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![[Post New]](/s/i/i.gif) 2013/05/26 18:02:05
Subject: Re:Your Own Unique Vehicles in 40K
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Fixture of Dakka
Temple Prime
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Technically not a vehicle, but Tyranids don't drive things.
Erinyes
Unit Composition: 1 Erinyes
Cost: ?? (I'll say 300 points for now)
Profile:
WS: 4
BS: 3
S: 6
T: 6
W: 4
I: 5
A: 5
Ld: 7
Sv: 3+
Unit type: Flying monstrous creature
Weapons and Biomorphs: Bonded Exoskeleton, Scything Talons (two sets), Bioplasma barrage, Scythe tail
Special Rules:
- Instinctive Behaviour – Feed
- Fearless
- Relentless
- Skyfall
Replace any set of Scything Talons with:
- Crushing Claws*, 10 points per model
- Stranglethorn Cannon***, 25
- Heavy Venom Cannon***, 25
- Impaler cannon***, 30 points per model.
- Twin-linked Devourers with Brainleech Worms, 15 points
- Twin-linkedDeathspitters with Deathscream Grubs***, 30 points
Take any of the following:
- Frag Spines, 5 points
- Adrenal Glands, 5 points
- Toxin Sacks, 5 points
- Regeneration, 20 points
- Armored Shell, 20 points
- Adamantium Tusks 15 points
- Mace tail. 15 points
*An Erinyes that takes two sets of Crushing Claws gains 2D3 additional attacks instead of the usual D3.
**An Erinyes with Deathscream Grubs fires it's deathspitters Strength 7, AP5, and assault 6.
*** An erinyes with two impaler cannons, stranglethorns, or heavy venom cannons may fire them independently of one another or together to benefit from twin-linking and rerolling to wound or penetrate.
Unit-specific Special Rules and weapons:
Skyfall: Upon vector striking or in situations where the Erinyes is entitled to hammer of wrath attacks, the Erinyes may roll d3+1 additional attacks to represent the fury of it's sudden impacts. But only if it is either swooping or gliding, a grounded Erinyes may not receive these bonuses until it takes to the skies again. When vector striking other fliers, the Erinyes also gets hammer of wrath bonus attacks.
Bio-plasma barrage: A shrieking discharge of lethal bioplasma fired forth from it's gaping maw which can be modulated by careful arrangement of several structures within it's throat to provide either a barrage of blasts, a long stream that burns through cover, or two lances than can penetrate even vehicle armor, this weapon has the following profiles. Rng 18', S7 AP2 Assault 3 Blast or S6 AP3 Assault Template Torrent 6', or Rng' 18 S8 AP1 Assault 2 Melta.
Scythe tail: An Erinyes may make 1d3+1 additional attacks while vector striking or assaulting at half strength.
Adamantium Tusks: Grants the rage and rampage USR.
Mace tail: As scythe tail, but at full strength and with only one attack.
Fluff: Sensing that it's airforce required greater firepower, the Hive Mind has produced the Erinyes to fulfill the role of ground attack and heavy air superiority, signified by it's shrieking roar that heralds a storm of firepower, the Erinyes serves as an intermediary for the larger Harridan and the smaller Harpy. Often described as a flying carnifex, the Erinyes is actually quite distinct,, created using genetics from multiple sources, including Space Marines, Orkoids, Exodite Dinosaurs and Dragons, and Kroot, the Erinyes can be likened to a somewhat fat six limbed dragon. While there are obvious traits from the Carnifex genus such as it's relatively powerful build, many alterations had to be made in order to make it flight worthy.
Specializing in tearing open tanks, the Erinyes can appear with little warning, devastate a vehicle or enemy monster, and then be gone before proper retaliation can be unleashed upon it. It's primary weapon is it's unusually modulable bioplasma and superheated gas production ability. It can fire off a barrage of explosive orbs, a potent stream that can sear through cover, or deadly beams that can strike through tank armor.
