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2013/04/27 01:16:47
Subject: Important lessons you have learned in video games.
If someone manages to land a killing bullet, they're a hacker and should be banned from warfare.
Obviously!
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/04/27 01:25:21
Subject: Important lessons you have learned in video games.
The appropriate Cybran response to attack is "moar tier 2 bots."
In Red Alert 2, the answer to any dilemma can be solved with "spam conscripts, it'll fall sooner or later."
Also, Generals has taught me that GLA buildings that don't run on electricity are vulnerable to wireless hacking by chinese computer geeks.
Total Annihilation has taught me that big honking mecha dominate the battlefield and that Krogoth spam is the future of warfare.
This message was edited 1 time. Last update was at 2013/04/27 11:51:16
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/04/27 12:12:44
Subject: Important lessons you have learned in video games.
From Space Marine (Xbox 360):
-If it is in Titus' way, it's gonna die horribly.
-Orks are the single most resilient thing on Graia
-Mega Armoured Warbosses like to be shooty.
-Don't piss off Titus.
From GOW 2+3 (Xbox 360):
-If you're not in cover, you're screwed
-Never not run
-Only let go of the trigger when the music stops
From Halo (Xbox 360):
-When using a turret never stop shooting, even when there are no enemies.
-Pistols are more effective at range than most other weapons
-Snipers are nigh-useless
From COD (Xbox 360):
-Winners are hackers
-Only 10-year-olds or younger use chat
-All kids on xbox are homophobic racists
-Nobody over the age of 18 plays COD
From Dark Souls (Xbox 360):
-When in doubt, keep your shield up
-Death is your friend
2013/04/27 12:49:13
Subject: Important lessons you have learned in video games.
"When the traitor's hand strikes, it strikes with the strength of a Legion."
"It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb."
2013/04/27 13:06:38
Subject: Important lessons you have learned in video games.
"When the traitor's hand strikes, it strikes with the strength of a Legion."
"It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb."
2013/04/27 21:31:42
Subject: Important lessons you have learned in video games.
Oblivion taught me there is no part of a level I can't get to with enough jumping about. Upto and including leaping off individual pixels.
I can also jump round corners.
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
2013/04/27 21:39:02
Subject: Re:Important lessons you have learned in video games.
Rise of the reds: Sentinel Tank spam beats EVERYTHING. Overlord Spam does too, if to a lesser extent.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/04/27 23:47:49
Subject: Important lessons you have learned in video games.
Asherian Command wrote: You are a terrible person once you play through spec ops the line. And you are once sick :censored:
Oh my god this.
I've never had a game make me feel as terrible as that one did.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2013/04/28 04:20:39
Subject: Important lessons you have learned in video games.
Yes, that happens whenever you learn taht everything you knew about history is a lie.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/04/29 10:29:34
Subject: Important lessons you have learned in video games.
Various:
- If I walk slowly off an edge, I can hover in mid-air.
- If I die, I will always come back to life
- Enemies will usually drop the exact kind of ammo I need
C.O.D:
-It is physically impossible to harm non-enemies.
-I am trained to expertly use all weapons, no matter where they came from.
BF3:
-Ammo crates contain an infinite amount of all kinds of munitions, from RPG's to enemy handguns.
2013/04/30 00:50:11
Subject: Important lessons you have learned in video games.
C.O.H.:
General:
- If you see a bridge, blow it the feth up.
- If anyone tries to repair the bridge, blow them the feth up.
- Laying down barbed wire instantly alerts the nearest allied vehicle, and it will come over and crush it.
- If you see an enemy mortar unit anywhere, kill it immediately. Fire preferrable but optional. If you don't you can bet it'll be single-handedly laying waste to your forces later on.
- Mortars are OP. Enemy mortars are OPer.
- If you don't need your allies to go somewhere or do something, then they will do it in the most infuriating way possible.
British:
- If your army isn't made up of a mix of AT positions, 25pdr guns, and Priests, then you're doing it wrong.
- If there is a building still standing near the enemy, then you're doing it wrong.
- If 90% of the map isn't craters by the end of the game, then you obviously lost.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
2013/05/01 21:19:20
Subject: Important lessons you have learned in video games.
The centre of a massive brood chamber, heaving and pulsating.
General:
NES games are all badly designed, unfair, overly difficult, glitchy, finicky messes. (Except for Kirby's Adventure, that game is F%$*ing awesome).
Whenever anyone says a game is "too easy" what they mean is "sensible difficulty".
Bethesda cannot make a decent console port. Ever.
Controllers, for all people talk gak about them, are still better than the keyboard and mouse.
Skyrim:
Shopkeepers have a mystical ability to tell when an item is stolen.
Horses do whatever the f£@k they want.
It doesn't matter how big a map is, when it's entirely brown and grey, it still sucks.
People have access to pocket dimensions for storing stuff.
Mega Man:
Crash Man is a cheating bastard.
Launch Octopus is a cheating bastard.
Every single Mega Man enemy ever is a cheating bastard.
Every Mega Man game ever is a cheating bastard.
Gutsman's stage is the biggest travesty of platforming design ever.
You cannot beat Mega Man without savestates and emulation speed controls.
Zelda:
Cel Shading can make a game from 2003 look like it was made in 2012.
Princesses can be badass too.
Atmosphere, not hardware, makes a game.
The original is not always the best.
Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote: I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
2013/05/01 23:02:13
Subject: Important lessons you have learned in video games.
Because you never know when that rubber ducky, bandaid, clamp and a clotheshanger will come in useful.
Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem.
2013/05/02 00:40:43
Subject: Important lessons you have learned in video games.