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![[Post New]](/s/i/i.gif) 2014/02/17 19:15:41
Subject: 'that ****ing guy' syndrome
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Regular Dakkanaut
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Savageconvoy wrote:Wait. So did you build a list for the sole purpose of beating his list or did you build a TAC list that is capable of dealing with a lot of high T and 2+ saves?
2 months into the hobby I was aware of wave serpent and riptide lists and how OP they were.
When I got beat by one, I used them as the benchmark to measure my army's performance. Eventually I came up with multiple lists which I repeatedly play tested and improved. Eventually I created a list separate from the other lists which I aptly named "riptide killer".
Eventually he challenged me again and I tabled him in turn 5. He wasn't expecting this list because I hadn't fielded it before.
But your question is probably "did you list tailor?". Yes, it was tailored specifically to exploit riptides but still very capable of killing other armies.
I have multiple lists that I can field, not one single one.
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![[Post New]](/s/i/i.gif) 2014/02/17 19:17:30
Subject: 'that ****ing guy' syndrome
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Locked in the Tower of Amareo
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I think Riptides are actually easier to deal with than Wave Serpents, but they kill you more quickly if you are unprepared.
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![[Post New]](/s/i/i.gif) 2014/02/17 19:42:40
Subject: 'that ****ing guy' syndrome
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Regular Dakkanaut
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Martel732 wrote:I think Riptides are actually easier to deal with than Wave Serpents, but they kill you more quickly if you are unprepared.
Maybe it's because I'm necrons, but I find vehicles easier to kill than MCs. Unless you're using a dark harvest list; in which case the crons are going to chew through MCs once they've particle whipped your troops to death because you were oh-so-kind to place them in the corner next to each other.
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![[Post New]](/s/i/i.gif) 2014/02/17 19:45:51
Subject: 'that ****ing guy' syndrome
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Locked in the Tower of Amareo
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Most vehicles are easy to kill. But Wave Serpents are DTs, which makes them numberous. And have 60" alpha strike capability. AV 12 with cover bonus is extremely good against most opposing lists.
Not that Riptides aren't very tough, because they are. But they can be IDed, hit by poison rounds, etc. The danger with Riptides, particularly for meqs, is that after 3 turns you have no marines left.
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![[Post New]](/s/i/i.gif) 2014/02/17 19:54:56
Subject: Re:'that ****ing guy' syndrome
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Mighty Vampire Count
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Ok for another thread - here seems to be a good description of some terrible behaviour:
"we have a board that is covered in trenches, 4 by 8 feet board, 6-8 pieces of los blocking terrain including a forest right in the middle (can't shoot through it). Then they bring an ageis that goes between 2 building 24"away from my back field blocking/giving 2+ cover (thanks to zoanthropes that are hidden behind the forest/in it).
Only one board and my opponents get to set it up before i arrive, we roll randomly for deployment type, and game type but purge and relic the opponents say they don't play those games, the person builds his list right their and then after knowing the objective type and zones.... "
Can you believe that they are playing like this?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/02/17 20:09:53
Subject: 'that ****ing guy' syndrome
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Locked in the Tower of Amareo
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Yes. People do all kinds of crazy stuff.
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![[Post New]](/s/i/i.gif) 2014/02/17 20:17:37
Subject: Re:'that ****ing guy' syndrome
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Longtime Dakkanaut
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Do not see a problem at all with list tailoring or running cheesey lists, and I only play casual games with friends. If it's legal, then we play it, and try to outdo each other by finding cheesey builds. We make lists in complete secret, and never tell each other when we buy a new model, because we know that the other player will then try to find a counter. This makes the buildup to games a lot of fun [at times more fun than the game itself!]
OT - for me, TFG is someone who is prepared to get into arguments with you every turn about every little thing to the point where you can't be bothered to argue and just let them do what they want. Ultimately in this environment someone has to back down and I just don't care enough about a game of toy soldiers. Case in point, I used to play against a Tyranids player who every turn would move his models 10 inches. I would have to call him on it every time, which led to an argument, until I just let him move them as far as he wanted. That's TFG, and that's why I would never play at a GW and would be reluctant to play PUGs at clubs.
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![[Post New]](/s/i/i.gif) 2014/02/17 20:37:06
Subject: 'that ****ing guy' syndrome
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Using Inks and Washes
St. George, Utah
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Jidmah wrote:Hey, you know what? You are TFG. This is exactly what makes one up. Insulting people, dodging arguments, acting up when called out on it, and refusing to admit that you were wrong.
