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![[Post New]](/s/i/i.gif) 2013/03/11 06:21:16
Subject: Make Your Own Wargear/Weapons
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Maniacal Gibbering Madboy
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Bomb Squig Ballista : 36" STR 5 AP 4 Barrage large blast armor bane artillery. 30 points
Gobbo Gliders: Grot statline, jump infantry, kamikazie, they go boom!!!, Watch out for Dem', hit and run.
Kamikazie: The grot gliders are strapped with bombs in an attempt to blow lots of stuff up, sadly they forgot to make the bombs come off of their bodies so now they dive at their targets. After charge moves are made, but before the fight sub-phase, center a small blast template over all Gliders in base contact with an enemy, they do not scatter. All models underneath the template take a str 4 ap 4 rending hit. The gliders in which the templates were centered are then removed as casulties. note: This only happens in the first round of combat and in an assault in which the Gliders initiated the charge. After all bombs have exploded combat will resume normally, also note that models with this special rule would not get a chance to use their hammer of wrath attacks.
They go boom!!!! : When hit the bombs have a chance to explode. For every unsaved wound taken by the squad
rol a d6. On a 4+ the bomb goes off. Starting with the closet models, center a small blast template over the "dead" Gliders , these templates do scatter d6". All models underneath the template take a str 4 ap 4 rending hit. The gliders in which the templates were centered are then removed as casulties.
note: it is possible for a unit of Gobbo Gliders to blow themselves up lol.
Watch out for Dem' : No good warboss wants his horde to get blown up by stupid grots, so the gliders are usually kept further away from the rest of the army. As a result the Gliders must be kept in reserve, but have the option to either deepstrike or outflank and MAY assault the turn they come in.
note: the gliders may not be joined by a character for any reason, its just too risky
FA, 8 points per model squad size 10-20
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This message was edited 1 time. Last update was at 2013/03/11 06:32:02
Check out my Batreps @ Facebook.com/closecombatwargaming
Or on YouTube subscribe to Khorvahn89
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![[Post New]](/s/i/i.gif) 2013/03/16 09:30:33
Subject: Re:Make Your Own Wargear/Weapons
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Regular Dakkanaut
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[Thunderclaw]
An ancient weapon of unknown origin. All that is known is that it was human-forged. It is now carried by the hand of the ??? chapter's leader.
Rng: - / Str: +2 / AP: 3 / Type: Melee, Master-Crafted, Shred, Rending
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![[Post New]](/s/i/i.gif) 2013/03/16 10:48:38
Subject: Re:Make Your Own Wargear/Weapons
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Grey Knight Purgator firing around corners
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GK - Vindicare Assassin options:
* replace Exitus Rifle with "Sententia" Rifle - 30 pts
R 72" S X AP 1 Heavy 1, Sniper
(it's just the first version of Exitus rifle)
* may take "warp bane" bullet choice - 25 pts
a psyker or demon hit by this bullet rolls 2D6
2-7 the model scatters as per deep strike
8-11 the model suffers D3 wounds. Saves and/or FNP are rolled for each wound
12 if the model suffers the wound, it is banished into the warp (removed from the board). Counts as a kill, for VP purposes.
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2270 (1725 painted)
1978 (180 painted)
329 (280ish)
705 (0)
193 (0)
165 (0)
:assassins: 855 (540) |
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![[Post New]](/s/i/i.gif) 2013/03/16 17:32:30
Subject: Make Your Own Wargear/Weapons
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Fireknife Shas'el
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So the Vindicare becomes a 200 point model with a 72" Sniper Rifle? Nah.
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![[Post New]](/s/i/i.gif) 2013/03/16 17:56:41
Subject: Re:Make Your Own Wargear/Weapons
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Dakka Veteran
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Nuclear Hand Grenade
6" S8 AP 1 Heavy 1, Melta, Barrage, One Use, Nuclear, Suicide
Nuclear: Once the final location of the blast is determined, the entire area of the blast is treated as dangerous terrain for the remainder of the game, while the center is treated as lethal terrain
Suicide:This grenade may be used in close combat instead of a model's normal attacks, counting as unwieldly. When used, place the large blast over the center of the model who used it, using the above profile to resolve the attack. it does not scatter.
