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Well i've spent a fun evening scraping mould lines off mine! The body is pretty much done but i've still got the arms and legs (and a bag of spiky bits) to do! I normally just glue everything together before painting but on this i think i might end up doing it in sections. Or at least leaving the arms off. They look like they'll be a ball ache to attach securely.
I've decided my original idea for the Caskuda was terrible so I went on an inspiration hunt which has given me a couple of thieved ideas. Still not sure though. Do we have anything other than the blurb on the Caskuda miniatures page(which is just a rewrite of the Caskuda rulebook blurb) to work from? Anything would be handy. The paint jobs make me think the armour on the Isk and the Cas TAG are supposed to be biological but the fluff suggests otherwise.
Sorry Alph I always forget you're blocked out. I'm guessing you can't use filterbypass or something like that?
Caskuda Caskudas are insects similar to cockroaches, but worse. Native to Acontecimiento, they are big, reproduce at full speed, can fly, have a very resistant shell and are immune to almost any legal insecticide.
Overall, an absolutely hateful, foul and disgusting nightmare. The first time that PanOceanian troops suffered an attack from the Concordat Armoured Jump Operators, they reminded them so much of those disgusting creatures that they baptized them with the same name. Caskudas are T.A.G.s equipped with trans-atmospheric flight units that can be launched from atmospheric aircraft or from planetary orbit. During re-entry to the atmosphere, the acceleration can surpass 6Gs. The adaptable geometry of Caskudas can assume complex aerodynamic models to maximise speed and reduce friction. From thirteen miles of height, their repulsors are activated to descend at supersonic speeds and then gradually diminish to the subsonic. Stabilizing fins erupt from their backs with the aim of adapting to the higher density of atmosphere. Their entry to the battlefield could be easily mistaken for a meteorite shower until they land… In fact, Caskudas do not actually land, even though they could if they wanted to. Caskudas crash and explode all over the battlefield, trying to spread confusion in the enemy ranks. So, the sequence is this: first you feel the impact of an artillery projectile, then the projectile arises from the ground and starts shooting everybody. How would you feel if the enemy bombs you with heavily armoured T.A.G.s?
It's pretty much identical to what's in the rulebook. Is there anything else I've missed in the books?
This message was edited 3 times. Last update was at 2014/11/12 20:56:36
I think he means the blurb on the miniatures page on the official website. http://www.infinitythegame.com/infinity/en/2011/miniatures/caskuda/ Reading the fluff it sounds like the Caskuda is stil a TAG so not organic but the Iskaller is an Exrah organism so i would go for organic. Even so i'll be doing mine with the same colour scheme.
I've been distracted with painting up some terrain recently but its nearly done so i'll be back on with the Exrah next.
I read a piece on the Iskaller that referenced a Combat Shell or some such thing which made me think that, that armour is being worn. It all seems very vague though. I feel like I'm missing some passages within the books.
Automatically Appended Next Post: Flight Shells!
Iskaller Jump Operators have a surprisingly unstoppable combat intuition and courage. They are chosen individually, for only the most resolute, deft and skilled Ephemerals interested in obtaining benefits for the Concordat Exrah will do.
Jump Operators are ambitious and they crave missions that will provoke the admiration of the company and give them an opportunity to promote themselves. In order to fulfil the demands of their operative profile, the Iskallers have improved metabolisms that allow them to support the strong stresses of re-entry during trans-atmospheric tactical flights. Their flight shells allowing them to attack from the least expected directions.
This message was edited 1 time. Last update was at 2014/11/12 21:07:36
The fluff on the Exrah in the books also refers to their keratinous skin to protect them from radiation on their home planet. So i'd assume the operators are all organic.
Unless it's armour over radio-resistant skin like a flight suit which is how I think that passage reads. I'm not doing an Isk anyway, haha. I'm just trying to uncover something that'll inspire my Caskuda.
This message was edited 1 time. Last update was at 2014/11/12 21:40:57
The best thing about assembling a Caskuda is getting the arms and lets in place and then discovering the bag of tubes and stuff that you can't see on the box art.
Wow Sol thats a lot of Exrah! Its almost like you were waiting for an Exrah sectorial or something! I managed to get some more paint on mine before xmas so maybe its time to finish assembling my cakuda now as well.
The embarrasing part was starting on the assembly of my third of the six Void Operators and realizing I'd mistaken the cod pieces for the first two as flash, and using green stuff to build Exrah crotches.
Public Exrah Notice: Each player must deploy an HVT model for the four scenarios in the 3rd edition rulebook. If nothing else, we can keep the Exrah visible and remembered.
solkan wrote: The embarrasing part was starting on the assembly of my third of the six Void Operators and realizing I'd mistaken the cod pieces for the first two as flash, and using green stuff to build Exrah crotches.
Remember to spay or neuter your exrah and keep exrah population under control!
(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies
It's worse than that. For both the Vector and Void operators, you get a left leg, a right leg, and a cod piece that you have to glue between the legs. And that cod piece bears a striking resemblance to a random piece of metal that got in the parts bag somehow.
For some reason, the Vector Hacker's cod piece is huge compared to the HMG weilding Vecotor, by the way.
1. CA vs. CA. The side without Exra starts out all in IMP-2 status. (Rumors and suspicions, but the El is thorough about installing minders, control agents, and communications interference.)
2. Everyone shows up to the fight on time, especially for the Exrah side. So all Seed Soldiers and the like start hatched, and all Airborn Deployment models get put on the board during deployment.
3. Alternate deploying models in an overlapping deployment zone.
Getting a model out of the deployment zone might be a victory enough.