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Made in us
Beautiful and Deadly Keeper of Secrets





 MeanGreenStompa wrote:
 illuknisaa wrote:


I don't think ward is as bad as people say. Sure the fluff is kinda silly but rules from ward are pretty nice. Kelly on the other hand wrote dark eldar dex which like 1 competitive build (spam venoms and raiders) and csm dex which imo is so bad that I'd rather stick to 4th ed dex (without faq ups). Even the current ork dex is a bit bland.


Dark Eldar had multiple competitive builds before 6th. 6th has greatly diminished them, just as it did with orks.

Ward writes, from what I've seen, a more obvious codex than Kelly, the immediate must haves and powerful combos should be more readily seen. I'm hoping he's learning about fluff writing or that the design team is and they start bringing in talent from the previous designers/black library writers to team up with the rules dudez. Still, orks is perhaps the best venue for overblown wackiness in the 40k universe. .


Are you kidding me? Kelly does about the same thing within his codex's with the internal balance issues he often has.

Grey Hunters/Longfang spam
Venom/Darklightspam
Eldar Skimmerspam (4th and 6th)
Heldrake/Plaguespam (CSM 6th)

This message was edited 1 time. Last update was at 2013/09/09 13:46:03


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 MeanGreenStompa wrote:
You're funny. Another spoiled MEQ player grumbling. Do what half the others do and respray your army/just tell your opponent you're using a different codex.

Aah, look! Another entitled Ork-player crying that he has to wait four months.

Maybe you want to address the point that they are complaining about something that 5 times as many players are jealous of?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Melissia wrote:
Of course not. They'd have to actually produce a new miniature for Sisters for that to happen, and they aren't going to do that any time in the next few years.

They could build the walker out of old minis held together by duct-tape

Seriously, though, why have so many people who know anything about orks come to this thread to whine? Orks are in a pretty bad shape now, the good units are pretty much limited to lootaz, shoota boyz, biker nobz, dakka jet, kannons and maybe the warboss. Everything else has taken such a huge hit that it's not viable anymore, including the army-defining Waaagh!. Luckily, we still have one good unit for every slot, but the resulting army is pretty much imperial guard without cool tanks.

So for the descendants of the whiniest Primarch of all: Yes, Orks aren't fun to play anymore, because following fluff will get you tabled in the game. I put all my orks away because I playing them is no fun, no matter whether I win or lose. I'm waiting for the new codex, and unlike those crying about an unwritten piece of paper, I'm looking forward to it. And come on, you're ork players for Gork's sake, don't act like gretchin.

Of course, this doesn't mean we "deserve" a codex sooner than anyone else. I'd like to see SoB get a new codex and minis that are both affordable and not ugly as hell. DE don't need a codex that much, I'd bet an amendment which fixes all their borked rules to how they were supposed to work would be enough to make all of them happy.
I really don't care whether red or bluish-grey marines get their new codex first, half of the marine players will play the newest codex anyways, no matter the color of their marines, the other half is fun to play with, no matter how old their codex is. Sorry for not caring whether your marine has chapter tactics, red thirst, counter assault, brotherhood of psychers or whaterver-the-DA-thing-is-called. It's still the same marine holding a weapon that's going to kill about half an ork per turn.

I think nids getting theirs first isn't that bad. They can try fixing melee for them, and if they fail we get another chance at doing so.

This message was edited 2 times. Last update was at 2013/09/09 14:11:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Locked in the Tower of Amareo




If you think Orks are bad, come check out BA.
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

Gork and Mork wrote:
Is it just me or are gw trying to screw Orks over? 6th edition absouloutely ruined them and every new codex that comes out is just putting the Ork codex further down the pecking list. I mean why are tryanids rumoured to get a release earlier than Orks even though our codex is ancient compared to pretty much everybody out there(no offence to tryanids)? U see way more tryanid tournament lists out there than orks. They are meant to be savage and good in cc but all of the decent lists now adays just revolve around shooty lists! I can't even play them the way I like :(

Rage over.

Am I just being over the top?

Discuss.



Given the speed of release I am expecting by the end of next year the only forces without a 6th edition update with be two of these: Grey Knights, Necrons or Sisters of Battle. Orks will get done soon enough. Relax. Yeah it is silly that such an old book seems to be waiting, but they are getting to them. Eldar and Tau finally got a new book. Orks will likely be one of the first two if not the first in 2014 I should expect.

