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![[Post New]](/s/i/i.gif) 2013/09/10 21:11:19
Subject: Ork rage thread.
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Beautiful and Deadly Keeper of Secrets
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dlight wrote:You need to play better opponents. I have shredded the last 3 Ork players I have played.
One local player had the tenacity to try to shove 30+ Meganobz up everyones azz. Meganobz are one
of the last things they have left.
Their time has come. I was sick of the little sob's in 5th.
I have to say I applaud that man and his Megawing, I've never seen Meganobz since 4th.
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![[Post New]](/s/i/i.gif) 2013/09/10 21:20:42
Subject: Ork rage thread.
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Fixture of Dakka
Temple Prime
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ZebioLizard2 wrote:dlight wrote:You need to play better opponents. I have shredded the last 3 Ork players I have played.
One local player had the tenacity to try to shove 30+ Meganobz up everyones azz. Meganobz are one
of the last things they have left.
Their time has come. I was sick of the little sob's in 5th.
I have to say I applaud that man and his Megawing, I've never seen Meganobz since 4th.
I used to run an Ork Deffwing, but then the Tau happened.
Fire warriors pop open my trukks to deliver them and then Riptides blow the cargo apart.
Although using my Wagons instead may have better results.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/10 22:10:13
Subject: Ork rage thread.
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Big Mek in Kustom Dragster with Soopa-Gun
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Heh, wonder how that Megawing works against Tau. 2-3 riptides with IA would paste them in droves before they even get anywhere, not to mention the gak-ton of missilesides or FW forcing 2+ rolls.
Ive never faced Tau as orks, im the only Tau player ive met. I compare my codexes though and i dont see anything other than lucky 5++/FNP rolls on Bikernobz that would let me beat tau. Doubt i would get across the board without losing 3+ bikes, even if i turboboosted instead of shooting.
That and the Farsight bomb just auto-wins against orks lol. Everything has Preferred Enemy in that unit against orks, and thats a ton of hits that are now rerolling wound rolls of 1 as well.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/09/10 22:16:08
Subject: Ork rage thread.
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Fixture of Dakka
Temple Prime
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Vineheart01 wrote:Heh, wonder how that Megawing works against Tau. 2-3 riptides with IA would paste them in droves before they even get anywhere, not to mention the gak-ton of missilesides or FW forcing 2+ rolls.
Ive never faced Tau as orks, im the only Tau player ive met. I compare my codexes though and i dont see anything other than lucky 5++/ FNP rolls on Bikernobz that would let me beat tau. Doubt i would get across the board without losing 3+ bikes, even if i turboboosted instead of shooting.
That and the Farsight bomb just auto-wins against orks lol. Everything has Preferred Enemy in that unit against orks, and thats a ton of hits that are now rerolling wound rolls of 1 as well.
See my post above yours.
It doesn't.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/10 22:31:50
Subject: Ork rage thread.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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The Shadow wrote:I've lost three games in all of 6th Edition with Orks (and yes, I've played a lot - at least 30). They've hardly screwed them over.
Yeah, Orks are outdated, but you'll get a lot further by trying to figure out new builds and tactics to beat your enemies. "Raging" is not going to get you anywhere. Try Battlewagon Rush, with some Nob Bikers and Lootas on the side. That's what I always ran.
I completely agree with this way of thinking. I think it assinine to focus on what doesn't work. Figure it out. The enemy will be most displeased when you do. And thats good.
Meganobz are ridiculawesome.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/09/11 00:38:44
Subject: Ork rage thread.
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Insect-Infested Nurgle Chaos Lord
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I do fine with my Orks in 6th.
I did fine with them in RT-5th also.
They gained some/lost some with the change to 6th, but they still work fine for me.
Would i like a new codex with some new shinies and models? Sure. I'm always good for that.
Do we need one right now, immediately or the world goes down in flames? Not really.