Against other aircraft, the Erinyes can prove to be a surprisingly deadly foe, unleashing that special brand of Tyranid overkill into the opposing flier. Against ground targets, it sweeps overhead, diving down before unleashing a terrible barrage of attacks.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/11/30 03:17:30
Subject: Your Own Unique Vehicles in 40K
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Doomhammer- 1000 pts Apoc only- Super heavy-Tank
Armor 14F 14S 14R BS3 Structure Points: 3
searchlight and smoke launchers
3 twin linked hull mounted demolisher cannons
2 twin linked sponson mounted range 100' thunderfire cannons
2 pintle mounted twin linked lascannons
2 pintle mounted twin linked assault cannons
1 hull mounted thor pattern doomhammer cannon ( R 20-100' Ordinance 4, S10 AP1 Apoc Blast, Armourbane, Fleshbane, Ignores Cover)
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![[Post New]](/s/i/i.gif) 2013/11/30 04:14:53
Subject: Your Own Unique Vehicles in 40K
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Doomhammer exists already.
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![[Post New]](/s/i/i.gif) 2013/12/01 10:09:12
Subject: Your Own Unique Vehicles in 40K
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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as far as i know their are no vehicles with the loadout that i just listed
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![[Post New]](/s/i/i.gif) 2013/12/01 12:26:05
Subject: Re:Your Own Unique Vehicles in 40K
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Preacher of the Emperor
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No, but the name exists. Overlaps are a bad thing for names.
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2013/12/01 13:26:06
Subject: Your Own Unique Vehicles in 40K
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Asp: 65pts. Codex's Eldar and Dark Eldar, dedicated Transport for Harliequins.
BS 4 Front 11, Side 10, Rear 10.
Unit type: Vehicle (Fast, Skimmer, Open topped)
Transport capacity, 6 models.
Wargear: Scatter laser (pintle mounted like the venom), twin-linked shurican catapult. Holofields.
Options: May replace its twin-linked shuricats for a shuri-cannon for 10pts.
May replace its scatter laser with a tanglefoot launcher for 15pts
May take an extended cockpit, which replaces the scatter laser for 2 extra transport capacity for free
Tanglefoot Grenade Launcher.
Range 18 Strength 2 Ap - Assault 2, Blast, Rending, Tangle.
Tangle: Any unit that suffers an unsaved wound caused by a tanglefoot launcher must pass a strength test using majority strength everytime they attempt to move, run, shoot or overwatch. If the test is failed they may not finish the action and they take D3 strength 2 rending hits. These effects last until the D/Eldar's next turn.
We can all agree that Harliequins need an assault transport, so I based it off of the Eldae Venom. The tanglefoot launcher is quite good, but Harliequins really need the help to survive overwatch. What do you think?
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![[Post New]](/s/i/i.gif) 2013/12/01 15:14:36
Subject: Re:Your Own Unique Vehicles in 40K
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Of course, GW is not great at that either.
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![[Post New]](/s/i/i.gif) 2013/12/01 23:58:49
Subject: Re:Your Own Unique Vehicles in 40K
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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You ol' yong whippersnappers why I was having quite the delightful time sipping some tea and enjoying my stasis museum eons before you made such a brutal and clunky piece of tech like this. Why, in reality I left an individual prepared to name that variant of Shadowsword after me, I do wish they would have found something not as boxy though.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/12/02 06:00:15
Subject: Re:Your Own Unique Vehicles in 40K
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Ultramarine Librarian with Freaky Familiar
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Leman Russ Enforcer 195 pts
AV 14/14/11 BS: 3 HP: 3
Wargear: Searchlight, Smoke Launcher, Hull Heavy Bolter and Enforcer Boltcannon
Enforcer Boltcannon
S: 6 AP: 4 Heavy 9
Options:
(See Options section in the Leman Russ entry)
Fluff: The Leman Russ Enforcer is a common variant of the venerable Leman Russ Battle Tank. Unlike most of it's other bretheren the Enforcer is mostly found within PDF forces and Mechanicus Skiratii defense armies as a peace keeping vehicle. The Enforcer Boltcannon's withering hail of fire can break up even the most steadfast of protests. On the world of Genois a single Enforcer broke up a peaceful demonstration for worker's rights by both running over the protestors and causing most of them to explode in a fine red mist.
The Enforcer also features fortified armor plating to compliment it's role as a anti-riot vehicle. Naturally this vehicle also finds it's way into the Imperial Guard and is noted for it's ability to destroy all but Space Marines. And even then power armor is bound to fail some time.
