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 WrentheFaceless wrote:
Tsilber wrote:


Incorrect, a psyker unit is pink horrors, or the seer council. When an IC joins them he becomes part of the unit, but that does not change the fact he is still an IC now in a unit.
But thats neither here nor there, If a tournament rules I can only cast it once per source, It does not change my list 1 bit. I would just have to move an additional unit or the LoC over to get the desired FF off. Even with 23 dice, you are trying to precog the loc, prescience a unit, misfortune, perfect timing, endurance/iron arm the dp, then 1 or 2 or 3 FF's. If their are dice left, im summoning drones anyway.



Bolded bit is still up for debate as the IC becomes part of the Unit for all intents and purposes according to the rulebook and becomes a part of that "Psyker Unit", but the restrction is unclear if it applies to an IC, but at least on my coast (West coast of US) hes determined to be part of the unit and subject to the "A psyker Unit cant attempt to manifest a power more than once" bit, so no multiple FF from the same unit


Yeah I do understand the other sides arguments. My point was I dont think i threw more than 3 FF per phase anyway. And on top of that I would just get clarification of how the tournament runs it and simply adapt for it, but in either case It would not make me change my list in anyway. Cheers man!

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2015, Nova open 40kGT Semifinalist.
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2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



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Yea and I'm not trying to call anyone out so no worries on that

@ Dozer: Yea Ive always been wary of having troops in a Raven, though to be honest I havent used one since the new codex, since the loss of Psybolt was a big hit and they're pretty pricey

But yea, I may have to rethink it though, flyers are having a resurgence around here and my list doesnt have much in the way of anti air

This message was edited 1 time. Last update was at 2015/02/11 22:15:48


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Eye of Terror

I always paratroop the Strike squad the turn the Stormraven arrives from reserve or even come in hover mode if I am worried it will get blown out of the air. The Stormraven was really strong !

@ Tsilber - there was definitely at least one turn you were casting FF like five times at various warp charge levels. To me that was the best thing your army had going our game.

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I wasnt aware a raven could come in hovering mode, thought all flyers had to come in zooming that wernt FMCs

This message was edited 1 time. Last update was at 2015/02/11 22:33:39


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 Dozer Blades wrote:
I always paratroop the Strike squad the turn the Stormraven arrives from reserve or even come in hover mode if I am worried it will get blown out of the air. The Stormraven was really strong !

@ Tsilber - there was definitely at least one turn you were casting FF like five times at various warp charge levels. To me that was the best thing your army had going our game.


Oh I remember the turn prior to charging drago unit with DP throwing 3 FF at him, from a pink horror unit and then a Herald attached to the unit. Thats when you called the TO over to clarify if it was allowed. Then the LoC threw his at them. The other pink horror unit only cast theres at the flyer, since they had gone to ground anyway, because we needed clarification that I could still snap fire witchfire spells. So there was a turn I cast 4.

In either case, its only AP 4, just a lot of volume of fire. It was the rending attacks from Seekers and AP 2 from DP, Slannesh Herald, and LOC that are my best things.

Either way, great game once again!

2014 Templecon/Onslaught 40k T, Best overall
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2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
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Eye of Terror

It was great game indeed Todd. Maybe we will get to play again next year.


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Hopefully before that!

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Bawston

Just confirming that Tsilbers list is nasty. Dude used Belakor to perfection last year, and this year he used his love for seekers (converted me) and hounds to steam roll folks again this year. Can't wait to see what he has in store for us next year, and hope to see you back next year with your well painted(and played) army!

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Eye of Terror

For sure Todd ! I am planning to attend Killadeplhia - maybe I'll see you there. Playing against a top daemon player with Grey Knights is an excellent opportunity to learn - I made a few dumb mistakes that really cost but that will improve my overall game and daemons are still one of the top armies... I'm sure I'll face more in the future.

So moving onto the first batrep I have decided to present mine out of sequence. We all know I didn't win the event so it's not a big deal in my opinion. The first report will cover my first game from the second day which was the fourth game out of five overall. The second day can make or break you at a big event and this game was versus Jetseer council featuring a Cullexus assassin and bastion with an escape hatch. I had not played against the new Cullexus assassin but did a lot of research since it's literally the bane of any psychic Deathstar.

Deployment was Dawn of War so the Cullexus had a potentially huge foot print to shutdown DraigoStar. I knew that my initial deployment was key which I'll cover in more detail later.