Is that clear enough? One problem I always had with rule design was making things clear enough.
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This message was edited 4 times. Last update was at 2013/03/16 17:59:32
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![[Post New]](/s/i/i.gif) 2013/03/16 18:35:36
Subject: Re:Make Your Own Wargear/Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Whats Lethal Terrain?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/17 07:39:20
Subject: Re:Make Your Own Wargear/Weapons
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Decrepit Dakkanaut
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xole wrote:Nuclear Hand Grenade
6" S8 AP 1 Heavy 1, Melta, Barrage, One Use, Nuclear, Suicide
Nuclear: Once the final location of the blast is determined, the entire area of the blast is treated as dangerous terrain for the remainder of the game, while the center is treated as lethal terrain
Suicide:This grenade may be used in close combat instead of a model's normal attacks, counting as unwieldly. When used, place the large blast over the center of the model who used it, using the above profile to resolve the attack. it does not scatter.
Is that clear enough? One problem I always had with rule design was making things clear enough.
it has a blast? where?
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![[Post New]](/s/i/i.gif) 2013/03/19 14:46:17
Subject: Re:Make Your Own Wargear/Weapons
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Grey Knight Purgator firing around corners
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A minor thing for DA - RW units, due their "knighthood" history... with a couple... err... less minor :p
- Option to take power lances (oddly left off the Codex, if I haven't misread so far) for any pa models on a bike (ic included)
- Blackspear of the Order: Range n/a S +1(+2 on charge) AP 3 plus: Initiative +1, IK
- Relic: Thunderlance of the Raven: a power lance with an integrated storm bolter
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2270 (1725 painted)
1978 (180 painted)
329 (280ish)
705 (0)
193 (0)
165 (0)
:assassins: 855 (540) |
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![[Post New]](/s/i/i.gif) 2013/04/06 17:40:23
Subject: Make Your Own Wargear/Weapons
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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New Sacred Standards- Usable by all Imperial Forces
Standard of Destruction- all ranged weapons within 6 inches of the standard gain salvo 3/5 and have Twin linked
Standard of Annihilation- all ordnance weapons within 12 inches fire together (if one battle-cannon fires, then all the other ordnance within twelve inches can fire as well)
Automatically Appended Next Post:
Standard of Conflagration- all flamers and melta-guns within 12 inches of the standard have soul burn and melta-guns are now template weapons
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This message was edited 2 times. Last update was at 2013/04/07 03:04:53
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![[Post New]](/s/i/i.gif) 2013/04/07 08:48:19
Subject: Re:Make Your Own Wargear/Weapons
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Standard of The Relentless- all units within 12 inches of the standard have the feel no pain, and they shall know no fear, relentless and it will not die special rules
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![[Post New]](/s/i/i.gif) 2013/04/07 16:04:09
Subject: Make Your Own Wargear/Weapons
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Decrepit Dakkanaut
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Standard of Standards:
Every roll you make only requires 1/2 the number of dice. The other half of the roll is determined by what would be required to average out the first set of dice.
For example:
Terminators rolled a six, four fours, and a five for half of their saves. This means that the other half would be a one, four threes, and a two, meaning a single dead terminator.
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![[Post New]](/s/i/i.gif) 2013/04/07 17:35:07
Subject: Re:Make Your Own Wargear/Weapons
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Fresh-Faced New User
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Imperial Guard Codex
Long-Melta Rifle
+20 points for any guardsman.
Str 9 AP 1, 36" Heavy 1
Rules:
Lance
Long Reload: The long calibration process of this rifle means that it cannot fire as often as other weapons. Fires every two turns.
