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![[Post New]](/s/i/i.gif) 2014/05/31 12:25:08
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 31/05/14
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Rough Rider with Boomstick
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All look quite nifty.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2014/05/31 17:50:15
Subject: Re:Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 31/05/14
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Da Head Honcho Boss Grot
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Some great looking nomads  love the mix of manufacturers combined seamlessly
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![[Post New]](/s/i/i.gif) 2014/06/03 07:30:36
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 31/05/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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thanks for comments, really helps the mojo
this inquisitory/acolytey guy has been a modelling itch i have had for a few years, was originally going to make him in 54mm but the base model is so close to what i am aiming for i broke down and started cutting him up in between working on some bfg stuff. at least he can be shoe horned into my guard army somewhere
obviously the blue tac isnt a permanent addition and his left arm is very long at the moment but what i am after here is some opinions on what he should be holding in his left hand, what i originally had in mind was a flare stick but am now considering a shutter lantern on a chain?
very loosley based on this guy
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![[Post New]](/s/i/i.gif) 2014/06/03 09:15:06
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 03/06/14
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Gargantuan Great Squiggoth
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Well he looks pretty epic. Look forward to seeing him some more.
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![[Post New]](/s/i/i.gif) 2014/06/12 19:59:04
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 03/06/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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once i sort the lantern i will get back to him
while cleaning up a valkyrie the other day a delivery of bits finally turned up after i had nearly written them off, the final parts i needed to begin some necromunda enforcers/carapace vets/scions/inquisitor npcs, just grabbed the time to try out the concept and am after opinions before i dive in
i seem to have grabbed a command torso by mistake, probably going with regular cadian torsos, anyway, what do you think?
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![[Post New]](/s/i/i.gif) 2014/07/08 16:27:15
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 12/06/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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started blocking in some colours on one of my enforcers
was a bit torn between a metalic gun or the classic red, red won out for the trial run and i think i will stick with it, hoping to get this guy finished for ammobunkers omam
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![[Post New]](/s/i/i.gif) 2014/07/08 23:02:57
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 08/07/14
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Rough Rider with Boomstick
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Looking good!
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2014/07/09 00:11:30
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 08/07/14
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Gargantuan Great Squiggoth
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Very Judge Dredd. Looks brilliant.
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![[Post New]](/s/i/i.gif) 2014/07/21 11:06:59
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 08/07/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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cheers
and arbites genericfilmstarpoliceofficername is done
that sorts omam 7, now to decide whats happening for month 8
props to VisOne and mousemuffins on wargamer au for providing a hazard stripe base template, painting/weathering that was fun
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![[Post New]](/s/i/i.gif) 2014/07/29 15:33:42
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 21/07/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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a quick shout out for some help please, last night i finally built a scavvy boss/radical henchman/Haemovore/cultist leader from bits i bought long ago but am stuck on the head, i have one that is usable but i chose it ages ago and the more i think about it the more i want something different as hes going to be a gang leader i am after ideas for the perfect scavvy boss head.
pics welcome or even just something like "vlad von carstein has a cool evil head" type thing, need inspiration
cheers for any help Automatically Appended Next Post: it was suggested pics might help doh!
then this was the original head i had planned, it still works but dont think it has the right level of menace/intimidation/scare factor/awesome
help a guy out
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This message was edited 1 time. Last update was at 2014/07/29 16:42:28
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![[Post New]](/s/i/i.gif) 2014/07/29 18:23:35
Subject: Re:Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 29/07/14
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Gargantuan Great Squiggoth
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What about the cultist leader from DV box set head...( Not my picture, just knew where to find it.)