I didn't realize you were setting an example for the op. Well done, you're a genius.
Funny, that's exactly what I was thinking about you, sir. Making ridiculous arguments and then when people point out you being ridiculous, you buckle down and turn into a jerk. Well done, friend.
Maybe I should have made an argument within the confines of the game. "After all, what's the difference between a drop pod and a Rhino? Both are just dedicated transports."
To me, TFG is simply someone totally clueless as to their own ridiculousness, that refuse to accept societal standards and norms. It extends beyond gaming. If you think that I'm the one exhibiting that behavior, please place me on ignore and I'll do the same for you.
Mr Morden wrote:Only one board and my opponents get to set it up before i arrive, we roll randomly for deployment type, and game type but purge and relic the opponents say they don't play those games, the person builds his list right their and then after knowing the objective type and zones.... "
Can you believe that they are playing like this?
The thing is though you're not supposed to roll for board deployment and mission type until AFTER the list is created. That is actually the rules. Writing a new list to tailor it to the mission/deployment being played defeats the purpose of random mission types in the first place. :\ I mean I get it if you're playing with friends and you guys agree on it? Last time I played the best player in our FLGS, we rolled the scouring and decided to just reroll til it wasn't that because we played that mission literally the last 3 times we'd gone against each other, but that's still not literally changing your army just to tailor it to the mission type.
Ugh. Man that kind of stuff grinds my gears. I hate to the the rules lawyer, but that fundamentally changes the purpose of the game. Stories like that just make my skin crawl.
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![[Post New]](/s/i/i.gif) 2014/02/17 20:38:48
Subject: 'that ****ing guy' syndrome
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Locked in the Tower of Amareo
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Rules lawyering is actually important to preserve what little order there is in this game.
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![[Post New]](/s/i/i.gif) 2014/02/17 20:41:06
Subject: 'that ****ing guy' syndrome
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Dakka Veteran
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I think everyone agrees that playing a game, by the rules and trying to win is acceptable behavior.
I petitioned a group of my friends a couple years ago to reappropriate the word "newbie" to mean "someone who is constantly chasing the novel". I see this a lot with video gamers mostly. I am always hearing about THE BEST GAME coming out, and it's usually a let down. Sometimes it's a fun game, but in 2 weeks, all the "newbs" are off buying a new game.
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This message was edited 1 time. Last update was at 2014/02/17 20:41:24
\m/ |
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![[Post New]](/s/i/i.gif) 2014/02/17 21:25:38
Subject: 'that ****ing guy' syndrome
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Mighty Vampire Count
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Martel732 wrote:Rules lawyering is actually important to preserve what little order there is in this game.
Perhaps but it can also lead to the opposite - with some seeking to exploite every loophole and minor grammatical advantage to the detriment of the game
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/02/17 21:45:09
Subject: 'that ****ing guy' syndrome
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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after reading the thread I think people are confused on what competitive is and the difference between competitive and WAAC: Competitive and WAAC are both attitudes. Fact. A trait of WAAC players is that they use the most competitive lists just to win and then bark about it like it was winning a golden daemon, and this is where I think people get confused. Not all people who play competitive are WAAC, WAAC players will be the one who take the most competitive list and use the philosophy "One size fits all" whilst competitive players will usually take on any challenge even "handicap" (I hate that word in terms of 40k) themselves for other players and refresh themselves with tactics and new ways to play the game. Similarly if a competitive player likes to play competitive and has an healthy attitude towards his/her games then they are not WAAC, if they don't have a healthy attitude then they are WAAC. As a casual but also semi-competitive player I will take stuff that I only like, I will always adapt to new situation as I enjoy the tactical challenge, as my lists are never the same (that would be far too boring for me haha  )
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This message was edited 2 times. Last update was at 2014/02/17 21:48:42
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/02/18 00:49:47
Subject: Re:'that ****ing guy' syndrome
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Regular Dakkanaut
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tyrannosaurus wrote:Do not see a problem at all with list tailoring or running cheesey lists, and I only play casual games with friends. If it's legal, then we play it, and try to outdo each other by finding cheesey builds. We make lists in complete secret, and never tell each other when we buy a new model, because we know that the other player will then try to find a counter. This makes the buildup to games a lot of fun [at times more fun than the game itself!]
