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Made in ca
Calm Celestian




Windsor Ontario Canada

Anyone else they might pull off another fantasy rule and state no two psykers in the same army can know the same spell/psychic power?
   
Made in de
Decrepit Dakkanaut





Don't think so. The new rule that disallows the stacking of the same specific psychic power wouldn't make much sense then.

   
Made in it
Longtime Dakkanaut





GoliothOnline wrote:
4 Heralds of Tzeentch + Fateweaver
6 squads of horrors

28 warp charge points? +D6? So from what I gathered, after you drop yourself off a Portaglyph from one of your Heralds, you can just explode them all into Bloodthirsters?

If you ran 2xFOCs and took 8 Heralds (IIRC) you could get up to
52 Warp Charge points and summon up to 8 Bloodthirsters?

Im just trying to hypothetically see how many you could spam in one list lol


On 6 dices each cast you would fail a third of those summons, and that particular summon hurts quite a bit when it fails.
   
Made in ca
Calm Celestian




Windsor Ontario Canada

 Sigvatr wrote:
Don't think so. The new rule that disallows the stacking of the same specific psychic power wouldn't make much sense then.

Unless it is the primaris powers which like in fantasy more then one spell caster can know.
   
Made in ca
Monstrously Massive Big Mutant





Canada

Spoletta wrote:
GoliothOnline wrote:
4 Heralds of Tzeentch + Fateweaver
6 squads of horrors

28 warp charge points? +D6? So from what I gathered, after you drop yourself off a Portaglyph from one of your Heralds, you can just explode them all into Bloodthirsters?

If you ran 2xFOCs and took 8 Heralds (IIRC) you could get up to
52 Warp Charge points and summon up to 8 Bloodthirsters?

Im just trying to hypothetically see how many you could spam in one list lol


On 6 dices each cast you would fail a third of those summons, and that particular summon hurts quite a bit when it fails.


how would they fail a third of the time??

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in il
Warplord Titan Princeps of Tzeentch






Because the odds of getting 3 out of 6 on a 50% chance each roll is 65.625%

However, I am pretty sure tezeench demons will get a boost for casting just like they got now, so they'll be better at it.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Monstrously Massive Big Mutant





Canada

Well, from my calculations, if no hinderances are put on summoning restrictions, within a 2000 point list consisting of ;

Fateweaver
4 Heralds of Tzeentch (1 with Portaglyph)
4 Heralds of Tzeentch

4 squads of 16 horrors
2 squads of 16 horrors

You can effectively summon 14 Bloodthirsters turn 1 of your psychic phase. Then each turn Fateweaver can summon an additional 10 pink horrors and your portaglyph can aid in summoning an additional D6 pink horrors or what have you just as it does now.

This is all theory crafting ofc.

TERRIFYING

But theories.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Fixture of Dakka



Chicago, Illinois

I'm assuming that is with allying in a Battleforge? As now you can ally in Battle Brother armies . So all armies can double their HQ as long as they take more troops.

You could with perfect rolling in fact due that but you only have a 16% chance any turn to get Possession.

It's better to do

4 Heralds Level 2
4 Heralds Level 2
6 Squads of 12
4 Squads of 12

For 36 Force Points and it's cheaper.

This message was edited 2 times. Last update was at 2014/05/16 23:24:13


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Monstrously Massive Big Mutant





Canada

I was simply thinking double force organization charts.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Fixture of Dakka



Chicago, Illinois

Yeah now you can just do it for free with Battle forged armies allying with themself no double force org.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Monstrously Massive Big Mutant





Canada

Neat-Sauce


Automatically Appended Next Post:
Hollismason wrote:
I'm assuming that is with allying in a Battleforge? As now you can ally in Battle Brother armies . So all armies can double their HQ as long as they take more troops.

You could with perfect rolling in fact due that but you only have a 16% chance any turn to get Possession.

It's better to do

4 Heralds Level 2
4 Heralds Level 2
6 Squads of 12
4 Squads of 12

For 36 Force Points and it's cheaper.


Wait did things change with Mastery Level and the spells required for casting them?

IE A warp Charge 3 ability can be cast by a Mastery lvl 1 sorc if your Warp Charge pool simply has enough charges? :O

This message was edited 1 time. Last update was at 2014/05/16 23:34:15


Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in ar
Savage Khorne Berserker Biker






There is talk on several sources of the casting roll being a 4+ for each die, but that some "affinities" that psykers and/or factions get make it a 3+.

Just pulling it out of my AV10 rear here, but I wonder if that is what the faction disciplines will mean. As in, everyone has access to all or most tables, but only get the 3+ on their particular ones (Say, Biomancy and Pestlence for Nurgle daemons).