Mark-Las Rifle
+25 points for any guardsman
Str 1 AP--, 60", Heavy 1, Template
Rules:
Mark it....: While the Mark Las creates a near non-lethal projectile, it emits a bright red smoke on locations in which it hits, creating sparkles all around the armor who was hit by this seemingly harmless weapon. All units that target the squad hit by the Mark-Las Rifle gains a +1 Bs.
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This message was edited 1 time. Last update was at 2013/04/07 17:35:54
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![[Post New]](/s/i/i.gif) 2013/04/08 02:31:10
Subject: Make Your Own Wargear/Weapons
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Standard of Obliteration- 100
All units within 15 inches of the standard may triple the total amount of attacks they make during the shooting phase, in addition, devastators may now be taken as troops and 1 unit of thunderfire artillery may be taken without taking up a force organization chart. Automatically Appended Next Post: Chaos only Standards
Standard of the Warp- 50 points- At the start of every assault phase, role a D6- each number on the die corresponds to a different force organization slot (fast attack, HQ, Troops etc.) then your opponent looks through the chaos daemons codex for the organization slot that you rolled and selects a unit from that slot. you may then place those units D6 inches away from the standard.
1-HQ
2-Elite
3-Troops
4-Heavy Support
5- Fast Attack
6- One of Each
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This message was edited 1 time. Last update was at 2013/04/08 02:41:48
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![[Post New]](/s/i/i.gif) 2013/04/08 16:34:27
Subject: Make Your Own Wargear/Weapons
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Ultramarine Librarian with Freaky Familiar
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Camo cloaks for IG infantry squads
2pts per model, Stealth
Sorry, I just love Tanith...
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They/them
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![[Post New]](/s/i/i.gif) 2013/04/08 17:53:17
Subject: Make Your Own Wargear/Weapons
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Rough Rider with Boomstick
Places
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Mark XI Heavy Las gun
Strength 3. AP 3
Particle Dispersion *
Mechanical unreliablity *
The Mark XI heavy lasgun may be taken for 25 points to the entire squad ( Veteran squad option )
* Particle Dispersion - for one unsaved wound the unit under fire must take a Toughness check or suffer D3 + 1 wounds with armor saves allowed
Mechanical Unreliabilty - due to the experimental nature of these weapons , any time a Mark XI is " rapid fires " It gains the "Gets Hot " special rule for that shooting phase as the venting system may occasionally overload during such consistent use
These are an option for Imperial Guard veterans at 25 points for the to be armed ( excluding sergeant )
Leman Russ Tanks -
Any Leman Russ may upgrade to one of the following
HESH ( High Explosive Squash Head ) - 15points
Strength 5 AP 3 , Blast , Heavy 2 , Armor Bane
Canister Shot -15 Points
Strength 4 AP 5 , Template , Flesh Bane , Pinning
FSAPM ( Fin stabilized Armor-Piercing Munitions ) 15 pts
( Vanqhisher only ) the Vanquishers main gun counts as twin-linked
What are your thoughts ?
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Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
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![[Post New]](/s/i/i.gif) 2013/04/08 18:47:57
Subject: Re:Make Your Own Wargear/Weapons
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Longtime Dakkanaut
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Various Ork Equipment coming up!
Kommando gear
Speshul shoota - St 5 AP 4 Assault 1, twin linked
Rending choppas - speak for themselves
Grapplin' 'ook - St user +1 AP 6 melee, *
* reel in your grot-like foes! in the shooting phase, you may fire the hook at an enemy unit within 8". instead of rolling to wound, pull the closest model D3 +1 inches towards the firer. the entire enemy unit must catch up with this model if they break coherency in the opposing players next turn. if the model in question is dragged into combat, start a combat as usual, except the "victim's" initiative is reduced to 1 for that turn. bulky models cannot be dragged, nor can any type of vehicle or infantry that have used a jump pack/jet pack last turn.
