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Made in us
Fireknife Shas'el






What would the point of pathfinders even be with a flat ability that can't stack?

Yeah, you can target separate units, but now markers aren't really needed in volume since anything more than a single token would be a waste.

Honestly I'd prefer if they changed markers to only work for the squad they are attached to unless listed elsewhere. The effect is completely different for each unit it's used for. The unit with the marker forgoes shooting and instead acts as a spotter for his unit. This would make squad leaders, even for crisis suits, have to give up something in order to buff the unit. Still based on a simple shooting mechanic.

Examples:
Firewarriors: If the Shas'ui hits the mark, the squad benefits from +1 BS.
Crisis suits would be buffed to BS4 base. If the marker shot hits the target the unit benefits from ignore cover, template weapons would be counted as twin-linked instead.
Broadsides would be buffed to BS4 base and if the marker lands the unit gets tankhunter or monster hunter for that target.
A Skyray that uses it's own marker would gain missile lock. It could avoid firing any weapons and use it's markers to allow another unit to shot at aircraft and FMC at BS2 vice BS1.
Pathfinders would be open to becoming a scout unit that utilizes special weaponry.

Drones would be difficult, but I could imagine that the price of marker drones and drone controllers increasing to allow the leader to fire while the drone targets.

This also gives the options for IC to give unique buffs to squads for shooting. It's something that would need a lot of reworking and would take up a lot of rule space, I know. It's just how I'd prefer the mechanic to be.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

LockeWatts wrote:
Kanlauwen, you are just so damn toxic when it comes to discussing Tau.

I will freely admit that yes, I let my mouth get the better of me to start with. I was having a bad day and let it control my posting to Savageconvoy.

You want to nerf them to the power of the old (bad) codices, when most people are discussing how to bring them in line with the other 7th edition codices.

Skitarii, Cult Mechanicus, Space Wolves, Imperial Knights, Khorne Daemonkin, and Harlequin are all 7th edition codices. Do you really want to argue that those books are as powerful as Codex: Necrons or Eldar or Dark Angels(feels weird saying that name and "powerful" together!) or Space Marines?

And out of all the new 7th edition codices, you won't find that the armies as a whole are what is powerful but rather specific formations made up of specific units.
You don't hear people talking about how powerful the 10th Company Strike Force or 1st Company Strike Force are in Space Marines. You hear them talking about how broken it is having the Demi-Companies min-maxed as much as possible with specific Chapter Tactics to get their "free" transports.

You don't hear people talking about how powerful an Eldar Warhost consisting of a Guardian Battlehost, Aspect Shrine, and Outcasts is. You hear them talking about Windrider Hosts and Wraith Hosts.
Furthermore, you some how have this religious level bent against the Tau, where you argue for nerfs and when comparisons are made to other powerful things in the game, you either argue those should be nerfed too, or "boo hoo Tau players".

Yep. I'll say "boohoo Tau players" when they argue that "because Wraithknights are powerful, Riptides should be buffed" because that's a ridiculous argument to make. Just like I will say that Wraithknights should be nerfed if I'm asked about it.

That's not "having a religious level bent against the Tau", that's called "wanting consistent game balance".

Damn dude. We get it, you want to wield the nerfhammer. The rest of us would like something else.

And the rest of the player base would likely prefer either every book get brought up to Space Marine/Necron/Dark Angels levels, not Eldar levels, or every book gets brought down to match the non-Decurion style of books.
   
Made in us
Mutilatin' Mad Dok





 Savageconvoy wrote:
What would the point of pathfinders even be with a flat ability that can't stack?

Yeah, you can target separate units, but now markers aren't really needed in volume since anything more than a single token would be a waste.

Honestly I'd prefer if they changed markers to only work for the squad they are attached to unless listed elsewhere. The effect is completely different for each unit it's used for. The unit with the marker forgoes shooting and instead acts as a spotter for his unit. This would make squad leaders, even for crisis suits, have to give up something in order to buff the unit. Still based on a simple shooting mechanic.

Examples:
Firewarriors: If the Shas'ui hits the mark, the squad benefits from +1 BS.
Crisis suits would be buffed to BS4 base. If the marker shot hits the target the unit benefits from ignore cover, template weapons would be counted as twin-linked instead.
Broadsides would be buffed to BS4 base and if the marker lands the unit gets tankhunter or monster hunter for that target.
A Skyray that uses it's own marker would gain missile lock. It could avoid firing any weapons and use it's markers to allow another unit to shot at aircraft and FMC at BS2 vice BS1.
Pathfinders would be open to becoming a scout unit that utilizes special weaponry.

Drones would be difficult, but I could imagine that the price of marker drones and drone controllers increasing to allow the leader to fire while the drone targets.