TempleCon used the new ETC mission which means you want to accumulate as many battlepoints as possible every round. The first primary goal was The Relic from the Eternal War missions and is typically fairly easy for DraigoStar to achieve but versus a Jetseer Council (JSC) it's by no means a given. That said I knew I needed to fend off any eldar infantry unit from grabbing it and making a quick dash into the bastion. The head judge made the ruling you couldn't use the escape hatch to move the relic into the bastion as some players were hoping they could do with the escape hatch located 12" away. I think this was the right call.

My army is not great at scoring Maelström points which was another primary objective. The ETC modified Maelström deck is really good for a competitive tournament. This round it was the Maelström Spoils of War.

The other primary goal was Purge the Alien (kill points) which is easy for DraigoStar to achieve no if, ands or buts.

Taking a page from the 2014 BAO my overall strategy was to focus on the Eternal War and the secondary objectives - First Blood, Slay the Warlord and Line Breaker. First Blood is typically very easy for DraigoStar to achieve but Iike I said above my deployment was key to defending against the Cullexus so it wasn't a sure thing this time around.


Here is my opponent's army list:

Baharroth /Warlord

Farseer Bel-Annath (Forge World)

8x Warlock - jetbikes & 3x spear

5x Dire Avenger
Wave Serpent - Ghostwalk Matrix - scatter laser

5x Dire Avenger
Wave Serpent - Ghostwalk Matrix - scatter laser

5x Dire Avenger
Wave Serpent - Ghostwalk Matrix - scatter laser

5x Fire Dragon
Wave Serpent - Ghostwalk Matrix - scatter laser

Bastion - escape hatch

Cullexus Assassin


Here is my army list again:

Draigo /Warlord

Grey Knight Librarian - stormbolter - Nemesis daemonhammer - Liber Daemonica

9x Grey Knight (Strike squad) - 2x psycannon
Justicar - Nemesis daemonhammer

4x Grey Knight (Strike squad) - psycannon
Justicar - Nemesis daemonhammer

Stormraven - locator beacon - twin linked assault cannon - twin linked multi-melta - Hurricane sponsons

Severin Loth

Techmarine - combi plasmagun

4x Scout - bolt pistols & combat weapons
Sergeant - bolt pistol & combat weapon
Landspeeder Storm - heavy flamer

4x Devastator Centurion - grav cannons - grav amps - chest missiles
Sergeant - twin linked lascannon - chest missile - omniscope

Here are my psychic powers:

Draigo - Banishment - Gate of Infinity - Hammerhand - Purge Soul

GK Librarian - Gate of Infinity - Prescience - Pefect Timing - Misfortune

Severian Loth - Psychic Shriek - Invisibility - Shrouding - Dominate

I didn't write down the psychic powers my opponent rolled but he did get multiple Fortune which he really wanted to protect the JSC.

I won the roll to choose my deployment zone picking the side with a line of sight blocking building in one of my table corners to hide DraigoStar from the Cullexus. I also won the roll to deploy and go first which I chose to do. Tomorrow I'll post a picture of my deployment... Basically I deployed DraigoStar in the corner behind the building with the scouts outside their transport and the five man Strike squad in front of the DeathStar and also behind the building to form a buffer. I held the ten man Strike squad embarked in the Stormraven held in reserve.



My opponent deployed his entire army spread across his table edge with the bastion in the middle with the escape hatch right beside the relic. He chose to infiltrate the Cullexus as close to my deathstar as possible in a big ruin right up against my building. Note I chose to place my Landspeeder outside the building to push back the Cullexus. The thought here was I was going first so unless my opponent seized on me I could move it back behind the building before the wave serpents could shoot it for First Blood. Even if he did seize I felt it was worth the risk to keep the Cullexus far enough away so I could cast psychic powers the first turn.



You can't even see that nasty bugger !

Of course my opponent did seize the initiative using one of those scatter dice from NOVA - personally I don't like them as the 1 and 6 pips both have the scatter symbol on them which can lead to confusion.

Here is a link to a couple of pictures...

http://greenblowfly.blogspot.com/2015/02/draigostar-vs-eldar-jetseer-council.html

This message was edited 2 times. Last update was at 2015/02/12 13:59:46


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San Jose, CA

That's a very interesting Eldar list.

