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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Can the shield upgrade card (the card that adds one shield) be given to any ship, rebel or imperial? If it is taken on Luke in an x-wing with R2-D2, can he use R2-D2 to regain that extra shield (by perofming R2's ability, green manouver) to raise his shields back up to one higher than his cards value, or once you have been shot and lost one shield, is the extra shield (te shield point given by the card upgrade) unable to be regenerated?

   
Made in us
Douglas Bader






 TheLionOfTheForest wrote:
Can the shield upgrade card (the card that adds one shield) be given to any ship, rebel or imperial?


Yes. The card rules do not say "rebel only" or anything else like that.

If it is taken on Luke in an x-wing with R2-D2, can he use R2-D2 to regain that extra shield (by perofming R2's ability, green manouver) to raise his shields back up to one higher than his cards value, or once you have been shot and lost one shield, is the extra shield (te shield point given by the card upgrade) unable to be regenerated?


Shield upgrade raises your shield value by 1. R2-D2 adds a shield up to your shield value. So yes, R2-D2 will replace a shield upgrade shield.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in za
Fresh-Faced New User




South Africa

Just a question on Turr Phennir. Can he Boost- Use push the limit to use - barrel roll. Shoot and then use barrel again?

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To break open the blister packs… to see the toy soldiers cast before you… and to hear the lamentations of the women! 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

vrell wrote:
Just a question on Turr Phennir. Can he Boost- Use push the limit to use - barrel roll. Shoot and then use barrel again?

I don't think so, you can only take one of each action per turn.

Eldar shenanigans are the best shenanigans!
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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

 Peregrine wrote:
 TheLionOfTheForest wrote:
Can the shield upgrade card (the card that adds one shield) be given to any ship, rebel or imperial?


Yes. The card rules do not say "rebel only" or anything else like that.

If it is taken on Luke in an x-wing with R2-D2, can he use R2-D2 to regain that extra shield (by perofming R2's ability, green manouver) to raise his shields back up to one higher than his cards value, or once you have been shot and lost one shield, is the extra shield (te shield point given by the card upgrade) unable to be regenerated?


Shield upgrade raises your shield value by 1. R2-D2 adds a shield up to your shield value. So yes, R2-D2 will replace a shield upgrade shield.


Thanks Peregrine.

   
Made in us
Douglas Bader






vrell wrote:
Just a question on Turr Phennir. Can he Boost- Use push the limit to use - barrel roll. Shoot and then use barrel again?


No, for two reasons:

1) You can not take the same action twice in a turn, no matter where it comes from, and the pilot ability specifically says you take a boost/barrel roll action.

2) You can not take actions while stressed. Unless you have some way of removing stress other than green maneuvers PTL gives you a stress token and therefore you can't take the free after-shooting action at all. The correct order is to take a normal action, shoot, boost/barrel roll, and use PTL on the after-shooting action to take an additional action of your choice. For example, focus, shoot (possibly using the focus token), barrel roll out of one ship's arc and PTL for an evade token.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

Probably an easy question, but I couldn't find the answer at the time and I'm without the rules currently:

Q: Can you get an action if you land on top of an obstacle? I know you can't attack if you end up on an obstacle, but I apparently missed if that prohibited you from making an action that turn as well.

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Made in us
Douglas Bader






 Jin wrote:
Q: Can you get an action if you land on top of an obstacle?


No.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

Can someone please explain how the gunner crew upgrade works? It's destroying my brain.
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

FrozenSoul80 wrote:
Can someone please explain how the gunner crew upgrade works? It's destroying my brain.


You make an attack with your ship. If you fail to score any hits (crits or otherwise) against the target, you may make another attack with your primary weapon (you don't necessarily have to target the same ship as the preceding attack).

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Madness and genius are separated by degrees of success.

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Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

The extra combat is triggered after defence dice are rolled?
   
Made in us
Douglas Bader






FrozenSoul80 wrote:
The extra combat is triggered after defence dice are rolled?


Correct. Once everything has been resolved (defense dice, modifying dice, focus/evade, etc) if you have not given the target at least one damage card or removed a shield you attack again.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

Well that seems really simple, I'm not sure why it was so hard for me to grasp. Thanks, guys.
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

I think what tends to confuse people is that there is a distinction between "rolling a hit/crit result" and actually 'hitting' a target (i.e., the defender fails to evade any hits results).

I think once you realize that when the rules say, "when an attack hits/does not hit" it refers to the latter terminology, and when the rules typically refer to the actual die result symbols, they're referring to the former.

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Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in za
Raw SDF-1 Recruit




Durban-South Africa. Like schwow man!

Seeing as my new wave 3 toys should be here soon, I want to clarify something regarding Captain Jonus.

His ability:
" When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice."

Now, Cluster Missiles again from me! Can you get a reroll on both attacks with them, which I seem to understand from his card text?

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I'd say no-it's a single secondary weapon being rolled, so you could re-roll up to 2 dice in total. 2 in the first group of dice, 1 in each group of dice, or 2 in the second group of dice. Even though cluster missiles gives you 2 shots at your target, it's still a single secondary weapon. Of the 6 total dice you roll, you can re-roll 2 of them.

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Made in us
Major




In a van down by the river

Yeah that is a sticky question.

