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Tyranids shouldnt conform to this edition.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut






 Peregrine wrote:
My personal hope is that GW refuses to have Tyranids conform to this edition by removing them from the game entirely.


On topic, I'll settle for a book that doesn't mean my army sits on the shelf and collects dust. Uncrowding (probably not a word) the elite slots would help, and making the middle tier bugs (lictors, warriors, raveners, etc) more useful/survivable would be nice. Some sort of leniency on the allies chart. Allying with themselves (as the rumor goes) isn't nearly as useful as Tau bringing in Eldar, or even Space Marines bringing in Space Marines with a different chapter tactic. Right now it just mean bringing in more of the same.
   
Made in us
Esteemed Veteran Space Marine







 streamdragon wrote:
On topic, I'll settle for a book that doesn't mean my army sits on the shelf and collects dust. Uncrowding (probably not a word) the elite slots would help, and making the middle tier bugs (lictors, warriors, raveners, etc) more useful/survivable would be nice. Some sort of leniency on the allies chart. Allying with themselves (as the rumor goes) isn't nearly as useful as Tau bringing in Eldar, or even Space Marines bringing in Space Marines with a different chapter tactic. Right now it just mean bringing in more of the same.


Allies for Nids won't really open up unless GW bites the bullet and does a Genestealer cult supplement. This won't happen until after the IG book is released, since it would like result in a melding of the two armies. I foresee assault nids getting faster, but slightly more expensive, and shooty nids remaining about the same (with some slight point/weapon tweaks). No doubt there will be another flying bug to make the Harpy boxed set a 2-build box.

So far, I've been genuinely impressed with the flexibility of the 6th edition releases. C:SM and Chaos Daemons are my armies of choice, and I've always got about 3-4 different builds listed out. I've recently been helping a friend of mine learn the game and build more unique CSM lists (those that don't just spam heldrakes), and I'm seeing a lot of overlooked possibilities there. Granted, these are not tournament builds, but they are competitive in a friendly non-tourney game environment.
   
Made in us
Brainy Zoanthrope






Seeming as atm spending money on starting new armies is a better use of my money than adding more tyranids to my army (except gargoyles because I need 60) all I want is to be able to get half my units across the table. When playing against Eldar (small-ish board) I was only able to get my fliers across the table, everything else was killed or locked in CC on the first turn. I lost 500 pts of units on the first fething turn against fething Eldar! I want Cruddace to stay away from codices.

   
 
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