The Mule: 55 pts
AV 11 10 10 BS: 3 HP: 3
Wargear: Pintle Mounted Heavy Stubber, Smoke Launchers, Tow Hook and a Searchlight
Special Rules: Assault Vehicle, Open Topped, Transport, Fast
Transport Capacity: 20 models
The RtO-490 Class cargo transport is a 6 wheeled truck that finds use in some Imperial Guard regiments as a supply vehicle. It is known for it's roomy cargo space, ease of repair, comfortable cab seating, durability and fuel efficiency. For these reasons this craft is known affectionately as "The Mule". However, few worlds in the Imperium have the STC readouts to make this vehicle so it is considered a rarity and the regiments that do have it cherish the vehicle. However, some enterprising commanders who manage to get quite a few Mules have discovered that it is a near perfect match for Ogryn Assault teams. Though the losses of Imperial craft is regrettable the tactical advantage these transports provide is more than enough to justify their sacrifice.
The Mule may be purchased as a dedicated transport for Ogyrn, Platoon Infantry Squads, Penal Legionnaires and Conscripts.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/12/03 12:33:41
Subject: Re:Your Own Unique Vehicles in 40K
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Worthiest of Warlock Engineers
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Cobra class Frigate
Type-super heavy flyer
Armour F-18 S-18 R-18 BS 4
Void shields-12
HP-92
Weapons
4 main turrets-R unlimited S - AP 1 30" blast, Primary weapon, devestation-all terrain underneath the blast is removed. All models underneath the blast are removed.
8 Secondary turrets-R 2400" S - AP 1 20" blast, Primary weapon, Devestation
20 tertiary turrets-R 1000" S D AP 1 10" blast, tank killer, primary weapon
60 AA turrets-R100" S 9 AP 3 heavy 6, AA
60 in close AA turrets-R72" S 7 AP 4 heavy 4 twin linked, AA
2 Torpedo tubes-R 240"-unlimited S - AP 1 80" blast, Devestation
Special rules
immensely massive-all shots against the Cobra class have a +1 to hit
Extreme altitude-only flyers and weapons with a range of 100" or more can attack the Cobra class
Apocalyptic crash-should the Cobra class be destroyed then remove all models and terrain on the board from play. the game is a draw.
Hover
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2013/12/04 05:11:15
Subject: Your Own Unique Vehicles in 40K
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Fireknife Shas'el
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Why?
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![[Post New]](/s/i/i.gif) 2013/12/04 10:18:13
Subject: Re:Your Own Unique Vehicles in 40K
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Worthiest of Warlock Engineers
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Because I can [UPDATE] There are some things I forgot to cover in the above stats, so im updating them now: Cobra class Frigate PTS value: 8000 Type-super heavy flyer Armour F-18 S-18 R-18 BS 4 Void shields-20 HP-180 Weapons 4 main turrets-R 506830" S - AP 1 30" blast, Primary weapon, devestation-all terrain underneath the blast is removed. All models underneath the blast are removed. Other starships lose 2D6 Void shields. If they have no shields then they lose 4D6 HP 8 Secondary turrets-R 256790" S - AP 1 20" blast, Primary weapon, Devestation 20 tertiary turrets-R 2050" S D AP 1 10" blast, tank killer, primary weapon 60 AA turrets-R 100" S 9 AP 3 heavy 6, AA 60 in close AA turrets-R 72" S 7 AP 4 heavy 4 twin linked, AA 2 Torpedo tubes-R 240"-unlimited S - AP 1 80" blast, Devestation Special rules immensely massive-all shots against the Cobra class have a +1 to hit Extreme altitude-only flyers and weapons with a range of 100" or more can attack the Cobra class Apocalyptic crash-should the Cobra class be destroyed then remove all models and terrain on the board from play. the game is a draw. Hover Launch bays. The launch bays may carry a total of 100 HP worth of vehicles. These may only be flying aircraft. If the aircraft is a transport then it may carry the units with it for free.
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This message was edited 1 time. Last update was at 2013/12/04 13:32:00
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2013/12/04 10:42:40
Subject: Your Own Unique Vehicles in 40K
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Just because you can do something, it does not mean you should.
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This message was edited 1 time. Last update was at 2013/12/04 10:43:36
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![[Post New]](/s/i/i.gif) 2013/12/04 13:30:06
Subject: Your Own Unique Vehicles in 40K
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Worthiest of Warlock Engineers
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But then what would be the fun in doing it.....