Not like you'll have a 3 or 4 year wait is in previous releases...

Skriker

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CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in nl
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Netherlands

 Jidmah wrote:
Seriously, though, why have so many people who know anything about orks come to this thread to whine? Orks are in a pretty bad shape now

Because the OP was complaining that the Tyranids got a codex before him.
And there are enough Codices who have it worse than Orks but they have to wait for another year instead of only 4 months.
   
Made in za
Fixture of Dakka




Temple Prime

 Agent_Tremolo wrote:
Right now I only see a major problem with Codex: Orks - Costs.

Overall 6th ed. wasn't too harsh on Orks, but point costs have been dropping with every new codex release, so our main advantage and defining trait, the ability to spam low-quality, cheap units, is being slowly neutralized. Right now, only certain units (boyz, big guns...) retain an edge over the competition.

Hence, DROP THE COSTS MOAR, so you have to buy more.


Automatically Appended Next Post:
Martel732 wrote:
If you think Orks are bad, come check out BA.

Go QQ somewhere else. You've been playing the same note for years now. Give it a rest.

This message was edited 1 time. Last update was at 2013/09/09 15:21:53


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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Growlin' Guntrukk Driver with Killacannon






 Kain wrote:
 Agent_Tremolo wrote:
Right now I only see a major problem with Codex: Orks - Costs.

Overall 6th ed. wasn't too harsh on Orks, but point costs have been dropping with every new codex release, so our main advantage and defining trait, the ability to spam low-quality, cheap units, is being slowly neutralized. Right now, only certain units (boyz, big guns...) retain an edge over the competition.

Hence, DROP THE COSTS MOAR, so you have to buy more.


Well, this is 40k. Wether they opt for a points reduction, a complete overhaul (rewritten unit profiles, new armywide rules...) a la Eldar or Chaos Daemons or just give us a handful of new powerful units a la Heldrake or Riptide, we will have to buy more. It's the way of the world

Still, I think there's a case for a points reduction. Well maybe not for our bread and butter troops, but some of our elite/FA/wargear options are wildly overcosted. Some of those are worth the huge points investment if you're willing to take the risk (bikers, meganobs, PKs in regular nobs), while others would probably work if it wasn't for their lackluster performance combined with the fact they cost an arm and a leg to field (stormboys, tankbustas, killkannon BWs).

Take tankbustas, for instance. Please disregard that dumb 'glory hogs' thing, let's just talk profiles and costs. Well, take ten of them and a couple bomb squigs and we're looking at costs rivaling those of a ten man, 4-Lascannon DA Dev Squad. Who are BS4, Ld 9, wear power armor and have Stubborn/ATSKNF to boot, while with Orks you're looking at a bunch of BS2 guys with negligible armor, who will likely run off the board as soon as bullets start flying, or die in a blast of 'ignores cover' goodness. Sure, they bring 10 S:8 shots to the table, but they'll be probably dead or running before they have the chance to put their rokkits to good use.

Now imagine they were priced at 10 or 11 points apiece (ork boy + special weapon, nothing fancy here). Max squad size of 20. For the same cost, you have enough bodies to stay fearless for an extra turn. That's all they need to be a credible threat. And even if you chose not to go for max squad size, you'll still have plenty of points to spend elsewhere.

Tl:dr -> A good bunch of our units may work as they're written. There's no need to rewrite Orks to be like Space Marines rules wise, just don't price them like Space Marines.



War does not determine who is right - only who is left. 
   
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Point Marion, Pennsylvania

Kangodo wrote:
 MeanGreenStompa wrote:
You're funny. Another spoiled MEQ player grumbling. Do what half the others do and respray your army/just tell your opponent you're using a different codex.

Aah, look! Another entitled Ork-player crying that he has to wait four months.

Maybe you want to address the point that they are complaining about something that 5 times as many players are jealous of?


Entitled ork player? Are you just trolling now?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Martel732 wrote:
If you think Orks are bad, come check out BA.

I came, checked it out and saw that you can count as one of three different 6th edition armies without even violating WYSIWYG. Totally not impressed about whiny emo marines.


Automatically Appended Next Post:
Kangodo wrote:
Because the OP was complaining that the Tyranids got a codex before him.
And there are enough Codices who have it worse than Orks but they have to wait for another year instead of only 4 months.

