Savageconvoy wrote:What would the point of pathfinders even be with a flat ability that can't stack?
Yeah, you can target separate units, but now markers aren't really needed in volume since anything more than a single token would be a waste.
Which is the point
because nowhere did I say that I wanted to keep the token system around.
By making Markerlights a flat ability which does quite a bit overall(reroll failed To Hits and To Wounds, +6" range, and an additional attack with their ranged weapons seems to keep getting overlooked) and removing the token nonsense the intent is twofold:
1)Having Split Fire means that you can utilize a special weapon in a 5 man Pathfinder Team to fire at a different target.
2)You can put Markerlights on two separate targets and get the bonuses spread out more.
Although thinking a bit more, I would give them something more than "just" Split Fire, possibly a special rule called "Forward Observers" where up to half of the Pathfinder Team(rounding down if not an even number) can
each choose to fire at separate targets to the main unit but only utilizing Markerlights and it not counting as separate targets for the purposes of Split Fire.
So realistically, that would mean:
A 5 man Pathfinder Team could put Markerlights on two separate targets while the remaining 3 models could fire at two separate targets while a 10 man Pathfinder Team could put Markerlights on 5 different targets while the remaining models could fire at two separate targets
or 9 could fire their Pulse Carbines/Rail Rifles at one target and one could fire at a different target with whatever.
Honestly I'd prefer if they changed markers to only work for the squad they are attached to unless listed elsewhere. The effect is completely different for each unit it's used for. The unit with the marker forgoes shooting and instead acts as a spotter for his unit. This would make squad leaders, even for crisis suits, have to give up something in order to buff the unit. Still based on a simple shooting mechanic.
I disagree with this conceptually, simply because your proposals are not realistically "giving up something in order to buff the unit".
As an example?
Examples:
Firewarriors: If the Shas'ui hits the mark, the squad benefits from +1 BS.
Here, you sacrifice a single Pulse Rifle shot to fire a Markerlight shot to grant +1
BS to the remaining members of the squad.
That's not really a huge sacrifice.
Crisis suits would be buffed to BS4 base. If the marker shot hits the target the unit benefits from ignore cover, template weapons would be counted as twin-linked instead.
Again, not a huge sacrifice. One of three suits doesn't fire but the entirety of the unit gains Ignore Cover?
Broadsides would be buffed to BS4 base and if the marker lands the unit gets tankhunter or monster hunter for that target.
Honestly, this one I can almost get behind but for the fact that it leaves
HYMP still in a much better place than they deserve to be.
A Skyray that uses it's own marker would gain missile lock. It could avoid firing any weapons and use it's markers to allow another unit to shot at aircraft and FMC at BS2 vice BS1.
Skyrays as a markerlight platform for others I have to disagree with. They should be a "closed network Markerlight", only allowing other Skyrays in their Squadrons to fire at the same time.
Pathfinders would be open to becoming a scout unit that utilizes special weaponry.
Then they wouldn't be the Pathfinders that have existed before and they usurp the point of Stealth Teams; which are scout units that are intended to actually wreak havoc unlike Pathfinders who are there to guide/direct the army.
Drones would be difficult, but I could imagine that the price of marker drones and drone controllers increasing to allow the leader to fire while the drone targets.
Simple solution:
Marker Drones are removed from the Drone options but instead single Marker Drones can be fielded as non-
FOC consuming options. A single Marker Drone by itself should be something like 10 points and be upgraded to include Stealth.
This also gives the options for IC to give unique buffs to squads for shooting. It's something that would need a lot of reworking and would take up a lot of rule space, I know. It's just how I'd prefer the mechanic to be.
I just don't see why
ICs should give some kind of "unique buffs to squads for shooting" when most of them already do?
Fireblades grant an additional Pulse Weapon shot if the unit doesn't move and Ethereals can grant an additional shot for Pulse Weapons in a bubble.