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2013/12/05 00:16:15
Subject: Your Own Unique Vehicles in 40K
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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And then might I point out you are breaking the rules in the game to no end and making it nigh on impossible to do a single point of damage  . It's fun to make OTT units that seem impossible to beat.... but it's even more entertaining to create something unique that fits in with the world and doesn't break the game. Something deployable.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/12/06 05:39:59
Subject: Your Own Unique Vehicles in 40K
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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remove some of the secondary turrets, get rid of the transport capacity and extreme altitude, cut the amount of hullpoints and voidshields in half, lower the armor values and maybe tone down the devastation rule so that removes everything without shields or so that it allows things to make saves to avoid being removed from the board.
alternitivly , i would add the following special rule the main gun
Flawed Cooling System- if the main gun fires, roll a d6. on a 4+ the vehicle takes 3d6 penatrating hits. in addition, if the main gun fires, then the remaining guns have the gets hot! rule until the end of the turn.
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![[Post New]](/s/i/i.gif) 2013/12/06 22:02:16
Subject: Your Own Unique Vehicles in 40K
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Worthiest of Warlock Engineers
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StarTrotter wrote:
And then might I point out you are breaking the rules in the game to no end and making it nigh on impossible to do a single point of damage  . It's fun to make OTT units that seem impossible to beat.... but it's even more entertaining to create something unique that fits in with the world and doesn't break the game. Something deployable.
OnlyWar wrote:remove some of the secondary turrets, get rid of the transport capacity and extreme altitude, cut the amount of hullpoints and voidshields in half, lower the armor values and maybe tone down the devastation rule so that removes everything without shields or so that it allows things to make saves to avoid being removed from the board.
alternitivly , i would add the following special rule the main gun
Flawed Cooling System- if the main gun fires, roll a d6. on a 4+ the vehicle takes 3d6 penatrating hits. in addition, if the main gun fires, then the remaining guns have the gets hot! rule until the end of the turn.
Its a joke people. Given that the model would be as big as a house, there is no way it would ever be played. But if it where, then the rules reflect it well
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2014/05/06 11:08:04
Subject: Your Own Unique Vehicles in 40K
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Hurr! Ogryn Bone 'Ead!
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Motorized Amphibious Unit Transport Vehicle (MAUTV)
For Imperial Guard units.
65 points:
Consists of: 1 MAUTV
Transport Capacity: 15 standard infantry models
BS3 Armour; F12 S11 R9 HP3
Type: Transport Light Vehicle
Wargear: Smoke Launchers, Twin-linked Heavy Stubber, Hull heavy bolter, Infantry, searchlight
Infantry: Any infantry mounted in the vehicle can fire their weapons out of the vehicle, but can only snap-fire.
Special Rules: Amphibious, Open Topped, wave rider
Wave Rider: When the MAUTV is in water terrain, the vehicle moves 12+D6"
Upgrades:
May take a Hull Heavy Flamer free
Extra Armour 20 points
Hunter Killer Missile 10 points
May take up to 2 more MAUTV's: 65 points each
May be escorted by a Hellhound Squadron for appropriate points cost.
If escorted by a Hellhound squadron, MAUTV's and Infantry gain the Counter Attack rule.
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This message was edited 1 time. Last update was at 2014/05/06 11:12:07
"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D
I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123 |
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![[Post New]](/s/i/i.gif) 2014/05/06 17:25:48
Subject: Your Own Unique Vehicles in 40K
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Gore-Soaked Lunatic Witchhunter
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Erelim Dropship
Lore: A heavily-armoured dropship based on the Storm Eagle adapted to serve the needs of the Adepta Sororitas when it became apparent during the Karuva campaign that the Sisters' motor pool was totally inadequate for not getting outmanoeuvred by the Eldar and Dark Eldar forces on the field.
Erelim Dropship
May be taken as a Heavy Support choice by Codex: Sisters of Battle.
BS 4, AV 12-12-12, HP 4. 240pts.
Type: Vehicle, Flyer, Hover Mode.
Special Rules: Deep Strike, Assault Vehicle, Shield of Faith, Power of the Machine Spirit.
Transport: Twenty models, side, rear, and front access, no fire points.
Wargear; One hull-mounted twin-linked heavy bolter, one hull-mounted Vengeance Launcher. Ceramite plating, searchlight.