It would also be a nice balancing act. Everyine gets the basics, but only some are really good at it.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Shas'ui with Bonding Knife





GoliothOnline wrote:
Neat-Sauce


Automatically Appended Next Post:
Hollismason wrote:
I'm assuming that is with allying in a Battleforge? As now you can ally in Battle Brother armies . So all armies can double their HQ as long as they take more troops.

You could with perfect rolling in fact due that but you only have a 16% chance any turn to get Possession.

It's better to do

4 Heralds Level 2
4 Heralds Level 2
6 Squads of 12
4 Squads of 12

For 36 Force Points and it's cheaper.


Wait did things change with Mastery Level and the spells required for casting them?

IE A warp Charge 3 ability can be cast by a Mastery lvl 1 sorc if your Warp Charge pool simply has enough charges? :O

It looks like a Psyker can use ML+1 warp charges to cast something. So a ML2 could use 3 dice.
   
Made in us
Fixture of Dakka



Chicago, Illinois

 Nilok wrote:
GoliothOnline wrote:
Neat-Sauce


Automatically Appended Next Post:
Hollismason wrote:
I'm assuming that is with allying in a Battleforge? As now you can ally in Battle Brother armies . So all armies can double their HQ as long as they take more troops.

You could with perfect rolling in fact due that but you only have a 16% chance any turn to get Possession.

It's better to do

4 Heralds Level 2
4 Heralds Level 2
6 Squads of 12
4 Squads of 12

For 36 Force Points and it's cheaper.


Wait did things change with Mastery Level and the spells required for casting them?

IE A warp Charge 3 ability can be cast by a Mastery lvl 1 sorc if your Warp Charge pool simply has enough charges? :O

It looks like a Psyker can use ML+1 warp charges to cast something. So a ML2 could use 3 dice.


Again this is simply not true and casting powers has been mentioned multiple times on how it works. You do not get your Mastery Level + warp charge to cast something. It does not work this way at all. It's even stated in the White Dwarf that you can use up to 6 dice or however many dice you wish in order to successfully cast a spell.

You assign a number of power dice that you wish to use to power your spells then roll that dice. If you have 10 Warp Dice in your pool you can use 5 to cast a spell however this greatly increases your chance of rolling double sixes and suffering a Perils of the Warp.

I've heard the affinity rule as well but no one has actually confirmed it. The affinity may be a counter effect to Deny the Witch as we do know that does have some sort of modifiers for denying if you have a higher level or Psyker or a Psyker hood and it's in a certain range. That's unclear as well.

We do know how the phase works and how you cast powers. you get a number of dice + D6 = to the number of Mastery Levels in your army. Then you assign those dice in order to cast that spell. It's possible that there is a MAXIMUM on that of 6.

This message was edited 2 times. Last update was at 2014/05/17 00:48:07


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Okay, we don't know the constraints of warp charges and summoning Daemons.

JJ said Bloodletters not a bunch of Bloodthirsters. And he said nothing about fielding an Eldar or DA army and summoning Daemons. I guess he doesn't really know what he's was talking about.

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Okay so here is how I figured it out and maybe it's just me as this is the way I think.

White Dwarf states you can use 6 power dice to summon a Daemon to ensure it.

We know that Pink Horrors can in fact Summon Heralds.
The only way to get that power is to roll on that chart which allows you to also get Possession.
Possession states if the model being possessed is Brotherhood of Pskyer the entire squad is removed.
We know that psychic brotherhood Perils tests only affect one model if it's a wounding issue.

So what we know is :

Psykers can cast well above their ML, Why? Because despite what people have stated about Mastery Level +1 thing , there's nothing that states that anywhere. It's a fiction because there is nothing in the game that is a Level 5 + 1 that would make the six dice you would use. The two main Psychic Brotherhoods are Pink Horrors, Wyrdvanes. Wyrdvanes are Level 1 always regardless. Yet it specifically mentions them using summoning abilities. All excepting 1 that is level 1. Even if you could only cast +2 to ML, that still wouldn't get most armies to 6 power dice as there is like 4 Psykers in the game that are level 4 I believe. Everyone maxes out at Level 3 mostly. We know that it's not a equal number of dice to your ML is the max additional power dice you can use because , Possession is level 3. So the math does not add up as Level 1 Psykers can cast Possession as there is an actual rule in Possession for a Level 1 Psyker.

So now we know the following about Psychic Powers.

