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![[Post New]](/s/i/i.gif) 2013/09/25 21:35:40
Subject: What is the Sw update gonna look like?
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Dakka Veteran
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Wilytank wrote:
I play Orks; moreover, I play Speed Kult Orks. 12 boyz in a trukk is not a threat to a Grey Hunter squad. Trukks have crappy armor anyway so Long Fangs can take care of them while the Lootas get killed.
Orks got smacked by the changes to furious charge, prior to the turn to 6th Trukk rush + Lootas was definitely capable of handling GH + LF with powerklaw Nobs. It's a little worse of a match now, but if the Orks go first or have decent cover and go 2nd they have a pretty decent chance if they shoot the LF up and then move forward. Of course, Orks will be getting an update before SW, so they should get plenty of toys.
Other armies have plenty of ways of taking Long Fangs off the line quickly, and they simply aren't competitive in the current game because you can cut their capability drastically by simply putting a couple wounds on them, something every army can do. Long Fangs can't survive under weight of fire, and they don't survive against low AP. Cover doesn't protect against the former, and it can only go so far against the latter.
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![[Post New]](/s/i/i.gif) 2013/09/25 22:01:07
Subject: Re:What is the Sw update gonna look like?
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Speedy Swiftclaw Biker
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HQ fixing:
- Ulrik is amazing for granting +1 WS to a single guy(and I think +1A as well..eh gotta check the dex). But compared to a normal Wolf Priest who cold be tricked out to match his points...he isn't all that good except for fluff playing.
-Bjorn is amazing(An HQ Dred come on!) for his special rules and such along with his Armour 13 front. But maybe lower his points a bit because in an objective game sure he can count as another point if he dies...but at his current price...along with if you give him his upgrade...that's a lot of points to throw away...
-Njal could use a bit more stuff to make him stand against the Rune Priest Spam. I understand that having a Psyker is cool and stuff...But it annoys me like no other at how many people wave and shake off all other choices because they say "Rune Priest is a must have!" along with all other words and praise. They are good yes but I feel that Njal should be a step above them seeing as how he is the best/more powerful Rune Priest the Space Wolves have. So maybe giving him some more stuff so that his points seem well...awesomer.
-Wolf Lord, Wolf Priest and the Rune Priest should be tone down in their pricing. 100pts a piece not including upgrades is a lot in the long run..Then again if Rune Priest are so amazing and must takes maybe they should go up in pricing just to match the hype.
-I run Logan Grimnar(Great Wolf ftw! Until Leman Russ returns...then I'm clinging to his leg like a little pup to his owner..I admit this and I'm proud) and he seems perfect the way he is. Though I would like to know why people keep thinking he's T5....Answers to this would be nice.
-Canis is fluffy and cool so he could stay the same, or just get some points shaved off and given an Inv save so he isn't instant killed by S10 weapons along with being killed by anything with Rending and ID special rules..Just so he has that save you know?
-Ragnar...eh...I never ran him...his character is cool...what he can bring to the table is interesting and nice...but the fact he isn't an EW a power fist can make quick work of him when you fail his save...
Elites:
-Wolf Guard: A price decrease for the Space Marine Bike and Jump Pack because right now...Why would someone bother? it's too much and just out right ridiculous. BUT the potential that with Logan leading the army you can effectively do what some things that SM and DA along with BA do and have multiple scoring units(Termis as troops, bikes as troops or Jump Packs as troops) gonna be expensive like no other! But you'd have a ton of scoring units...this can be better if they reduced the pricing for those two upgrades. Also if Arjac could be reduced in points that'd be even better and could offer more people to run him. at 188pts as an upgrade to Wolf Guard....that's enough for a Grey Hunter Unit tricked out or even 3 Thunder Wolves.
-Iron Priest: Could use some more bodies and/or a price reduction for his stuff. Or just make him an IC. Actually yeah forget the first half just make him an IC who can bring all his little creations! That'll make him AMAZING! Not for Transports mind you but for a foot slooging unit he'd be just amazing and there would be so many bodies to soak up dmg! Or...you know...just bring him by himself and put him in a Land Raider full of Blood Claws, Wolf Priest, and Wolf Guard and just go Good Game :p
-Lone Wolf: ....He's awesome the way he is. Maybe they could redu...Nah he's awesome ^^ 20pts for all his stuff? STEAL!!!!! Lone is perfect.