Yeah, about two have it worse than us. SoB and DE - while SoB seems to be a running gag among GW devs and DE randomly got screwed over by every single rule in the BRB. Former should get a new codex, later would be fine with a well-thought through errata (which is never going to happen though), as they don't really need new models - they just want to be able to use all of them again.
I'd also wager that you don't really know anything about orks, otherwise you wouldn't be making such statements. Tyranids getting their codex first is surprising for three reasons - it's the second codex since orks were release, GW just release a wave of new models a few months ago and they aren't in such a bad shape with their psykers and FMC. They had it much worse before 6th hit, when their MCs were chasing unkillable transports while meltas and force weapons everywhere were murdering their multi-wound models. It's not like they shouldn't get a new codex, just the timing is surprising.

This message was edited 2 times. Last update was at 2013/09/10 06:48:30


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Gork and Mork , the Internal balance of the list is good it seems to me. No unit is without merit in it. Real merit.

I picked up an outdated ork army, literally the first one i played against when i FIRSt started playing. Unchanged in any way other than points costs pretty much from what it was before. I went 7-1. Loss was at a tourney top table. I just did it on a whim.

So Myt point is, perhapos the unit selection for you is bad. Tactics could be a problem too. Who knowws. But my very brief and noob experience with them went EXCEPTIONALLy well. So well that I evewn posted my last blog entry about Gretchin.
My orkl list had this in it:

Heavy Support: Big Gunz (10#, 109 pts)
3 Big Gunz, 109 pts ((Codex Orks, pp. 51 & 103); Artillery; Zzap Gun; Additional Gun Krew; Ammo Runt x3)
6 Gretchin
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk; Slugga; Furious Charge)

Heavy Support: Big Gunz (10#, 109 pts)
3 Big Gunz, 109 pts ((Codex Orks, pp. 51 & 103); Artillery; Zzap Gun; Additional Gun Krew; Ammo Runt x3)
6 Gretchin
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk; Slugga; Furious Charge)

Troops: Deff Dread (1#, 105 pts)
1 Deff Dread, 105 pts ((C:Orks, pp. 52 & 102); Vehicle (Walker); Count as Troop Troops; Dreadnought CCW x2; Dreadnought CCW x2)


10 Meganobz, 400 pts ((C:Orks, pp. 39 & 98); Infantry; Mega Armour; Stikkbombs; Count as Troop Troops; Power Klaw; TL Shoota; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (10#, 95 pts)
9 Boyz, 95 pts ((C:Orks, pp. 40 & 100); Infantry; Shootas; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Slugga; Power Klaw)

Troops: Gretchin (20#, 67 pts)
19 Gretchin, 67 pts ((C:Orks, pp. 50 & 100); Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)

Troops: Gretchin (20#, 67 pts)
19 Gretchin, 67 pts ((C:Orks, pp. 50 & 100); Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)

Troops: Gretchin (20#, 67 pts)
19 Gretchin, 67 pts ((C:Orks, pp. 50 & 100); Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)

Elite: Kommandos (12#, 225 pts)
11 Kommandos, 225 pts ((C:Orks, pp. 44 & 99); Infantry; Stikkbombs; Choppa & Slugga; Burna x2; Furious Charge; Infiltrate; Mob Rule; Move Through Cover; Waaagh!)
1 Boss Snikrot ((C:Orks, pp. 62 & 99); Stikkbombs; Mork's Teeth; Ambush; Furious Charge; Infiltrate; Killa Reputation; Mob Rule; Move Through Cover; Waaagh!)

Elite: Lootas (8#, 120 pts)
8 Lootas, 120 pts ((C:Orks, pp. 43 & 100); Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)

HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts ((C:Orks, pp. 34 & 97); Infantry (Character); Mek's Tools; 'Eavy Armour; Cybork Body; Choppa; Shokk Attack Gun; Furious Charge; Independent Character; Mob Rule; Waaagh!)

HQ: Warboss (1#, 103 pts)
1 Warboss, 103 pts ((C:Orks, pp. 32 & 97); Infantry (Character); Stikkbombs; 'Eavy Armour; Ammo Runt; Cybork Body; Power Klaw; Shoota; Furious Charge; Independent Character; Mob Rule; Waaagh!; Warlord)

Fast Attack: Warbuggies (2#, 70 pts)
2 Warbuggy (Vehicle (Fast, Open-topped); TL Rokkit Launcha)

Fast Attack: Warbuggies (3#, 105 pts)
3 Warbuggy (Vehicle (Fast, Open-topped); TL Rokkit Launcha)

Kill Points 14
Points: 1752
Models: 126





Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Netherlands

 Iron Dragon wrote:
Entitled ork player? Are you just trolling now?
No. Are you?
You're surely (at least) spamming if you you have nothing to add but that question.
   
