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Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

@Sfshilo: I agree with your list but remember suits come with filters and a multitracker rather than a markerlight. That said, you can always give them marker drones with a drone controller.

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Dracoknight wrote:
 sfshilo wrote:

This is just a short list. If you can't freaking win with this Codex then you are not playing the right game....


Pick only Kroot and Vespids with a Fireblade.
erm... i think you might still have a slight chance even then.


A fireblade still buffs those kroots shots.
   
Made in no
Dakka Veteran




 ZebioLizard2 wrote:
Dracoknight wrote:
 sfshilo wrote:

This is just a short list. If you can't freaking win with this Codex then you are not playing the right game....


Pick only Kroot and Vespids with a Fireblade.
erm... i think you might still have a slight chance even then.


A fireblade still buffs those kroots shots.


Well, Fireblade is imo the worst HQ the Tau can pick, and thats saying something ^^;;
( As in: There is no outright bad HQ for Tau for all i can see )

This message was edited 1 time. Last update was at 2013/04/10 13:37:00


 
   
Made in us
Regular Dakkanaut





So how come the new codex has lost all but one of their battle reports on this website?
   
Made in us
Beautiful and Deadly Keeper of Secrets





Dracoknight wrote:
 ZebioLizard2 wrote:
Dracoknight wrote:
 sfshilo wrote:

This is just a short list. If you can't freaking win with this Codex then you are not playing the right game....


Pick only Kroot and Vespids with a Fireblade.
erm... i think you might still have a slight chance even then.


A fireblade still buffs those kroots shots.


Well, Fireblade is imo the worst HQ the Tau can pick, and thats saying something ^^;;
( As in: There is no outright bad HQ for Tau for all i can see )


Actually the worst would be Aun'shi, a decent melee hero..With no squad to go in, and costs more then Aun'va who comes with two free guards.
   
Made in gb
Longtime Dakkanaut







 Melissia wrote:
That'd be fine if it wasn't tied to special characters.


Tau isn't a troop-focussed army though, in all honesty. It's much more about vehicles, big battlesuit's, and crazy shooting. Tau troops don't need to be able to match other troops, because their non-troops are more than a match for what the opponent's can usually bring, fliers, vehicles, or infantry, the tau have good answers to those, thus allowing you to protect your troops fairly reliably.

With thing's like helldrakes and such about, I think the devilfish will be more important to tau than other troops transports, as they are not there to cart your unit's up to the front, but to protect them from anti-infantry weapons by hiding the devilfish, untill the last turn or two when you can rush your troops out onto an objective. In that time, the tau army will need to have dealt with the main threat's to those troops, such as assault unit's, anti-infantry vehicles, and such.
   
Made in fr
Swift Swooping Hawk






J0kerrMT wrote:
So how come the new codex has lost all but one of their battle reports on this website?


Is it possible that people haven't instantaneously worked out how to use their new army perfectly against players who are experienced with their army lists?
   
Made in no
Dakka Veteran




I personally might go double or triple devilfish varied with the upgrades, but since Tau lack fast scoring units, i think the devilfish is more important than ever to bring in FWs and cap.

Also since they are skimmers and they can for 15 points i think upgrade their "in open" cover save to 5+.

 
   
Made in us
Hangin' with Gork & Mork






I wouldn't call the codex underwhelming, it just didn't have what I was hoping for in one way or another, which just made it personally disappointing.

About the only way to do what I want now is to play Farside, but I don't want to use the Farside color scheme, so I am still out of luck.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in fi
Drone without a Controller




davethepak wrote:
Waiting for a billygoat?

But anyway....

The codex is solid, just as the other books for 6th are.

Gone are the days of overpowered crap books (I know, I played some and against some).

The new tau book, while not incorporating a lot of changes some actual tau players would have wanted, did hit the main target - options.

There are many viable lists, builds and alternatives in there.
Even with few (compared to some other books) choices in several slots, almost all of them feel crowded.

So, mr troll, I mean...who ever else reads this; its a solid book, with tons of options - for creative players. Enjoy.


I agree on this wholeheartedly.
The point here is that the 6th edition codices seem to be very balanced against other 6th edition books.
So because of this, i think we can expect a lot of nerfing on some 5th books, when they're updated into 6th.

And yes, the Tau codex has what we needed the most: Options.
Having the ultimate 'OMG, Cheeze!' units that eat up everything on the table (and yo mama!) isn't the trend in 6th anymore.
6th is more about understanding the army's strategy and using tactics than just a casual gasping fragfest. (Against Orks it is always a fun fragfest though)
Instead of always complaining about every single new codex because 'it doesn't have this or that', or 'this isn't powerful enough!'
Understand that all the armies have their strengths and weaknesses, learn to use them.

5000 pts.
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3000 pts.
2000 pts.
2000 pts.
 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

 Ahtman wrote:
I wouldn't call the codex underwhelming, it just didn't have what I was hoping for in one way or another, which just made it personally disappointing.

About the only way to do what I want now is to play Farside, but I don't want to use the Farside color scheme, so I am still out of luck.
Huh? Use Farsight, paint him a different color. Victoly!!
   
Made in il
Warplord Titan Princeps of Tzeentch






 ZebioLizard2 wrote:


Actually the worst would be Aun'shi, a decent melee hero..With no squad to go in, and costs more then Aun'va who comes with two free guards.