This also gives the options for IC to give unique buffs to squads for shooting. It's something that would need a lot of reworking and would take up a lot of rule space, I know. It's just how I'd prefer the mechanic to be.


I like these. Makes each one feel unique and definitely fits the Tau theme of MSU. Lotta work but i think it would ultimately be worth it.

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My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Savageconvoy wrote:
What would the point of pathfinders even be with a flat ability that can't stack?

Yeah, you can target separate units, but now markers aren't really needed in volume since anything more than a single token would be a waste.

Which is the point because nowhere did I say that I wanted to keep the token system around.

By making Markerlights a flat ability which does quite a bit overall(reroll failed To Hits and To Wounds, +6" range, and an additional attack with their ranged weapons seems to keep getting overlooked) and removing the token nonsense the intent is twofold:
1)Having Split Fire means that you can utilize a special weapon in a 5 man Pathfinder Team to fire at a different target.
2)You can put Markerlights on two separate targets and get the bonuses spread out more.

Although thinking a bit more, I would give them something more than "just" Split Fire, possibly a special rule called "Forward Observers" where up to half of the Pathfinder Team(rounding down if not an even number) can each choose to fire at separate targets to the main unit but only utilizing Markerlights and it not counting as separate targets for the purposes of Split Fire.

So realistically, that would mean:
A 5 man Pathfinder Team could put Markerlights on two separate targets while the remaining 3 models could fire at two separate targets while a 10 man Pathfinder Team could put Markerlights on 5 different targets while the remaining models could fire at two separate targets or 9 could fire their Pulse Carbines/Rail Rifles at one target and one could fire at a different target with whatever.

Honestly I'd prefer if they changed markers to only work for the squad they are attached to unless listed elsewhere. The effect is completely different for each unit it's used for. The unit with the marker forgoes shooting and instead acts as a spotter for his unit. This would make squad leaders, even for crisis suits, have to give up something in order to buff the unit. Still based on a simple shooting mechanic.

I disagree with this conceptually, simply because your proposals are not realistically "giving up something in order to buff the unit".

As an example?

Examples:
Firewarriors: If the Shas'ui hits the mark, the squad benefits from +1 BS.

Here, you sacrifice a single Pulse Rifle shot to fire a Markerlight shot to grant +1 BS to the remaining members of the squad.

That's not really a huge sacrifice.
Crisis suits would be buffed to BS4 base. If the marker shot hits the target the unit benefits from ignore cover, template weapons would be counted as twin-linked instead.

Again, not a huge sacrifice. One of three suits doesn't fire but the entirety of the unit gains Ignore Cover?



Broadsides would be buffed to BS4 base and if the marker lands the unit gets tankhunter or monster hunter for that target.

Honestly, this one I can almost get behind but for the fact that it leaves HYMP still in a much better place than they deserve to be.


A Skyray that uses it's own marker would gain missile lock. It could avoid firing any weapons and use it's markers to allow another unit to shot at aircraft and FMC at BS2 vice BS1.

Skyrays as a markerlight platform for others I have to disagree with. They should be a "closed network Markerlight", only allowing other Skyrays in their Squadrons to fire at the same time.


Pathfinders would be open to becoming a scout unit that utilizes special weaponry.

Then they wouldn't be the Pathfinders that have existed before and they usurp the point of Stealth Teams; which are scout units that are intended to actually wreak havoc unlike Pathfinders who are there to guide/direct the army.

Drones would be difficult, but I could imagine that the price of marker drones and drone controllers increasing to allow the leader to fire while the drone targets.

Simple solution:
Marker Drones are removed from the Drone options but instead single Marker Drones can be fielded as non-FOC consuming options. A single Marker Drone by itself should be something like 10 points and be upgraded to include Stealth.


This also gives the options for IC to give unique buffs to squads for shooting. It's something that would need a lot of reworking and would take up a lot of rule space, I know. It's just how I'd prefer the mechanic to be.

I just don't see why ICs should give some kind of "unique buffs to squads for shooting" when most of them already do?

Fireblades grant an additional Pulse Weapon shot if the unit doesn't move and Ethereals can grant an additional shot for Pulse Weapons in a bubble.

This message was edited 4 times. Last update was at 2015/09/06 15:58:00


 
   
Made in us
Fireknife Shas'el






 Kanluwen wrote:

1)Having Split Fire means that you can utilize a special weapon in a 5 man Pathfinder Team to fire at a different target.

People aren't taking special weapons on pathfinders because they are incredibly expensive for a BS3 model in a small unit of T3, 5+ models with generally bad leadership. They just aren't a unit that is meant to do much in it's current state than provide support for units and not really actively engage units.