Made in us
Beautiful and Deadly Keeper of Secrets






I came, checked it out and saw that you can count as one of three different 6th edition armies without even violating WYSIWYG. Totally not impressed about whiny emo marines.


I am particularly amused by this, it's like their first response is "PLAY ANOTHER MEQ ARMY" rather than any decent answer about the codex in question.
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Orks became terrible?

No, seriously, aside from the lowered effectiveness of assault (or rather, the lowered ability to make it there), I've been doing just fine with my Orks. Sure, I can't use some of my old standby units, but let's take a look at what got buffed from the changeover:

1. Lootas. Sit 'em behind a defense line, they can go to ground every turn for a 2+ cover save. The following turn, they only hit on 6s, but big whoop, they normally only hit on 5s anyway. Not to mention the fact that they've got a huge boost to close combat with Overwatch rules.

2. Big Guns. 20 points apiece for a single missile launcher that's got 7 toughness, 2 wounds, a 3+ armor, and no matter where your opponent is shooting at it, they're going against that T7.

3. Shoota Boyz. Even with as few assault armies as there are, these things are almost scary to assault, since you're going to be taking something around 30-60 shots (depending on models left in the squad) before the assault even starts.

4. Nob Bikers. T5 across the board, no more power fists doubling them out. Plus, they can be taken for marginally cheaper, since they don't need to take random bosspoles to differentiate them.

In spite of these rules changes, our resident Ork player has been doing even better in the 6th edition environment. Yes, 6th edition made some options worse, but it made others a lot better and a lot more worthwhile.

(Apologies if someone else made this point, I'm just too lazy to read through the thread)

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in au
Sister Vastly Superior






Going on Loccolo's post I wanna throw my bit on how I've been feeling Ork's in 6th.

I feel that Orks are the luckiest army in that their codex has such a wide variety of options that no matter what changes in the game rules or the meta they have the ability to adjust to suit with multiple army builds. Other older codices *cough*sisters*cough* are stuck using a single competitive build either due to lack of powerful options or a lack of options in general.

In saying that though time has taken it's toll on the Ork codex and its options are getting fewer and fewer with each new codex release.

Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers

I have a KickStarter problem. 
   
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Locclo, you just pointed out why Orks have become terrible.

I don't *want* to max Lootas, Big Guns, Shoota Boyz and Nob Bikers every game to stand a chance of winning. There are tons of other units in our codex and most fare rather poorly in 6th edition.

"Put Lootas behind an ADL, shoot" is something that makes me wanna puke. I didn't spend 800€ on Orks models to play a f****** gunline. I sold my Imperial Guard because I hated this kind of playstyle... :/

I've played Orks extensively for the last 6 years, and seen our options dwindle year after year. The so-called "Ork players" who play 3 or 4 armies and only touch their Orks once a year can't understand that. We need Flash Gits, Tankbustas, Killa'Kanz, Deff'Dreads, Looted Wagons, etc...

Right now I feel like I'm playing Codex: Lootas...

This message was edited 1 time. Last update was at 2013/09/10 09:31:03


Deffskullz desert scavengers
Thousand Sons 
   
Made in eu
Regular Dakkanaut





 ZebioLizard2 wrote:

I came, checked it out and saw that you can count as one of three different 6th edition armies without even violating WYSIWYG. Totally not impressed about whiny emo marines.


I am particularly amused by this, it's like their first response is "PLAY ANOTHER MEQ ARMY" rather than any decent answer about the codex in question.


I play Orks and some kind of silver Space Marines (and alot of other armies).

If the SM codex is out of date, I can just use another, the difference it basicly just the colour.
Ofcs if you are a hardcore-sworn-only-play-one-flavour player then you might have a problem.
Space marines allways have a codex that isnt THAT old. And theres allways one Codex that is competitive.
If you have a jumppack BA army, play them as Blood Wing or Raven Angles.

But for the Orks, you dont really have much options then to stick with the old codex.
I love my Orks and I still win more then I lose with them. They still have some very good options as mentioned before. But they are getting fewer and fewer for every edition.
In 5th we had two good choices for every slot. Now we have one.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Nym wrote:
Locclo, you just pointed out why Orks have become terrible.

