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![[Post New]](/s/i/i.gif) 2013/06/06 01:26:45
Subject: Re:Anti-air in the New Eldar Codex
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Regular Dakkanaut
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PanzerLeader wrote:GTKA666 wrote:@PanzerLeader: You give valid points, but you never know when the dice are going to troll you, so what better way to avoid that than by increasing the odds? Not to mention if the opponent doesn't have all of his fliers in then vector dancer might not be a savior.
I like dakka serpents too, but they cost as much as a crimson hunter by the time you include the transported squad. Plus, the S6 can only glance the tougher flyers on most facings. I think in a TAC Eldar list, a crimson hunter is your primary AA with dakka serpents as backups. The serpent by itself is only averaging one hit per turn when snap firing.
Correct. We are just saying if there are other things to rely on OTHER than the Hunter (like if the hunter got shot down by a lucky shot) and w/o going into FW, that most people forget. Just cause it is okay in your area does not mean it is okay in others >.>.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/06/06 01:28:32
Subject: Re:Anti-air in the New Eldar Codex
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Nihilistic Necron Lord
The best State-Texas
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GTKA666 wrote:PanzerLeader wrote:GTKA666 wrote:@PanzerLeader: You give valid points, but you never know when the dice are going to troll you, so what better way to avoid that than by increasing the odds? Not to mention if the opponent doesn't have all of his fliers in then vector dancer might not be a savior.
I like dakka serpents too, but they cost as much as a crimson hunter by the time you include the transported squad. Plus, the S6 can only glance the tougher flyers on most facings. I think in a TAC Eldar list, a crimson hunter is your primary AA with dakka serpents as backups. The serpent by itself is only averaging one hit per turn when snap firing.
Correct. We are just saying if there are other things to rely on OTHER than the Hunter (like if the hunter got shot down by a lucky shot) and w/o going into FW, that most people forget. Just cause it is okay in your area does not mean it is okay in others >.>.
I think i'm probably going to stick with a Nightwing, and Dakka Serpents. The Crimson hunter is just so fragile, while the Nightwing can get a 2+ cover save if it evades.
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![[Post New]](/s/i/i.gif) 2013/06/06 02:28:09
Subject: Re:Anti-air in the New Eldar Codex
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Hurr! Ogryn Bone 'Ead!
Borden
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I agree, night wings and serpents all the way for anti-air
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![[Post New]](/s/i/i.gif) 2013/06/06 03:33:24
Subject: Re:Anti-air in the New Eldar Codex
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Been Around the Block
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PanzerLeader wrote:
I like dakka serpents too, but they cost as much as a crimson hunter by the time you include the transported squad. Plus, the S6 can only glance the tougher flyers on most facings. I think in a TAC Eldar list, a crimson hunter is your primary AA with dakka serpents as backups. The serpent by itself is only averaging one hit per turn when snap firing.
Thing is the serpent is more durable and has considerably higher utility. And the unit in it doesn't count against it's point cost for this discussion, they have their own job to do.
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This message was edited 1 time. Last update was at 2013/06/06 03:40:08
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![[Post New]](/s/i/i.gif) 2013/06/06 06:54:40
Subject: Anti-air in the New Eldar Codex
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War Walker Pilot with Withering Fire
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Serpents are a good Anti Air choice to be sure because they already fulfill 2 or 3 other roles: Troop Transport, anti infantry, and anti Light Armored Vehicle. But, they don't do much against heavily armored flyers at all, which makes me feel they cannot be relied upon entirely on their own. But a solid option to keep in mind; having 1 or 2 in every list will be a good "backup," though I wouldn't call it my 1st option.
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