Stunn Stikkbombz - St 2 AP - Grenade, blast, concussive, blind, defensive grenade
Other Gubbin's
Gitfinda - the user may fire at a different target if they are attached to a unit
Fungus Beer - all units upgraded with this become fearless "who Want's ta 'ave a go?! (hicupp)"
More Ammo? (fanks boss! )  - units with this upgrade may re-roll failed to hits of 1 with ranged weaponry.
Stikkbomb Launcha - St 4 AP 5 Assault 1, blast, pinning
Happy Shootin' ya gitz!
GA
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G.A - Should've called myself Ghost Ark
Makeup Whiskers? This is War Paint! |
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![[Post New]](/s/i/i.gif) 2013/04/08 20:06:10
Subject: Re:Make Your Own Wargear/Weapons
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Yellin' Yoof
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Waaagh! Blasta
S 8 AP 2
Heavy d6 shots (get's hot) 24' Da mekz new toy! Waaagh!
Warp Stikk
S user + 1 AP 4
Warp Stikkz are powerful Stikkz that have been Power Swords in previous centuries that were used by the space marines unlucky enough to have been swallowed by the warp, but have mutated over time by the mysterious effects of the warp and because of this have became more than just stikkz
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This message was edited 2 times. Last update was at 2013/04/08 20:17:08
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![[Post New]](/s/i/i.gif) 2013/04/09 03:31:53
Subject: Make Your Own Wargear/Weapons
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Gore-Soaked Lunatic Witchhunter
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Sword of the Morning (Autarchs only, 25pts)
S +1, AP 2
Diresword: A model that suffers any unsaved Wounds from this weapon must immediately make a Ld test for every wound suffered. If any fail, the model is immediately removed from the battlefield.
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![[Post New]](/s/i/i.gif) 2013/04/16 03:05:12
Subject: Make Your Own Wargear/Weapons
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Regular Dakkanaut
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Ork
"gitfinda": adds +1 to hit ranged hit/shot/attack, regardless if the model moves or is in long range etc. in addition to the normal gitfindas rule [pg 56]
or simply remove normal rule of gitfinda, and simply add "+1 BS". all dat tracking gubbinz. makes the flashgit more accurate [compared to normal boyz, kind of like useful ork sized grots only more useful]
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This message was edited 1 time. Last update was at 2013/04/16 03:05:55
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![[Post New]](/s/i/i.gif) 2013/05/29 04:47:34
Subject: Make Your Own Wargear/Weapons
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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standard of utter devastation
all friendly units within 20 double amount of shots they can make.
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![[Post New]](/s/i/i.gif) 2013/05/29 06:31:43
Subject: Make Your Own Wargear/Weapons
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Fixture of Dakka
Temple Prime
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OnlyWar wrote:standard of utter devastation
all friendly units within 20 double amount of shots they can make.
No, no, no nononononono No NO NO!!!!,!
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/30 06:50:41
Subject: Make Your Own Wargear/Weapons
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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you are right Standard of utter devastation is overpowered.
i have now nerfed it to all friendly units within 60 quadruple the amount of shots they can make, and all thier weapons count as twin linked!
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![[Post New]](/s/i/i.gif) 2013/05/30 11:02:44
Subject: Make Your Own Wargear/Weapons
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Elite Tyranid Warrior
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Percussion Grenades (25 points) - These rare pieces of wargear are available to only the most elite warriors of the Imperium. When detonated, they stun the target momentarily, allowing the attacking force to make a pre-emptive strike on their foe.
After the charge distance is determined but before any charge move is made, roll a D6. On a 1-2 the grenade is presumed to have missed its target and the enemy unit may fire Overwatch as normal. On a 3-4 the grenade falls short but still has a partial affect on the enemy unit, the target must re-roll any successful snapshots fired during Overwatch. And on a 5-6 the grenade scores a direct hit, disorienting the target and allowing no Overwatch to be resolved against the attacking unit.