BTW, there is only 1 Fortune in that list. Warlocks cannot get Fortune. Only Bel-Annath (who automatically has it).



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thanatos67 wrote:
Actually almost everywhere else does it that way too. Both UK tournament faqs and the ETC faq allow for multiple psykers in a unit to cast the same power. ITC faq disallows it, but thats the only one that I know, and even though that covers the gamut of west coast US events from a global perspective it's in the minority. Not calling you out, simply informing.


Adepticon and ITC both ruled against this, and those two FAQs cover the vast majority of events in the US. NOVA is the only major tournament that allowed it, and their FAQ just isn't as widely adopted by other events, as by design they tend to use a very trimmed down FAQ (about a third of the size of the other major tournament FAQs) and rely more on judges.

ETC's FAQ is a whole separate matter--wherever you land on the debate (as to whether or not IC's are their own "unit" for casting powers), ETC went far beyond it. Their stance is a rules change as opposed to a rules interpretation, no matter how you look at it. That's fully within their rights, but doesn't have much bearing on the wider conversation--if you and a team of scientists were discussing whether or not an apple is a fruit and I came by and told you me and my friends had all decided that apples are actually dinosaurs, I wouldn't expect my opinion to have much weight in your decision.
   
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Ooh. This'll be good. Let's see some of those nice pictures!

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Eye of Terror

Couple of pictures have been added to show initial deployment.

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 jy2 wrote:
That's a very interesting Eldar list.

BTW, there is only 1 Fortune in that list. Warlocks cannot get Fortune. Only Bel-Annath (who automatically has it).



I played this list too. Little different from a standard seer council but I found it lacked the ranged punch to be really dangerous. I got him in H&A though and my firepower forced him to deploy the council in reserves.
   
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So was thinking about my list again, ill give the PA Gks another chance, and try dropping the 5 man terms for a 10 man Strike squad with 2 psycannons and melta bombs.

More bodies and combat squadding more psychic dice

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Eye of Terror

Make sure to take a rhino for the squad to provide some protection. I didn't even realize they can take meltabombs now which is the new power fist. I have been thinking about dropping the Techmarine from my list so I can run a six man GK terminator squad riding in the Stormraven. The five man squad isn't all that much better than scouts to be honest - mostly there to grab an objectuve. I do think GK terminators are viable mainly because of the reduced points and the whole squad can take daemonhammers if you want. I have had good results with the ten man Strike squad riding in the Stormraven.

So the eldar army is interesting indeed. My opponent was a great guy to play too. The Cullexus had me concerned and there was the potential for some shennigans that could gut my deathstar... Just think of all the shots the assassin could fire if it was in range of both deathstars !

So on with the report...

Turn 1 - Eldar
This was a fairly uneventful turn with the Eldar performing the serpent shuffle and the Cullexus moving forward towards my deathstar while hugging cover like a green tree lover. The Farseer jumps out of a serpent joining the tail end of the JSC.

JSC successfully casts Fortune on itself.

My Storm was popped by a serpent giving Eldar First Blood.

Turn 1 - DraigoStar
The five man Strike squad and scouts jump back behind the building moving completely out of sight. DraigoStar moves to my right drawing a bead on one serpent with the lascannon.

I successfully cast Invisibility and Perfect Timing. Loth burns a warp charge for the 2++ invulnerable save.

The lascannon hits and penetrates the Fire Dragons' serpent. It explodes killing one of the Fire Dragons.


Turn 2 - Eldar
The Cullexus feels bold moving forward again just within 12" of DraigoStar canceling Invisibility... This brings the assassin out in the open. JSC moves forward as well so it can line up some shots on DraigoStar - roughly about 10" out with the lead jetbikes and a small bit of terrain between them. The remaining serpents also move into position to target what they can see of DraigoStar.

My opponent casts some psychic powers... I save all my dice to deny Fortune, which I do - they won't be risking an assault this turn.

My dice are hot during the Eldar shooting phase and I make all my saves.

Turn 2 - DraigoStar
The Stormraven with the embarked ten man Strike squad comes in from reserve... Just what I needed !!! I move the flyer into position to blast down the Cullexus and the Strike squad paratroops down behind it with minimal scatter - all guns are trained on the assassin with the psycannons up front in rapid fire range.

DraigoStar moves further right and out of the Cullexus' 12" anti psychic bubble.