I don't *want* to max Lootas, Big Guns, Shoota Boyz and Nob Bikers every game to stand a chance of winning. There are tons of other units in our codex and most fare rather poorly in 6th edition.

"Put Lootas behind an ADL, shoot" is something that makes me wanna puke. I didn't spend 800€ on Orks models to play a f****** gunline. I sold my Imperial Guard because I hated this kind of playstyle... :/

I've played Orks extensively for the last 6 years, and seen our options dwindle year after year. The so-called "Ork players" who play 3 or 4 armies and only touch their Orks once a year can't understand that. We need Flash Gits, Tankbustas, Killa'Kanz, Deff'Dreads, Looted Wagons, etc...

Right now I feel like I'm playing Codex: Lootas...


Except that's not just common to your dex, some are like this even with a 6th edition codex. Just hope you get a good codex author and pray you'll have half your codex usable.

This message was edited 3 times. Last update was at 2013/09/10 10:42:27


 
   
Made in fi
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somewhere in the northern side of the beachball

 ZebioLizard2 wrote:
 Nym wrote:
Locclo, you just pointed out why Orks have become terrible.

I don't *want* to max Lootas, Big Guns, Shoota Boyz and Nob Bikers every game to stand a chance of winning. There are tons of other units in our codex and most fare rather poorly in 6th edition.

"Put Lootas behind an ADL, shoot" is something that makes me wanna puke. I didn't spend 800€ on Orks models to play a f****** gunline. I sold my Imperial Guard because I hated this kind of playstyle... :/

I've played Orks extensively for the last 6 years, and seen our options dwindle year after year. The so-called "Ork players" who play 3 or 4 armies and only touch their Orks once a year can't understand that. We need Flash Gits, Tankbustas, Killa'Kanz, Deff'Dreads, Looted Wagons, etc...

Right now I feel like I'm playing Codex: Lootas...


Except that's not just common to your dex, some are like this even with a 6th edition codex. Just hope you get a good codex author and pray you'll have half your codex usable.


Which sucks because the other army I play is csm or should I say played?


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Regular Dakkanaut




I have absolutely no sympathy for the Ork codex or Ork players.

When the Ork codex first came out, it absolutely dominated the tournament scene. Green tide was albeit unstoppable at the time, and even
in 5th they were extremely deadly until Grey Knights hit the scene and put them in their place.

I have found a lot of Ork players to be whiners, and think they should just be able to run their hoard up and kill everything like they did in 5th.

Those days are over. Even when the new book hits, I expect them to be medium tier at best.
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

I started orks in late 5th and I run trukk spam. I never could easily kill even tactical marines in 5th. Most marine players had power weapons so they would kill my warboss before he could even swing.

Ork shootas mobs are fairly easy to kill in 5th as you only have to win cc with one or two wounds and the mob pretty much kills itself to fearless wounds. When orks go under 10 models they simply flee.


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Locked in the Tower of Amareo




The Ork codex is better than the BA codex. It doesn't matter that the BA models can be used as C:SM models. The BA codex is still miserable atm.

I also don't feel too bad here ,because the Ork shoota boy is still an incredible value. If you looked at 5th ed shoota boyz vs Eldar guardians of the time, it was gross.

At least the Orks have the numbers to try to absorb the punishment from 6th ed shooting.
   
Made in us
Longtime Dakkanaut






 Jidmah wrote:
Martel732 wrote:
If you think Orks are bad, come check out BA.

I came, checked it out and saw that you can count as one of three different 6th edition armies without even violating WYSIWYG. Totally not impressed about whiny emo marines.


I have an Ork army, but this is seriously some pathetic and lazy posting. "Your army doesn't have problems because you can play another army!"

You can use your orks for counts-as anything, guess Orks don't have problems? Come on now.
   
Made in us
Regular Dakkanaut




The ever increasing amount of ignores cover weapons is what is becoming the nail in the coffin for the ork dex. Used to be orks fear flame templates now days its starting to seem like everyone and their brother ignores cover. Not going to get into the crying over who deserves a codex first argument. Orks had it pretty good and had a good run for a long while the codex did age pretty well BA were down right nasty to until 6th. Not sure if I would want to be the first dex to come out ask Chaos if they would of rather waited a few more months for their dex. Dark angels usually wind up being a test for regular marines and get one upped then BA or SW will come out and one up regular marines.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I really hope Ward does not write our codex, I know he has favouritism for certain armies, after seeing in what was probably a flop (assumingly) in sales for OnG book I really hope GW has sense not to put him in charge of codex: Orks, my CSM have already been screwed over into what it has become "Codex: Plague dubstep turkeys or GTFO" this is GW last attempt of giving me a codex I am satisfied with.