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This message was edited 1 time. Last update was at 2013/05/30 11:05:49
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![[Post New]](/s/i/i.gif) 2013/05/30 11:42:34
Subject: Make Your Own Wargear/Weapons
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Terrifying Treeman
The Fallen Realm of Umbar
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Tau Empire:
Vehicle Multitracker - 10 points
Add 'fast' to the vehicles type.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/05/30 11:48:46
Subject: Make Your Own Wargear/Weapons
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Regular Dakkanaut
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IMHO the reroll for a 1/6 success (except Tau) just slows the game but it's effectively makes it zero, so I would make it 1-2 no effect 3-6 no overwatch.
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![[Post New]](/s/i/i.gif) 2013/05/30 12:09:52
Subject: Make Your Own Wargear/Weapons
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Disguised Speculo
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OnlyWar wrote:Standard of Obliteration- 100
All units within 15 inches of the standard may triple the total amount of attacks they make during the shooting phase, in addition, devastators may now be taken as troops and 1 unit of thunderfire artillery may be taken without taking up a force organization chart.
I sincerely hope this one is a joke. If that should ever find its way into the IG codex I'm quitting the game.
Khorvahn wrote:Bomb Squig Ballista : 36" STR 5 AP 4 Barrage large blast armor bane artillery. 30 points
Gobbo Gliders: Grot statline, jump infantry, kamikazie, they go boom!!!, Watch out for Dem', hit and run.
I reckon the Bomb Squig should be small blast at most, and probably more expensive. Not sure I even like the Orks having long ranged AT, but since the game is broken to all hell with allies anyway, screw it ~ who needs weaknesses and shortfalls when you can have strengths and GW's latest and most expensive unit!
The Grot Gliders look like fun times though.
Warp Stikkz are powerful Stikkz that have been Power Swords in previous centuries that were used by the space marines unlucky enough to have been swallowed by the warp, but have mutated over time by the mysterious effects of the warp and because of this have became more than just stikkz
Seriously man this one made me crack up
I very much like that Grappling Hook. It could also confer the ability to move over walls and stuff, and/or a bonus when assaulting vehicles I reckon. I think fungus beer should give 6+ FNP on top of fearless, but make the user treat all terrain as difficult for the purposes of movement (not charges of course!). Do you think that would work?
My additions, building off of the Kommando theme;
>Krakk Stikkbomms: Speaks for itself. Where the feth are these GW? Why does every other army get them but us?
>Purple iz da sneekiest: Kommandos may purchase purple tattoos or wargear at +2 points per model. These tattoos make the Kommando ded sneeky, and so confer the stealth special rule. You may represent this upgrade with purple tattoos, purple equipment, or anything else that would make sense.
>Kamoflage: By strapping random branches, rocks, and battlefield debris to themselves, Kommandos are able to attain a semblance of concealment. However, Orks with the advanced intellect required for such a feat are rare, and this is reflected in the points cost. For +4 points per model, Kommandos gain the Shrouded (Area Terrain) and "Sneekin about" speshul rules.
Sneekin About
A unit with this ability cannot be targeted by enermy shooting, charges, and what not, until it has been 'spotted'. The unit will have been 'spotted' if a) it ends its move phase both in LoS to an enermy model, and with at least one model outside of cover, b) it is within the INT value of an enermy unit, in inches, at the end of either players movement phase (open topped vehicles use the INT of the armies basic troop type, other vehicles count as INT 0), or c) if it fires on or assaults an enermy unit. A unit only needs to be spotted once, it doesn't go back into hiding at any point after been spotted.
>Stabbin Nife: Kommandos excel at sneaky assaults, and much to the disgust of other Orks, prefer to use a smaller, quieter blade to take down the target. All Kommandos in a unit can opt to swap their choppas for Stabbin Nifes for 1 point per model, while a Kommando Nob would take it in addition to his other weapons for 3 points instead (no Nob, even a Kommando Nob, would go without his propa choppa). The Stabbin Nife is a close combat weapon with the following stats;
Type: Melee, Strength: As user -1, AP: -, Special: Rending [not against vehicles in this case], Specialist Weapon, Sneek Attakk
Sneek Attakk.
