Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/02/08 04:32:43
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
[DCM]
Dankhold Troggoth
|
I think this project should stand or fall on its own merits. AvP is delayed due to negotiations between Prodos and Fox, not their freelance sculptors (which is who this company is saying it is).
I have concerns about a brand new company delivering on a game like this, but I don't think AvP's current state should reflect on this, as the sculpts for it are all (long since) done, and excellent!
So I think this should be considered for what it is, with the pros and cons therein, but not tied to other unrelated circumstances.
|
This message was edited 1 time. Last update was at 2015/02/08 04:33:51
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/08 10:29:10
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
RiTides wrote:I think this project should stand or fall on its own merits. AvP is delayed due to negotiations between Prodos and Fox, not their freelance sculptors (which is who this company is saying it is). I have concerns about a brand new company delivering on a game like this, but I don't think AvP's current state should reflect on this, as the sculpts for it are all (long since) done, and excellent! So I think this should be considered for what it is, with the pros and cons therein, but not tied to other unrelated circumstances. I don't disagree, but these guys initially tied themselves to AvP and other projects, hence the questions.
|
This message was edited 1 time. Last update was at 2015/02/10 21:16:32
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/10 17:53:16
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
Hello, i hope that most of the things are clear.
New updates.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/10 21:10:18
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Swamp Troll
San Diego
|
The earlier knife/sword debate- That thing is not a sword.. it's closer in size to a Wakizashi. Someone did mention those but it's also similar to a Ninja-to. An actual sword would be longer.. be it Katana or Longsword.
To answer as to why you would hold a sword like that..
a) Fighting style - If you fight defensively like Arnis de Mano.. you react a lot easier to strikes when your blade is like that.. and that style teaches fundamentals that are mirrored in unarmed.. you do a lot of blocking with your forearms as well as reactive strikes (also similar to Wing Chun) so you're going for fast nicks. With a powered weapon a "fast nick" would open someones arm or remove it completely. You're not going for a long broad stroke where you maximize a weapons' reach advantage. Strokes like this require considerable space.. not just for the size of the weapon, but also for the footwork and other body mechanics involved in such techniques.
b)physics - this relates to the previous point. A shorter blade is simply faster. This type of hold sacrifices power for speed. The circumference of the arc the weapon would need to travel is far less though, making it considerably faster. A katana is extremely difficult to effectively wield in this manner because it requires an almost sawing motion to slice effectively. Straight-edge weapons like this or a machete or a ninja-to do not require the same amount of finesse. This idea is similar to the concept of Wing Chun or other centerline fighting techniques. Bruce Lee pushed this concept in Jeet Kun Do.
c) Five Rings fighting - I read this book talking about the five rings.. for a long time it was supposedly a great martial arts book.. I dunno if it's actually legit after all but what was said makes sense. It was basically that attacks of an arcing nature will all originate along one of 5 rings. The point without dragging this on even further.. some of those attacks are really difficult to block with a traditional overhand grip.. while literally all of them can be blocked from an underhanded grip. If you subscribe to the 3 gate idea for linear attacks though.. linear high and low are difficult to block with this grip.
Okay.. so.. even if you disagree with all of that.. and everyone is entitled to.. They could also be holding the weapon ready. If they're doing some Iado or Iajutsu type stuff they could be using their off hand as a ready hand to do a simulated draw. Or maybe they're just holding the sword like that and will flip it over when they're gonna fight for seriousness.. I mean.. it's sci-fi.. and completely make believe. If you don't like it take your clippers and super glue and flip the damn thing around Automatically Appended Next Post: Oh.. I forgot to add.
HINT The Game -
I love Cyberpunk.. I'm glad someone is doing this. There are some kinda close type of situations with miniatures but this is unashamedly cyber punk.. and that makes me smile
|
This message was edited 1 time. Last update was at 2015/02/10 21:11:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 10:29:20
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
Thank you MLaw!
More updates on FB.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 10:33:16
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Veteran Inquisitorial Tyranid Xenokiller
Down Under
|
Those drones look kick ass. I would be into it for them alone.
|
Glory is fleeting. Obscurity is forever.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 19:35:43
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Swamp Troll
San Diego
|
I'm liking the drones too.. I'm not sold on that gun though. Are the duct looking things chutes for the brass being put out by the weapon? The barrels look a tad oversized (unless I am misunderstanding the size of this thing..maybe it's tiny and the barrels are correct). I looks like a minigun was just shoved through the thing under the "chin" of the drone.. In the rear photo you can kinda see the back of the barrels by what I would guess is ammo feeds.. maybe.. I guess in short.. the design of the drone is cool but the gun makes very little sense in the current state.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/20 12:40:31
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/21 13:03:32
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
Guys, new model is on the way.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/21 13:13:19
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
[DCM]
Dankhold Troggoth
|
The cybernetic hand and gun is a really nice touch! The rest of the model seems a little generic, though.
|
This message was edited 1 time. Last update was at 2015/02/21 13:13:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/21 13:24:44
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
Material and casting technique used may make that gun/hand difficult to get to look decent on the production figures. That is a lot of small detail which will need to be sharp. If done in the metal they've mentioned it may look pretty good.
|
This message was edited 1 time. Last update was at 2015/02/21 13:26:55
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/21 14:13:50
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
Guys, thanks for comments. We try to do our best and we think that details in real model looks very good. Real model soon. About the rest of clothes. Our vision of cyberpunk era which means near future will not be very diffrent than the present times. If you are looking super extra cool strange clothes or suits you have to wait a little  . Jacket from 80' look very similar to the latests model. Of course material is different but in general look nothing change. Use your skills when you paint this stuff. To sum up. We designed some of our model with casual clothes some not. More is coming. We always take into consideration any comments. Thank you.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/21 17:30:11
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Swamp Troll
San Diego
|
This is Ghost in The Shell or AD Police type stuff guys.. or for non-anime.. Shadowrun.. or for actual live action movies.. Jonny Mnemonic, Elysium, Robocop 2014, Blade Runner..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/22 07:22:36
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Irked Necron Immortal
|
You said for +1 so there is a solo component to the game?
