SpellBound, As Rigeld2 pointed out, a sequence of events can all be occurring at a single point in the time line. The most common example of this is a Shooting Sequence, which goes out of it's way to state that every shot is fired simultaneously. Yet the instructions to resolve a Shooting Attack are also cascading, it would be impossible to Roll To Wound before even knowing the results of the To Hit Rolls, so clearly the resolution is sequential. This causes no problem within the rules, they are independent of time itself, even though it can cause headaches in people whom try to rationalize it using our understanding of time: A before B means A can not occur during B, only... they do. It is a big ball of wibbily wobbly timey wimey... Stuff. Maybe I should stop posting when half asleep and ill, while at work still, cause I am a little less serious....
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