He has an invul 4+ though, so that helps a bit over the regular ethereal survival, and he is good enough in melee to actually beat down most non-HQ characters in melee, and some of the HQ's too.
He's not BAD per see, he just lacks a proper squad to join. if there was anything that resembles a melee unit in the codex, he would be perfect there. (actually, he would have been quite nasty with vespid if he was not slowing them down.)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Consigned to the Grim Darkness





USA

So basically he's the unit that you add to an Allied assault squad?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

model him with a pimp cane and attach him to a howling banshee squad

This message was edited 1 time. Last update was at 2013/04/10 15:52:54


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USA

Nah, if you're goinna do THAT modification, you have to add him to a squad of Daemonettes.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hangin' with Gork & Mork






 whigwam wrote:
 Ahtman wrote:
I wouldn't call the codex underwhelming, it just didn't have what I was hoping for in one way or another, which just made it personally disappointing.

About the only way to do what I want now is to play Farside, but I don't want to use the Farside color scheme, so I am still out of luck.
Huh? Use Farsight, paint him a different color. Victoly!!


I'm not sure what the etiquitte is when using special characters but removing all their fluff, essentially. I just want the ability to take tons of Crisis suits without eating all my Elite slots so I can take Stealth and/or Riptide.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Dracoknight wrote:
 sfshilo wrote:

This is just a short list. If you can't freaking win with this Codex then you are not playing the right game....


Pick only Kroot and Vespids with a Fireblade.
erm... i think you might still have a slight chance even then.


At first I was going to agree...

Then I remembered nothing is stopping kroot or vespid from using markerlights.

You heard me, hows 80 bs 5 ignoring cover sniper shots per turn sound? Plus 18 inch str 5 ap 3 shots, bs 5 and ignore cover too?

That's only 828 points for 80 kroot with 4 shapers and 11 vespid with leader. Not even triple baleflamer dragons can kill that in time.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

 Ahtman wrote:
 whigwam wrote:
 Ahtman wrote:
I wouldn't call the codex underwhelming, it just didn't have what I was hoping for in one way or another, which just made it personally disappointing.

About the only way to do what I want now is to play Farside, but I don't want to use the Farside color scheme, so I am still out of luck.
Huh? Use Farsight, paint him a different color. Victoly!!


I'm not sure what the etiquitte is when using special characters but removing all their fluff, essentially. I just want the ability to take tons of Crisis suits without eating all my Elite slots so I can take Stealth and/or Riptide.
In the past, the rules have explicitly encouraged re-fluffing special characters. This may still be the case, but that doesn't really matter: "counts-as" is a widely accepted convention at this point. If you want your Marneus Calgar to be Hobart Von Whiffenpoof instead, I can't imagine why any opponent or TO would object. So long as the model is roughly similar to the character you're impersonating (in your case, so long as you use a Crisis Suit with a fancy-looking sword), no one is going to complain. Now if you simply painted a Farsight model a different color and referred to him by a different name? Even less of an issue.
   
Made in gb
Focused Fire Warrior






 Ahtman wrote:
 whigwam wrote:
 Ahtman wrote:
I wouldn't call the codex underwhelming, it just didn't have what I was hoping for in one way or another, which just made it personally disappointing.

About the only way to do what I want now is to play Farside, but I don't want to use the Farside color scheme, so I am still out of luck.
Huh? Use Farsight, paint him a different color. Victoly!!


I'm not sure what the etiquitte is when using special characters but removing all their fluff, essentially. I just want the ability to take tons of Crisis suits without eating all my Elite slots so I can take Stealth and/or Riptide.

You can still take 8 suits from Hq rather than elites if needed.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Soo'Vah'Cha wrote:
model him with a pimp cane and attach him to a howling banshee squad


And a Top Hat. Aun'Shi be pimping.

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Made in pl
Longtime Dakkanaut




They at 3++ seem enthusiastic about it

http://www.3plusplus.net/2013/04/oh-hello-there-new-tau/#more-4615

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
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Trustworthy Shas'vre




DFW area Texas - Rarely

J0kerrMT wrote:
So how come the new codex has lost all but one of their battle reports on this website?


Because they still have their main weaknesses they did before:

1 - Lack of durable troops.
2 - Lack of cheap and easy way to get said troops to an objective
3 - they take a lot of synergy to play well.

As an experienced tau player who played them throughout 5th and sixth (loved tau gather no dust) - there are a lot of very subtle, yet significant nerfs in this book.

I won't bother to get into too much specifics, as some might start comparing apples to bananas and what not.

The biggest strength of the new book is that is supports a ton of options.
however one of the biggest challenges is that there are a lot of options....players can get distracted by all the toys, some of which are not worth their points, and forget that winning games is about solid play and good lists.

Its a strong dex, and I am happy to learn how to play my beloved blue skins all over again....

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
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Made in us
Regular Dakkanaut




J0kerrMT wrote:
So how come the new codex has lost all but one of their battle reports on this website?


One website doesn't represent a full sample of the playerbase. At my store, Tau players have been doing well, and similarly, that doesn't represent the total playerbase.

The largest issue I have had with my Tau force is deciding which options to take. Before, the Tau list was fairly stright forward with fairly limited choices on what to do. Now it's about whether or no to take more suits or riptides. Which systems do I equip on my suits. Pathfinders or BS5 drones with markerlights and a commander. Everyone is basically trying out shiney new toys they have never played with before and trying to get a feel for their battlefield role. In one game I had fun with a dual etheral HQ list. In another, a heavy suit dual commander list. In another, two fireblades and a huge firewarrior gunline. Give it a couple of weeks and everyone will have found the niche list that will be spammed at tournaments until someone breaks it.

I'm 2-2 in my 4 games since the new codex came out, and in every game I have played a totally different list from the previous game. My victories and losses were close, and the thing I can already see people crying about are the new and improved marketlights. Just wait, this is a good book and it will be a worthy competitor. One of my wins was against a dual helldrake list, where both were shot down the same turn they entered the board. Nobody does anti-air like the Tau does.
   
 
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