OT - for me, TFG is someone who is prepared to get into arguments with you every turn about every little thing to the point where you can't be bothered to argue and just let them do what they want. Ultimately in this environment someone has to back down and I just don't care enough about a game of toy soldiers. Case in point, I used to play against a Tyranids player who every turn would move his models 10 inches. I would have to call him on it every time, which led to an argument, until I just let him move them as far as he wanted. That's TFG, and that's why I would never play at a GW and would be reluctant to play PUGs at clubs.
The few extra inches here and there that some people try to sneak onto the table don't really bother me.
The only thing that I can't stand really is when someone rolls dice and doesn't call out what it's for. Imagine if I rolled my reanimation protocols and then called out who died.
But I think the only thing that bothered me recently was that I recently went against a daemon army who was constantly hiding in cover and then assaulting me through it. My intuition told me that this couldn't be right as he informed me that I couldn't overwatch him. Not to mention he was striking at full initiative.
I brushed it off as a daemon thing, but no. Turns out that it's not allowed. Still won though.
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This message was edited 2 times. Last update was at 2014/02/18 00:50:39
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![[Post New]](/s/i/i.gif) 2014/02/18 01:39:11
Subject: Re:'that ****ing guy' syndrome
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Longtime Dakkanaut
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sonicaucie wrote:
The few extra inches here and there that some people try to sneak onto the table don't really bother me.
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Makes a big difference when, if the 'Nids get into CC, it's game over. He would also buff his run move by a couple of inches, and when added together that's a pretty significant boost.
My point is, I hate playing games where every turn brings a rules argument because the other player clearly wants to win so much. Feels like whoever is prepared to argue more is the winner, which isn't in any way enjoyable to me. Some people seem to really enjoy getting involved in rules arguments, and to me they are TFG. My few experiences of this have kept me away from any competitive environments and I can't see that ever changing.
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![[Post New]](/s/i/i.gif) 2014/02/18 14:39:02
Subject: 'that ****ing guy' syndrome
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Annoyed Blood Angel Devastator
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happygolucky wrote:after reading the thread I think people are confused on what competitive is and the difference between competitive and WAAC:
Competitive and WAAC are both attitudes. Fact.
A trait of WAAC players is that they use the most competitive lists just to win and then bark about it like it was winning a golden daemon, and this is where I think people get confused.
Not all people who play competitive are WAAC, WAAC players will be the one who take the most competitive list and use the philosophy "One size fits all" whilst competitive players will usually take on any challenge even "handicap" (I hate that word in terms of 40k) themselves for other players and refresh themselves with tactics and new ways to play the game.
Similarly if a competitive player likes to play competitive and has an healthy attitude towards his/her games then they are not WAAC, if they don't have a healthy attitude then they are WAAC.
As a casual but also semi-competitive player I will take stuff that I only like, I will always adapt to new situation as I enjoy the tactical challenge, as my lists are never the same (that would be far too boring for me haha  )
Honestly it seems like I got them partially confused. So where then is the line between WAAC and TFG?
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![[Post New]](/s/i/i.gif) 2014/02/18 15:06:42
Subject: 'that ****ing guy' syndrome
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Dakka Veteran
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They're just nebulous terms we use to "other" people we don't like.
Like I said, I think THAT GUY is a d-bag all the time, with any game he plays. My friend Sarah is a WAAC player, though she's super sweet UNTIL something gets competitive, then she must stomp everyone.
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\m/ |
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![[Post New]](/s/i/i.gif) 2014/02/18 15:11:47
Subject: Re:'that ****ing guy' syndrome
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Executing Exarch
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BrianDavion wrote:I look forward to the tears of Tau when Imperial players start feilding Knights
If your opponent allows it anyway. And if Tau can take them as allies you'll see them with riptides.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/02/18 15:53:50
Subject: 'that ****ing guy' syndrome
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Nurgle Chosen Marine on a Palanquin
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So there was a TFG at my local shop who was also super WAAC. The shop highly encourages fun and friendly lists in its leagues. The league is "to test out unique new builds" while the end of league tournament is where you bust out your A game. They encourage this by making winning and losing not worth many points, where playing someone for the first time, or just playing a game is worth more.