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![[Post New]](/s/i/i.gif) 2014/08/19 17:13:49
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 29/07/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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have been on holiday for a bit so have only just managed to get some pics of my scavvy boss/ inq henchman guy with the heads suggested in my latest cross forum sweep, thanks for the ideas everyone
i might like this more if i shave off the horns? i think they are too mutanty considering i have seen some people say that raw the scavvy boss cant have mutations, that is partly why he has the gadget claw and not a hideous crab/lobster jobby
the plastic clampack necromancer head was suggested but already have that earmarked for something else
these two are way too big but am including them for the sake of completeness, they were suggested so they are here
as i said, just too big
this guy was suggested due to its creepyness but as i see me scavvy boss as biting chunks out of his foes while fighting the sewn up mouth doesnt work for me
next up two ghoul heads
i like the snarling bite your face off looks but they dont seem "leadery" enough?
when this guy was suggested i thought i was on to a winner but when i put the parts together it just didnt seem right?
now we get on to some of my favourites, although the ungor one is still an option
this mantic zombie head has a bit of a nosferatu vibe which is cool
this guy is pretty bitey but the fall of the hair does limit him to charging down the base rather than keeping my options open for charging down or about to leap from on high
again nice and bitey
aaaand back to the original, i dont seem to be able to get a decent pic of this head, when i look at the actual model in front of me i think yep but when i look at a photo he loses some of his creepy evilness
anyway can i get some thoughts on which looks best, sorry to keep asking questions about the same model but really am in two (or 5) minds on this one
ps sorry to anybody whose suggestions arent here, i dont have access to every model head (yet  )
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![[Post New]](/s/i/i.gif) 2014/08/19 17:56:15
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 19/08/14
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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I like the bat-faced head, with the pointy forehead and pointy ears, personally.
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![[Post New]](/s/i/i.gif) 2014/08/23 09:59:36
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 19/08/14
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Disassembled Parts Inside a Talos
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A really love the arbites, he looks great. For the heads, i'm not really sold on any of them. Have you considered on of the death heads from the plaguebearers kit?
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![[Post New]](/s/i/i.gif) 2014/08/27 10:51:42
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 19/08/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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cheers for opinions
my attempt to get my knight painted for august omam was failing fast due to hesitations on the white so i ditched the knight and started on an enforcer
this might be the quickest start to finish model i have ever done  started last night and just had to paint the goo and glue him to the base this morning, the nurgles rot is still a bit wet i think but shouldnt look much different once dried
votes are in and it seems the mantic zombie/nosferatu head got the most votes, will see what i can do
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![[Post New]](/s/i/i.gif) 2014/09/02 10:13:24
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 02/09/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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started work on some grenadier veterans for my guard, some of them will double as necromunda hired guns and treble as inquisitorial henchmen
this guy is the start of a bounty hunter for necromunda, he will get a bolter in his left hand, bounty hunters have so many weapons! the good thing is i managed to squeeze them all on, he has a shotgun and chainsword in scabbard on his back.
the bolter means he will probably be the grenadier sergeant and he slots in nicely as a henchman for an inquisitor with a military background. all the bolt weapons mean he is a bit problematic for inquisitor though :(
this guy will be scum for necromunda, he is magnetised to receive a hand flamer and a sword/big knife, others in the squad will be dual wielding pistols so this guy got something different, is it too big for a knife?
he has a shotgun on his back to qualify for the grenadier squad and i dont think he will be too tooled up for inquisitor, i can always swap out the hand flamer if need be
had some trouble with pics, fully armed pics with heads should follow later
edit- figured i would spray them ready for painting due to the sun finally pointing back to earth, taking pictures of black primered models doesnt seem to work but heres what i got
thanks for looking?
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This message was edited 1 time. Last update was at 2014/09/02 11:25:50
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![[Post New]](/s/i/i.gif) 2014/09/16 13:10:15
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 02/09/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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![[Post New]](/s/i/i.gif) 2014/10/21 14:04:40
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 16/09/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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omam done again, went for the halloween undead kudos
zombified aka undead servitor
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![[Post New]](/s/i/i.gif) 2014/11/25 10:56:31
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 21/10/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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"welcome to radu lykans log"
"eh?"