We'll get one sooner or later. At least it won't be 14 years (approx.. hard to remember) like my DE, I played folk before the new codex dropped who were younger than the publication date on my dex, and had never even heard of DE
I have a little sympathy for BA, despite the mepiston-blenderdread- ball pred mix that was murder on my orks in mid-5th. BA had their moment in the sun too
They could use a redo, as could nids. Orks could use one too. No sense in getting in codex-measuring contests over who needs it most, as GW will release them in whatever order it feels like anyway, regardless of our opinion
Chill guys. BA and Orks will both get their turn eventually.
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This message was edited 2 times. Last update was at 2013/09/11 00:57:40
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/09/11 00:51:21
Subject: Ork rage thread.
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Consigned to the Grim Darkness
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Skriker wrote:Not like you'll have a 3 or 4 year wait is in previous releases...
Or more than ten years, as in the case of DE and Sisters (no, the WD codex doesn't count, there were no new releases to go along with it).
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This message was edited 2 times. Last update was at 2013/09/11 00:51:47
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/09/11 04:04:22
Subject: Ork rage thread.
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Flashy Flashgitz
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When the Orks codex came out, it was right before 5th. More than half of the units were already not worth taking. Lootas certainly got better and it is always better to be in melee instead of waiting for overwatch. just like if you play against orks it is always better to not give the orks their charge bonus and take their overwatch shots.
Now to answer your question. I don't think GW hates the orks, I believe they don't care about them. They are working with so many different armies that the Orks have been taking a back seat since 3rd. Almost every 40k player I know has some orks running about (even if they sit unpainted on their original spruces).
But yes, this puts Orks at the bottom and limits what was once the most diverse army to only a handful of units, that they still can't compete with. The one thing that has severely hurt Orks, Deff Dreads, Trukks, and Looted wagons is glancing hull point damage. But I wouldn't hold my breath that the Orks will ever regain the glory they once were.
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This message was edited 1 time. Last update was at 2013/09/11 04:05:07
Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/09/11 06:11:00
Subject: Ork rage thread.
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Beautiful and Deadly Keeper of Secrets
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Sleg wrote:When the Orks codex came out, it was right before 5th. More than half of the units were already not worth taking. Lootas certainly got better and it is always better to be in melee instead of waiting for overwatch. just like if you play against orks it is always better to not give the orks their charge bonus and take their overwatch shots.
Now to answer your question. I don't think GW hates the orks, I believe they don't care about them. They are working with so many different armies that the Orks have been taking a back seat since 3rd. Almost every 40k player I know has some orks running about (even if they sit unpainted on their original spruces).
But yes, this puts Orks at the bottom and limits what was once the most diverse army to only a handful of units, that they still can't compete with. The one thing that has severely hurt Orks, Deff Dreads, Trukks, and Looted wagons is glancing hull point damage. But I wouldn't hold my breath that the Orks will ever regain the glory they once were.
Don't care? Orks were one of the few armies constantly updated up until 5th (Alongside Tyranids and Codex: Space marines)
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![[Post New]](/s/i/i.gif) 2013/09/11 06:33:48
Subject: Ork rage thread.
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Confessor Of Sins
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Psienesis wrote: Talizvar wrote: Melissia wrote:At least Orks aren't still using 2nd edition models which end up making the army one of the most expensive to start up.
It is so strange they have not got model updates.
They are a critical element of 40k history and no avoiding them in any given book.
They are certainly the most characterful of any army.
Just the concept of angry armored nuns strike terror in anyone with a Roman Catholic background.
I imagine that when they do get a green light the sculpt artists will have a cage match on who gets to do them.
Orks have their own (minor) issues, my friend is fielding his original orks (back in the Rogue Trader days) as Gretchen due to model size creep, a modern Ork looks like a warboss in comparison.
Your optimism and outlook on SOB models is refreshing. Misplaced and misguided, I think, but refreshing.
Hope is, as they say, the first step on the road to disappointment.
:: old-timer's voice :: I remember the days when I was optimistic. Then those nice folks over at Dakka beat some sense into me.