To the OP, I would say don't rage too hard that the bugs get a codex before us as A) hopefully Tervigon spam will be nerfed and B) Codex authors will have more experience writing for our codex therefore ours will be brilliant

I really want to see Kan wall or at least meks workshop have a comeback, im not a fan of green tide (too many models, so little time imo) Orks do have other army choices (just like SM and Eldar do as well you know ) then just mob 'em with boyz, also I really want our big MC to be a mega-mega dredd with option for either a massive two handed chainsaw or a massive minigun (because Orks like their Dakka and big choppy things), to me if they do this I will be a happy greenskin, I am a Kan man at heart

This message was edited 1 time. Last update was at 2013/09/10 18:51:48


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

while i agree orks got hammered hard (specifically challenges and costs of other armies going down imo) Nidz did get hit harder. Think about it, do they have a single list that works against multiple armies? Not that i know of anyway. Theyre the least multi-purposed army out there, their units do 1 thing and 1 thing only. I think they need a FOC increase since they cant ally, that might help part of their problem.

My biggest issue with Orks is the cost thing. Boyz are all we have that are still point-for-point good units, everything else is iffy. Bikernobz are always going to be a threat because of T5 2 wounds but with the increase of AP4+ Ignores Cover theyre getting a bit weaker.
Space Marine jumppack units are 2-3pts more than their stock ones. Stormboyz are TWICE that of boyz and are actually weaker due to no upgrade options outside the nob.

New units are to be expected, i dont think they'd ever release a new codex without a new toy, but i think orks mainly need a point cut.

Also i hope Ward doesnt write it. I know full well what happened to 7th ed Orcs and Goblins....bet that fethhead does it again.

This message was edited 1 time. Last update was at 2013/09/10 19:02:16


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nz
Disguised Speculo





 Nym wrote:
Locclo, you just pointed out why Orks have become terrible.

I don't *want* to max Lootas, Big Guns, Shoota Boyz and Nob Bikers every game to stand a chance of winning. There are tons of other units in our codex and most fare rather poorly in 6th edition.

"Put Lootas behind an ADL, shoot" is something that makes me wanna puke. I didn't spend 800€ on Orks models to play a f****** gunline. I sold my Imperial Guard because I hated this kind of playstyle... :/

I've played Orks extensively for the last 6 years, and seen our options dwindle year after year. The so-called "Ork players" who play 3 or 4 armies and only touch their Orks once a year can't understand that. We need Flash Gits, Tankbustas, Killa'Kanz, Deff'Dreads, Looted Wagons, etc...

Right now I feel like I'm playing Codex: Lootas...


This, so much this.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Dakkamite wrote:
 Nym wrote:
Locclo, you just pointed out why Orks have become terrible.

I don't *want* to max Lootas, Big Guns, Shoota Boyz and Nob Bikers every game to stand a chance of winning. There are tons of other units in our codex and most fare rather poorly in 6th edition.

"Put Lootas behind an ADL, shoot" is something that makes me wanna puke. I didn't spend 800€ on Orks models to play a f****** gunline. I sold my Imperial Guard because I hated this kind of playstyle... :/

I've played Orks extensively for the last 6 years, and seen our options dwindle year after year. The so-called "Ork players" who play 3 or 4 armies and only touch their Orks once a year can't understand that. We need Flash Gits, Tankbustas, Killa'Kanz, Deff'Dreads, Looted Wagons, etc...

Right now I feel like I'm playing Codex: Lootas...


This, so much this.


+1 We need our Kanz back at least... give all walkers a 5+ Inv and give Deff Dredds IWND and I will be satisifed

This message was edited 1 time. Last update was at 2013/09/10 20:02:04


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I've lost three games in all of 6th Edition with Orks (and yes, I've played a lot - at least 30). They've hardly screwed them over.

Yeah, Orks are outdated, but you'll get a lot further by trying to figure out new builds and tactics to beat your enemies. "Raging" is not going to get you anywhere. Try Battlewagon Rush, with some Nob Bikers and Lootas on the side. That's what I always ran.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Regular Dakkanaut




Ork rumours posted

This message was edited 3 times. Last update was at 2013/09/10 21:27:28


 
   
 
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