Options:
The Erelim may trade its twin-linked heavy bolter for an inferno cannon for +10pts or a Melta Cannon for +20pts (see Astra Militarum for stats). It may upgrade its Vengeance Launcher to an Inferno Launcher (same statline, add Blind and Ignores Cover) for +20pts.
May purchase extra armour for +15pts.
May add six Inferno Bombs (Bomb, S 5, AP 4, Heavy 1, Inferno (place the flamer template anywhere the bomber moved along the line of direction of movement, then roll 2d6 and move it that many inches minus the bomber's BS straight forward)) for +40pts.
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This message was edited 1 time. Last update was at 2014/05/06 17:26:21
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![[Post New]](/s/i/i.gif) 2014/05/06 17:58:13
Subject: Your Own Unique Vehicles in 40K
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Fixture of Dakka
Temple Prime
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Necron Aten-re Tank:
May be taken as a Heavy Support choice by Codex: Necrons or the Dark Harvest list
BS 4, AV 13-12-12, HP 4. 200pts
Type: Vehicle, Skimmer
Special rules: Quantum shielding*, Living Metal
Wargear: Twinlinked gauss exterminator, two twinlinked gauss flux arcs, one twinlinked gauss cannon.
Optioms: The Gauss exterminator may be exchanged for a Twinlinked Tesla destructor for -25 points, or a heat cannon/focused death ray for +25 points. The Gauss cannon may be swapped for a twinlinked tesla cannon for free, or a Heavy Gauss cannon for +15 points.
Each flux arc may be replaced by a twinlinked gauss cannon for +5 points each which may be further replaced by a tesla cannon for free or a heavy gauss cannon for +15 points.
*AV is capped at 14.
A fearsome heavy tank designed by the Imalsep dynasty, the Aten-Re is made for the express purpose of providing for a powerful armored spearhead with a rotating turret able to counter the proper tanks of other races, while still being flexible enough to be a viable weapon against other targets. Though once a design seen primarily in the court of Phaeron Atekh-Re, other dynasties copied the weapon remarkably swiftly.
As the Imalsep Dynasty and it's clients, allies, rivals, and protectorates fully awakens and brings it's dire threat to the inhabitants of the war-torn inciphis region, Aten-Re tanks have started rolling forth from the forges of the Necrons to bring doom and woe to all they meet. First seeing battle in the purge of the Black Legion held world of Yrvixir, the Solarus tanks tore through the predators of the Black Legion with contemptuous ease while traitor Leman Russ tanks were treated to the sight of their shells simply bouncing off.
Those who dared approach the vehicles were met with a blistering array of Gauss or Tesla fire, and the Ebony and Copper warriors of the Imalsep Dynasty enacted a grizzly purge of the world, ending the lives of an entire grand company and armies of heretical guardsmen and cultists. But the foes of Chaos would soon find this weapon finding it's way into other courts, showing that the Necrons are very much capable of innovation in the face of a galaxy ripe for the harvest.
For her role in designing the vehicle, Nemesor Baast-Al was rewarded with resources and the full backing of the Phaeron for her own special project in tandem with the ancient Cryptek Xyvarhotep. A project that as of yet remains one shrouded in absolute mystery, even to the Triarch Praetorians that visit the worlds of the shadow dynasty.
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This message was edited 3 times. Last update was at 2014/05/08 12:54:04
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/06 18:34:49
Subject: Re:Your Own Unique Vehicles in 40K
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Lone Wolf Sentinel Pilot
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Based on this
http://gwfwmort.bplaced.net/web1/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=1&category_id=1&option=com_virtuemart&Itemid=8&lang=en&vmcchk=1&Itemid=8
Which despite looking a lot like a Macharius is significantly smaller, about the size of a Land Raider
Guilliman Battle Tank: 180 Points
BS: 3 F/S/R: 14/13/11 HP: 4 Type: Vehicle (Tank)
Wargear:
Searchlight
Smoke Launchers
Turret Battle Cannon
Hull Autocannon
Special Rules:
Autonomous Firing Protocols
Options:
May take one of the following sponson weapons
Heavy Stubber: 5 Points
Heavy Bolter: 10 Points
Heavy Flamer: 10 Points
May replace its hull autocannon with a hull lascanon: 5 Points
May take any equipment from the AM vehicle equipment list
Other Variants
Vanquisher: 200 Points (can fire vanquisher or battle cannon shells)
Exterminator: 150 Points
Executioner: 185 Points
Demolisher: 200 Points
Autonomous Firing Protocols: The machine spirit of the Guilliman Battle Tank is extremely complex making the vehicle difficult to produce. However, the machine spirit is capable of autonomously taking control of various systems of the vehicle in order to increase combat efficiency and decrease crew error. When firing its weapons a single weapon (including the turret weapon) may be allowed to fire at a seperate target from the rest of the vehicles and is always fired at ballistic skill 2 even if it would normally only fire snapshots.