Now... Well, now I can't stand to look at my gameboard most days. The models on it have sat there for months, gathering dust. Truth be told, I haven't been in there for weeks. Cats coulda knocked em all over and crushed em all and I wouldn't know.
:: sighs at remembering pleasant memories :: Ahh, for the days of yore, when I hadn't yet found Dakka. When Warhammer was still fun. When the new models were nifty and I was actually happy that my Space Marines had gone up in price, because it meant that my Sisters of Battle boxes were kinda similar in price.
:: grabs the newcomer's wrist :: If you love this game, leave now. It's.... too late for me, but others can still be saved.
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![[Post New]](/s/i/i.gif) 2013/09/11 10:08:29
Subject: Ork rage thread.
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Flashy Flashgitz
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ZebioLizard2 wrote:
Don't care? Orks were one of the few armies constantly updated up until 5th (Alongside Tyranids and Codex: Space marines)
Yep, they haven't cared about Orks since 1998. When 4th edition was released in 2005, it took them 3 years to release 4th edition Orks, 10 years since the 3rd edition and the 4th edition codex completely changed how diverse the Original Orks once were. This was right before the release of 5th edition which completely took the wind out of the Orks sails, which the Orks were already in desparate need of an update.
Orks were the first to have ally units and now even that isn't worth taking. Orks have already taken a back seat to other armies since 6th edition release and do not have a time frame for their updated codex. If they continue along their same thread they wont be released until 2018 either right before 40k 7 or they wont even create an Ork codex until after 7th is released.
So yes, GW doesn't care about Orks, even though they were part of the original release of 40k and supposedly the only army that the Space Marines can't contain, GW has done enough to side step their usefulness.
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/09/11 10:26:04
Subject: Re:Ork rage thread.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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ZebioLizard2 wrote: I came, checked it out and saw that you can count as one of three different 6th edition armies without even violating WYSIWYG. Totally not impressed about whiny emo marines.
I am particularly amused by this, it's like their first response is "PLAY ANOTHER MEQ ARMY" rather than any decent answer about the codex in question. It is a viable option. If you're army is as useless and unfun to play as you claim, absolutely nothing prevents you from just playing the red successor chapter of Ultramarines/Dark Angels or recently deserted Khorne Renegades. Assuming you're not using a single counts-as, you won't be able to use your furioso dreads, mephiston or sanguinor and your priests (those as apothecaries though), but every other model is just the blood angels representation of something available to all MEQ armies, if not the exact same unit. Even most characters have a pretty similar counterpart in other codices. If you play orks or dark eldar you don't even have any models to represent a different army, not even by a long shot. It takes lots of work to create a count-as army and will probably make those models no longer legal for play with their original codex. If you play SoB you don't have any models in the first place. If I had the option to switch from Codex: Orks to Codex: Dreadmob without sweat to make my army work like orks again, I'd do so within a minute. Sadly, dreadmob is just as borked as orks, since they share the same rules. Since you are reluctant to move on to another codex, I understand that you probably picked up BA for their jump units, awesome dreads, death company and fast vehicles and not for the overpowered razorspam. If your army is unplayable beyond redemption, just shelf a couple of your units (which you would also do when the new BA codex hits) and play another codex until you get your BA codex or you accept that you are purposely limiting yourself by staying loyal to an outdated codex. If it's not that bad, don't act like it is. Either way, you've got options that no non- MEQ codex has. If you chose not to take advantage of it, that's your personal choice. So tell me, which one is more entitled - the one who owns models that gets a new codex within four month, or the one who owns models that already got three codices and has to wait a bit longer for a codex that fits his army fluff?
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This message was edited 2 times. Last update was at 2013/09/11 10:37:03
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/09/11 21:12:14
Subject: Re:Ork rage thread.
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Beautiful and Deadly Keeper of Secrets
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Jidmah wrote: ZebioLizard2 wrote:
I came, checked it out and saw that you can count as one of three different 6th edition armies without even violating WYSIWYG. Totally not impressed about whiny emo marines.