Troops
-Grey Hunters: ...What is there to say? They are very awesome(when kitted out for it) at close combat. They can bring 2 Special Weapons for tank hunting, infantry hunting or just for the pure awesome killing. They could go with the price reduction like they did for Tact Squads. But at that point well...Space Wolves still remain having the best troops choice when compared to those Tact Marines :p
-Blood Claws: REDUCE THEIR DANG POINTS!!! Some guys at the place I play say they are just fine....I say they could use the price drop seeing as how they do have their negatives that make them inferior to Grey Hunters. They lack 24" shooting unless they have a Plasma Gun but for a unit who are meant to go into CC why are you taking away attacks? Heck I'd say they could get the MOTW just to give them even more of a bite(pun not intended) then they could unleash. 12pts seems reasonable and I'd say they should allow 20 of those hyper active little welps. Plenty of bodies, plenty of fire they can take, and put em with a Wolf Priest...Let the hell be unleashed.
-Lukas could use a price decrease as well. Like Arjac he just costs a bit. I'm sure his stats and special rules justifies this...but Blood Claws can already cost a ton at full strength(15 which is the best way to run them. Unless you're putting in a Wolf Guard and Wolf Priest then 13 is an awesome number) and putting Lukas puts em at 300+pts. too much.
Fast Attack:
- TWC could use some price drops. Maybe 5pts less at the most. These things are pretty nasty in close combat..But when they get a Vindicator Pie plate dropped on em and they fail their Inv(provided you gave them one) it can really hurt to see those points disappear quickly. Price drops for their upgrades as well....again a bit pricy...but if dropped in the right spots, maybe make them I5 these guys could remain the same and still be awesome if they were I5 and Fearless.
Fenrisan Wolves: 6pts per model or just give them better stats. Or allow 20 while being 6pts per model. That would be awesome because at that point you'd pay the same price for 15...except you'll have 20 as appose to 15.
Heavy Support: Long Fangs could use some more safety. I've seen the Cheese Drake/Flying Turkey/what ever nickname/mock name that you give the Helldrake wipe out entire units of Long Fangs. if there are 2 of em then even more, 3 and well...your opponent is a  for doing that, and you'll probably be losing most of your stuff since wolves don't have that much AA unless we take allies or a fortification. I'd like the idea of them being able to take 10 guys just to have a few more bodies to soak up shots and wounds while at the same time offering enough chance for them to take on anything that gets into CC. Or heck maybe give them something to shoot flyers or something down sooner and easier. Point is they need more punch/options to fight things. They are a beloved unit...They need to remain that by being able to shoot roughly anything down/away.
Aside from all that...I think the codex is okay. We have our own MC already, as said earlier his name is Bran Redmaw. He could use an update maybe to lower his pricing but then again...for all that he could do and give he's alright. I'd like him to be included in the Codex...that'd be nice. Some AA would be awesome...but that's a given. I think that from the Imperium stand point Space Wolves should be the kings of killing Flyers. But eh...that's just me...
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/09/25 22:57:27
Subject: Re:What is the Sw update gonna look like?
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Dour Wolf Priest with Iron Wolf Amulet
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Wolf Lord Kevin wrote:- Ulrik is amazing for granting +1 WS to a single guy(and I think +1A as well..eh gotta check the dex). But compared to a normal Wolf Priest who cold be tricked out to match his points...he isn't all that good except for fluff playing.
He's borderline broken versus armies with lots of T5 (hello Nurgle!) - re-rolling all hits and wounds against these enemies is brutal. That said, versus everything else he's pretty much terrible.
Wolf Lord Kevin wrote: -Bjorn is amazing(An HQ Dred come on!) for his special rules and such along with his Armour 13 front. But maybe lower his points a bit because in an objective game sure he can count as another point if he dies...but at his current price...along with if you give him his upgrade...that's a lot of points to throw away...