1 Mastery Level is not tied to Warp Charge level.
2 Psychic Brotherhoods can in fact become possessed.
3. We know that Psychic Brotherhood , confers some protection from Perils tests
4. We know that there is not a limit on multiple psykers casting the same spells in a turn, because there is a specific Psychic rule that states that unless otherwise stated in the power, Psychic benefits from multiple types of that spell do not stack. There would be no need for this rule if you could only cast a spell once.


What we don't know is a lot but we do know some pretty easily to gleam "facts" about the Psychic phase.

This message was edited 3 times. Last update was at 2014/05/17 07:22:44


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




GoliothOnline wrote:
I would like a job at GW, my job description would be to find loop holes and purposely try to break the game.



This is called 'development'.

It seems that GW have not heard of this as a concept ;P
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Lol:
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
Herald of Tzeentch, ML3
16 pink horrors
20 pink horrors
11 pink horrors

Say goodbye if i get first turn

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Legendary Master of the Chapter






What for unbound? whatever points that is i counter with 3man hench squad of psykers. have fun ever casting spells.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 Desubot wrote:
What for unbound? whatever points that is i counter with 3man hench squad of psykers. have fun ever casting spells.

Yes, but endless squads of 3 men will have no in-game ability, so i'd just kill you.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Far as i know, nothing has been said what the new perils of the warp rule is. They also stated the more casts, the more bad things could happen as now perils is a chart or something like that you roll on.
Potentially, any psyker could be buffed beyond belief this edition. Realistically, i would wager theyre almost as random as an ork SAG unless i see this new perils chart to prove otherwise lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
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Made in il
Warplord Titan Princeps of Tzeentch






With what? everything you HAVE is pskyers-even your shots are psyker powers, and he has far more models on the field, meaning you can't reasonably route him in assault, heck you are unlikely to even win in pure assaults.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Legendary Master of the Chapter






Tactical_Genius wrote:
 Desubot wrote:
What for unbound? whatever points that is i counter with 3man hench squad of psykers. have fun ever casting spells.

Yes, but endless squads of 3 men will have no in-game ability, so i'd just kill you.


Or just las pistols

It would actually be better for me to go 2 bolter henchmen + 1 psyker per squad as its cheaper and provides me shooting.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Still, the point was that you'd never take that army, because you couldn't hope to win any games with it

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Actually having that many Heralds would be pretty hard to beat as if you have a Grimoire and cast Cursed Earth you have a 2+ rerollable and all of the Heralds could be in one big unit.

If you got the first turn that's 53 Warp Charge + D6.

You'd be rolling on the chart 3 Times for each Herald. All of the ones that get possession cast it then the rest cast more Sacrifices.

I mean you have 15 Models that are Level 3. If half of them get Possession your going to have to deal with someone trying to cast Possession 7 times or more , 7 x 6 is 42. So you'd have to deny it all 7 times if they made it. Then you'd have to deal with 7 bloodthirsters or lords of change or whatever.

We now know that stuff like Possession and Conjuratin is only affected on 6s .

This message was edited 1 time. Last update was at 2014/05/21 05:00:47


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Swift Swooping Hawk





Massachusetts

GoliothOnline wrote:
Pause at 1:08

Cry baby Eldar Jet Seer players. CRY!

I have renewed faith in GW.


because you can nullify any power?

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 BoomWolf wrote:
It was said pretty clear cut that there is still a roll for powers, just like before.

But you dont longer get the prime powers as replacements, but as a bonus if you took every single power that psyker knows through a roll on that table.


Might actually turn 1ksons into quashi-playable though, given that each sorcerer will get the prime+a roll on the T powers.


Tyranids getting massed Dominion for free?

BONUS.


Now only a CSM player. 
   
Made in ca
Monstrously Massive Big Mutant





Canada

 Gangrel767 wrote:
GoliothOnline wrote:
Pause at 1:08

Cry baby Eldar Jet Seer players. CRY!

I have renewed faith in GW.


because you can nullify any power?


Because Eldar players liked saying they could stack runes of battle.

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah you can't stack powers anymore. Apparently the latest rumour is that your Deny the Witch roll has to equal their successes.You can overpower their army now. Also , Double sixes require a LD test then you roll on the chart. It's not just Double 6s roll on the chart.

Also Tzeentch got insanely powerful shooting wise.

You can now shoot more than one Warpfire power in the Psychic phase. Nothing in Tzeentch is above a 2. Enjoy that I guess.

2 Squads of 20 Pink Horrors can blast off the Flickering and one of the other powers.

This message was edited 1 time. Last update was at 2014/05/21 12:59:32


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Member of a Lodge? I Can't Say




OK

The question is can you cast a power with more warp charge than your mastery level? I think a lot of people are potentially overlooking this.

If you are a ML1 psyker you probably won't be able to cast possession.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
 
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