, I was talking about the propellant. A railgun shell is an inert lump of metal, possibly wrapped in some kind of inert sabot. A shell for a conventional gun is the same inert lump of metal sitting on top of a very not-inert pile of explosives. That means you're wasting size and weight storing the explosives, and then more size and weight to protect against tank-destroying ammunition explosions. And nothing you can do will get around the fact that you have a nice pile of explosives in a vehicle that is going to be shot at, one unlucky hit to the magazine (or a stupid crew member) and your tank is a crater. On the other hand, take a hit to a railgun's ammunition supply and the worst-case scenario is that some of the railgun rounds are damaged and can't be fired.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/03/09 07:04:12
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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Peregrine wrote:And nothing you can do will get around the fact that you have a nice pile of explosives in a vehicle that is going to be shot at, one unlucky hit to the magazine (or a stupid crew member) and your tank is a crater. On the other hand, take a hit to a railgun's ammunition supply and the worst-case scenario is that some of the railgun rounds are damaged and can't be fired.
I'm not sure what Tank has its ammo supply out in the open. Also, no military has "stupid soldiers." If you fail any part of the training, you're done. You don't get a second chance at becoming a tank gunner if you fail basic training and safety precautions. Also, no tank has a magazine. Their main guns are loaded by hand.
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![[Post New]](/s/i/i.gif) 2013/03/09 08:16:25
Subject: Make Your Own Wargear/Weapons
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Dakka Veteran
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McNinja wrote: Peregrine wrote:And nothing you can do will get around the fact that you have a nice pile of explosives in a vehicle that is going to be shot at, one unlucky hit to the magazine (or a stupid crew member) and your tank is a crater. On the other hand, take a hit to a railgun's ammunition supply and the worst-case scenario is that some of the railgun rounds are damaged and can't be fired.
I'm not sure what Tank has its ammo supply out in the open. Also, no military has "stupid soldiers." If you fail any part of the training, you're done. You don't get a second chance at becoming a tank gunner if you fail basic training and safety precautions. Also, no tank has a magazine. Their main guns are loaded by hand.
Yes tanks have magazines(ammo box)... It's the location where the shells are stored. On the Abrams if the magazine is hit, the explosion will not harm the crew as its designed to force explosions up and out the top panels of the turret.
What your thinking of is an auto loader which some tanks do have (the French leclerc).
The disadvantage of the railgun is that if the capacitors are hit while they are currently storing electricity... Well that energy has to go somewhere.
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This message was edited 1 time. Last update was at 2013/03/09 13:27:20
"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
/ 1k
1k |
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![[Post New]](/s/i/i.gif) 2013/03/09 10:24:37
Subject: Make Your Own Wargear/Weapons
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Douglas Bader
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McNinja wrote:I'm not sure what Tank has its ammo supply out in the open.
None. But generally the most effective way of destroying a tank is to penetrate its armor and inflict damage on things that are not out in the open. Ammunition fires/explosions are a real hazard with conventional guns, and one of the main reasons we're working on real-life railguns.
Also, no military has "stupid soldiers."
Real life disagrees with you.
Also, no tank has a magazine. Their main guns are loaded by hand.
Magazine = ammunition storage. Automatically Appended Next Post: Ninjacommando wrote:The disadvantage of the railgun is that if the capacitors are hit while they are current storing electricity... Well that energy has to go somewhere.
Of course that's assuming you need capacitors and you can't just supply the required power directly.
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This message was edited 2 times. Last update was at 2013/03/09 10:28:13
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/03/09 11:45:11
Subject: Make Your Own Wargear/Weapons
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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I don't know, the multitude of men I have met at Fort Dix also proves that otherwise.
There is a difference between being a stupid soldier, and just screwing up in the stress of battle. I know of times that that has happened.
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This message was edited 1 time. Last update was at 2013/03/09 11:47:06
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![[Post New]](/s/i/i.gif) 2013/03/09 18:34:29
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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Peregrine wrote:
Also, no tank has a magazine. Their main guns are loaded by hand.
Magazine = ammunition storage.
No, a magazine is an actual thing you stick into your weapon that contains the ammunition for said weapon. A place to put ammo is a place to put ammo.