DraigoStar botches the roll for Invisibility but I successfully cast Shrouding, Perfect Timing and Prescience. I also botch the rolls for Force and Hammerhand. Loth burns another warp charge for his 2++ invulnerable save.

The Stormraven then unloads into the Cullexus... Thank the Emperor for all those twin linked weapons (you always have to snap fire at that cunning bastard) !!! The assassin is splattered to oblivion - untimely death for the Imperial turncoat... What a relief that was gunning down the assassin. I also manage to shoot down a jetbike with DraigoStar. The Strike squad targets the Fire Dragons and blows them off the table.

I then attempt to assault the JSC and just miss reaching them by 1"... Shouldn't have shot them... Oh well.


Turn 3 - Eldar
The serpents shuffle around again with one squad of Dire Avengers disembarking to draw a bead on the exposed Strike squad. JSC moves up to within an inch of DraigoStar.

This turn the Eldar successfully casts Fortune on the JSC and reveal DraigoStar.

It takes two serpents to pop my Stormraven. Some more shooting drops one Grey Knight from the Strike squad. JSC unloads on DraigoStar... Loth tanks the rending shots and Look Out Sirs the armor saves onto a Centurion like a boss.

The JSC then makes the charge into DraigoStar - psychic deathstar versus psychic deathstar. I fail one armor save on a Centurion and fail the ensuing blind test from the Farseer's special witch blade... That's rolling a 1 for a 2+ armor save followed by a 6 for the blind check which would have passed on a 5 or less. I am less than pleased with my dice to say the least. My opponent passes all his invulnerable saves thanks to Fortune and we remained locked.

Turn 3 - DraigoStar
The big Strike squad moves forward towards the relic and that's pretty much it for the movement phase.

I cast a few dice to successfully Prescience DraigoStar which my opponent does not attempt to deny. Most of the rest of my warp pool is cast on Gate of Infinity via Draigo which is denied by the Eldar using all their dice. I have a couple of warp charge left and just manage to successfully cast Gate via the GK Librarian. DraigoStar at full strength bounces across the table squatting down in a big ruin beside the relic... Really needed that to go down !

The Strike squad targets the disembarked Dire Avengers wiping them off the table. DraigoStar targets another serpent and blasts it off the table. Four of the five embarked Dire Avengers go up in flames from the ensuing explosion and the last Avenger breaks legging it towards it's table edge.

No assaults this turn.

I have a solid lead on kill points and currently have two units in range to grab the relic with the JSC caught out of position way over on my table edge... Heh ! The plan is methodically coming together but time is starting to run low now. Eldar are currently on the back foot though much to their chagrin. I need to keep applying the pressure.


Turn 4 - Eldar
The remaining two Dire Avenger squads both disembark from their serpents... One squad is in position for a challenging attempt to procure the relic while the other squad runs up to an upper level in the ruin beside DraigoStar (i.e., xenos death wish). JSC makes a long haul back stringing out towards the relic to support the ground level disembarked Dire Avengers. One of the remaining serpents performs a flyby landing dead center on top of the relic... I knew it was coming and was well prepared.

JSC casts Fortune on itself again.

Most of the xenos shooting is directed at the Strike squad, whittling them down to roughly five Grey Knights and they just barely pass their break check.

No assaults this turn again.

Turn 4 - DraigoStar
Time is running out... There'll only be enough time left after this turn for a fifth turn. Scouts pop out from behind the building moving towards the JSC while the fully intact Strike squad pops out as well heading towards the relic along with remainder of the other Strike squad. DraigoStar encircles round the serpent situated on top the relic.

I successfully cast Shrouding and Invisibilty on DraigoStar along with Shrouding and Hammerhead.

I assault the sitting serpent and wreck it (no passengers inside) blowing it up a mile high. Only one more to go ! There is much rejoicing amidst the brutal Marines.


Turn 5 - Eldar
JSC moves into position to contest the relic but are blocked off by DraigoStar. Farseer splits off to intercept my Scouts. The final serpent cruises in place of the last one to block off the relic yet again. My opponent forgets his psychic phase... Oh well. Shooting finishes off the remainder of the remnant Strike squad and the Farseer heavy flamers a couple of Scouts it can see but they pass their break check. The JSC fail their attempt to chsrge DraigoStar - big break for me.

