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![[Post New]](/s/i/i.gif) 2016/02/14 11:32:07
Subject: 40k end times
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Longtime Dakkanaut
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Uh they aren't blowing it up. You know that right? If they were blowing it up I wouldn't be so excited.
Sad Panda said the event is nothing so drastic as a total do over of 40k story more like the plot is moving.
So I think I can see where some of your fears are coming from.
Pillows aren't necessary on couches. We don't need alcohol to biologically live. I don't need any story to buy their models at all, but sometimes it's those little things that make it worth it.
It does prevent it if I want the plot to go forward to incorporate into my existing story. Duh.
If it's just another fight on some planet it gets boring with no stakes. Like it was and is kinda. Oh they attack then we attack then they escape and we escape and back and forth forever since the status quo had to be maintained.
Not now thankfully because the plot is changing so it feels interesting again because there's all new plot twists.
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![[Post New]](/s/i/i.gif) 2016/02/14 13:09:35
Subject: 40k end times
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I think GW would be completely nuts to blow up the whole of 40K like they did for WHFB.
I don't see how you can blow up a whole galaxy anyway, whereas in 40K individual planets are getting blown up all the time.
I know the 40K fluff isn't great literature, and the best books are the ones "inspired" by Sharpe and Flashman stories, but even so it does offer a massive sandbox within which to do nearly anything you want.
For everyone who doesn't want their favourite character to die, remember that a couple of hundred years ago your fave guy was not yet born, which is the same thing in effect.
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![[Post New]](/s/i/i.gif) 2016/02/14 13:13:50
Subject: 40k end times
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Longtime Dakkanaut
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The game could easily stand a massive progression. Even if Abaddon got to terra and destroyed the Emperor, there would still be space marines, guardsmen, nids, eldar etc fighting all over the galaxy. The fluff changing wouldn't actually have to impact the game at all.
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![[Post New]](/s/i/i.gif) 2016/02/14 14:32:34
Subject: 40k end times
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The Daemon Possessing Fulgrim's Body
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No, but it could very definitely, and very negatively, impact the fans.
Just because you could do a thing doesn't mean you should do a thing, and it's a massive risk considering there's little been produced in recent years that could be pointed at as a reason to have faith they'd handle it anything other than poorly.
The issues with 40K don't lie with the fluff, breaking it wouldn't do anything unless the game was addressed at the same time, and again, I'd have little confidence it'd be done well.
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This message was edited 1 time. Last update was at 2016/02/14 14:32:57
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2016/02/15 13:24:29
Subject: 40k end times
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Longtime Dakkanaut
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Azreal13 wrote:No, but it could very definitely, and very negatively, impact the fans.
Just because you could do a thing doesn't mean you should do a thing, and it's a massive risk considering there's little been produced in recent years that could be pointed at as a reason to have faith they'd handle it anything other than poorly.
The issues with 40K don't lie with the fluff, breaking it wouldn't do anything unless the game was addressed at the same time, and again, I'd have little confidence it'd be done well.
I can understand the concerns based on GW's past history.
However, advancing the background of a setting is one way of keeping the game fresh, as is exploring the setting's fictional past. Because a fleshed out background is just as appealing as a bunch of pretty models. Otherwise, you have stagnation.
Probably the best example of how you handle a setting is Battletech. By the time FASA closed it's doors in 2002, Battletech had a rich setting with an advancing storyline, with over 50 years of in-game history backed by 1200 years of background history. And the majority of the previous material (such as the rules) was not invalidated, simply expanded upon.
FanPro continued along that line, with Catalyst Game Labs expanding upon that. Now you can play campaigns and games in any period in Battletech hiistory, from WWII to the rise of the ilClan in the 3150s. In the process, the core rules remain basically the same as they did in 1985, with the release of the 2nd Edition.
Games Workshop could take a few pointers from this.
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This message was edited 1 time. Last update was at 2016/02/15 13:24:55
Proud Purveyor Of The Unconventional In 40k |
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![[Post New]](/s/i/i.gif) 2016/02/15 23:44:08
Subject: 40k end times
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Gore-Soaked Lunatic Witchhunter
Seattle
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JamesY wrote:The game could easily stand a massive progression. Even if Abaddon got to terra and destroyed the Emperor, there would still be space marines, guardsmen, nids, eldar etc fighting all over the galaxy. The fluff changing wouldn't actually have to impact the game at all.
Without the Emperor, you lose the Astronomican. Without the Astronomican, you lose inter-stellar travel. Without inter-stellar travel, the Imperium ceases to exist. The Space Marines lose the ability to fly anywhere in the galaxy other than worlds extremely local to wherever they were sitting at the moment the light went out.
Guard Regiments are stuck wherever they are, with no hope of resupply or reinforcement.
At that point, given the presence of alternative travel methods available to every other faction, it is a matter of a few short years before Mankind is extinct.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2016/02/16 01:53:23
Subject: 40k end times
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Longtime Dakkanaut
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Psienesis wrote: JamesY wrote:The game could easily stand a massive progression. Even if Abaddon got to terra and destroyed the Emperor, there would still be space marines, guardsmen, nids, eldar etc fighting all over the galaxy. The fluff changing wouldn't actually have to impact the game at all.
Without the Emperor, you lose the Astronomican. Without the Astronomican, you lose inter-stellar travel. Without inter-stellar travel, the Imperium ceases to exist. The Space Marines lose the ability to fly anywhere in the galaxy other than worlds extremely local to wherever they were sitting at the moment the light went out.
Guard Regiments are stuck wherever they are, with no hope of resupply or reinforcement.
At that point, given the presence of alternative travel methods available to every other faction, it is a matter of a few short years before Mankind is extinct.
Warp travel is possible without Navigators and the Astronomican. You're just restricted to calculated jumps four light years or under.
But you make a valid point. An interstellar state the size and power of the Imperium wouldn't be practical without long distance Warp travel.
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Proud Purveyor Of The Unconventional In 40k |
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