I am particularly amused by this, it's like their first response is "PLAY ANOTHER MEQ ARMY" rather than any decent answer about the codex in question.
Since you are reluctant to move on to another codex, I understand that you probably picked up BA for their jump units, awesome dreads, death company and fast vehicles and not for the overpowered razorspam. If your army is unplayable beyond redemption, just shelf a couple of your units (which you would also do when the new BA codex hits) and play another codex until you get your BA codex or you accept that you are purposely limiting yourself by staying loyal to an outdated codex. If it's not that bad, don't act like it is. Either way, you've got options that no non- MEQ codex has. If you chose not to take advantage of it, that's your personal choice.
So tell me, which one is more entitled - the one who owns models that gets a new codex within four month, or the one who owns models that already got three codices and has to wait a bit longer for a codex that fits his army fluff?
I don't even play BA
I play CSM though.
And considering people are complaining about their own fluff, I'd say both. Some people didn't pick up "Codex: Space Marine" just to suddenly go "Space wolves". Not everyone is a codex hopping WAAC gamer when they enjoy their kind of book.
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This message was edited 1 time. Last update was at 2013/09/11 21:51:28
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![[Post New]](/s/i/i.gif) 2013/09/12 05:50:39
Subject: Ork rage thread.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Still, that's a choice you have. A choice xenos (and IG) players don't have. From what I see at stores (though MEQ are massively underrepresented here in comparison to the users on dakkadakka), for every player who plays his fluffy crimson fists, black templar, iron hands or alpha legion, there are three players with a mixed cholor scheme of red/black, grey/blue, silver/white and black/gold chaos space marine army, where their khorne berzerkers are obviously death company, their havocs long fangs and their chaos terminators paladins. Of course, the whole mess is companied by a pair of helldrakes and a khonre juggerlord, who suspiciously looks like a Canis Wolfborn, but you can't tell anymore from all the layers of paint. I haven't been to a store in a while, but I'm pretty sure those armies have recently added two more color schemes.
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This message was edited 1 time. Last update was at 2013/09/12 06:03:04
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/09/12 11:07:16
Subject: Ork rage thread.
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Beautiful and Deadly Keeper of Secrets
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Jidmah wrote:Still, that's a choice you have. A choice xenos (and IG) players don't have.
From what I see at stores (though MEQ are massively underrepresented here in comparison to the users on dakkadakka), for every player who plays his fluffy crimson fists, black templar, iron hands or alpha legion, there are three players with a mixed cholor scheme of red/black, grey/blue, silver/white and black/gold chaos space marine army, where their khorne berzerkers are obviously death company, their havocs long fangs and their chaos terminators paladins. Of course, the whole mess is companied by a pair of helldrakes and a khonre juggerlord, who suspiciously looks like a Canis Wolfborn, but you can't tell anymore from all the layers of paint. I haven't been to a store in a while, but I'm pretty sure those armies have recently added two more color schemes.
And? What does this mean then, that their cries for a balanced codex should be ignored simply because they play a MEQ army?
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![[Post New]](/s/i/i.gif) 2013/09/12 11:32:46
Subject: Ork rage thread.
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Decrepit Dakkanaut
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Kangodo wrote: MeanGreenStompa wrote:You're funny. Another spoiled MEQ player grumbling. Do what half the others do and respray your army/just tell your opponent you're using a different codex.
Aah, look! Another entitled Ork-player crying that he has to wait four months.
Maybe you want to address the point that they are complaining about something that 5 times as many players are jealous of?
At no point have I cried about the age of my codex, but the codex is far older than BAs and therefore higher on the list to be redone. Despite holding up remarkably well during 5th, the ork codex is now showing rust in 6th and needs a boost.
As to the second point, most of the marine players who aren't the marine players who get the new codex grumble about the new codex marines until they are the new codex marines... An endless cycle of MEQ on MEQ envy.
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