Bleh, Bjorn sucks now with the massive walker nerfs in 6th ed. His main problem, much like the vast majority of the SW characters, is that he's just waaaaaaaay overcosted though. If we can get CSM Lord-level costs and upgrades then I'm going to howl with glee.
Wolf Lord Kevin wrote:-Iron Priest: Could use some more bodies and/or a price reduction for his stuff. Or just make him an IC. Actually yeah forget the first half just make him an IC who can bring all his little creations! That'll make him AMAZING! Not for Transports mind you but for a foot slooging unit he'd be just amazing and there would be so many bodies to soak up dmg! Or...you know...just bring him by himself and put him in a Land Raider full of Blood Claws, Wolf Priest, and Wolf Guard and just go Good Game :p
Hell if they made them not even take up an FOC slot I'd finally actually consider them.
Wolf Lord Kevin wrote:Heavy Support: Long Fangs could use some more safety. I've seen the Cheese Drake/Flying Turkey/what ever nickname/mock name that you give the Helldrake wipe out entire units of Long Fangs. if there are 2 of em then even more, 3 and well...your opponent is a  for doing that, and you'll probably be losing most of your stuff since wolves don't have that much AA unless we take allies or a fortification. I'd like the idea of them being able to take 10 guys just to have a few more bodies to soak up shots and wounds while at the same time offering enough chance for them to take on anything that gets into CC. Or heck maybe give them something to shoot flyers or something down sooner and easier. Point is they need more punch/options to fight things. They are a beloved unit...They need to remain that by being able to shoot roughly anything down/away.
Sigh... probably not going to happen. Long Fangs are probably going to get the nerf bat, if only because ML are 15pts per model with an additional 10pts to get flakk missiles...  I'm mulling over switching my heavy slots to Vindis, Predators or 5x Lascannon LFs when the new book drops... assuming we don't get new HS choices of course...
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![[Post New]](/s/i/i.gif) 2013/09/25 23:11:28
Subject: What is the Sw update gonna look like?
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Dakka Veteran
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I agree, SW SCs do need an overhaul, except maybe Grimnar.
Njal should be ML3. ML2 plus his special ability doesn't cut it, not for the cost of a Land Raider with only 2 wounds and a 3+ save. Tigurius should be a good base. Replace some special rules (reroll reserves, maybe reroll powers rules) with his game turn dependent power, give him ML3 and an extra wound, mark him at Tigurius' cost and you're good. Give him the option of upgrading his armor too, obviously.
Ulrik needs a price drop or a buff, or both.
Bjorn needs more hull points, or something. He's just not survivable enough for his points. I'd rather take a cheapy HQ and a godhammer LR.
Canis needs more. T5 doesn't go far enough these days when stuck on a 3+ save base.
Ragnar just needs a complete overhaul, since as he stands in a challenge he's basically equal to 105 point captain with a power weapon. At the cost of a Land Raider, his 3+, AP3 weapon doesn't remotely cut it. In addition, his special rules got nerfed thanks to the change in Furious Charge.
And yeah, Bran Redmaw should come in. I'd like to see how those rules end up working.
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![[Post New]](/s/i/i.gif) 2013/09/25 23:32:21
Subject: What is the Sw update gonna look like?
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Regular Dakkanaut
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Lone wolf needs an option for a bike or jump pack...
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![[Post New]](/s/i/i.gif) 2013/09/26 00:09:35
Subject: What is the Sw update gonna look like?
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Sure Space Wolves Land Raider Pilot
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Bjorn can take drop pod
Lone wolf can take drop pod
bikes/wolves get outflank
Some special rules for the different great company leaders would be good.
logan gets wolfguard as troops like he does now
blackmane gets 75% drop pods come in 1st turn instead of half.
or run great company special rules like marine chapter tactics.
Redmaw - extra wulfen in squads
krakendoom - swiftclaws get scout, rhino discount maybe
morkai - scouts as troops
red moon - bonus to longangs, maybe take troop slot?
grimnar - as is
deathwolf - canis's bonus of wolves as troops, maybe add outflank
stormwolf - assault bonus, twin linked vindicators maybe
ironwolf - scout on rhinos
dragongaze - bonus in challenges
blackmane - drop pod bonus
bloodhowl - bonus to cc
grimblood - bonus to flamers
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/09/26 00:11:06
Subject: What is the Sw update gonna look like?
