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Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 HawaiiMatt wrote:
Odd, any time I've fought Tomb Guard, they have been WS5 or WS6 from the prince/king.
Anytime I've fought the Knights they are WS3.

Sure graveguard get +1 to hit for 50 points; but Tomb Guard effectively get +1 to hit, and -1 to be hit for having the higher weapon skill.



As pointed out, different experiences. I play in a very competitive meta, with the only tomb king player being one of the black sun podcast boys. Last I saw, he ran the 18 Knight list and did fairly well. Though this was a while ago.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

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Made in us
Killer Klaivex




Oceanside, CA

 thedarkavenger wrote:
 HawaiiMatt wrote:
Odd, any time I've fought Tomb Guard, they have been WS5 or WS6 from the prince/king.
Anytime I've fought the Knights they are WS3.

Sure graveguard get +1 to hit for 50 points; but Tomb Guard effectively get +1 to hit, and -1 to be hit for having the higher weapon skill.



As pointed out, different experiences. I play in a very competitive meta, with the only tomb king player being one of the black sun podcast boys. Last I saw, he ran the 18 Knight list and did fairly well. Though this was a while ago.


Yeah, I'm in a pretty competitive area too. Tomb Guard do fine in that type of environment; 18 knights is decent, though it's a single solution build. I'd be more worried about 12 knights and a tomb guard horde. Any time you spam a single unit, you risk facing an opponent who's got the single solution.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Inspiring Icon Bearer






I've played tk at every competitive event this year, won 2 small events. either top or 2nd TK player at each. Balance is the key.

Movement phase you have to out deploy your opponent. I out deploy skaven at 2400. add 2 units of 10 archers with muso (SB if you have scenarios where capping table quarters is necessary) This is the biggest factor in winning games is winning deployment. a pair of tomb scorpions gives a lot of deployment flexibility as well.

I don't take snakes stalkers or chariots at 2400 they get out of buff range too easily. double sphinx, casket, hierotitan, double catapult. You have to figure you're not getting into combat with anything monstery. between magic, and skullapults they die. I take arkhan when I can and if not a lvl 2 death. having 2 ld 9 or 10 spirit leeches(don't forget that hierotitan's bound spells) I'm confident no enemy characters make it to combat.

Once to combat, like the concept of the sphinxes make them hard to wound. Soul blight, or dessication are the money spells. I run a horde of skellies that are good ws. and when s3 hits them they have a 5+/6++ and tend to hang around a lot.

Empire is a horrible match up tho. they build the same style in our area. Empire can get that synergy, just right and it's tough. 3 of my 4 l tourney losses this year was vs empire.

This message was edited 1 time. Last update was at 2013/09/17 03:37:30


3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

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