"you know the one"
"nah"
"yeah, it harbours the worst photography skillz in the known universe"
"oh you mean that radu lykan"
some carapace vets with meltaguns, getting stuck on these guys as i need some more forgeworld shotguns to finish them off, will see what xmas brings
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![[Post New]](/s/i/i.gif) 2014/12/19 12:20:13
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 25/11/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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got omam done (12 out of 12!) by basing up a load of guardsmen, as the guardsmen were already done i thought i would get some terrain done a the same time so i didnt feel like i was cheating
bases
bases plus guard
terrain
the terrain was very easy and cheap to do, get an old cd, chuck a load of filler at it, wedge in some pieces of slate, let it dry, seal it with pva, add sand, seal it with pva then paint, now these test pieces are done am hoping to get a few more done ready for a desert table at some point
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![[Post New]](/s/i/i.gif) 2014/12/19 13:20:59
Subject: Re:Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 19/12/14
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Da Head Honcho Boss Grot
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Nice job on the bases especially the bottom cd sized
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![[Post New]](/s/i/i.gif) 2015/01/13 14:40:16
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 19/12/14
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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cheers ldd, when i get a chance more will be made, hopefully bigger versions as well although i am not sure how much tallarn sand my gw has in stock
was just going to get an arbites done for omam this month after going 12 for 12 last year. that was the plan anyway, yaktribes current competition is for examples of law and order which the arbites would have fitted in to.
would have been so simple.......
in the list of eligible items arbites just happened to have the word vehicle next to it and so i dug out my chapter house kit for a wheeled chimera thinking it would be a little homage to mike mcveys old riot truck.
the pics below show that the chapter house kit doesnt fit the new chimera hull if it ever fit the old one who knows but as you can see with the kits side hull pieces lined up with the back of the chimera you get a serious over lap of over 10mm in some places
after some swearing i just glued the sides on and when that was dry i shaved and filed the side pieces down to the correct size then had to redo a lot of rivets due to the big shaved areas and fill in gaps with green stuff
currently waiting on some hatch fillers from zinge industries then spraying can commence. rules wise am magnetising this so if i ever get the bitz then it can represent both a chimera and a taurox depending on my mood
just in case it takes too long to finish the tank i got an arbites sprayed
any ideas on policifying the chimera?
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![[Post New]](/s/i/i.gif) 2015/01/26 15:02:31
Subject: Imperial Guard log, 121st Alcari + additional Hellainian and Kursk and Bethesdans updated 13/01/15
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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gong to wimp out on policifying the wheeled chimera, i want to use it in my guard army as well so dont want to go too far on it. too much procrastinating on this led to me having to drop it for januarys omam and so i have started (nearly finished actually) on the enforcer i had sprayed in case the chimera didnt happen.
was in a rush so the wash is still wet, one more wash to go then basing
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![[Post New]](/s/i/i.gif) 2015/01/28 12:32:55
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 26/01/15
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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got the enforcer done for januarys omam
group shot so far
currently trying to decide on a heavy/special weapon, what do people think?
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![[Post New]](/s/i/i.gif) 2015/01/29 13:01:51
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 28/01/15
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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started on an arch magos type bloke, this guy is going to be an npc for inq28, a counts as pitfighter gang leader, an hq from the 30k mechanicum list and probably just a tech priest for 40k.
what i am after on this guy is advice on the servo arms, 3 sections or 4? have included a pic of where his axe will roughly be, does 3 sections look too short to come around the axe? does 4 look too gangly?
while i was fiddling around with the zinge servo arms i noticed some funky little weapons that came with it and as has been suggested i had a quick go at a concept for a webber for my arbites (going to magnetise both specialists so dont worry anybody who suggested something else) my i phone wouldnt focus on the details of the spouts but if you own the zinge arms then you know what they look like, if you dont own them then why not? they are great, anyway..
also a size comparison with the scout shotgun
any suggestions on something better or bits to add/trim?