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Hallowed Canoness
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The new Space Wolf codex will look... hairy.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/09/26 00:41:12
Subject: Re:What is the Sw update gonna look like?
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Hoary Long Fang with Lascannon
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forget it
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This message was edited 1 time. Last update was at 2013/09/26 00:43:18
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![[Post New]](/s/i/i.gif) 2013/09/26 01:19:35
Subject: What is the Sw update gonna look like?
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Speedy Swiftclaw Biker
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DOOMONYOU wrote:Bjorn can take drop pod
Lone wolf can take drop pod
bikes/wolves get outflank
Some special rules for the different great company leaders would be good.
logan gets wolfguard as troops like he does now
blackmane gets 75% drop pods come in 1st turn instead of half.
or run great company special rules like marine chapter tactics.
Redmaw - extra wulfen in squads
krakendoom - swiftclaws get scout, rhino discount maybe
morkai - scouts as troops
red moon - bonus to longangs, maybe take troop slot?
grimnar - as is
deathwolf - canis's bonus of wolves as troops, maybe add outflank
stormwolf - assault bonus, twin linked vindicators maybe
ironwolf - scout on rhinos
dragongaze - bonus in challenges
blackmane - drop pod bonus
bloodhowl - bonus to cc
grimblood - bonus to flamers
The unique thing to Great Companies would be interesting(Though I fear it'd make us too much like the normal Marines). The all for mention things that the characters should get would be a welcome addition. So long as the bonuses and the additions are fluffly I'd be happy with the dex ^^ Well that and the chance to actually use all the Jarls...that'd be...well...I'd be howling for days
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/09/27 10:12:39
Subject: What is the Sw update gonna look like?
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Stealthy Space Wolves Scout
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Here's is what I think will happen (but not neccesarily what I want to happen):
Wargear
Frost weapons cheaper, Wolf Tail Talisman grants Adamantine Will, Runic Weapon will be a combination of Force Weapon and Psychic Hood, no relics
HQ
drop points across the board. Maybe return of apothecary powers for Wolf Priest. Special Psychic powers removed, BRB lores remain the same (Njal keeps Storm Caller and gets ML 3). Keep Sagas. Grimnar gets 4W.
Elite
Wolf Guard: combi weapon 10 points, bikes and jump pack 7-15 points, storm shield 10 points
Dreadnought and Venerable: like C:SM
Scouts: cheaper, sniper rifles cheaper
Iron Priest: become slotless, improved somehow, maybe Bolster Defenses
Standard
Grey Hunters: special weapons like C:SM, maybe remove MotW, maybe removing/restiction of Wolf Banner (fluffwise it's more akin to a Company Banner), no base point change
Blood Claws: 12-13 ppm, add MotW, changes to Headstrong
Fast: both kinds of Claws get cheaper
Heavy: points brought in line with C:SM
New Stuff:
wolfified Storm Raven-esque flyer
Wulfen Squad
maybe Grav Weapons, DAs don't have them, but they got increassed volumes of plasma instead
no Leman Russ variant
no Stalker, Hunter, Storm Talon, Storm Raven or Centurions (I think they would have added them via FAQ allready)
no 'Company Tactics'
Models
not really much except the new stuff. Maybe redoing some special characters, but probaly not. One to three monopose plastic characters
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![[Post New]](/s/i/i.gif) 2013/09/27 18:54:55
Subject: What is the Sw update gonna look like?
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Veteran Wolf Guard Squad Leader
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Wilytank wrote:I can see Wolf Guard no longer being able to join other squads. Maybe instead they'll put in a real Wolf Guard character upgrade just within these squads like they have with (veteran) Sergents in the other books and have Power Armor Wolf Guard and Wolf Guard Terminator units remain as their own Elite choices.
This will never happen. Wolf Guard have always had this property in every edition of the SW codex.
Once upon a time a model with MotW could not join a friendly squad. So in that way, mark of the wulfen was really BOTH your lone wolf AND your 'corrrupted gene-seed' fluff. But for the update, I think it will stay the same but perhaps they'll reduce access to it. For example, maybe only Wolf Guard can have Motw or something.
