Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/17 16:20:06
Subject: Imperial Knights in 7th
|
 |
Quick-fingered Warlord Moderatus
|
Budzerker wrote:What would be some bad matchups for knights in regular 7th edition (no LoW)?
How do you think they will fare against the popularly believed top armies of 7th? Those armies being Eldar, GKs, Necrons, IG, OS spam?
Barring the fact that 7th edition is most certainly LoW included. Necrons, Eldar. ig spam etc
Being hull pointed out is more dangerous than few high ap shots with the new explode rules.
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 16:21:28
Subject: Imperial Knights in 7th
|
 |
Is 'Eavy Metal Calling?
|
Fliers would be the most notable bad match, as the Knights can do nothing. Other than that, they lack psychic defence, but defending against GK/Demons psychic is futile anyway.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 17:56:14
Subject: Re:Imperial Knights in 7th
|
 |
The Daemon Possessing Fulgrim's Body
|
Big Blind Bill wrote:It's a shame that the lancer doesn't have a heavy stubber though. That way it could provide snap shots at air targets, but still charge ground units in the same turn.
Has FW said anything regarding the release times for other lancer weapons?
They've mini-previewed a flamer type weapon, and mentioned the others, so I'd guess we'll see the next variant in a month or two, and maybe one or two by Christmas?
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 18:26:23
Subject: Imperial Knights in 7th
|
 |
Quick-fingered Warlord Moderatus
|
Yea theres some kinda mega-bolter arm variant comming.
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 18:39:11
Subject: Imperial Knights in 7th
|
 |
Dakka Veteran
|
So people don't think that it's over powered/too points efficient? I think it's extreme how much you get for your 375 points but I must somehow be wrong as almost none have said so in this thread or just in general and negative views are usually faster out than positive views.
The Imperial Knight can be in close combat turn 2 where it can wreck anything. To kill it in close combat will most like also take out the killer itself, so there's almost a guarantee pay back. It can stomp Monstrous Creatures which are higher than itself. No weak rear armour. Try to compare the Imperial Knight with the Lord of Skulls and see how much you get for your 375 points compared to it's 888 points.
There's probably much more.
|
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 18:46:55
Subject: Imperial Knights in 7th
|
 |
Monstrous Master Moulder
Cleveland, Ohio, USA
|
D doesn't ignore invulnerable saves except on a 6. A Knight will probably die to terminators, and almost definitely to Deathwing knights.
|
They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 20:08:07
Subject: Imperial Knights in 7th
|
 |
The Daemon Possessing Fulgrim's Body
|
Chaospling wrote:So people don't think that it's over powered/too points efficient? I think it's extreme how much you get for your 375 points but I must somehow be wrong as almost none have said so in this thread or just in general and negative views are usually faster out than positive views.
The Imperial Knight can be in close combat turn 2 where it can wreck anything. To kill it in close combat will most like also take out the killer itself, so there's almost a guarantee pay back. It can stomp Monstrous Creatures which are higher than itself. No weak rear armour. Try to compare the Imperial Knight with the Lord of Skulls and see how much you get for your 375 points compared to it's 888 points.
There's probably much more.
There's loads of counters though. In terms of hull points and AV values, it's 6 Predators worth, and no one, to my knowledge, is still complaining how OP BA AV13 spam is.
Sure they have many benefits, not least of which rendering a large portion of any TACs list redundant, but every unit loss is hugely significant, it is very easy for your opponent to focus on so few units, you don't have OS, making missions potentially tough..Etc, etc.
They are strong, yes, but they're not too strong.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 23:16:30
Subject: Imperial Knights in 7th
|
 |
Executing Exarch
|
The imperial knight has some nice uses but a full army of them will have a seriously tough time of winning games against mobile objective secured. When it comes down to it most games are won not by firepower but the ability to contest and/or score objectives. This was one of the reasons that riptide spam was the Tau "power build" and not broadside spam, as the riptides were mobile, tough, and could contest.
Chaospling wrote:The Imperial Knight can be in close combat turn 2 where it can wreck anything.
This is only true if you don't play with any terrain. The imperial knight base is huge and it only gets 3d6 take highest movement through terrain.
Chaospling wrote:To kill it in close combat will most like also take out the killer itself, so there's almost a guarantee pay back.
Not true. The blast scatters and D weapon hits allow invulnerable and cover saves. Most of the times the death throes does a lot of damage to big horde units but doesn't do a lot to anything with a decent save.
Watch pacific rim. They tackle and stomp the MC multiple times in that movie despite the Gaiju often times being larger than them.
AV12 actually is weak armour when considering S6 multi shot weapons getting in back there. aka flyrants, scatter laser war walkers, etc.
Chaospling wrote:Try to compare the Imperial Knight with the Lord of Skulls and see how much you get for your 375 points compared to it's 888 points.
Try comparing the Lord of Skulls to a group of TAC marines or pretty much anything. The Lord of Skulls is overpriced by a pretty fair margin . It does have superior weapons to the knight and it is ~1.5 times more survivable but the initiative on it is just sad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 23:44:24
Subject: Imperial Knights in 7th
|
 |
Lead-Footed Trukkboy Driver
On the back of a hog.
|
WrentheFaceless wrote:
Barring the fact that 7th edition is most certainly LoW included. Necrons, Eldar. ig spam etc
Being hull pointed out is more dangerous than few high ap shots with the new explode rules.
I phrased it like that because all the big upcoming GTs either don't allow LoW or have them heavily restricted in some way (Nova, Feast, BAO).
ansacs wrote:This is only true if you don't play with any terrain. The imperial knight base is huge and it only gets 3d6 take highest movement through terrain.
Yea I really think Super Heavies should be able to move through terrain a bit faster...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 23:47:59
Subject: Imperial Knights in 7th
|
 |
The Daemon Possessing Fulgrim's Body
|
Many people house rule it as 3D6, take the highest x 2, but that's obviously of no use in PUGs or competition.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/17 23:59:00
Subject: Imperial Knights in 7th
|
 |
Quick-fingered Warlord Moderatus
|
Budzerker wrote: WrentheFaceless wrote:
Barring the fact that 7th edition is most certainly LoW included. Necrons, Eldar. ig spam etc
Being hull pointed out is more dangerous than few high ap shots with the new explode rules.
I phrased it like that because all the big upcoming GTs either don't allow LoW or have them heavily restricted in some way (Nova, Feast, BAO).
ansacs wrote:This is only true if you don't play with any terrain. The imperial knight base is huge and it only gets 3d6 take highest movement through terrain.
Yea I really think Super Heavies should be able to move through terrain a bit faster...
True but LoW are still allowed at least at BAO with restrictions
Knights arent LoW though
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/18 14:45:30
Subject: Imperial Knights in 7th
|
 |
Agile Revenant Titan
|
Invisible knights=win
|
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/18 15:13:50
Subject: Imperial Knights in 7th
|
 |
Quick-fingered Warlord Moderatus
|
Truth. They become so much more unkillable.
|
Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
|
|
 |
 |
|