Turn 5 - DraigoStar
DraigoStar moves into position to assault the final serpent currently holding the relic while the Scouts encircle the Farseer. The five man Strike squad moves and runs toward the relic ending up beside the JSC just out of range from the relic.

First DraigoStar shrieks the Dire Avengers up in the ruin - gone. I then am able to cast Hammerhand and Loth juices his armor again for the 2++ invulnerable save.

Scouts bolt pistol the Farseer dropping a wound. DraigoStar splits fire pounding the JSC managing to pop a few more jetbikes.

Scouts opt not to assault the Farseer and run around him cutting the Eldar psyker off from the JSC. DraigoStar charges the last serpent and explode it as well... Game over.

JSC is contesting the relic from DraigoStar so we draw on that objective. Eldar take Maelström and I take kill points. We both have Line Breaker and my opponent has First Blood and Line Bresker. We tally up the final overall score and its a wash - we draw overall due to difference in points scored between kill points and Maelström.

One heck of a close battle... Wish there had been enough time for one last turn as I probably would have scored the relic.

NOTE
Final score was 13-7 in favor of Eldar due to ETC scoring system.

This message was edited 2 times. Last update was at 2015/02/13 13:13:06


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Hey Dozer!

Gotta say, it was great playing ya at templecon and like the battle report you got going. However, our final score was 13 - 7 in favor of me, thanks to the way ETC is scored, haha.

True, my list wasn't the most optimized, but I had fun playing with it. That's what I get for deciding last minute to change the army I was planning on taking, eh?

Keep the batreps coming! I want to hear more about your other games!

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Eye of Terror

Okay thanks for that.

This message was edited 2 times. Last update was at 2015/02/15 02:05:50


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Eye of Terror

Next up is the final game of the GT versus Chaos daemons. It was another really tight game and a fitting finale for the Grey Knights. The daemon player's dice were super smoking hot the entire game.

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Eye of Terror

Here is the daemon army list I faced in the fifth and final round:

Fateweaver /Warlord

Be'lakor

3x Nurgling

10x Pink Horror

20x Seeker of Slaanesh

Daemon Prince - Daemonic Flight - Warp Forged Armor
Psychic Mastery Level 3 (Tzeentch)
2x Daemonic Reward
Exalted Reward - Grimoire

Exalted Seeker Chariot of Slaanesh

Seeker Chariot of Slaanesh

Seeker Chariot of Slaanesh

Soul Grinder (Tzeentch)

Vindicare Assassin

Really light on objective secured units.


Here are the psychic powers I rolled:

Severian Loth (Telepathy)
Psychic Shriek - Dominate - Invisibility - Shrouded

GK Librarian (Santic & Divination)
Sanctuary - Prescience - Forewarning - Perfect Timing

Draigo come stock with Banishment (casts on a 2+ versus daemons), Gate of Infinity, Hammerhand and Purge Soul.


I forgot to record the psychic powers my opponent got - Be'lakor knows all the spells from the Telepathy lore. I do remember he rolled Enfeeble twice which is worrisome.


Here are the ETC mission rules...

Primary Objectives:

Eternal War - Crusade
Eternal War - Purge the Alien

Maelström - Cloak and Shadows

Secondary Objectives - First Blood - Slay the Warlord - Line Breaker

Deployment - Hammer & Anvil


Sorry but this was the last game and I forgot to take pictures.


I won the roll to choose my deployment zone. The board was open in the middle with most of the terrain close to either short edge. I chose the side with some line of sight blocking terrain 24" from the short edge.

I also won the roll to deploy and go first, choosing to do so. I deployed DraigoStar and held everything else in reserve - five man Strike squad would deep strike and scouts would outflank. I placed DraigoStar behind some of line of sight blocking terrain in case my opponent seized the initiative.

My opponent deployed everything except for the Horrors which would deep strike. He infiltrated the Vindicare assassin on top of a building in one corner of his deployment zone. Nurglings were placed on a Crusade objective marker. Seekers and chariots were placed up at the 24" line along with the Soul Grinder. The three big daemons were deployed in cover.

He then rolled to seize and up popped a six. Note that was the third game out of five I got seized on... Annoying.


Pre Game Analysis:
This was the second daemon army I fought at TempleCon. While daemons can be a tough match Grey Knights obviously have some of their own trickery. The main threats obviously were the big daemons and I wanted to ignore them as much as possible... However with Perfect Timing maybe I'd get a shot at Fatey with the Centurions.

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