I think the Wolf Banner should stay the same but only allow a single unit in the army to have a Wolf Banner.
Long Fangs need to cost more.
Grey Hunters shouldn't change too much, but perhaps their wargear choices should. For example - no more MotW and only one Wolf Standard per army.
They need to give people a reason to take Blood Claws. Right now, BC's cost the same as GH's so no one ever fields BC's. Perhaps making them cheaper is the right thing.
One thing the space wolves DONT need is another special character. In fact, they should just drop "Lukas the Trickster" and perhaps "Arjac Rockfist".
Actute Senses needs to do something.
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This message was edited 1 time. Last update was at 2013/09/27 19:05:55
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/10/01 23:23:22
Subject: What is the Sw update gonna look like?
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Ferocious Blood Claw
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60mm wrote: ivangterrace wrote:I've played space wolves since their 5th ed codex was released and I really want to see more unit entries such as . . . a wolf demon flying monstrous creature.
Wolf Demon Flying Monstrous Creature?!?
Will it come with the Power Fist Demolisher Searchlight Stormshield?
I'd expect it to be similar to how C: SM and CSM played out. Price adjustments, a little new stuff, etc.
And we all know that JoTWW is either history or about to get nerf-hammered right in it's  -grill.
Rip in peace JOTWW we'll miss you
Odds are that there will be a table for wolf powers
We could see JOTWW on there, or it'll be gone
If GW likes it as much as SW players do, it could be primaris!
Probably not
I imagine Living Lighting would be a good Primaris power for the Sw powers table
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Exercise the Space Wolf way, "If there is a fight, we fight it"
*Charges 2 Blood Claws into 20 Ork Boyz*
5000
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![[Post New]](/s/i/i.gif) 2013/10/01 23:41:30
Subject: What is the Sw update gonna look like?
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Dark Angels Librarian with Book of Secrets
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so when is the Space Wolves update coming? no time soon?
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![[Post New]](/s/i/i.gif) 2013/10/02 00:07:43
Subject: What is the Sw update gonna look like?
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
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![[Post New]](/s/i/i.gif) 2013/10/02 00:47:10
Subject: What is the Sw update gonna look like?
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Dark Angels Librarian with Book of Secrets
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DogofWar1 wrote:Consider a Devastator squad of 10 men. They are indeed more expensive than 6 long fangs but I have 6 ablative wounds, compared to 1..
And you can combat squad them so you have 3 bodies to 2 heavy weapons that are targeting different things.
It gets even better if they are imp fists with tank hunter...
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![[Post New]](/s/i/i.gif) 2013/10/02 01:13:57
Subject: What is the Sw update gonna look like?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I think the Space Wolves are going to get more Coyotes... see what I did there?
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![[Post New]](/s/i/i.gif) 2013/10/02 23:51:10
Subject: What is the Sw update gonna look like?
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Ferocious Blood Claw
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Wolf Lord Kevin wrote:DOOMONYOU wrote:Bjorn can take drop pod
Lone wolf can take drop pod
bikes/wolves get outflank
Some special rules for the different great company leaders would be good.
logan gets wolfguard as troops like he does now
blackmane gets 75% drop pods come in 1st turn instead of half.
or run great company special rules like marine chapter tactics.
Redmaw - extra wulfen in squads
krakendoom - swiftclaws get scout, rhino discount maybe
morkai - scouts as troops
red moon - bonus to longangs, maybe take troop slot?
grimnar - as is
deathwolf - canis's bonus of wolves as troops, maybe add outflank
stormwolf - assault bonus, twin linked vindicators maybe
ironwolf - scout on rhinos
dragongaze - bonus in challenges
blackmane - drop pod bonus
bloodhowl - bonus to cc
grimblood - bonus to flamers
The unique thing to Great Companies would be interesting(Though I fear it'd make us too much like the normal Marines). The all for mention things that the characters should get would be a welcome addition. So long as the bonuses and the additions are fluffly I'd be happy with the dex ^^ Well that and the chance to actually use all the Jarls...that'd be...well...I'd be howling for days
Im pretty sure something like that will be incorporated
That would make those high point special characters worth taking, and it would really capture the different personalities of the great companies
I expect to something like such^
The Wolfen
And new heavy support choices (like maybe the leman russ)
We're gonna lose the free weapons, and blood claws will probably go down to around 12pts
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Exercise the Space Wolf way, "If there is a fight, we fight it"
*Charges 2 Blood Claws into 20 Ork Boyz*
5000
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![[Post New]](/s/i/i.gif) 2013/10/03 02:10:48
Subject: What is the Sw update gonna look like?