I can see timetowaste's interpretation, but I'm going to go with the way FFG has treated those in the FAQ as wholly separate events (Focus can only be used on one, Marksmanship affects both, etc.) means that you can reroll 2 dice per attack as Jonus's ability is not a "once per round" ability. It's attacking with a secondary weapon, and then attacking again. As they are rules-wise two separate events the ability would seem to apply to both.

I'm sure the next FAQ will address that more definitively, but that's how I would see it.
   
Made in us
Douglas Bader






There's nothing ambiguous about it at all. Jonus' ability states that you get the bonus when you attack. Cluster missiles explicitly give you two separate attacks. Therefore you may re-roll up to two dice on the first attack, and up to two dice on the second attack.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Do all turret weapon upgrades have 360 degree fire arcs? I heard somewhere that the ion cannon on the Y-Wing does, but I haven't seen anything that says it anywhere with my Firespray or B-Wing (only ships I have that can take turrets).

Also, can you shoot through other ships? Say I have ship A, and my opponent has B and C, let's say in a straight line like this: A B C
Can I shoot ship C with A? What if B was my ship also?

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in ca
Huge Hierodule






Outflanking

 MandalorynOranj wrote:
Do all turret weapon upgrades have 360 degree fire arcs? I heard somewhere that the ion cannon on the Y-Wing does, but I haven't seen anything that says it anywhere with my Firespray or B-Wing (only ships I have that can take turrets).

Also, can you shoot through other ships? Say I have ship A, and my opponent has B and C, let's say in a straight line like this: A B C
Can I shoot ship C with A? What if B was my ship also?


"Turrets" are a specific upgrade. Both Turrets currently released specifically state that you "attack one Ship (even outside your firing arc)". The Firespray and B-wing may not take turrets; what they may take are cannons, which are restricted to the firing arc.

Yes, you can shoot through ships.

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A: A Maniraptor 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Ah that clears things up. Thanks.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Douglas Bader






Also, note that there are two separate ion cannons: the plain ion cannon which comes with the B-wing and Firespray, and the ion cannon turret which comes with the Y-wing and HWK.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Space Marine Scout with Sniper Rifle





I just played this game for the first time last night. Would someone be able to clear up a question I have about the Minor Explosion card? My ship gets a critical hit and I get this card. If I roll the 'hit' symbol on the attack die and suffer 1 damage like the card says does this mean I've actually taken 2 points of damage now? One for getting the card to begin with and one for rolling poorly and getting a hit result following the card's instructions.
   
Made in us
Douglas Bader






 TheHogweed wrote:
I just played this game for the first time last night. Would someone be able to clear up a question I have about the Minor Explosion card? My ship gets a critical hit and I get this card. If I roll the 'hit' symbol on the attack die and suffer 1 damage like the card says does this mean I've actually taken 2 points of damage now? One for getting the card to begin with and one for rolling poorly and getting a hit result following the card's instructions.


A critical hit card always counts as +1 to your damage count. Any effects that the critical hit inflicts are in addition to it being another damage card on the pile. So, in this case, you would roll the die and if you get a hit result you would take an additional face-down damage card for a total of two (plus any cards you had already, of course).

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Space Marine Scout with Sniper Rifle





 Peregrine wrote:
 TheHogweed wrote:
I just played this game for the first time last night. Would someone be able to clear up a question I have about the Minor Explosion card? My ship gets a critical hit and I get this card. If I roll the 'hit' symbol on the attack die and suffer 1 damage like the card says does this mean I've actually taken 2 points of damage now? One for getting the card to begin with and one for rolling poorly and getting a hit result following the card's instructions.


A critical hit card always counts as +1 to your damage count. Any effects that the critical hit inflicts are in addition to it being another damage card on the pile. So, in this case, you would roll the die and if you get a hit result you would take an additional face-down damage card for a total of two (plus any cards you had already, of course).


Thanks!
   
Made in us
Fresh-Faced New User




 Peregrine wrote:
if you have not given the target at least one damage card or removed a shield you attack again.


That isn't quite 100% accurate.

It's a good short hand way of thinking of it. But that's not what the rules actually say. You can for example score a [crit] but because of Draw their Fire, not actually deal a card to the defender.

So the best way to look at it is...

If you have a uncanceled [hit] or [crit] left, you have hit the target.
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

Can I use the target lock generated by fire-control system in the same turn to modify the attack dice that I used to get it?
   
Made in us
Douglas Bader






FrozenSoul80 wrote:
Can I use the target lock generated by fire-control system in the same turn to modify the attack dice that I used to get it?


No. The FCS gives you the target lock after you have attacked. You won't have it until you have completely resolved the attack, including rolling all relevant dice.

(Note that with cards like gunner or cluster missiles that give you two separate attacks you would get the TL after the first attack, be able to spend it to re-roll dice for the second attack, and then get an additional target lock after the second attack.)

This message was edited 1 time. Last update was at 2013/10/24 01:56:43


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

I guess that keeps it more balanced.
   
Made in us
Dakka Veteran





I'm having trouble finding a clarification on barrel rolls. When you barrel roll, is there a restriction that says you must end your roll with your ships leading edge forward the maximum distance?(The way we've been playing it) Is it possible to barrel roll so your ship drifts backwards?(The way I first read it) Hopefully people can make heads or tails of that question.
   
 
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