I am very interested and with be watching this one.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 06:37:54
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Ancient Venerable Dreadnought
|
Alpharius wrote:Sword Justice Warriors!
At the end of the day - whatever?
I suppose it would be great if everyone could be happy, but, well...
Anyway, I like what I see so far - can't wait for the launch!
Pfft. These people act like every modeling problem can't be fixed with a hobby blade, plastic card and putty.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 08:04:39
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Regular Dakkanaut
|
The models are very pretty, but do you have any information on the actual gameplay? Or perhaps a timeline of when you expect to release the game, when you'll have more substantive information?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 08:33:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
Veteran Sergeant wrote: Alpharius wrote:Sword Justice Warriors! At the end of the day - whatever? I suppose it would be great if everyone could be happy, but, well... Anyway, I like what I see so far - can't wait for the launch!
Pfft. These people act like every modeling problem can't be fixed with a hobby blade, plastic card and putty. Or perhaps they act like if they spend what they consider premium amount on what are supposed to be well cast figures they don't think they should need plastic card and putty and only need minimal blade work?
|
This message was edited 1 time. Last update was at 2015/02/23 08:33:12
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 15:16:38
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Swamp Troll
San Diego
|
^ This..
If I wanted to do all of that I'd sculpt the whole mini..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 15:23:16
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
[DCM]
.
|
We're still obsessed about proper sword wielding technique?
OK - though that was so 2014!
Seriously, I think the point here was if you're not a fan of the pose, and the manufacturer isn't inclined to change it, you can vote with your wallet or with your hobby knife, plasticard and greenstuff.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 15:31:52
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
Or manufacturer will consider alternative version of the hands with swords : )
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 15:46:38
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
[DCM]
.
|
Well, there we go!
Of course, this just sort of empowers The Complainers, and now they're be even more insistent upon foisting their version of the world on all of us!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 16:35:54
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Swamp Troll
San Diego
|
Arg.. I didn't read the whole thing.. just the trimmed down quote..
The sword thing.. I wrote a freaking essay on that.. yeah, just let people flip it themselves.. If you haven't read the story "If you give a mouse a cookie" I suggest you do. It is extremely on the nose about the human condition.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 06:21:09
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Ancient Venerable Dreadnought
|
CptJake wrote: Veteran Sergeant wrote: Alpharius wrote:Sword Justice Warriors!
At the end of the day - whatever?
I suppose it would be great if everyone could be happy, but, well...
Anyway, I like what I see so far - can't wait for the launch!
Pfft. These people act like every modeling problem can't be fixed with a hobby blade, plastic card and putty.
Or perhaps they act like if they spend what they consider premium amount on what are supposed to be well cast figures they don't think they should need plastic card and putty and only need minimal blade work?
Pfft. Boring.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 16:28:08
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
And another update. Marcus Hoffman. What do you think?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 16:54:51
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
If he is gonna carry a magazine fed weapon, and he is a 'gun slinger' and 'weapons expert', he may just want to have extra magazines (in pouches) with him.
I would also rework the pose a bit. It doesn't look realistic. I would put the stock of the rifle into his shoulder and point his forward toe towards where he is looking/pointing the barrel.
I do like the detail on his clothing.
|
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 17:01:33
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
I like to think that a guy with eyes like that has a SMART-link to his gun, paired with the cybernetic arms, he wouldn't need to aim like us norms would.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 17:02:32
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Swamp Troll
San Diego
|
CptJake wrote:If he is gonna carry a magazine fed weapon, and he is a 'gun slinger' and 'weapons expert', he may just want to have extra magazines (in pouches) with him.
I would also rework the pose a bit. It doesn't look realistic. I would put the stock of the rifle into his shoulder and point his forward toe towards where he is looking/pointing the barrel.
I do like the detail on his clothing.
+1 on the pose. If he's a weapons expert then he would have properly shouldered that weapon and would have those elbows in tight but loose for snap firing. On the mags.. perhaps consider giving him a harness under his vest. A lot of tactical vests/harnesses have a belly area with magazines. Usually you have maybe 4 or 5 pouches and each of those can hold a few mags.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/25 17:10:57
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
BrookM wrote:I like to think that a guy with eyes like that has a SMART-link to his gun, paired with the cybernetic arms, he wouldn't need to aim like us norms would.
He still should hold it correctly and have extra ammo.
|
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/27 10:00:46
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fresh-Faced New User
|
Another views. Full of ammo : )
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/27 10:26:56
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
And how does he get into his ruck in the middle of a firefight?
Sorry, that is not where a 'weapons expert' carries his ammo.
Nice try though.
|
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
|