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![[Post New]](/s/i/i.gif) 2013/03/19 11:07:15
Subject: Why is GL/ AC no longer a good combination?
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Pyromaniac Hellhound Pilot
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Objection! The frag grenade is S3 AP6  !
On a different note, I can't really understand this "Booohoooo, for 1PG, 3GLs can do more damage!" because I think it misses the obvious problem: to bring 3 GLs to the table, you will need thrice as many special weapon platforms as the single PG, what will inevitably bring a "platform tax" into the equation so after a certain point, even the cost will favor the PG  .
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/03/19 13:54:24
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/14 04:48:39
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2013/03/19 14:55:40
Subject: Why is GL/ AC no longer a good combination?
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Veteran Inquisitorial Tyranid Xenokiller
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Frag's might be as strong as a lasgun (with cheap AP value) but the real adventage is that Krak grenade (Str6 AP4). sure no double tapping under 12 inches, but still a Str6 AP4 shot with 24 inch range for a fistfull of points is not something to sneeze at.
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![[Post New]](/s/i/i.gif) 2013/03/19 15:23:13
Subject: Re:Why is GL/ AC no longer a good combination?
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Lone Wolf Sentinel Pilot
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AlmightyWalrus wrote:Inquisitor Jex wrote:Not everyone got the cash or the intrest or buy some Valkyrie kits.
And GL's can fire Str 6AP4 which works well with the AC's Str7AP4 shots
And still worse than the S7 AP2 of the Plasma Gun or S8 AP1 of the Melta Gun.
Grenade launcher has better range than the meltagun (and half price) and costs a third of what a plasma gun costs (plus you won't kill your own guys with it). For the same price as a plasma gun you can get an autocannon and a grenade launcher, which are much better at killing vehicles than a single plasma gun and have a better maximum range. If you decide to toss in an autocannon for the plasma squad it only leads to a 10 point difference, which might allow you another vet squad or a couple of infantry squads in your army list, but even if they don't can free up some points which can be better spent buying upgrades for things that need them more. Plus, while it isn't much, the grenade launcher has a blast, which might eventually see some use. Automatically Appended Next Post: Peregrine wrote:
But WHY? 6 infantry squads only needs two platoons, so why would you take three platoons and waste points on another redundant PCS? PCS are the prerequisites to unlock the things you want, not a unit you actually want in your army.
Well there are three reasons you might want another PCS, you might like an extra order a turn, you might want 6 or 7 infantry squads and thus need a second PCS to get the other one or two squads, or you might like the idea of having 4 special weapons in a squad without needing to spend 35 points on the SWS.
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This message was edited 1 time. Last update was at 2013/03/19 15:28:53
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![[Post New]](/s/i/i.gif) 2013/03/19 18:29:23
Subject: Why is GL/ AC no longer a good combination?
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Veteran Inquisitorial Tyranid Xenokiller
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Not to mention that, apart from KP games which may be a disadventage, you have an extra Troop on the field, so another scoring unit
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![[Post New]](/s/i/i.gif) 2013/03/19 20:11:41
Subject: Why is GL/ AC no longer a good combination?
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Executing Exarch
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Inquisitor Jex wrote:Not to mention that, apart from KP games which may be a disadventage, you have an extra Troop on the field, so another scoring unit
Buttons wrote: AlmightyWalrus wrote:Inquisitor Jex wrote:Not everyone got the cash or the intrest or buy some Valkyrie kits.
And GL's can fire Str 6AP4 which works well with the AC's Str7AP4 shots
And still worse than the S7 AP2 of the Plasma Gun or S8 AP1 of the Melta Gun.
Grenade launcher has better range than the meltagun (and half price) and costs a third of what a plasma gun costs (plus you won't kill your own guys with it). For the same price as a plasma gun you can get an autocannon and a grenade launcher, which are much better at killing vehicles than a single plasma gun and have a better maximum range. If you decide to toss in an autocannon for the plasma squad it only leads to a 10 point difference, which might allow you another vet squad or a couple of infantry squads in your army list, but even if they don't can free up some points which can be better spent buying upgrades for things that need them more. Plus, while it isn't much, the grenade launcher has a blast, which might eventually see some use.
Automatically Appended Next Post:
Peregrine wrote:
But WHY? 6 infantry squads only needs two platoons, so why would you take three platoons and waste points on another redundant PCS? PCS are the prerequisites to unlock the things you want, not a unit you actually want in your army.
Well there are three reasons you might want another PCS, you might like an extra order a turn, you might want 6 or 7 infantry squads and thus need a second PCS to get the other one or two squads, or you might like the idea of having 4 special weapons in a squad without needing to spend 35 points on the SWS.
Just admit you are running 3 vendettas and you want another PCS to go in the third vendetta with 4x flamers.
Honestly though I am wondering the people advocating GL are you putting them in Vet squads or BS3 squads.
Because if it is Vet squads I do not understand your logic of even taking a vet squad, just take a penal legion you are doing nearly the same damage with great deployment abilities.
Or are you taking them on BS3 squads, I could understand this, it is a relatively sheap upgrade that gives you some moderate fire power. I personally would rather take a flamer for 5 pts as I am almost always light on anti horde but I can kind of understand it.
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![[Post New]](/s/i/i.gif) 2013/03/19 20:54:54
Subject: Why is GL/ AC no longer a good combination?
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Veteran Inquisitorial Tyranid Xenokiller
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Well, you can still fire a few Str6 shots with the Krak, and at BS4.
penal legion are simply a standard IS with +1Ld, stubborn and scout. Their special rules are a little icing on the same cake you already have. then quickly licked by some fatass, because Penal Legion cannot, sadly, have any special weapons at all..they don't even have frags grenades!
Yet again I used them to great effect, popping out of the blue to get linebreaker, not to mention taking care of back field units, either destroying them (best outcome) or drawing fire for a turn or two before being destroyed (what usually happens)
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