Here, you sacrifice a single Pulse Rifle shot to fire a Markerlight shot to grant +1 BS to the remaining members of the squad.

That's not really a huge sacrifice.

Wasn't meant to be. It's 10 points for a Shas'ui with an additional 15 for a marker currently. It's supposed to be a cost effective way to give a boost to the unit while making squad leader upgrades actually worth taking.


Again, not a huge sacrifice. One of three suits doesn't fire but the entirety of the unit gains Ignore Cover?

A crisis suit is a huge deal. You're cutting out 1/3 potential fire for the unit to gain a suitable advantage. That is a big sacrifice. Besides, Crisis suit weapons aren't that excessive all things considered. There are psychic powers that grant similar buffs without really making the unit lose anything in the process.



Honestly, this one I can almost get behind but for the fact that it leaves HYMP still in a much better place than they deserve to be.
Not going to lie, I can't think of a good fix for missile sides. I'd honestly prefer them to have weapons like a twin-linked Air-bursting Fragmentation Projector. Who even remembers that weapon exists?


Skyrays as a markerlight platform for others I have to disagree with. They should be a "closed network Markerlight", only allowing other Skyrays in their Squadrons to fire at the same time.

I could see this working if they allowed Tau to Squadron their vehicles aside from the Piranha. Personally I always saw the Skyray as more of a long range support and targeting vehicle, but I think there are a few options that could work.


Then they wouldn't be the Pathfinders that have existed before and they usurp the point of Stealth Teams; which are scout units that are intended to actually wreak havoc unlike Pathfinders who are there to guide/direct the army.
True. But personally I feel both units need an overhaul. Pathfinders don't feel like mobile scouts because of their heavy weapons. Stealth Suits just can't dish out enough damage alongside their invulnerability and high point cost. The nature of the game means the few turns that Pathfinders exist should be spent maximizing units marked and removed rather than trying to move or use special weapons. The entire concept of them having a transport they can't really utilize without sacrificing a lot of firepower for the whole army is just beyond me.



Simple solution:
Marker Drones are removed from the Drone options but instead single Marker Drones can be fielded as non-FOC consuming options. A single Marker Drone by itself should be something like 10 points and be upgraded to include Stealth.
This is possible. I was considering jumping the points up and letting them be purchased solely as wargear.
The only problem with that is that the drone squads would just be limited to gun and the useless shield drone.
But I've always figured those should be allowed to purchase 1 sniper drone or missile for every 4 gun drones.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Savageconvoy wrote:
 Kanluwen wrote:

1)Having Split Fire means that you can utilize a special weapon in a 5 man Pathfinder Team to fire at a different target.

People aren't taking special weapons on pathfinders because they are incredibly expensive for a BS3 model in a small unit of T3, 5+ models with generally bad leadership. They just aren't a unit that is meant to do much in it's current state than provide support for units and not really actively engage units.

Which is why I bumped them up to have Stealth and made a point of mentioning that "I would be surprised if Pathfinders were not made to be BS4 with the next book".

And thank you for emphasizing my earlier point for me. Pathfinders literally are there to do nothing but be Markerlight platforms in the eyes of most players.

Here, you sacrifice a single Pulse Rifle shot to fire a Markerlight shot to grant +1 BS to the remaining members of the squad.

That's not really a huge sacrifice.

Wasn't meant to be. It's 10 points for a Shas'ui with an additional 15 for a marker currently. It's supposed to be a cost effective way to give a boost to the unit while making squad leader upgrades actually worth taking.

Do you really think that they will not make Squad Leaders mandatory at a slight increase to the squad?

There are far more ways to give a boost to the unit than simply making it so that the squad leader grants you a Markerlight and +1 BS for 25 points(because that wouldn't be a "must take" upgrade at all in the eyes of many Tau players!).

If anything, I think that this divide between where you stand on Markerlights and where I stand emphasizes that maybe there should be different Markerlights in the Tau Empire book.

Again, not a huge sacrifice. One of three suits doesn't fire but the entirety of the unit gains Ignore Cover?

A crisis suit is a huge deal. You're cutting out 1/3 potential fire for the unit to gain a suitable advantage. That is a big sacrifice. Besides, Crisis suit weapons aren't that excessive all things considered.

Oh sure, not that excessive...which is why tons of people totally take nothing but the Fireknife loadout(Plasma Rifle+Missile Pods), right?

You're cutting out 1/3 of the potential fire but at the expense of nothing, because if you wanted to you could have made the Shas'ui have no significant upgrades--plus with the built-in Multi Tracker it could still fire one weapon.

Crisis Suits don't get outfitted as a squad, they get outfitted by the model.
There are psychic powers that grant similar buffs without really making the unit lose anything in the process.