If a unit with one or more models equipped with stabbin nifes charge an opponent from inside of cover, and did not fire in the preceding shooting phase, the opponent must take an opposed INT check with their majority INT value against the highest INT model in the Kommando unit ~ if they fail, the Kommandos strike at INT step 10 with their stabbin nifes, and the unit may not overwatch. The defending unit reduces their INT by 1 (to a minimum of 1) for this check should Night Fighting be in affect, and again if the Kommandos assault from within 6. Assaults made with the Stabbin Nife do not cause the unit to become Spotted as long as the target fails the INT check. Should the Kommandos make contact but not slay the unit outright, it is unable to 'spot' them unless it can escape from combat, but other models may 'spot' the Kommandos in the melee. If the INT check is failed, but the charge also fails, the Kommandos have missed their opportunity and slunk back into cover unnoticed and the alarm is not raised.
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This message was edited 4 times. Last update was at 2013/05/30 12:21:07
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![[Post New]](/s/i/i.gif) 2013/05/30 12:11:31
Subject: Make Your Own Wargear/Weapons
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Elite Tyranid Warrior
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I just wanted to make it a little more 'fair' for mobs of 30 odd Boyz and such like. Granted a unit of 5-10 Space Marines is likely to only hit a couple of times then fail both re-rolls, but it's a different story with higher numbers. I've had blobs of Guard or Orks hit me 10+ times with overwatch, and they'd still get shots through with re-rolls.
I'd be happy saying no Overwatch whatsoever on a 3+ mind you, as long as the community agreed.
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![[Post New]](/s/i/i.gif) 2013/05/30 12:18:44
Subject: Re:Make Your Own Wargear/Weapons
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Disguised Speculo
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Lol, if you take away our overwatch, what do we have left?
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![[Post New]](/s/i/i.gif) 2013/05/30 12:22:25
Subject: Make Your Own Wargear/Weapons
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Elite Tyranid Warrior
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482,931 attacks in close combat.
Bearing in mind you didn't get Overwatch attacks in 5th, so a unit that has a 66% chance to remove it on the charge is hardly game breaking.
I'd like to see an army like BT get such a rule/weapon if they ever get revamped. It'd be nice to see the triumphant return of a Space Marine CC army, and with all the nerfs to CC in 6th I think such wargear would be welcome imho.
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This message was edited 1 time. Last update was at 2013/05/30 12:27:56
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![[Post New]](/s/i/i.gif) 2013/05/30 12:25:49
Subject: Make Your Own Wargear/Weapons
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Disguised Speculo
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cormadepanda wrote:Warp Bolter.
The Mek made dis gun crazy.
Range 24" Strenght 2d6 ap2, assault 4, gets hot.
On the event of snake eyes rolled the weapon is sucked into the warp, including user. One way trip, have a nice vacation.
On the roll of double fives the unit being shot is not shot, but instead sucked into melee with the unit. Move the enemy models into base contact with the shooting models. Over watch is ignored. As the foe really just doesnt know what happened. Treat neither side as charging.
On the roll of double 6 - the strength goes to 10 ap 1 and ignores cover as the warp opens up inside the foe pulling him inside out to visit all his lost friends and orks.
Make it a new flash git weapon.
cost? idk a 10pt upgrade per flashgit? it has the chance to kill the entire unit.
This weapon would suck, simply because rolling four dice for each flash git, one at a time to see if doubles appear, sucks.
If you fix that and add a bunch of other doubles effects, could be great fun! Automatically Appended Next Post:
I can't think of a single model in our codex that gets c. 500,000 attacks.
It has to be a single model, because the chances of more than one bloody and battered Ork making it to the enermy line are currently hovering around zero.
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This message was edited 1 time. Last update was at 2013/05/30 12:27:01
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