on ammobunkers inq28 section it was suggested that we all try to make a model based on a film character but 40ked up a bit by the end of march, well, i had the bits  rough test fit so far, would have got more done but sliced my index finger with a silly slip so no more modelling today :(
hoping to incorporate this almost sort of in a dark room at twenty paces bane look alike into by bethesdans/delaque gang
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![[Post New]](/s/i/i.gif) 2015/02/14 10:50:50
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 29/01/15
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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real life has been a bit hectic so not a lot done on bane, managed to get the strap added to his head but my phone wont focus on his head at the moment so no pic yet. also added the sheep skin effect to his coat
as bane wasnt progressing very fast i built and sprayed a new bethesdan with a grenade launcher for omam. his pointing hand is magnetised for pistols etc dependent on how he gets on in necromunda campaigns
have lost my list of paints that i used on the first batch so there might be some difference between them and any future batches, its a toss up between balor brown and zamesi desert for final highlights on the jackets, shouldnt look too different if i choose the wrong one though?
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![[Post New]](/s/i/i.gif) 2015/02/25 12:46:00
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 14/02/15
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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Omam done
also got a bit more work done on bane
in addition to being marchs omam he is going into the film character creation thread in the inq28 section and also the hq choice in the bolter and chainsword blood and glory challenge, got a lot of internet pride riding on finishing him by the end of march
while painting bane i will also be doing at least this bethesdan for the b&c one and all challenge due to them same being the same scheme
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![[Post New]](/s/i/i.gif) 2015/02/28 03:31:52
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 25/02/15
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Gargantuan Great Squiggoth
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All looking brilliant bud, loving the last guy, got a nice vibe about his stance.
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![[Post New]](/s/i/i.gif) 2015/02/28 05:12:54
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 25/02/15
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Nice Imperial Guard Bane.
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![[Post New]](/s/i/i.gif) 2015/03/10 16:04:13
Subject: Imperial Guard log, 121st Alcari +additional Hellainian+Kursk+Bethesdans+Arbites updated 25/02/15
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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cheers
had a job interview this morning and so i took some time out in the garage to de-stress. instead of painting bane like a good boy, i started a kitbashing frenzy  after that i got the call to say i got the job, which was nice
most of these are based on previous ideas i had for 54mm inquisitors
as you can see by the amount of blue tac these are very early wip, after some input, if any are crap i would like to know now before i invest any real time on them
first thing i did was chop up some forgeworld stuff :O
This guy needs some input on the stake, should i trim the top curved spikes off? am also considering magnetising the weapons to be swappable with two desert eagle style stub pistols
with the head from lok i quickly boshed this guy out,
obviously the bottom of the coat needs attaching to the top with green stuff. what i am after here is should i go with the empty hand(will get a psychic warp fireball added) or twin swords?
this guy will be getting a magnetised backpack fuel tank with pipes connecting to the skull mace which will have flames sculpted on, magnetisation is so he can double as a magister for mordheim with the flames being magic rather than techno based
am not sure the legs work? i see him running forward chanting from the book but does that come accross or does he just look like he is falling over?
lady flamberge here is going to be a house agent for an escher gang at some point but she will also be part of somebodys retinue as a noble woman who's family was disgraced and shipped off to be executed in the pitfights, against all odds she survived and made a name for herself as a gladiator.
does this pose work or does she need more movement?
what's cooler than a dbsosg? two dbsosg's
this guy's name is Hannikel, he was supposed to be based on the 54mm slick devlan model but i couldnt find the right hooded head head. a joint order with masterbuilder sorted that and with a bit of scraping here he is.
need to finish off the greenstuffing but the general pose is done, does it look ok?
how about the knife one?
when i said i didnt do any work on bane it was sort of true,no work was done on movie bane. Comic bane however.....
size comparison with movie bane
i know hes a bit crazy big but am thinking hes the bastard son of the lord of house goliath for necromunda where he has undergone some extreme gene enhancement, inq28 he will be a warrior gifted by khorne with daemonic strength, he might be strakken in a traitor guard list if i ever get that far
and finally a quick test for an escher ganger/slaaneshi cultist,
too dark eldary?
cheers for any feedback
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