Other than potentially lose the psyker?
Yeah. You don't "lose anything in the process" though.

Equating Markerlights to Psychic Powers is a false equivalency. One of those has legitimate drawbacks, costs a hefty amount of points and is limited by its Mastery Levels--and if it fails you have very real penalties(losing access to a Psychic Power, losing the Psyker, etc)

The other is a shooting attack which has a 36" range, and if it hits allows no saves and does not roll to Wound. It just happens. It's also a Heavy weapon which can be found on two separate Relentless platforms(Stealth Suits and Marker Drones).

Honestly, this one I can almost get behind but for the fact that it leaves HYMP still in a much better place than they deserve to be.
Not going to lie, I can't think of a good fix for missile sides. I'd honestly prefer them to have weapons like a twin-linked Air-bursting Fragmentation Projector. Who even remembers that weapon exists?

HYMP goes to S4 AP6, Large Blast and Heavy 1. Possibly add Barrage in there.

Smart Missile System goes to S7 AP4 retains Heavy 4 and Homing, loses Ignores Cover.
Alternate fire mode for SMS is S5 AP5, Heavy 4 and Homing, gains Barrage, Blast(3").
Represents the fact that the SMS is supposed to be Markerlight activated and to be fully guided in by a Markerlight. Adding Barrage and Blast to an alternate fire mode represents them being used in an anti-infantry role with a set detonation mark for maximum coverage.


Skyrays as a markerlight platform for others I have to disagree with. They should be a "closed network Markerlight", only allowing other Skyrays in their Squadrons to fire at the same time.

I could see this working if they allowed Tau to Squadron their vehicles aside from the Piranha. Personally I always saw the Skyray as more of a long range support and targeting vehicle, but I think there are a few options that could work.

Personally? The Skyray will always be an anti-aircraft tank to me--but Seeker Missiles aren't picky and GW didn't want to really go more in-depth.

If I were redesigning the Skyray, I would make two separate variant loadouts of the Skyray.
One intended to take down ground targets with just plain Seeker Missiles and another variant that is purely anti-aircraft with a missile that can ignore Jink Saves if the Skyray used its own Markerlight system.


Then they wouldn't be the Pathfinders that have existed before and they usurp the point of Stealth Teams; which are scout units that are intended to actually wreak havoc unlike Pathfinders who are there to guide/direct the army.
True. But personally I feel both units need an overhaul. Pathfinders don't feel like mobile scouts because of their heavy weapons. Stealth Suits just can't dish out enough damage alongside their invulnerability and high point cost. The nature of the game means the few turns that Pathfinders exist should be spent maximizing units marked and removed rather than trying to move or use special weapons. The entire concept of them having a transport they can't really utilize without sacrificing a lot of firepower for the whole army is just beyond me.

Transports are there to represent the fact that Pathfinders operate ahead of the main lines and might need to extract in a hurry. They also provide firepower for the Pathfinder squad, if necessary, by having Seeker Missiles and Burst Cannon.

I should also add that since their introduction in Codex: Tau, they were never really described as "mobile". The first mentions of them included the fact that Pathfinder Teams are considered to be a great example of the Tau ideals since they give up personal glory in favor of the army as a whole and that they take great risks by hunkering down inside of forward observation points/hides to direct fire from the rear.


Simple solution:
Marker Drones are removed from the Drone options but instead single Marker Drones can be fielded as non-FOC consuming options. A single Marker Drone by itself should be something like 10 points and be upgraded to include Stealth.
This is possible. I was considering jumping the points up and letting them be purchased solely as wargear.
The only problem with that is that the drone squads would just be limited to gun and the useless shield drone.
But I've always figured those should be allowed to purchase 1 sniper drone or missile for every 4 gun drones.

Disagreed.

Drone Squads should just be Gun Drones with every fourth Drone in the squad being a Shield Drone. Bump their Toughness down to 3, but give them a FNP(to represent them being or Stealth(to represent them being speedy little buggers and a relatively small target)
I would as well bump Gun Drones up to 2 Wounds.

Additionally, I would make Sniper Drones an option for Broadside Teams and Stealth Suit Teams.

And as a further point I would make it so that Stealth Suit Teams could take an additional 'small' weapon of some kind to finally make use of the Multi-Tracker that comes standard.


Automatically Appended Next Post:
 Grimmor wrote:

I like these. Makes each one feel unique and definitely fits the Tau theme of MSU. Lotta work but i think it would ultimately be worth it.

Here's the issue:
The Tau "theme" isn't MSU. It's combined arms.

It's every unit being part of the organization, and working together for the perfect results.

This message was edited 2 times. Last update was at 2015/09/06 17:24:50


 
   
 
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