Any who, this dude brings the standard Taudar list at ever point level between 750 and 1500, just adding more as he goes. Then brings the 1500 variant of the list to the tournament. He was so.... terrible of an opponent, no small talk, no laughing at jokes, no smiling that a few people just up and left after playing him.
After the tournament, he got out of there like he was late for a doctors appointment. So a lot of the other people just chatted, he came up as a topic and people just agreed to not play him. It was unanimous that it was not fun in any way. So the upcoming few weeks, people just said, "No thanks, I am waiting for a friend for a game" when he asked if they would play him.
Now, in this league, there is no more TFG. We still have some WAAC players, but they are nice people.
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![[Post New]](/s/i/i.gif) 2014/02/18 18:47:37
Subject: 'that ****ing guy' syndrome
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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BaalSNAFU wrote: happygolucky wrote:after reading the thread I think people are confused on what competitive is and the difference between competitive and WAAC: Competitive and WAAC are both attitudes. Fact. A trait of WAAC players is that they use the most competitive lists just to win and then bark about it like it was winning a golden daemon, and this is where I think people get confused. Not all people who play competitive are WAAC, WAAC players will be the one who take the most competitive list and use the philosophy "One size fits all" whilst competitive players will usually take on any challenge even "handicap" (I hate that word in terms of 40k) themselves for other players and refresh themselves with tactics and new ways to play the game. Similarly if a competitive player likes to play competitive and has an healthy attitude towards his/her games then they are not WAAC, if they don't have a healthy attitude then they are WAAC. As a casual but also semi-competitive player I will take stuff that I only like, I will always adapt to new situation as I enjoy the tactical challenge, as my lists are never the same (that would be far too boring for me haha  )
Honestly it seems like I got them partially confused. So where then is the line between WAAC and TFG? I had to think about this, and from what I gather, I had to look at past experience's to differentiate the line. The main difference between a WAAC and a TFG is that a WAAC will heat up, but calm down and be less of a dick, a TFG will not. A good example is that my first 40k opponent was a WAAC player, and he would do a lot of things wrong to win, one of these things is that he would usually be 100pts over the limit however he would point out that both of us would be able to be 100pts over (which confused me as instead of playing 1500pt games we played 1600pt game  ), also if you did call him out on it, he would go off in a huff about it, however if you gave him a bit of time and gave him a small reminder that its just a game then he would calm down and apologise for his behaviour. A TFG would not do that, a TFG would continue to act like an utter man/woman-child, believing that they started and remain in the right.
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This message was edited 2 times. Last update was at 2014/02/18 18:49:00
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/02/20 12:17:31
Subject: Re:'that ****ing guy' syndrome
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Regular Dakkanaut
Cardiff, South Wales
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I think you become TFG when you tailor your list to an opponent and then cheat to win when things aren't going your way.
Happened to me once (he actually waited to see what I put on the table before claiming that he hadn't had time to make his list). I nearly stopped playing 40k afterwards because that guy was the only person in my group playing 40k. Luckily, I've found a group of guys who play and I'm back to having fun again.
My list of what makes a TFG:
- List tailoring
- Cheating
- Complaining (I've messed up my 2+ on three D6. Instead of laughing about it, I'll complain bitterly for an hour or so)
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![[Post New]](/s/i/i.gif) 2014/02/20 12:33:09
Subject: 'that ****ing guy' syndrome
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Ghost of Greed and Contempt
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I always felt that a WAAC player would use cheesy exploitation of rules and so on, without moving over into actual cheating, simply taking every possible advantage they could find within the game system.
Whereas a TFG would actually be cheating - fudging dice rolls, moving a few extra inches, pretending they had special rules they don't.
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![[Post New]](/s/i/i.gif) 2014/02/20 18:34:19
Subject: 'that ****ing guy' syndrome
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Longtime Dakkanaut
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Martel732 wrote:Rules lawyering is actually important to preserve what little order there is in this game.
I don't think I'd go that far. We have a guy in our group who does this and I generally avoid him where possible. It just makes for unfun games. I doesn't help him much that he also has a short fuse when people don't go along with what he wants.
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![[Post New]](/s/i/i.gif) 2014/02/20 18:35:34
Subject: 'that ****ing guy' syndrome
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Locked in the Tower of Amareo
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The trick is to not have a short fuse. Without using grammatical rules to deduce what GW has written, the game is unplayable.