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![[Post New]](/s/i/i.gif) 2014/05/07 10:57:38
Subject: Your Own Unique Vehicles in 40K
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Fixture of Dakka
Temple Prime
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Any comments for my tank?
I also redid the Eriynes if anyone's interested.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/07 13:56:22
Subject: Your Own Unique Vehicles in 40K
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Boosting Black Templar Biker
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Black templar 'Rammbock' - 85 points
Modified rhino chassis.
assault vehicle, sealed (like a landraider), 0 firepoints, turbo engines, unique to Black templar chapter. models with jump packs may exchange a their jump packs for a rammbock at 50 pts.
assault ramp on front.
Transport capacity 10 models
BS4 F13 S12 R10
Hurricane bolter rack - 3 hurricane bolters mounted above the assault ramp
+15 points automated sponson mounted heavy flamers (automated weapons dont count towards the number of weapons the vehicle could normally fire)
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2014/05/08 12:53:15
Subject: Re:Your Own Unique Vehicles in 40K
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Fixture of Dakka
Temple Prime
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Necron Night Reaver fighter:
May be taken as a Fast Attack choice by Codex: Necrons or the Dark Harvest list
BS 4, AV 11-11-10, HP 3. 170pts
Type: Flier
Special rules: Living Metal, Supersonic, Deep Strike, Vector Dancer
Wargear: Twinlinked tesla destructor, twinlinked Gauss Exterminator
Options: Fighter Ace +10 points
Created to wrest control of the skies from other aircraft much as how the Night-shroud devastates large formations, the Doom-scythe carves through whole rows of enemies, and the Night-scythe functions as a potent transport, the Night Reaver is a deadly part of the Necron air force. wresting control of the air from the enemies of the Necrons with ease. Bringing a deadly storm of Gauss and Tesla fire to it's enemies from great range with incredible speed and maneuverability, the Reaver can be found in virtually all battlefields that see the Necrons deploy their air wings.
From the campaigns of conquest by Imotekh to the purge of the Orphean sector to the rise of the Imalsep dynasty to Trazyn's legendary acts of thievery, the Night Reaver can be found as the Necrons deem that the time to unleash this fearfully potent interceptor is now. Where they once served in the War in Heaven against the creations of the children of the Old Ones, they now once again stalk the skies of the current millennium.
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This message was edited 2 times. Last update was at 2014/05/17 06:53:48
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/17 03:34:07
Subject: Your Own Unique Vehicles in 40K
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Seems decent enough to me.
What was Gauss Exterminators now again?
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![[Post New]](/s/i/i.gif) 2014/05/17 06:48:53
Subject: Your Own Unique Vehicles in 40K
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Fixture of Dakka
Temple Prime
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Ashiraya wrote:Seems decent enough to me.
What was Gauss Exterminators now again?
Longer ranged two shot heavy gauss cannons. I priced it along the lines of the Vendetta: Trading the ability to carry things and heavier armor for vector dancer and supersonic, while one set of lascannons is swapped out for the Tesla destructor that comes with all Necron fliers.
As for the tank?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/17 12:16:22
Subject: Your Own Unique Vehicles in 40K
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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It is in the right ballpark but I am not sure if the 33% durability bonus granted by the Skimmer type warrants a price increase.
Hm.
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![[Post New]](/s/i/i.gif) 2014/05/17 12:52:17
Subject: Your Own Unique Vehicles in 40K
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Fixture of Dakka
Temple Prime
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Ashiraya wrote:It is in the right ballpark but I am not sure if the 33% durability bonus granted by the Skimmer type warrants a price increase.
Hm.
Right because I'm looking to give every faction units to fill out all the basic roles a military vehicle can. Of varying ability/spammability of course.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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