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![[Post New]](/s/i/i.gif) 2013/03/09 18:44:57
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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On vehicles the magazine is also ammo storage locations. The aircraft carrier I was on had several ammo magazines loaded with bombs, but no means to use the bombs itself.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/03/09 19:02:31
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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Savageconvoy wrote:On vehicles the magazine is also ammo storage locations. The aircraft carrier I was on had several ammo magazines loaded with bombs, but no means to use the bombs itself.
Interesting. I had no idea. Well, looks like I'm wrong
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![[Post New]](/s/i/i.gif) 2013/03/09 19:03:11
Subject: Make Your Own Wargear/Weapons
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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McNinja wrote: Peregrine wrote:
Also, no tank has a magazine. Their main guns are loaded by hand.
Magazine = ammunition storage.
No, a magazine is an actual thing you stick into your weapon that contains the ammunition for said weapon. A place to put ammo is a place to put ammo.
You are correct. But in vehicles, the magazine is where they store the ammo (usually separated from the gun itself by a small compartment to prevent ammo going off and killing everyone inside) so it doesn't get hit and go off inside the vehicle
EDIT: Nevermind, you saw it
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This message was edited 1 time. Last update was at 2013/03/09 19:03:33
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![[Post New]](/s/i/i.gif) 2013/03/09 20:21:27
Subject: Make Your Own Wargear/Weapons
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Rampaging Reaver Titan Princeps
On your roof with a laptop
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Plasma DeathStorm BlastLord Cannon Str 10 AP 1 assault 6D6, large blast, Get's hot! Plasma explosion of ultimate destructive power. Plasma explosion of ultimate destructive power: If, and when, the PDSBLC causes it's owner to die from the enormous volume of Gets Hot! rolls, roll 20D6. Measure the resultant amount out in inches. Every unit, friend or foe, within this distance gains the get's hot! for each of their weapons until the end of the game.
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This message was edited 2 times. Last update was at 2013/03/09 20:22:21
This is a signature. It contains words of an important or meaningful nature. |
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![[Post New]](/s/i/i.gif) 2013/03/09 21:24:43
Subject: Make Your Own Wargear/Weapons
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Veteran Inquisitorial Tyranid Xenokiller
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Nuclear Warhead Counts as a Heavy Choice - 250 points Always held in reserve. Range - Roll a D6 A roll of 1 strikes half the board measured from your deployment zone. A roll of 2 strikes half the board measured from controlling player's left side of the board. A roll of 3 strikes half the baord measured from controlling player's right side. A roll of 4 strikes half the board measured from opponents deployment zone. A roll of 5 strikes the entire board. A roll of 6 strikes the entire board, and inflicts ground zero: D6 inches from the center suffer a strength D result. S - 8 Ap - Flesh and Armorbane. *Radioactive: For the remainder of the game, the section of the board hit by the nuclear blast is radioactive and takes a S 3 hit at the beginning of every turn so long as they are within the blast zone. If they are at ground zero, they take a strength 6 hit. Armor saves allowed.
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This message was edited 1 time. Last update was at 2013/03/09 21:25:37
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![[Post New]](/s/i/i.gif) 2013/03/09 23:48:11
Subject: Make Your Own Wargear/Weapons
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Proud Triarch Praetorian
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even by 40k standards, a Nuke is at least AP2
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/03/10 00:41:32
Subject: Make Your Own Wargear/Weapons
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Paramount Plague Censer Bearer
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Wrong thread.
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This message was edited 2 times. Last update was at 2013/03/10 00:42:11
Meet Arkova.
or discover the game you always wanted to:
RoTC. |
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![[Post New]](/s/i/i.gif) 2013/03/10 18:47:21
Subject: Make Your Own Wargear/Weapons
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Proud Triarch Praetorian
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Ivasion Beam Stabilisation Field
upgrade to a Night Scythe, 20 points.
allows the unit disembarking to assault out of the transport if the Scythe moved 24" or less.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/03/11 00:47:57
Subject: Re:Make Your Own Wargear/Weapons
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Douglas Bader
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Because what the Night Scythe needs is to be MORE overpowered:
Upgrade to a Night Scythe, 5 points.
The Night Scythe's weapons are all STR D AP 1, and may choose to fire each shot as either a single attack as normal or as a 10" blast. If you fire in blast mode any shot that rolls a "hit" on the scatter die counts as rolling a 6 for purposes of the Tesla rule. Any bonus hits are resolved as the same type of shot as the one that generated the 6 (place the 10" template on the same spot as the first hit).
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This message was edited 1 time. Last update was at 2013/03/11 00:48:21
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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