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Blood claws won't go down to 12 point. They will be 13 at best, 12 would make them the same price as sisters
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/10/03 02:25:22
Subject: What is the Sw update gonna look like?
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Bloodthirsty Chaos Knight
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Not a good argument since Sisters are also out of date and will likely get their points shuffled around if and when they get updated.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
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![[Post New]](/s/i/i.gif) 0034/10/02 03:12:49
Subject: What is the Sw update gonna look like?
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Dakka Veteran
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labmouse42 wrote: DogofWar1 wrote:Consider a Devastator squad of 10 men. They are indeed more expensive than 6 long fangs but I have 6 ablative wounds, compared to 1..
And you can combat squad them so you have 3 bodies to 2 heavy weapons that are targeting different things.
It gets even better if they are imp fists with tank hunter...
Yup, Devastators in 6th are good. Take IF tactics and you can basically point at enemy tanks and they get put back into the foam case. Heck, add an ADL with a Quad gun for 4 more tank hunting S7 shots O' Fun.
The main thing is, Long Fangs need something to make them more survivable/better. Honestly, adding wolves as ablative wounds is easy, and they aren't too hard to kill, so a determined enemy could easily take out the wolves one turn and then the marines the next. It's just a matter of giving you an extra turn to fire heavy weapons that right now you don't get because you've got nothing.
Other ways to make them more survivable don't really fit. They can't exactly get a higher T or better Sv. The only thing I could think of would be to give them FNP, and justify it saying they're really old, but that's not really a good strategy.
Also, just in general, Lascannons might be better to make cheaper. I'd like them to keep MLs the same, but I doubt it. It'd be nice if there was a way to get Tank Hunters or Monster Hunter, but they'd be ok without it.
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![[Post New]](/s/i/i.gif) 2013/10/03 04:22:18
Subject: What is the Sw update gonna look like?
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Confessor Of Sins
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A flyer kit that can be built either as a fighter or a bomber - Direwolf or Frostwolf. Wolfclaw Rockets as standard ofc.
An option to let Deep Striking Bloodclaws try to attack an enemy fighter on the way down. With Wolfpack Bombs.
Can't really comment on the points as my SW opponent doesn't seem to spam the units people cry about.
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![[Post New]](/s/i/i.gif) 2013/10/04 17:14:00
Subject: What is the Sw update gonna look like?
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Frenzied Berserker Terminator
Hatfield, PA
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If GW keeps up at current pace, by the end of next every codex will have been updated fully for 6th edition with the exception of two. I expect those two will be from the list of SoB, Necrons or Grey Knights. GK and Necrons are the newest 5th edition books out there and who knows if the SoBs will ever seen another full codex or be stuck with the WD codex with a warlord powers table tacked on that is incoming as a download.
I do find these "what do you expect will be in the new X codex" threads, though. Nice to see all the crazy wishlists that people somehow think their favorite army deserves...ahhh...I think, though, that I shall wait to discuss what is the "new" Space Wolves codex until it is released.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2013/10/04 23:12:51
Subject: What is the Sw update gonna look like?
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Ferocious Blood Claw
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Spetulhu wrote:A flyer kit that can be built either as a fighter or a bomber - Direwolf or Frostwolf. Wolfclaw Rockets as standard ofc.
An option to let Deep Striking Bloodclaws try to attack an enemy fighter on the way down. With Wolfpack Bombs.
Can't really comment on the points as my SW opponent doesn't seem to spam the units people cry about.
Both flyers and deepstrike go against SpaceWolf fluff, so its unlikely either will ever be incorporated
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Exercise the Space Wolf way, "If there is a fight, we fight it"
*Charges 2 Blood Claws into 20 Ork Boyz*
5000
1850 |
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