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![[Post New]](/s/i/i.gif) 2014/02/20 19:18:08
Subject: 'that ****ing guy' syndrome
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Longtime Dakkanaut
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Strongly disagree, that argument is used to pull some really wacky crap in games, I'm not getting into it though it goes nowhere.
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![[Post New]](/s/i/i.gif) 2014/02/20 20:12:37
Subject: 'That guy' syndrome
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Twisting Tzeentch Horror
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Have a 5 minute conversation with your opponents before playing - ideally before meeting at the local game store - to determine what type of game you guys are interested in playing.
Based on the description that was given by the OP early in the thread it sounds like there are a lot of immature people involved in the problems going on here.
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![[Post New]](/s/i/i.gif) 2014/02/20 20:24:00
Subject: 'That guy' syndrome
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Dakka Veteran
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I still think someone should professionally edit the BRB so it makes sense and isn't so ambiguous. I bet you could cut out 150 pages easily.
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\m/ |
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![[Post New]](/s/i/i.gif) 2014/02/21 08:50:15
Subject: 'That guy' syndrome
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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melkorthetonedeaf wrote:I still think someone should professionally edit the BRB so it makes sense and isn't so ambiguous. I bet you could cut out 150 pages easily.
I agree. Most gaming systems have professionally edited their rules at some point, and if done right, it went well for every single one. GW is just stubbornly stomping their foot on the ground about being a model company, forging narratives and beer and pretzel games while failing to see that good rules make a more enjoyable game for everyone.
Before anyone winds up in the common "common sense" and "make your own rules" arguments: Think about it, all the dreaded rules-lawyers and people pulling "some really wacky crap in games", as wowsmash fittingly described, would simply cease to exist. Is there really any reason not to do it?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/02/21 09:16:56
Subject: 'That guy' syndrome
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Using Inks and Washes
St. George, Utah
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It is really frustrating that GW doesn't want to seem to get with the times. It's like they literally do the minimum amount possible so they seem like they aren't ancient, like all the digital downloads. I actually think it's a cool idea in concept and having used the digital codexes my lone friend with an iPad has, they are neat. It's just when they seem to think every last one of us gamers is rocking another $300+ dollar electronic device to aid in our dice rolling is kind of silly.
Embracing the digital age is not simply releasing a digital product. It's going to social networking. It's talking to the fans. It's being responsive in some way to the actual needs and desires of your clientel. Without the fans of Warhammer, there is no Games Workshop. Ignoring directly speaking to fans for as long as they have is why so many people are fed up and angry with the company, creating more and more unpleasant folks that no one wants to deal with.
That's the thing about good customer service. You have to wade through situations where you don't want to be. You have to cut through the chaff of unpleasant people. Thing is, once you prove you're willing to do that, folks calm down.
Imagine if GW released a MONTHLY errata/FAQ article. Hell, put it in the White Dwarves. They changed the format because they weren't making money on the publication anymore, for God's sake. If they addressed rules concerns and questions in a monthly article, would you buy it? I'd buy it just for that! Everyone gets frustrated with the guy who doesn't remotely enjoy the modeling/painting aspect of the hobby and fields grey plastic marines for four years; why does GW insist on ignoring one of the biggest aspects to the hobby themselves?
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![[Post New]](/s/i/i.gif) 2014/02/21 09:49:00
Subject: 'that ****ing guy' syndrome
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Douglas Bader
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BaalSNAFU wrote:Honestly it seems like I got them partially confused. So where then is the line between WAAC and TFG?
There isn't one, because one is a subset of the other. All WAAC players are TFG, but not all TFGs are WAAC players. WAAC behavior is just one way among many of earning the title " TFG", alongside things like not bathing properly, throwing your models across the room in frustration when you roll badly, etc. In fact, there are plenty of TFGs who will loudly brag about how much they don't care about winning and tell you all about how much you suck because you played a list with more than one Riptide in it.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/02/21 15:01:51
Subject: 'That guy' syndrome
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Cosmic Joe
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cvtuttle wrote:Have a 5 minute conversation with your opponents before playing - ideally before meeting at the local game store - to determine what type of game you guys are interested in playing.
Based on the description that was given by the OP early in the thread it sounds like there are a lot of immature people involved in the problems going on here.
Careful with that. There are many people on this forum that argue against communicating with your opponent before the game even if if makes the game more enjoyable.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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